Difference between revisions of "Yu-Gi-Oh! Duel Monsters 5: Expert 1"
(→Special packs: Saying how to get them. Adding Rare Selection and Limited Pack to this section, since they can also be acquired as special packs) |
(→Starter Deck: copied from the Yu-Gi-Oh! The Eternal Duelist Soul page. Just changed the numbers.) |
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===Starter Deck=== | ===Starter Deck=== | ||
{{Main|Starter Deck (''DM5'')}} | {{Main|Starter Deck (''DM5'')}} | ||
+ | |||
+ | When starting a new game, the player is presented with a choice of three Decks, Black, Green, and Red, to use as their Starter Deck. Each Deck is generated by selecting a certain number of cards at random from a group of card pools. | ||
+ | |||
+ | In the below table, each card pool is represented in a column. The "Size" row is the total number of cards in the pool; the "Red", "Green", and "Black" rows show the number of cards the respective Deck selects from that pool. | ||
+ | |||
+ | {| class="wikitable" | ||
+ | |- | ||
+ | ! | ||
+ | ! scope="col" | Pool 1 | ||
+ | ! scope="col" | Pool 2 | ||
+ | ! scope="col" | Pool 3 | ||
+ | ! scope="col" | Pool 4 | ||
+ | ! scope="col" | Pool 5 | ||
+ | ! scope="col" | Pool 6 | ||
+ | ! scope="col" | Pool 7 | ||
+ | ! scope="col" | Pool 8 | ||
+ | ! scope="col" | Pool 9 | ||
+ | ! scope="col" | Pool 10 | ||
+ | ! scope="col" | Pool 11 | ||
+ | |- | ||
+ | ! scope="row" | Size | ||
+ | | 6 || 2 || 7 || 6 || 7 || 2 || 13 || 13 || 13 || 57 || 12 | ||
+ | |- | ||
+ | ! scope="row" | Black | ||
+ | | rowspan="3" | 6 | ||
+ | | rowspan="3" | 1 | ||
+ | | rowspan="3" | 2 | ||
+ | | rowspan="3" | 2 | ||
+ | | rowspan="3" | 5 | ||
+ | | rowspan="3" | 2 | ||
+ | | 3 | ||
+ | | 3 | ||
+ | | 6 | ||
+ | | rowspan="3" | 10 | ||
+ | | rowspan="3" | 3 | ||
+ | |- | ||
+ | ! scope="row" | Red | ||
+ | | 6 || 3 || 3 | ||
+ | |- | ||
+ | ! scope="row" | Green | ||
+ | | 3 || 6 || 3 | ||
+ | |} | ||
===Booster Packs=== | ===Booster Packs=== |
Revision as of 21:03, 27 May 2019
Yu-Gi-Oh! Duel Monsters 5 Expert 1 is a video game for the Game Boy Advance, and the first game to follow the real OCG/TCG rules. The game is very similar to its English version, Yu-Gi-Oh! The Eternal Duelist Soul, in story, but different in graphics and the Booster Packs (The Eternal Duelist Soul uses the same graphic as Yu-Gi-Oh! Worldwide Edition: Stairway to the Destined Duel). Gameplay is similar to standard dueling rules, except that the Side Deck can have less than 15 cards, and is more for convenience of getting to cards for your Deck than switching between duels, as CPU duels are single duels rather than matches (though you will have a match duel against a character every two weeks on a Saturday).
Contents
Changes from Duel Monsters 1 to 4
General
- The calendar system is introduced.
- D-Tactics are introduced.
- Instances of text can contain kanji.
- Players may use Latin letters and Arabic numerals in their names.
- Ability to speed up gameplay is added.
- The player can view their cards and edit their Deck without challenging an opponent first.
- Switching between Deck and Bag, while constructing a Deck, is made much smoother.
Rules
- The game switches to the Duel Monsters Expert Rules, which replicate the Yu-Gi-Oh! Official Card Game and are much different than the rules featured in the previous four games in the series.
- Rock-paper-scissors is used to decide which players moves first.
- Matches (best of three Duels) are introduced. Although single Duels still feature predominately.
- The Semi-Limited status is introduced.
- Some cards, such as the Egyptian Gods, are completely unusable.
Campaign
- The number of wins required to progress to later stages is not fixed at ten and varies for each stage.
- New special conditions for unlocking certain opponents are added.
- Events other than facing selected opponents can happen.
- Tournaments are introduced.
- Cards may be lost by ante in certain events.
- Sets are introduced.
- Random drops from opponents are removed in favor of the player choosing a Booster Pack from a list of unlocked sets.
- Tea Gardner and Solomon Muto, who featured in previous games can now be faced as opponents.
- New opponents include Umbra, Lumis and the Duel Computer.
Cards
Yu-Gi-Oh! Duel Monsters 5 Expert 1 contains 928 cards, which come from sets in the Yu-Gi-Oh! Official Card Game, up until Curse of Anubis" and this game's promotional cards.
