Difference between revisions of "Vampire"

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{{Infobox archseries
 
{{Infobox archseries
| image       = Vampire collage-R.png
+
| cut_from_names = true
| caption     = [[Tilla Mook]] with "[[Vampire Lady (manga)|Vampire Lady]]" (upper left) and "[[Vampire's Curse (manga)|Vampire's Curse]]" (bottom right).
+
| image         = VampireDomination-MADU-EN-VG-artwork.png
| ja_name     = ヴァンパイア
+
| caption       = "[[Dhampir Vampire Sheridan‎]]" and many "[[Vampire Familiar]]s" and "[[Vampire Retainer]]s" in the artwork of "[[Vampire Domination]]"
| romaji       = Vanpaia
+
| ja_name       = ヴァンパイア
| fr_name     = Vampire
+
| romaji         = Vanpaia
| de_name     = Vampir
+
| fr_name       = Vampire
| it_name     = Vampiro
+
| de_name       = Vampir
| ko_name     = 뱀파이어
+
| it_name       = Vampiro
| ko_romanized = Baempaieo
+
| ko_name       = 뱀파이어
| pt_name     = Vampiro(a)
+
| ko_romanized   = Baempaieo
| es_name     = Vampiro/a
+
| pt_name       = Vampiro(a)
| sets         =
+
| es_name       = Vampiro/a
 +
| sets           =
 
* [[Pharaoh's Servant]]
 
* [[Pharaoh's Servant]]
 
* [[Ancient Sanctuary]]
 
* [[Ancient Sanctuary]]
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* [[Shadow Specters]]
 
* [[Shadow Specters]]
 
* [[Flames of Destruction]]
 
* [[Flames of Destruction]]
| tcg         =
+
* [[Battle of Chaos]]
 +
| tcg           =
 
* [[Dark Crisis]]
 
* [[Dark Crisis]]
 
* [[Dark Beginning 1]]
 
* [[Dark Beginning 1]]
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* [[Legendary Collection Kaiba Mega Pack]]
 
* [[Legendary Collection Kaiba Mega Pack]]
 
* [[Dark Saviors]]
 
* [[Dark Saviors]]
| ocg         =
+
* [[2019 Gold Sarcophagus Tin Mega Pack]]
 +
* [[OTS Tournament Pack 15]]
 +
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 +
* [[OTS Tournament Pack 18]]
 +
* [[Magnificent Mavens]]
 +
* [[Speed Duel GX: Duelists of Shadows]]
 +
| ocg           =
 
* [[Thousand Eyes Bible]]
 
* [[Thousand Eyes Bible]]
 
* [[Structure Deck: Kaiba]]
 
* [[Structure Deck: Kaiba]]
 
* [[Duelist Legacy Volume.3]]
 
* [[Duelist Legacy Volume.3]]
 
* [[Duelist Legacy Volume.4]]
 
* [[Duelist Legacy Volume.4]]
* [[The Sanctuary in the Sky (set)]]
+
* [[The Sanctuary in the Sky (set)|The Sanctuary in the Sky]]
 
* [[Beginner's Edition 1]]
 
* [[Beginner's Edition 1]]
 
* [[Limited Edition 7]]
 
* [[Limited Edition 7]]
 
* [[Beginner's Edition 2]]
 
* [[Beginner's Edition 2]]
 
* [[Expert Edition Volume.2]]
 
* [[Expert Edition Volume.2]]
* [[Duel Monsters Expert 2006 Promo Set]]
+
* [[Yu-Gi-Oh! World Championship 2006 Set]]
 
* [[Structure Deck: Undead World]]
 
* [[Structure Deck: Undead World]]
 
* [[Tournament Pack 2008 Vol.2]]
 
* [[Tournament Pack 2008 Vol.2]]
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* [[Tournament Pack 2018 Vol.1]]
 
* [[Tournament Pack 2018 Vol.1]]
 
* [[Deck Build Pack: Dark Savers]]
 
* [[Deck Build Pack: Dark Savers]]
| korea       =
+
* [[Selection 10]]
 +
* [[Battle of Chaos +1 Bonus Pack]]
 +
* [[Secret Shiny Box]]
 +
* [[Tournament Pack 2023 Vol.4]]
 +
| korea         =
 
* [[Expansion Pack Vol.3]]
 
* [[Expansion Pack Vol.3]]
 
* [[Advanced Event Pack 2013 Vol.2]]
 
* [[Advanced Event Pack 2013 Vol.2]]
 
* [[Advanced Event Pack 2018 Vol.1]]
 
* [[Advanced Event Pack 2018 Vol.1]]
| anime       =
+
| anime         =
 
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]
 
* [[Yu-Gi-Oh! (anime)|Yu-Gi-Oh!]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! GX]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
| manga       = [[Yu-Gi-Oh! R]]
+
| manga         = [[Yu-Gi-Oh! R]]
 
}}
 
}}
 +
"'''Vampire'''" (ヴァンパイア ''Vanpaia'') is an [[archetype]] of mostly [[DARK]] [[Zombie]] [[Monster Card|monsters]], except the DARK [[Warrior]] "[[Vampire Hunter]]".
  
