Forum:DD Deck Help

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I've tried to incorporate elements from a number of the DD Deck Archetypes with the cards available to me. In theory, as many decks will attest, there are several viable means of offense and defense; many of which involve powering up Golden Homunculus and Gren Maju. However, I am aware that there is a great deal of risk involved with this deck: Necroface may remove important cards from your deck and the entire strategy hinges on the preservation of Fissure, Cosmos, or Banisher, the last of which is the hardest to protect. Blackrose Dragon is deadly here!

It's won a few fights, mostly due to how removing cards from play messes with decks that posses cards that require the use of the graveyard (sorry Quickdraw Synchro!), but it tends to get overwhelmed against the like of Machina Fortress, and those pesky X/XX Sabers. Finally to those calculating, it is a whopping 50 cards, and due to personal pride, or simple stubbornness, I can't seem to part with any of them: lacking any real advice on what should be reduced or outright removed. This is my first competitive deck that I've constructed, so advice would be greatly appreciated.

Also if you have the time, here are a number of possible future additions/replacements that I'd liked reviewed before I start spending money along with reasons alongside each.

The Wicked Avatar: With The Fires Of Doomsday, The Regenerating Scout Planes and Survivors, this card could completely shut down your opponent's counteraatack with its Spell and Trap Nullification. Coupled with its power to match your juiced up Golden Homuncules or Gren Maju and you are set.

Evil Hero Malicious Fiend and Dark Calling: I have a Malicious Edge, and a few Chaos's, this card has 3500 attack, do the math.

Dimensional Alchemist: In case of a Blackrose Dragon, Dark Hole (sans Cosmos or FIssure), this could net you a removed from play Gren or Homunculus to counterattack. Plus he looks cool.

By Order of the Emperor and Appropriate: Halt the effects of Searchers like Machina Gearframe, and the instant summoning of XX Saber Boggart Knight. Sure your opponent gets to draw a card, but with Appropriate, you draw 2!

Helios Duos and Trice Megistus: Evolution, and gains a Graveyard Bonus in case Macro goes bye-bey.

Grinder Golem, Alchemy Cycle and Inferno Tempest: Pulled off correctly this could destroy most of your opponents. Throw in a Soul Absorption to gain an OBSCENE amount of lifepoints. Use Card Destruction to get rid of whatever monster's left in the opponent's hand. Necroface removed along with the rest? Another five cards! And those DD Scout Planes? COme back at your End Face to peck off what's left. Dynamite him if you got it.

Trap and Spell Reclamation: A bit costly but, will protect your big magic players.

Karma Cut: Discard a card, remove a vital monster of your opponent's that was tuning, defending, or just plain attacking.

DImensional Distortion and SOul Release: Make sure to have Macro or Banisher out to fully take advantage.

Grand Convergence: A perfectly unlimited Black Hole, 300 Damage to your opponent...just be sure Macro Cosmos is safe

Magic Hole Golem: Allure and Escape Fuel, plus, Gren Maju and Homunculus are mostly immune to its cost: 4000+ damage to the face!

Swords Of Revealing Light: Everybody needs a breather.

Dark Hole and Monster Reborn: Everybod's doing it.

Extra Copies: Hey, you can never have too much of a good thing...wait...

So yeah...PLEASE HELP!