Forum:Infernity BF2

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Here's the basic concept:

Infernity General is awesome for lots of reasons. First off, he's a 2700 beater and he's Level 7, which in this case is better than Level 8. He has no summoning conditions, meaning that he can be revived by Necromancer, Mirage, and Launcher. I can discard it to Special Summon Dark Grepher, filling up my Graveyard more quickly. It also allows me to revive two Necromancers and Xyz Summon Leviair or revive other stuff for a Synchro Summon. Stygian Street Patrol is my second ends to my means-if I end up with two or more in my Graveyard I can do the same thing that people used to do with Launcher (but this time with lower level stuff). I can also do the standard thing where you get lots of Barriers and make the other person quit. Glow-Up is a fun little card here. Not sure if it's worth using, because I haven't done much testing yet. It also makes One for One much more useful. Infernity Inferno is just awesome, Trap Dustshoot is also chainable.

Comments? This is not a DN deck so no card restrictions. BF2 Talk Deck Guides 18:13, October 13, 2011 (UTC)