Forum:Magical Citadel

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Okay just for clarification here. Now if I had a Magical Citadel of Endymion and it had one or more spell counters on it if my opponent tried to activate another field card I could simply remove one spell counter from it to keep it in play right?

Also I was playing against a friend and again for clarification, he had a Magical Marionette and then I had put out a monster(it was my turn by then) and he then activates MM's effect and destroys my monster. Now that effect is an ignition effect yeah? If so he can only activate it on his main phases right? And if that is so then does that mean Tempest Magician would be an ignition effect as well or can it activated any time? Because if so.. I so need to hit him because he has won a few times thanks to that!

Sandy Sagebrush 00:09, 13 April 2009 (UTC)

  • I can't see why you can remove spell counters to negate the activation of other spell cards. And you are right about MM since it's effect is a cost/ignition effect and can only be used in Main phase 1/2. I'm pretty sure Tempest Magician's effect is an ignition too. Dan Green 01:25, 13 April 2009 (UTC)

You can't remove a Spell Counter from Citadel to prevent it being destroyed when your opponents activates a Field Spell because of Game Mechanics (it is being destroyed by game mechanic, not by a card effect). You are right about Magical Marionette being a Ignition Monster Effects (Check link for more info), and Tempest Magician is also a Ignition effect. Hope this has helped you Sandy.

KnightRider25 05:52, 13 April 2009 (UTC)

Wow.. I thought as well but I am glad I got some feedback on this, so then.. damn I need to add a Field Barrier then. Just in case anyways, which kind of makes me want to remake my spellcaster's deck right now. Damn again, my friend was going on about 'oh you cannot do that because I could simply remove a spell counter to negate my Magical Citadel's destruction' Ohhh I am going to get him! Sandy Sagebrush 17:46, 13 April 2009 (UTC)

Wait a second..

Now by the effect of the Citadel, it states that if this card would be destroyed, but the offical rules state and there can only be one in play (face-up) at any one time. If one is already active, and another one is activated, the previous Field Spell Card is destroyed.' so then wouldn't this in turn because the word 'destroyed' is in game mechanics could the Citadel then simply stay on the field regardless if there was another one being activated and thus cancel out/destroy the other field spell card? Sandy Sagebrush 23:41, 13 April 2009 (UTC)

It is still being destroyed by game mechanics, not by a card effect. So no matter what, Magical Citadel of Endymion will be destroyed and you can't stop it with it's effect when your opponent activates a new Field Spell. Same goes to Ancient City - Rainbow Ruins. I believe that if you activate a card like Mystical Space Typhoon to the activation of your opponents Field Spell, it will be destroyed and your Field Spell will remain on the field. It happened to me in the Yu-Gi-Oh 5D's Stardust Accelerator DS Game while i was playing a duel.

I would recommend not to put Field Barrier to your deck, since it's just a dead draw alot of times. Magical Citadel can hold itself off for long, of course if your not playing against another deck that needs a Field Spell like a Neos Deck. It is still vulnerable from cards like Giant Trunade.

KnightRider25 03:06, 14 April 2009 (UTC)

By the effect of the Citadel, it states that if this card would be destroyed (it doesnt say if it would be destroyed by a card effect). If the another field spell comes out, then that means Citadel will be destroyed, so can't you protect Citadel with its spell counters? — This unsigned comment was made by 207.6.230.20 (talkcontribs) 06:47, 29 April 2009

People, read Card Rulings:Magical Citadel of Endymion. It cannot protect itself when another Spell Card is activated. To my knowledge, nothing can prevent itself from being destroyed by game mechanics. --Deus Ex Machina (Talk) 21:27, 29 April 2009 (UTC)
Well secret village comes pretty close, it stops the other field spell from being activated.

Magical Citadel of Edymion

1) When Magical Citadel of Edymion is played does it get a spell counter from its own activation. 2) Also if your oponent is using breaker the magical warrior can he use the field spell card's effect and remove a counter from it instead of removing one from breaker?(SO can your opponent sure the field cards effect) 3) and if your opponents breaker goes to the grave with its counter still on it, is the counter added to the field spell card?

4) Another question i have is if apprentice magician is attacked while face down and destroyed, can i add a spell counter to a card? OR 5) if defender, the magical knight is attacked while face down does he still get granted a spell counter when he is attacked and not destroyed? If yes, what if he would be destroyed would defender be able to save himself? — This unsigned comment was made by 69.90.19.29 (talkcontribs) 22:26, January 25, 2010

Adding numbers, it makes things so much easier...