"'''Vampire'''" (ヴァンパイア ''Vanpaia'') is an [[archetype]] of [[DARK]] [[Monster Card|monsters]]. Initially, they were only [[support]]ed in the manga, by "[[Blood Curse]]" and "[[Evil Eye of Coercion]]", but they received support in the ''TCG''/''OCG'' in ''[[Shadow Specters]]''. The "Vampire" archetype is strongly associated with the [[Wikipedia:Castlevania|Castlevania]] video game series, one of [[Konami]]'s best selling franchises. All members of this archetype are [[Zombie]] monsters, except for the [[Warrior]] "[[Vampire Hunter]]". [[Camula]] in ''[[Yu-Gi-Oh! GX]]'' and [[Tilla Mook]] in ''[[Yu-Gi-Oh! R]]'' use "Vampire"-themed Decks.
+
They were first introduced in ''[[Thousand Eyes Bible]]'' in the ''OCG'' and ''[[Pharaoh's Servant]]'' in the ''TCG'', with the release of "[[Vampire Baby]]". After that, several "Vampire" monsters, most notably "[[Vampire Lord]]", were released over the years, but with no specific support cards. Their first wave of support was released in ''[[Shadow Specters]]'', which introduced their first [[Xyz Monster]], "[[Crimson Knight Vampire Bram]]", gave the archetype several cards to [[Special Summon]] more "Vampire" monsters, and expanded on their [[mill]]ing strategy. Their second wave of support, released in ''[[Deck Build Pack: Dark Savers]]''/''[[Dark Saviors]]'', introduced a new strategy focused on paying [[LP]] and stealing the opponent's monsters, featuring cards such as "[[Vampire Familiar]]" and "[[Vampire Fraulein]]". In ''[[Battle of Chaos]]'', three new cards focused on this same strategy were released.
 +
 
 +
[[Camula]] in ''[[Yu-Gi-Oh! GX]]'' and [[Tilla Mook]] in ''[[Yu-Gi-Oh! R]]'' use "Vampire"-themed Decks.
 +
 
 +
In the ''Yu-Gi-Oh! R'' manga, the archetype was [[support]]ed by "[[Blood Curse]]" and "[[Evil Eye of Coercion]]".
  
 
== Design ==
 
== Design ==
"Vampire" monsters typically resemble pale-skinned humanoids with irregularly colored hair (white, green, etc.) in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Many Vampire monsters have claw-like appendages on their clothing, best seen in the artworks of "[[Vampire Sorcerer]]" and "[[Vampire Grace]]"; it is unclear whether it is an adornment or an actual part of their bodies.
+
"Vampire" monsters typically resemble pale-skinned humanoids with irregularly colored hair (white, green, etc.) in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Many "Vampire" monsters have claw-like appendages on their clothing, best seen in the artworks of "[[Vampire Sorcerer]]" and "[[Vampire Grace]]"; it is unclear whether it is an adornment or an actual part of their bodies.
 +
 
 +
The effects of some of the "Vampire" monsters require paying [[LP]] to [[activate]] their effects, or focus on taking control of the opponent's monsters. These are references to a vampire feeding on a victim's blood to survive and their ability to use hypnosis to put their victims into a trance or gain control of their bodies.
  
 
==Playing style==
 
==Playing style==
The archetype is supported by the [[Field Spell Card]] "[[Vampire Kingdom]]". The card is designed to augment the effects of "[[Vampire Lord]]", "[[Vampire Lady]]", "[[Vampire Duke]]" and "[[Vampire Grace]]", but it also works with other effects that mill your opponent such as "[[Gravekeeper's Servant]]" and "[[Iron Chain Dragon]]". The Trap Card, "[[Vampire Takeover]]", is very handy for getting "Kingdom" onto the field, and as well as a free Special Summon from your Graveyard. The main idea behind this strategy is to eliminate key cards in your opponent's Deck and controlling their field.
+
Broadly speaking, the "Vampire" monsters can be separated in two categories; the first is composed of the pre-''[[Dark Saviors]]'' "Vampires", which share a common pattern in [[mill]]ing the opponent's deck, by declaring a [[card type]] and having the opponent send 1 card of that type from their deck to the [[GY]] (inspired the first "Vampire" monster, "[[Vampire Lord]]"), with an added focus on the [[Xyz Summon]] of Rank 5 DARK Xyz monsters, with "[[Crimson Knight Vampire Bram]]" as their boss monster. This subset of  "Vampire" monsters is supported by the [[Field Spell Card]], "[[Vampire Kingdom]]". Most of them share 2000 [[ATK]] and are Level 5, with the exception of "[[Vampire Lady]]" and "[[Vampire Grace]]", which are Level 4 with 1550 ATK, and Level 6, respectively.
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
! Vampire !! Trigger for the mill !! Unique effect !! Upgraded form
 +
|-
 +
| [[Vampire Lord]] || Inflicting [[Battle damage]] || "Once per turn, during your next Standby Phase, after this card in your possession was destroyed and sent to your GY by your opponent's card effect: Special Summon this card from your GY." || [[Vampire Genesis]]
 +
|-
 +
| [[Vampire Lady]] || Inflicting [[Battle damage]] || None || None
 +
|-
 +
| [[Shadow Vampire]] || Lacks the mill effect || "When this card is Normal Summoned, you can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire." || [[Crimson Knight Vampire Bram]]
 +
|-
 +
| [[Vampire Duke]] || On [[Special Summon]] || "When this card is Normal Summoned, you can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position." || None
 +
|-
 +
| [[Vampire Grace]] || Once per turn, while in the [[Main Phase]] || "When a Level 5 or higher Zombie monster(s) is Special Summoned to your side of the field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY." || None
 +
|-
 +
|}
 +
 
