Card Rulings:Cold Feet
OCG Rulings
- This effect is only applied to the player who activated this card.[1]
- The opponent can still activate Spell or Trap Cards.[1]
- During the turn in which "Cold Feet" has been activated, "Silver Sentinel" cannot be Set as a Spell Card.[2]
- If you activate "Cold Feet", you can chain other Spell and Trap Cards to its activation. Also, even if you activate "Cold Feet" as chain 2 or higher, the cards that have been activated before "Cold Feet" still apply their effects. Therefore, the cards activated before "Cold Feet" don't have their effects negated.[3]
- If you activate "Cold Feet", "Mystical Refpanel" can be activated. Also, if the effect of "Cold Feet" is switched to affect the opponent by the effect of "Mystical Refpanel", the opponent cannot use the effects of Spell or Trap Cards or Set them during the turn in which "Cold Feet" was activated.[4]
References
- ↑ a b Konami OCG FAQ: Spell Card > Cold Feet
- ↑ Konami OCG FAQ: During the turn in which "Cold Feet" has been activated, can "Silver Sentinel" be Set as a Spell Card?
- ↑ Konami OCG FAQ: If you activate "Cold Feet", can you chain other Spell and Trap Cards to its activation? Also, if you activate "Cold Feet" as chain 2 or higher, are the cards that have been activated before "Cold Feet" negated once the chain resolves?
- ↑ Konami OCG FAQ: If you activate "Cold Feet", can "Mystical Refpanel" be activated?