This is composed of:
- 921 cards which can be included in the Deck:
- 911 different usable cards
- The alternate password "Polymerization"
- 9 alternate artworks of other cards
- 7 cards which cannot be put in the Deck:
- The 3 Ticket Cards
- The 3 Egyptian God cards
- The "Insect Monster Token"
Game options
The following options are available from the main menu.
- Campaign (キャンペーン Kyanpēn): The game's story mode. Face AI opponents.
- Trade (トレード Torēdo): Trade with other players, using the Game Link Cable
- Calendar (カレンダー Karendā): See what the in-game day is and the what dates events are falling on.
- Option (オプション Opushon): View information and change settings.
- Deck & Bag (デッキ&バッグ Dekki & Baggu): View cards and edit Deck.
- Duel (デュエル Dyueru): Duel with other players, using the Game Link Cable
Campaign
Stages
Opponents are arranged in "tiers", with higher tiers unlocked by beating already open tiers. A tier may consist of 4 or 5 duelists. In order to advance, all duelists on a tier must be beaten a certain amount of times before the next level can be unlocked. Beating a tier also unlocks certain in-game events, such as special cards that can only be received by beating that tier.
Level | Opponents | Unlock | Image |
---|---|---|---|
1 | Tristan Taylor | Available from the start | |
Tea Gardner | |||
Yugi Muto | |||
Bakura Ryou | |||
Joey Wheeler | |||
2 | Mai Valentine | Defeat all Level 1 Duelists twice each | |
Espa Roba | |||
Mako Tsunami | |||
Weevil Underwood | |||
Rex Raptor | |||
3 | Umbra & Lumis | Defeat all previous Duelists three times each | |
Strings | |||
Rare Hunter | |||
Marik Ishtar | |||
Arkana | |||
4 | Yami Bakura | Defeat all previous Duelists four times each | |
Yami Yugi | |||
Shadi | |||
Ishizu Ishtar | |||
Kaiba Seto | |||
5 | Maximillion Pegasus | Obtain "Toon World" | |
Simon | Win the three rounds of the Manual Tournament. | ||
Trusdale | Have a copy of every card | ||
Duel Computer | Defeat all previous duelists five times each and fulfill each of opponent's individual conditions |
Events
Certain events take place in Campaign Mode. Some are scheduled in the calendar, while others happen randomly.
Event | Image |
---|---|
Weekly Jump magazine | |
Every Tuesday, they player gets the Weekly Jump magazine, after their Duel. The magazine contains a special pack, containing five cards. The cards may come from either pack 1 or pack 2. | |
V Jump magazine | |
On the 21st of the Month (or the 20th if the 21st falls on a Sunday), they player gets the V Jump magazine, after their Duel. The magazine contains a special pack of five cards. | |
Weekend Duel | |
Weekend Duels take place on the second and fourth Saturday of each month, where the player faces an opponent in a Match; a best-of-three game, allowing for Side Deck adjustments between games. | |
Grandpa Cup | |
The Grandpa Cup takes place on the first Saturday in June. If the player wins, they will be awarded 5 rare cards from a special pack and will qualify for the finals, the next day. A second pack is awarded if they win the second day. | |
National Championship | |
The National Championship begins on the first Sunday in November. Each victory qualifies the player to participate in the following round. There are a total of 4 rounds. The prize for winning the finals is a Limited Pack. | |
Special Duel | |
Randomly, a Duelist will challenge the player to a Match (best 2 out of 3) instead of a Duel. The situation is the same as that of Weekend Duel, but a random Field Magic Card is placed on the field. The player receives five cards from one of the Weekly Jump special packs, if they win. | |
Rare Hunters | |
Randomly, one of the five Rare Hunters (the Duelists from Tier Three) may challenge the player to a Duel. If the player loses, they lose a rare card from their Trunk. If they win, they receive five rare cards. |
Trade
Players can connect two copies of the game, using the Game Link Cable to transfer cards between copies. The game is not compatible with the Wireless Link accessory for the Game Boy Advance.
Calendar
Option
Option Description | Image |
---|---|
Change Name | |
|
|
Records | |
|
|
Sound | |
|
|
Duelist Point | |
|
Deck & Bag
Duel
Obtaining cards
Starter Deck
When starting a new game, the player is presented with a choice of three Decks, Black, Green, and Red, to use as their Starter Deck. Each Deck is generated by selecting a certain number of cards at random from a group of card pools.
In the below table, each card pool is represented in a column. The "Size" row is the total number of cards in the pool; the "Red", "Green", and "Black" rows show the number of cards the respective Deck selects from that pool.
