Card Tips:Inferno Tempest

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  • A well-timed "Nibiru, the Primal Being" can not only get rid of your opponent's board and mid-combo, but also produce a large enough Token that you can then ram into with Nibiru itself to satisfy this card's activation condition.
  • Card effects such as "Absolute End" or "Astral Barrier" can be used to surprise the opponent into meeting this card's activation condition.
  • Good monsters to banish with this card's effect include:
    • "D.D. Patrol Plane", "D.D. Scout Plane", and "Giant Rex": All of these monsters are capable of Special Summong themselves if banished.
      • If any of these monsters are used, supplementary cards such as "Dimensional Fissure" or "Macro Cosmos" can be useful for enabling their continued self-revivals, if destroyed, which can helpful for stalling.
      • "Giant Rex" can be especially useful in a Dinosaur-Type Deck, gaining an enormous amount of ATK, possibly with "Tyranno Infinity" taking advantage of the banished monsters as well.
    • "Metaphys": During the next Standby Phase, most of their monsters' effects can be triggered, with advantageous effects.
    • "Necroface": When banished, its effect banishes the top 5 cards of each player's Deck. Combined with multiple copies, and the fact that Decks usually contain a large number of monsters (thus having this effect only banish Spells/Traps as a result), this can contribute to a victory by Deck out.
    • "Shiranui Spiritmaster": Since the opponent will control a monster with at least 3000 ATK (in order to activate this card), banishing this monster will trigger its effect to potentially destroy that monster.
    • "Virtual World Hime - Nyannyan": When banished, its effect can return a banished monster to the Deck, which can be any useful monster, but especially "Necroface" in order to banish another 5 cards from the players' Decks (as the effect of "Nyannyan" would be Chained to the effect of "Necroface").
  • "Cyber Valley" can be very versatile with this card: as a 0-ATK monster, it can be a proactive option to attack an opponent's monster with 3000+ ATK to activate this card, while its effects can provide a defensive option or a card-advantage option.
    • To similar extents, monsters such as "Battle Fader", "Effect Veiler", and "Swift Scarecrow" can also be useful.
    • "Hippo Carnival" can also produce 0-ATK Tokens without needing to use your Normal Summon. You decide which position each Token is Summoned in, so it can be used to generate emergency defenses.
  • "Soul Absorption" can work incredibly well with this card - since Decks usually contain a large number of monsters, this equals a large amount of LP gained.
    • Similarly, "Chaos Zone" can work very well, amassing enough Chaos Counters to Special Summon multiple monsters over the next several turns.
  • After resolving this card's effect successfully, using the following cards' effects can be especially devastating:

Traditional Format[edit]

  • The effect of "Cyber Jar" can helpful for destroying any lingering monsters on the field, as well as contributing towards a victory by Deck out.
  • This card can be easily activated via "Grinder Golem", since Special Summoning that monster (and its corresponding "Grinder Tokens") provides an instant way of taking 3000 battle damage.