Forum:Machine Destruction

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I have been playing Yugioh for 3 months now and decided to make a better deck than my Synchro. So here is my machine deck. It still needs some work, so your help would be greatly appreciated :)

Card Count: 41

My strategy is pretty obvious, any and all help is appreciated! --YugiohDuelist (talkcontribs) 04:10, July 25, 2010 (UTC)

Bump!


Monsters: You can drop the Heavy Mech Support Platform, Machina Soldier, Blast Sphere, and 1 Cyber Valley. Max out Machina Gearframe and Machina Fortress to three.

Spells: Drop United We Stand, Shrink, and Hand Destruction. Put in Limiter Removal, Brain Control, and a couple of Smashing Grounds.

Traps: Take out 1 Dark Bribe, Magic Cylinder, and Roll Out!. Put in 2 Bottomless Trap Holes, Mirror Force, Solemn Judgment and Dust Tornado. --Skiesthelimit (talkcontribs) 03:08, July 26, 2010 (UTC)

Thank you for the advice! I will definitely take it into deep consideration. Anymore help for anyone would be nice as well, i will post an updated deck soon. --YugiohDuelist (talkcontribs) 03:44, July 26, 2010 (UTC)

I don't understand why people don't like magic cylinder or blast sphere. both of them have good effects and can make or break a duel. --YugiohDuelist (talkcontribs) 03:54, July 26, 2010 (UTC)

Since your using gadgets, it would be better to get rid of opponent's monsters with dimensional prison than to let their monster stay. The Gadgets are weak on their own, they need the help of spell traps to get rid of monsters. Blast Sphere is a little slow and it is highly unlikely that your opponent would attack it with a monster with over 2000 damage. But if you really like those cards, then keep them and see how well everything flows. --Skiesthelimit (talkcontribs) 04:30, July 26, 2010 (UTC)

Yes, because i am using gadgets i always try to get solidarity on the field so that they are 2000+ atk when they are summoned. I will take out blast sphere, machina soldier, and 1 cyber valley to max out the two machina monsters. i will take united, shrink, and hand destruction and replace them with limiter, brain control, 1 nobleman of the crossout and 1 smashing ground. finally i will remove roll out and put in a bottomless trap hole and try to get a solemn judgement. i will bring this revised deck to my locals and see how it does, thanks! --YugiohDuelist (talkcontribs) 04:42, July 26, 2010 (UTC)



Ok, this is my revised deck. I am winning way more matches with this now! tell me what you think.

Card Count: 40

--YugiohDuelist (talkcontribs) 03:18, July 30, 2010 (UTC)

Bump!