Forum:Madolche Madness

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Madolche Madness

Monster Cards

21

  • T.G Warwolf x3
  • Spell Striker x3
  • Madolche Messengelato x3
  • Madolche Magileine x3
  • MAdolche Hootcake x3
  • Madolche Mewfeuille x3
  • Madolche Cruffsant x2
  • Mdolche Puddingcess

Spell Cards

13

  • Madolche Chateau x3
  • Madolche Ticket x3
  • Mystical Space Typhoon x3
  • Pot of Duality x2
  • Monster Reborn
  • Dark Hole

Trap Cards

6

  • Madolchepalooza x3
  • Bottomless Trap Hole x2
  • Ultimate Offering

Other cards

Extra Deck 15

  • Number 16: Shock Master
  • Fairy King Alverdich
  • Madolche Queen Tiarmisu x3
  • Blade Armor Ninja
  • Photon Palilloperative
  • Gagaga Cowboy
  • Number 50: Blackship of Corn
  • Number 17: Leviathan Dragon
  • Leviar the Sea Dragon
  • Wind-up Zenmaines
  • Soul of Silvermountain
  • M-X Saber Invoker x2

I've been testing this out with a lot if builds and this seems to be the best one Ive been able to come up with.

The Main Cards in the Side Deck that I go into are Queen and Invoker for obvious reasons.

Thinking of replacing Pot of Duality with something else that allows me to draw like maybe Upstart Goblin or possible Threatening Roar to protect my monsters but would really like to add more Spell cards that add to my hand b/c that would bring out Spell Striker, b/c every once in a while I have to Banish Chateau which isn't a really big deal but I'd prefer to banish a different Spell just in case to duel drags on.

The reason I'm running 3 of the Madolche Spell/Traps is so that I have a better chance of drawing them quickly b/c in my opinion the faster you can get them on the board the better whether that be through searching or drawing.

Anyways, Please help with yours Ideas or just ask if you have any questions and I'll be happy to answer. Thanks in Advance Guys SnowyG (talkcontribs) 22:19, April 18, 2013 (UTC)

Ticket and Palooza would probably be better at 2 and 1 respectively, they both clog up your hand and field while also being able to be recycled by Tiaramisu. Don't forget that Madolche is suppose to be control oriented, so more traps to control what your opponent will do would be great, things like Fiendish Chain, Compulsory Evacuation Device, and possibly Solemn Judgment/Solemn Warning. Threatening Roar can be useful but probably should not be a replacement for Duality, since Duality really helps with consistancy issues. Also that should be the Extra Deck, not Side since you're only able to use your Side Deck in games 2 and 3. Hastydemon2 (talkcontribs) 00:04, April 19, 2013 (UTC)

Even though Madolche is supposed to be control I'm trying to go less for control and more for OTK because in my in experience the longer a duel drags out the less likely you are to win with Madolche. I know they are meant to exhaust your opponents resources but why give them a chance when you can just OTK really soon in the game especially is its within in the first 3 turn. and to be honest I hardly ever use Pot of Duality because of all the searching that goes on in the deck anyways and then not being able to special summon really sucks cause it puts you a turn behind. SnowyG (talkcontribs) 13:54, April 19, 2013 (UTC)