Card Rulings:Unicorn Beacon
TCG Rulings
- This card targets any removed from play Level 5 or lower Beast-Type or Winged Beast-Type monster, including your opponent’s.[1]
- You cannot Special Summon the target monster to your opponent’s side of the field.[1]
- You cannot activate Unicorn Beacon while Imperial Iron Wall is active, and if Imperial Iron Wall is Chained to Unicorn Beacon, you won’t remove from play 1 card in your hand or Special Summon the selected monster.[1]
OCG Rulings
- The effect of "Unicorn Beacon" targets one monster which is removed from play.[2]
- You can use the effect of "Unicorn Beacon" to Special Summon an opponent's monster that is removed from play.[3]
References
- ↑ a b c Konami Gameplay FAQ: Duelist Revolution Sneak Peek -- Card Rulings (Version 1.0)
- ↑ Konami FAQ: Spell Card > Unicorn Beacon
- ↑ Konami FAQ: Can "Unicorn Beacon" Special Summon an opponent's monster that is removed from play?