Card Rulings:Guard Penalty
OCG Rulings
Previously Official Rulings
These TCG rulings were issued by Upper Deck Entertainment and have since been declared unofficial by Konami.[2] They were previously considered official and can still be correct, as long as they follow the official gameplay rules, or unless Konami has issued a ruling that says otherwise. References: [3][4][5][6][7][8][9][10][11] |
- You can only draw 1 card from "Guard Penalty's" effect. You draw 1 card the first time the selected monster is changed to Defense Position. Drawing the 1 card cannot be chained to.
- "Guard Penalty's" effect must resolve before the selected monster is changed to Defense Position. If the opponent chains "Enemy Controller" to change the selected monster's position, you will not draw a card.
- You draw 1 card even if the selected monster is changed from face-up Attack Position to face-down Defense Position. If you select "Guardian Sphinx" you could use its effect to flip itself face-down and draw 1 card.
References
- ↑ Konami FAQ: Spell Card > Guard Penalty
- ↑ Konami Judge Program Forum: Individual Email Rulings VS Individual Card Rulings
- ↑ UDE FAQ: Individual Card Rulings [A-C]
- ↑ UDE FAQ: Individual Card Rulings [D-E]
- ↑ UDE FAQ: Individual Card Rulings [F-H]
- ↑ UDE FAQ: Individual Card Rulings [I-K]
- ↑ UDE FAQ: Individual Card Rulings [L-O]
- ↑ UDE FAQ: Individual Card Rulings [P-R]
- ↑ UDE FAQ: Individual Card Rulings [S-T]
- ↑ UDE FAQ: Individual Card Rulings [U-Z]
- ↑ UDE FAQ: SPECIFIC CARDS RULINGS