 +
The second subset of "Vampire" monsters, released after ''[[Dark Saviors]]'', share a common focus on taking control of the opponent's monsters, by Special Summoning those monsters from the opponent's GY (an effect originally possessed by "[[Vampire Baby]]" and "[[Crimson Knight Vampire Bram]]"), with most of the [[Main Deck]] "Vampires" doing so by destroying the opponent's monster in battle, then Special Summoning that monster from the opponent's GY at the end of the Battle Phase. These "Vampires" are not as reliant on being Normal Summoned to hit the field and gain their effects, in comparison with the older wave of "Vampire" monsters, instead requiring a heavy payment of LP to trigger most of their effects. These effects support the Xyz summon of their boss monster, "[[Dhampir Vampire Sheridan]]", which can use monsters owned by the opponent as Level 6 monsters for its own summon, and can also "steal" monsters from the opponent's GY outside of the Battle Phase.
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
! Vampire !! Level !! Unique LP payment effect
 +
|-
 +
| [[Vampire Scarlet Scourge]] || Level 6 || "When this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn."
 +
|-
 +
| [[Vampire Red Baron]] || Level 6 || "Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters."
 +
|-
 +
| [[Vampire Grimson]] || Level 5 || "If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead."
 +
|-
 +
| [[Vampire Fraulein]] || Level 5 || "Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only."
 +
|-
 +
|}
 +
 
 +
All the [[Extra Deck]] monsters can "steal" or gain control of the opponent's monsters with different triggers and conditions, and both "Sheridan" and "Voivode" share a similar alternate summon condition of treating monsters owned by the opponent as materials of the appropriate level for their Xyz summon. "Fascinator" is unique in that both its effects gain control of the opponent's monsters. They can be classified as follows;
 +
 
 +
{| class="wikitable" style="text-align: center"
 +
! Vampire !! Rank/Link Rating !! "Stealing" effect !! Unique effect(s)
 +
|-
 +
| [[Crimson Knight Vampire Bram]] || Rank 5 || "You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn." || "Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position."
 +
|-
 +
| [[Dhampir Vampire Sheridan]] || Rank 6 || "Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position." || "Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. "
 +
|-
 +
| [[Vampire Sucker]] || Link Rating 2 || "If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them." || " You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card."
 +
|-
 +
| [[Vampire Fascinator]] || Link Rating 3 ||  "You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase." || "If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position."  
 +
|-
 +
| [[The Zombie Vampire]] || Rank 8 || "You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field." || "Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY."
 +
|}
 +
 
 +
Lastly, there's the two highest leveled [[Normal Summon]] "Vampire" monsters; the Level 8 "[[Vampire Voivode]]", and the Level 7 "[[Vampire Vamp]]", which share a similar focus on "stealing" opponent's monsters upon their [[Normal Summon]], and also some form of "immortality" by reviving from the GY when a certain trigger and field condition is met. "Voivode" also possesses the only quick disruption effect in the archetype. The Rank 8 "[[The Zombie Vampire]]" is the upgraded form of "Voivode", and as of this time, the "ultimate" boss of the "Vampire" monsters, with an extremely powerful (and one of the few in the archetype) protection effect.
 +
 
 +
Both subsets are supported by a group of lower Level "Vampire" monsters which act as [[Tribute Summon]] fodder/support, that can also search "Vampire" monsters and "Vampire" [[Spell Cards]] and [[Trap Cards]], but share almost no other effects in common. These are (by order of release); "[[Vampire Sorcerer]]", "[[Vampire Familiar]]", "[[Vampire Retainer]]" and "[[Vampire Ghost]]".
 +
 
 +
The "Vampire" monsters, "[[Vampire's Curse]]", "[[Vampire Dragon]]", "[[Vampire Hunter]]" and "[[Vampire Baby]]" share little or no synergy with the rest of the archetype and have almost no effects in common, and shouldn't be played in any "Vampire" deck that aims to win.
 +
 
 +
Broadly speaking, the "Vampire" Deck in 2022 is a [[control]]-oriented strategy focusing on controlling the [[field]] by battle and gaining advantage by [[Special Summon]]ing monsters from the opponent's [[GY]], supplemented by strong generic [[Zombie]] support cards. Because of their emphasis on taking control of the opponent's monsters and using the opponent's GY, the Deck has consistency issues and its performance significantly varies depending on the matchup. The Deck has some setup combos to Summon its [[Tribute Summon|Tribute]] or [[Xyz Summon]]ed boss monsters, but most of them (aside from "[[Vampire Voivode]]") do not provide [[Quick Effect]] disruptions, and generally the archetype's only disruption on the opponent's turn is their searchable [[Counter Trap Card]], "[[Vampire Domination]]".
 +
 
 +
For [[support]]ing [[Spell]]s, "[[Vampire's Domain]]" grants an additional [[Normal Summon]] for a "Vampire" monster, supporting the archetype's need for Tribute Summoning, and "[[Vampire's Desire]]" is a combo enabler that can search "Vampire" monsters by milling and modulates Levels for Xyz plays.
  
