Editing Card Tips:Cold Wave
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* Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you. | * Traps and Spells, generally, are used to gain the upper hand on an opponent. Since this card prevents either from being used for a while, your own included, it's best to use this card only when you already have dominance over the field, to keep your opponent from springing a surprise on you. | ||
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− | * If you combine this card with a card effect that will negate your opponent's monster effects | + | * If you combine this card with a card effect that will negate your opponent's monster effects you can maintain total dominance of the field for a short time period. Useful cards could include [[Destiny Hero - Plasma]], [[Dark Ruler Ha Des]] or [[The End of Anubis]] (the latter two are most useful if the opponent's monster cards activate in the Graveyard). |
− | * Use with | + | * Use with [[Anti-Spell Fragrance]] to lock down your opponent's spells for additional turn(s). |
− | * Try using this card with a big | + | * Try using this card with a big Synchro Monster like [[Red Dragon Archfiend]] or [[Nitro Warrior]] to allow your big monster to destroy your opponent's monsters. This works especially well with Nitro Warrior. |
+ | *This card is a must have for a [[Gladiator Beast]], [[Cloudian]] since they are vulnerable to effect destruction. | ||
− | * This card | + | * This card comes in handy when swarming the field with cards like the [[Blackwings]]. |
− | * | + | * Use it during the First turn to gain field advantage (You can attack without worrying about traps) |
− | * | + | * Don't forget that you can chain cards to this card. Due to the card's restriction of being only activatable as "first thing at the start of your Main Phase 1", you cannot have done ANYTHING before this card's activation. However, you CAN activate trap cards that have been on the field as well as Quick Play Spells on the field or in your hand as long as they are ''in chain'' to this card. This is a one chain only time after you activate this card to be able to possibly gain advantage before two turns of no spell or traps. |
− | * | + | * Keep in mind that neither you nor your opponent can '''set''' spells or traps either while this effect is active. This can be used to stall your opponent's traps. |
− | * Use this card before | + | * Use this card before synchro summoning [[Mist Wurm]]. That way, your opponent cannot chain their spells or traps when you target them, and won't be able to set them again during their turn, giving you another clear shot even after cold wave is no longer in effect. |
− | * | + | * Chain [[Non Aggression Area to this card to completely lock your opponents field next turn |
− | * | + | * You can alos use this before activating effects of [[Dance Princess of the Ice Barrier]] or [[Brionac, Dragon of the Ice Barrier]] to be free of you opponents spell and traps for another turn |