Card Rulings:Wattrain
OCG Rulings
- This card's effect that adds "Watt" cards from your Deck to your hand is the effect applied by activating this card. (It does not target.)[1]
- You cannot activate this card if you do not have any face-up Thunder monsters in your Monster Zone.[1]
- This effect adds 1 or more "Watt" cards from your Deck to your hand, up to the number of face-up Thunder monsters in your Monster Zone when this card resolves.[1]
- This card's effect that Special Summons "Watt" monsters from your hand starts a Chain and activates in the GY. (It does not target. Banishing this card from your GY is the cost to activate this effect.)[1]