"Vampires" make an effective Xyz Monster Deck.  Using the effects of "[[Shadow Vampire]]" and "Vampire Duke" to Special Summon Level 5 [[DARK]] "Vampires" (such as each other or "[[Vampire Lord]]") and Overlay for the boss of the Deck: "[[Crimson Knight Vampire Bram]]". You can also use "[[Vampire's Curse]]" and "Vampire Grace" for Rank 6 plays (such as the unorthodox, yet still thematically fitting [[Number 24: Dragulas the Vampiric Dragon|Number 24]]), as well as "[[Zombie Master]]" for Rank 4 plays with monsters such as "Vampire Lady" or "[[Vampire Sorcerer]]".
+
Their main combo-enabling swarming monsters are "[[Vampire Ghost]]", "[[Vampire Scarlet Scourge]]", and "[[Vampire Grace]]", who can Normal and Special Summon additional "Vampire" monsters (or themselves from the [[GY]]) to enable the Summon of "Vampire" boss monsters. Lastly, "[[Vampire Fraulein]]" is a pseudo-[[hand trap]] that can grant the controller's [[Zombie]] monsters up to 3000 ATK/DEF per battle (at the cost of the player's LP), greatly increasing the deck's combat capabilities.
  
"Vampire Sorcerer" is very helpful for both of the Deck's goals.  Its first effect allows you to search any DARK "Vampire" monster or any "Vampire" Spell/Trap Card, and its second effect allows you to Normal Summon one "Vampire" monster without Tributing. You can use its first effect to search for "Vampire Kingdom" and its second to Summon "Vampire Lord" or "Vampire Grace" in order to mill your opponent, or you could search for "Shadow Vampire" and use the second effect to Normal Summon it, use the effect "Shadow" to Special Summon "Vampire Lord", and Overlay for a DARK Rank 5.
+
Externally, the "Vampire" archetype is strongly supported by "[[Zombie World]]" and its related "[[Doomking Balerdroch]]", primarily through "[[Vampire Sucker]]". "Sucker" lets the player Tribute Summon monsters using Zombie monsters the opponent controls, supporting the archetype's Tribute Summons. "Balerdroch" meanwhile provides much-needed Quick Effect disruption for the archetype, and also synergizes with "Sucker" by triggering "Sucker's" card draw effect when it revives itself from GY. It's also possible to employ "[[Vampire Fascinator]]" and "[[The Zombie Vampire]]" in generic Zombie piles, giving them access to monster removal, a strong boss monster and a potent milling plus revival option.
  
 
===Recommended cards===
 
===Recommended cards===
 
 
{{Decklist|Recommended cards
 
{{Decklist|Recommended cards
 
|effect monsters =
 
|effect monsters =
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* [[Vampire Fraulein]]
 
* [[Vampire Fraulein]]
 
* [[Vampire Grace]]
 
* [[Vampire Grace]]
 +
* [[Vampire Ghost]]
 +
* [[Vampire Grimson]]
 
* [[Vampire Red Baron]]
 
* [[Vampire Red Baron]]
 
* [[Vampire Retainer]]
 
* [[Vampire Retainer]]
 
* [[Vampire Scarlet Scourge]]
 
* [[Vampire Scarlet Scourge]]
 
* [[Vampire Sorcerer]]
 
* [[Vampire Sorcerer]]
* [[Dark Armed Dragon]]
+
* [[Vampire Vamp]]
 +
* [[Vampire Voivode]]
 
* [[Doomking Balerdroch]]
 
* [[Doomking Balerdroch]]
* [[Endless Decay]]
 
 
* [[Goblin Zombie]]
 
* [[Goblin Zombie]]
 
* [[Gozuki]]
 
* [[Gozuki]]
 +
* [[Hela, Generaider Boss of Doom]]
 +
* [[Isolde, Belle of the Underworld]]
 +
** [[Tristan, Knight of the Underworld]]
 +
* [[Jack-o-Bolan]]
 
* [[Mezuki]]
 
* [[Mezuki]]
 +
* [[Necroworld Banshee]]
 
* [[Shiranui Solitaire]]
 
* [[Shiranui Solitaire]]
* [[Skull Conductor]]
 
 
 
|tuner monsters =
 
|tuner monsters =
 
* [[Glow-Up Bloom]]
 
* [[Glow-Up Bloom]]
 +
* [[Plaguespreader Zombie]]
 
* [[Shiranui Spectralsword]]
 
* [[Shiranui Spectralsword]]
 
* [[Uni-Zombie]]
 