Pool 1 | Pool 2 | Pool 3 | Pool 4 | Pool 5 | Pool 6 | Pool 7 | Pool 8 | Pool 9 | Pool 10 | Pool 11 | |
---|---|---|---|---|---|---|---|---|---|---|---|
Size | 6 | 2 | 7 | 6 | 7 | 2 | 13 | 13 | 13 | 57 | 12 |
Black | 6 | 1 | 2 | 2 | 5 | 2 | 3 | 3 | 6 | 10 | 3 |
Red | 6 | 3 | 3 | ||||||||
Green | 3 | 6 | 3 |
Booster Packs
Many of the sets are based on real world OCG sets.
- Vol.1
- Vol.2
- Vol.3
- Vol.4
- Vol.5
- Vol.6
- Vol.7
- Magic Ruler
- Pharaoh's Servant
- Curse of Anubis
- Legend of Blue-Eyes White Dragon
- Phantom God
- Dark Ceremony
- Premium Pack 3
- Expert Pack 1
- Expert Pack 2
- Expert Pack 3
- Expert Pack 4
- Expert Pack 5
- Duelist Pack
- Duel Finalist
- Rare Selection
- Limited Pack
Special packs
- Weekly Jump special pack 1, one of the two packs distributed weekly with the Weekly Jump magazine
- Weekly Jump special pack 2, one of the two packs distributed weekly with the Weekly Jump magazine
- V Jump special pack, distributed monthly with the V Jump magazine
- Grandpa Cup special pack, prize for winning the Grandpa Cup tournament.
- Rare Selection, prize for defeating a Rare Hunter in a random encounter. This is also available as a regular Booster Pack.
- Limited Pack, prize for winning the National Championship. This is also available as a regular Booster Pack.
Passwords
Passwords can be found on the lower left hand corner of actual physical Yu-Gi-Oh! cards. In this and many other games, a password screen allows these codes to be entered to unlock new cards. However, there are two conditions to this:
- Certain rare cards will not allow their passwords to be entered, unless the condition to unlock them has been met but the game has not awarded it yet.
- The player must not already have the card in his/her Trunk, Deck, Side Deck (or if the card is a newer card), it will not go through and it will display an "ERROR" message.
Trading
Players may exchange cards using the Trade menu.
It is possible to exploit this option to duplicate cards. When trading, after one player has pushed the trade button, if the second player waits until the card appears back on the first player's screen before pushing the trade button, both players will have both cards being traded.
Simon
By Dueling Simon once, the player gets a copy of every card not already in their possession.
Rules
Deck construction
Duels
By holding down the R button, gameplay can be sped up during Duels.
Limited cards
Limited
- Left Leg of the Forbidden One
- Right Leg of the Forbidden One
- Left Arm of the Forbidden One
- Right Arm of the Forbidden One
- Exodia the Forbidden One
- Dark Hole
- Raigeki
- Sinister Serpent
- Megamorph
- Harpie's Feather Duster
- Jinzo
- Monster Reborn
- Pot of Greed
- Change of Heart
- Mirror Force
- Snatch Steal
- Confiscation
- The Forceful Sentry
- Painful Choice
- Call Of The Haunted
- Cyber Jar
- Ceasefire
- Imperial Order
Semi-Limited
- Sangan
- Swords of Revealing Light
- Witch of the Black Forest
- Bell of Destruction
- Graceful Charity
- Heavy Storm
- Delinquent Duo
- Backup Soldier
- Nobleman of Crossout
- Morphing Jar #2
- Riryoku
D-Tactics
D-Tactics is a special function only found in Duel Monsters 5 Expert 1. This function helps you learn the basics of the game. Doing these will help you learn how duels go, how to fuse, and so on. You should do this before playing Campaign mode.
Rules
There are some rules in D-Tactics.
- The level will pick a Deck you use. You will use the same Deck each time you play that level.
- You will start out with basically the same hand. (Some unimportant cards will be different)
- You must win in one turn.
- When you select a level, it will tell you a hint, so read it carefully.
- Don't give up. Some levels are hard, but not impossible.
Progressing
In the beginning, you can only access 6 levels. Once you beat those 6, the next 6 levels will be available. Once you beat those 6, 6 more levels will be available. This will go on until you have all the levels.
List
- Before Entering the Battle Phase
- To Fuse Monsters?
- What You Need to Perform a Ritual
- Monster Should be Summoned
- Sacrifice this to Summon!!
- Invitation to the Different Dimension
- There's No Way of Blocking the Attack!
- 3000 vs 3000
- Penguin Battle Royal
- Now! The Time of Resurrection
- Power of Unity!!
- Carefully Without Rushing...
- Transform Field
- High Level Monster Summon
- Summon This One!
- Unite! Down with Zera
- Change of Heart Monster
- Blow of the Dead!
- Sacrifice
- When a Card is Flipped
- Paralysis
- If You're Trapped
- Are You Powering Up?
- Destroy the Diamond with the Opponent!
Glitches
- If the Magic Card taken by "Graverobber" is set before activation the player will not lose the 2000 Life Points.