Monster Cards - Spell Cards - Trap Cards
Monster Tokens
Types of Monster Cards
Effect - Fusion - Normal - Ritual
Types of Spell Cards
Continuous - Field - EquipNormal - Quick-Play - Ritual
Types of Trap Cards
Continuous - Counter - Normal
Other Types of Card
Equip Cards
Turn Phases
Draw Phase - Standby Phase - Main Phase 1 Battle Phase - Main Phase 2 - End Phase
Start Step - Battle Step Damage Step - End Step
ATK - Attribute - DEF - Level - Type Graveyard - Playing Field - Removed from Play Hand - Main Deck - Side Deck - Fusion Deck Game Mechanics - Battle Position - Life Points Battle Damage - Effect Damage - 3 Card Rule Face-up - Face-down - Spell Speed Attack Position - Defense Position - Flipped Draw a Card - Pick up a Card
Playing Field Zones
Monster Zones - Spell/Trap ZonesField Spell Zone - Graveyard ZoneDeck Zone - Fusion Deck ZoneRemoved from Play Zone
Types of Summon
Flip - Normal - Tribute - Second Fusion - Special - Ritual Set - Tribute Set
Activate - Chain - Cost - Counters - DestroyDiscard - FTK - Lockdown - OTK - ResolveSpell Counters - Target - Tribute
Types of Monster Effects
Continuous - Flip - Ignition - Multi-TriggerSummon - Trigger
Compulsory - Optional - Lingering
Types of Effect Monsters
Flip - Gemini - Spirit - Toon - Union
Types of Spell Speed
Spell Speed 1 - Spell Speed 2 Spell Speed 3 - Spell Speed 4
A-Counter - Clock Counter - DuelInfinite Loop - Maintenance CostsMissing the Timing - MatchPiercing - Priority
Double Tributer - Victory Conditions Field Advantage - Hand Advantage Fusion Material Monsters Fusion Substitute Monsters
Attributes
Dark - Earth - Fire - Light - Water - Wind Divine
Types
Aqua - Beast - Beast-Warrior - Dinosaur - Dragon Fairy - Fiend - Fish - Insect - Machine - Plant Pyro - Reptile - Rock - Sea Serpent - Spellcaster Thunder - Warrior - Winged Beast - Zombie Divine-Beast