* [[Uni-Zombie]]
 
 
|fusion monsters =
 
|fusion monsters =
 
* [[Dragonecro Nethersoul Dragon]]
 
* [[Dragonecro Nethersoul Dragon]]
 
* [[Reaper on the Nightmare]]
 
* [[Reaper on the Nightmare]]
 
* [[Sea Monster of Theseus]]
 
* [[Sea Monster of Theseus]]
 +
* [[Skelgon]]/[[Great Mammoth of Goldfine]]
 
* [[Starving Venom Fusion Dragon]]
 
* [[Starving Venom Fusion Dragon]]
 
 
|synchro monsters =
 
|synchro monsters =
 
* [[Archfiend Zombie-Skull]]
 
* [[Archfiend Zombie-Skull]]
 
* [[Beelze of the Diabolic Dragons]]
 
* [[Beelze of the Diabolic Dragons]]
* [[Doomkaiser Dragon]] (if using "Zombie World")
+
* [[Doomkaiser Dragon]] ''(if using "Zombie World")''
 +
* [[Immortal Dragon]]
 +
* [[Red-Eyes Zombie Dragon Lord]]
 
* [[Red-Eyes Zombie Necro Dragon]]
 
* [[Red-Eyes Zombie Necro Dragon]]
 
* [[Revived King Ha Des]]
 
* [[Revived King Ha Des]]
 
+
* [[Skeletal Dragon Felgrand]]
 
|xyz monsters =
 
|xyz monsters =
 
* [[Crimson Knight Vampire Bram]]
 
* [[Crimson Knight Vampire Bram]]
 
* [[Dhampir Vampire Sheridan‎]]
 
* [[Dhampir Vampire Sheridan‎]]
 +
* [[The Zombie Vampire]]
 
* [[Adreus, Keeper of Armageddon]]
 
* [[Adreus, Keeper of Armageddon]]
 +
* [[Beatrice, Lady of the Eternal]]
 
* [[Constellar Ptolemy M7]]
 
* [[Constellar Ptolemy M7]]
 
* [[Gaia Dragon, the Thunder Charger]]
 
* [[Gaia Dragon, the Thunder Charger]]
 +
* [[Jinzo - Layered]]
 +
* [[Number 22: Zombiestein]]
 +
* [[Number 23: Lancelot, Dark Knight of the Underworld]]
 
* [[Number 24: Dragulas the Vampiric Dragon]]
 
* [[Number 24: Dragulas the Vampiric Dragon]]
* [[Number 66: Master Key Beetle]]
+
* [[Pilgrim Reaper]]
* [[Shark Fortress]]
+
* [[Wollow, Founder of the Drudge Dragons]]
 
+
* [[Imperial Princess Quinquery]]
 +
* [[Chronomaly Vimana]]
 +
* [[D/D/D Marksman King Tell]]
 +
** [[D/D/D Deviser King Deus Machinex]]
 
|link monsters =
 
|link monsters =
 +
* [[Vampire Fascinator]]
 
* [[Vampire Sucker]]
 
* [[Vampire Sucker]]
 +
* [[Underworld Goddess of the Closed World]]
 
* [[Wee Witch's Apprentice]]
 
* [[Wee Witch's Apprentice]]
 
+
* [[Yuki-Onna, the Absolute Zero Mayakashi]]
|spells =
+
|normal spells =
 
* [[Vampire's Desire]]
 
* [[Vampire's Desire]]
* [[Vampire's Domain]]
 
 
* [[Allure of Darkness]]
 
* [[Allure of Darkness]]
* [[Burial from a Different Dimension]]
+
* [[Dragon's Mirror]] ''(if using "Dragonecro Nethersoul Dragon")''
* [[Dragon's Mirror]] / [[Future Fusion]] (if using "Dragonecro Nethersoul Dragon")
 
 
* [[Foolish Burial]]
 
* [[Foolish Burial]]
* [[Instant Fusion]]
+
* [[Ghost Fusion]]
 +
* [[Instant Fusion]]/[[Ready Fusion]]
 
* [[Mind Control]]
 
* [[Mind Control]]
 
* [[Recurring Nightmare]]
 
* [[Recurring Nightmare]]
* [[The Phantom Knights' Rank-Up-Magic Launch]]
 
 
* [[Transmodify]]
 
* [[Transmodify]]
 
* [[Zombie Necronize]]
 
* [[Zombie Necronize]]
 +
* [[Zombie Reborn]]
 +
* [[One for One]]
 +
|field spells =
 +
* [[Vampire Kingdom]]
 
* [[Zombie World]]
 
* [[Zombie World]]
 
+
|continuous spells =
|traps =
+
* [[Vampire's Domain]]
 +
|quick-play spells =
 +
* [[Burial from a Different Dimension]]
 +
|normal traps =
 
* [[Vampire Awakening]]
 
* [[Vampire Awakening]]
* [[Vampire Domination]]
+
* [[Vampire Takeover]]
 
* [[Deck Devastation Virus]]
 
* [[Deck Devastation Virus]]
 
* [[Eradicator Epidemic Virus]]
 
* [[Eradicator Epidemic Virus]]
* [[Escape from the Dark Dimension]]
+
* [[Dark Sacrifice]]
 +
* [[Trap Trick]]
 +
|counter traps =
 +
* [[Vampire Domination]]
 
}}
 
}}
  
 
===From [http://www.yugioh-card.com/japan/topics/images/ygdeck1308_2.pdf Deck recipe PDF version (August 2013)]===
 
===From [http://www.yugioh-card.com/japan/topics/images/ygdeck1308_2.pdf Deck recipe PDF version (August 2013)]===
 
 
{{Decklist|Vampire Hieratic Deck<br />ヴァンパイア{{Ruby|聖|せい}}{{Ruby|刻|こく}}デッキ
 
{{Decklist|Vampire Hieratic Deck<br />ヴァンパイア{{Ruby|聖|せい}}{{Ruby|刻|こく}}デッキ
 
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===Weaknesses===
 
===Weaknesses===
While "Vampires" are fairly powerful in controlling your opponent's Deck, they can be devastated by their own effects too. Opponents who know that you use "Vampire"s, or during Duels 2 and 3, will be likely to side cards like "[[Dimension Fortress Weapon]]", "[[Skull Invitation]]", "[[Breakthrough Skill]]" or even "[[Jackpot 7]]", with the last one being most dangerous due to "[[Vampire Kingdom]]"'s effect being compulsory. Decks that utilize the Graveyard as resource are also problem as well, for the same reason. "[[Lightsworn]]" Decks in particular can take huge advantage of a "Vampire" player, while Decks such as [[Zombie]]s and "[[Infernities]]" that can construct huge combos out of the Graveyard pose a similar threat. A lone "[[Vampire Hunter]]" can potentially destroy an opposing "Vampire"-centered deck, especially since all "Vampire" monsters are DARK.  
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* The archetype has a general lack of Quick Effect disruptions (unless paired up with "[[Doomking Balerdroch]]" and "[[Zombie World]]"), making its boards easy to play through.
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* The archetype's milling effects can often be used against the "Vampire" player, as most decks have cards that can be utilized for advantage even in the GY.
 +
* Anti-DARK floodgates can shut down the deck.
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* Anti-GY floodgates, such as "[[Macro Cosmos]]" and "[[Dimensional Fissure]]", can stop the deck's main method of gaining advantage of reviving monsters from the GYs, and shuts off some "Vampire" combo lines.
  
"[[Macro Cosmos]]" and "[[Dimensional Fissure]]", as well as "[[Banisher of the Light]]" and "[[Banisher of the Radiance]]", can easily prove fatal for the "Vampire" strategy, since it relies almost entirely on "[[Vampire Sorcerer]]", or at least "[[Plaguespreader Zombie]]" or "[[Mezuki]]", being in the Graveyard to allow for the Summon of "[[Vampire Shadow]]" and "[[Vampire Duke]]". Also, cards that negate monster effects on the field, most notably "[[Skill Drain]]" (and, by extension, "[[Soul Drain]]" for dealing with "Sorcerer") and "[[Shadow-Imprisoning Mirror]]", generally prove a complete out against the Deck due to its huge reliance on such.
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==Trivia==
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* In terms of card artworks and artstyle, several "Vampire" monsters, such as "[[Vampire Voivode]]" and "[[Vampire Hunter]]", appear to be references to the ''[[Wikipedia:Castlevania|Castlevania]]'' video game series, one of [[Konami]]'s best selling franchises.
  
 
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[[Category:TCG and OCG archetypes]]
 
[[Category:TCG and OCG archetypes]]

Revision as of 12:54, 20 December 2023

Vampire
"Dhampir Vampire Sheridan‎" and many "Vampire Familiars" and "Vampire Retainers" in the artwork of "Vampire Domination"
Japanese
  • ヴァンパイア
  • Vanpaia (romanized)
French
  • Vampire
German
  • Vampir
Italian
  • Vampiro
Korean
  • 뱀파이어
  • Baempaieo (romanized)
Portuguese
  • Vampiro(a)
Spanish
  • Vampiro/a
Sets
TCG
OCG
Korean
Anime appearances
Manga appearances
Lists

"Vampire" (ヴァンパイア Vanpaia) is an archetype of mostly DARK Zombie monsters, except the DARK Warrior "Vampire Hunter".

They were first introduced in Thousand Eyes Bible in the OCG and Pharaoh's Servant in the TCG, with the release of "Vampire Baby". After that, several "Vampire" monsters, most notably "Vampire Lord", were released over the years, but with no specific support cards. Their first wave of support was released in Shadow Specters, which introduced their first Xyz Monster, "Crimson Knight Vampire Bram", gave the archetype several cards to Special Summon more "Vampire" monsters, and expanded on their milling strategy. Their second wave of support, released in Deck Build Pack: Dark Savers/Dark Saviors, introduced a new strategy focused on paying LP and stealing the opponent's monsters, featuring cards such as "Vampire Familiar" and "Vampire Fraulein". In Battle of Chaos, three new cards focused on this same strategy were released.

Camula in Yu-Gi-Oh! GX and Tilla Mook in Yu-Gi-Oh! R use "Vampire"-themed Decks.

In the Yu-Gi-Oh! R manga, the archetype was supported by "Blood Curse" and "Evil Eye of Coercion".

Design

"Vampire" monsters typically resemble pale-skinned humanoids with irregularly colored hair (white, green, etc.) in mostly aristocratic clothing resembling that of the 18th to 19th century, evocative of the common depiction as the mythological undead creature of Europe, and with them being tied in infamous legend to tyrannical and corrupt nobility. Many "Vampire" monsters have claw-like appendages on their clothing, best seen in the artworks of "Vampire Sorcerer" and "Vampire Grace"; it is unclear whether it is an adornment or an actual part of their bodies.

The effects of some of the "Vampire" monsters require paying LP to activate their effects, or focus on taking control of the opponent's monsters. These are references to a vampire feeding on a victim's blood to survive and their ability to use hypnosis to put their victims into a trance or gain control of their bodies.

Playing style

Broadly speaking, the "Vampire" monsters can be separated in two categories; the first is composed of the pre-Dark Saviors "Vampires", which share a common pattern in milling the opponent's deck, by declaring a card type and having the opponent send 1 card of that type from their deck to the GY (inspired the first "Vampire" monster, "Vampire Lord"), with an added focus on the Xyz Summon of Rank 5 DARK Xyz monsters, with "Crimson Knight Vampire Bram" as their boss monster. This subset of "Vampire" monsters is supported by the Field Spell Card, "Vampire Kingdom". Most of them share 2000 ATK and are Level 5, with the exception of "Vampire Lady" and "Vampire Grace", which are Level 4 with 1550 ATK, and Level 6, respectively.

Vampire Trigger for the mill Unique effect Upgraded form
Vampire Lord Inflicting Battle damage "Once per turn, during your next Standby Phase, after this card in your possession was destroyed and sent to your GY by your opponent's card effect: Special Summon this card from your GY." Vampire Genesis
Vampire Lady Inflicting Battle damage None None
Shadow Vampire Lacks the mill effect "When this card is Normal Summoned, you can Special Summon 1 DARK "Vampire" monster from your hand or Deck, except "Shadow Vampire." Crimson Knight Vampire Bram
Vampire Duke On Special Summon "When this card is Normal Summoned, you can target 1 DARK "Vampire" monster in your GY; Special Summon that target in Defense Position." None
Vampire Grace Once per turn, while in the Main Phase "When a Level 5 or higher Zombie monster(s) is Special Summoned to your side of the field by the effect of a Zombie monster while this card is in your GY: You can pay 2000 LP; Special Summon this card from your GY." None

The second subset of "Vampire" monsters, released after Dark Saviors, share a common focus on taking control of the opponent's monsters, by Special Summoning those monsters from the opponent's GY (an effect originally possessed by "Vampire Baby" and "Crimson Knight Vampire Bram"), with most of the Main Deck "Vampires" doing so by destroying the opponent's monster in battle, then Special Summoning that monster from the opponent's GY at the end of the Battle Phase. These "Vampires" are not as reliant on being Normal Summoned to hit the field and gain their effects, in comparison with the older wave of "Vampire" monsters, instead requiring a heavy payment of LP to trigger most of their effects. These effects support the Xyz summon of their boss monster, "Dhampir Vampire Sheridan", which can use monsters owned by the opponent as Level 6 monsters for its own summon, and can also "steal" monsters from the opponent's GY outside of the Battle Phase.

Vampire Level Unique LP payment effect
Vampire Scarlet Scourge Level 6 "When this card is Normal or Special Summoned: You can pay 1000 LP, then target 1 "Vampire" monster in your GY, except "Vampire Scarlet Scourge"; Special Summon it, but it cannot attack this turn."
Vampire Red Baron Level 6 "Once per turn: You can pay 1000 LP, then target 1 monster your opponent controls and 1 other "Vampire" monster you control; switch control of those monsters."
Vampire Grimson Level 5 "If a monster(s) you control would be destroyed by battle or an opponent's card effect, you can pay 1000 LP for each monster that would be destroyed, instead."
Vampire Fraulein Level 5 "Once per battle, if your Zombie monster battles an opponent's monster, during that damage calculation (Quick effect): You can pay LP in multiples of 100 (max. 3000); your battling monster gains that much ATK/DEF during that damage calculation only."

All the Extra Deck monsters can "steal" or gain control of the opponent's monsters with different triggers and conditions, and both "Sheridan" and "Voivode" share a similar alternate summon condition of treating monsters owned by the opponent as materials of the appropriate level for their Xyz summon. "Fascinator" is unique in that both its effects gain control of the opponent's monsters. They can be classified as follows;

Vampire Rank/Link Rating "Stealing" effect Unique effect(s)
Crimson Knight Vampire Bram Rank 5 "You can detach 1 material from this card, then target 1 monster in your opponent's GY; Special Summon that target to your field, but only that monster can attack for the rest of this turn." "Once per turn, during the Standby Phase of the next turn after this card you controlled was destroyed by your opponent's card and sent to your GY: Special Summon this card in Defense Position."
Dhampir Vampire Sheridan Rank 6 "Once per turn, if a Monster Card(s) is sent from the field to your opponent's GY by a card effect, or a monster is destroyed by battle and sent to your opponent's GY: You can detach 1 material from this card; Special Summon 1 of those monsters to your field in Defense Position." "Once per turn: You can detach 1 material from this card, then target 1 card your opponent controls; send it to the GY. "
Vampire Sucker Link Rating 2 "If you would Tribute a monster(s) for a Tribute Summon, you can Tribute a Zombie monster(s) your opponent controls, even though you do not control them." " You can target 1 monster in your opponent's GY; Special Summon it to your opponent's field in Defense Position, but it becomes a Zombie monster. If a Zombie monster(s) is Special Summoned from either GY: Draw 1 card."
Vampire Fascinator Link Rating 3 "You can Tribute 1 "Vampire" monster, then target 1 monster your opponent controls; take control of it until the End Phase." "If this card is Link Summoned: You can target 1 monster in your opponent's GY; Special Summon it to your field in Defense Position."
The Zombie Vampire Rank 8 "You can detach 1 material from this card; each player sends the top 4 cards from their Deck to the GY, then if any monsters were sent to either GY by this effect, you can Special Summon 1 of those monsters to your field." "Neither player can target this card with effects of Special Summoned monsters, except those Special Summoned from the GY."

Lastly, there's the two highest leveled Normal Summon "Vampire" monsters; the Level 8 "Vampire Voivode", and the Level 7 "Vampire Vamp", which share a similar focus on "stealing" opponent's monsters upon their Normal Summon, and also some form of "immortality" by reviving from the GY when a certain trigger and field condition is met. "Voivode" also possesses the only quick disruption effect in the archetype. The Rank 8 "The Zombie Vampire" is the upgraded form of "Voivode", and as of this time, the "ultimate" boss of the "Vampire" monsters, with an extremely powerful (and one of the few in the archetype) protection effect.

Both subsets are supported by a group of lower Level "Vampire" monsters which act as Tribute Summon fodder/support, that can also search "Vampire" monsters and "Vampire" Spell Cards and Trap Cards, but share almost no other effects in common. These are (by order of release); "Vampire Sorcerer", "Vampire Familiar", "Vampire Retainer" and "Vampire Ghost".

The "Vampire" monsters, "Vampire's Curse", "Vampire Dragon", "Vampire Hunter" and "Vampire Baby" share little or no synergy with the rest of the archetype and have almost no effects in common, and shouldn't be played in any "Vampire" deck that aims to win.

Broadly speaking, the "Vampire" Deck in 2022 is a control-oriented strategy focusing on controlling the field by battle and gaining advantage by Special Summoning monsters from the opponent's GY, supplemented by strong generic Zombie support cards. Because of their emphasis on taking control of the opponent's monsters and using the opponent's GY, the Deck has consistency issues and its performance significantly varies depending on the matchup. The Deck has some setup combos to Summon its Tribute or Xyz Summoned boss monsters, but most of them (aside from "Vampire Voivode") do not provide Quick Effect disruptions, and generally the archetype's only disruption on the opponent's turn is their searchable Counter Trap Card, "Vampire Domination".

For supporting Spells, "Vampire's Domain" grants an additional Normal Summon for a "Vampire" monster, supporting the archetype's need for Tribute Summoning, and "Vampire's Desire" is a combo enabler that can search "Vampire" monsters by milling and modulates Levels for Xyz plays.

Their main combo-enabling swarming monsters are "Vampire Ghost", "Vampire Scarlet Scourge", and "Vampire Grace", who can Normal and Special Summon additional "Vampire" monsters (or themselves from the GY) to enable the Summon of "Vampire" boss monsters. Lastly, "Vampire Fraulein" is a pseudo-hand trap that can grant the controller's Zombie monsters up to 3000 ATK/DEF per battle (at the cost of the player's LP), greatly increasing the deck's combat capabilities.

Externally, the "Vampire" archetype is strongly supported by "Zombie World" and its related "Doomking Balerdroch", primarily through "Vampire Sucker". "Sucker" lets the player Tribute Summon monsters using Zombie monsters the opponent controls, supporting the archetype's Tribute Summons. "Balerdroch" meanwhile provides much-needed Quick Effect disruption for the archetype, and also synergizes with "Sucker" by triggering "Sucker's" card draw effect when it revives itself from GY. It's also possible to employ "Vampire Fascinator" and "The Zombie Vampire" in generic Zombie piles, giving them access to monster removal, a strong boss monster and a potent milling plus revival option.

Recommended cards

Recommended cards

From Deck recipe PDF version (August 2013)

Weaknesses

  • The archetype has a general lack of Quick Effect disruptions (unless paired up with "Doomking Balerdroch" and "Zombie World"), making its boards easy to play through.
  • The archetype's milling effects can often be used against the "Vampire" player, as most decks have cards that can be utilized for advantage even in the GY.
  • Anti-DARK floodgates can shut down the deck.
  • Anti-GY floodgates, such as "Macro Cosmos" and "Dimensional Fissure", can stop the deck's main method of gaining advantage of reviving monsters from the GYs, and shuts off some "Vampire" combo lines.

Trivia