1) No, Citadel has not resolved at that point, it will not gain counters yet.
2) "Once per turn, if you would activate a card's effect by removing a Spell Counter(s) from cards you control, you can remove Spell Counters from this card instead." Only the owner of the card can use the effect. (Not all field spells are usable by both players, another card like that is Ancient City - Rainbow Ruins.
3) "When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card." unlike 2), this part doesn't say it must be your monster. There's also a ruling on it "Magical Citadel of Endymion" will gain Spell Counters if a card on the the opponent's field is destroyed while that card has Spell Counters on it
4) "When this card is Summoned, place 1 Spell Counter on a face-up card that you can place a Spell Counter on." No, it was never summoned.
5) "When this card is Normal Summoned, place 1 Spell Counter on it."

Falzar FZ 02:25, January 26, 2010 (UTC)

When monsters with spell counters are tributed and Magical Citadel is on the field, what happens to the spell counters? — This unsigned comment was made by 99.27.97.151 (talkcontribs) 04:42, April 24, 2010

"When a card with a Spell Counter(s) is destroyed, place its Spell Counters on this card."

It only works for cards that are being destroyed, so if your monsters with spell counters are tributed, the spell counters do not get transferred to Magical Citadel.--Hide Head Turtle 06:54, April 24, 2010 (UTC)

Remember to sign your posts with 4 ~~~~. ATEMVEGETA (Talk) 08:21, April 24, 2010 (UTC)

Removing counters

Could I remove more counters from this card then I have on another? Ex. "Remove three counters from this card to special summon Dark Magician." If I had 2 on it, could I sac 3 from Citadel still?

You can remove spell counters from your citadel for a cost effect but you have to remove exactly the amount needed, for example if you control Royal Magical Library with one spell counter and you must remove 3 for the cost of drawing a card, you can not remove 2 from the citadel and 1 from your monster card, you must remove 3 from the Magical Citadel of Endymion. By the way, Falzar, are you sure about the use of the spell counters? so if the card is of my opponent but i have a Breaker the Magical Warrior, i cant use those spell counters? if the card affect all the field...the card do not say that have to be the owner...just say "you", if i read it, is me haha then i should be able to use it...or well, i think so, maybe there should be an errata "if you the owner have to use spell counters bla bla bla" something like that :D --PhoenixSoul 01:09, June 4, 2010 (UTC)

Rainbow Ruins says I'm right, and also this says I'm right. (is it just me or is it that there is a mass of broken javascript on that page). Falzar FZ 01:39, June 4, 2010 (UTC)

Really? Cause it does say "If you would" I wouldn't cause I didn't have enough right? But if you say so ;P

Ok, thanks you. Then what i understand now is that this cards affect all the field but the effect of using spell counters is just for the owner :D --PhoenixSoul 02:49, June 4, 2010 (UTC)

Defender the magical knight with magical citadel of endymion

Can defender the magical knight protect all monsters at once? I was playing with a friend, he had defender the magical knight on the field and two other monsters, i summon gilford the lighting which destroys all monsters on the opponents side, he used three spell counters from magical citadel of endymion to stop his monsters from being destroyed is that possible?— This unsigned comment was made by 122.62.207.67 (talkcontribs)

  • On Talk Pages and Forum Pages, you're supposed to sign your posts! You can do that by adding four tildes (~~~~) to the end of your post and it will automatically create a signature for you when you click 'Save page'.
You would have figured it out if you actually read the card: "if a face-up Spellcaster-Type monster(s) on the field would be destroyed, you can remove 1 Spell Counter from a card you control for each of those monsters instead."
or checked the rulings page: "You control "Defender, the Magical Knight" and two other face-up Spellcaster-Type monsters. When your opponent activates "Lightning Vortex", if you want to use the effect of "Defender, the Magical Knight", then you must remove three Spell Counters. (You cannot remove two Spell Counters to prevent the destruction of only two Spellcaster-Type monsters.) If you do not have three Spell Counters, then you cannot apply the effect of "Defender, the Magical Knight".".
-Falzar FZ- (talk page|useful stuff) 11:28, August 30, 2010 (UTC)

MST vs Citadel

Just to clarify, if I have a citadel in play with one spell counter, and my opponent uses mystical space typhoon to destroy it... I can offer that counter to save citadel, and then get another one back from the resolution of MST because citadel doesnt negate the activation, right? ThaBlackMage (talkcontribs) 21:14, December 5, 2010 (UTC)

yes, you are right --PhoenixSoul (talkcontribs) 03:58, December 6, 2010 (UTC)



MST vs Citadel 2 (by drakke125)

My Main Phase I: Activate Mag. Citadel Field Spell Opp's Action: Activate MST to destroy Mag. Citadel.

Considering MST is quick play, does Mag. Citadel's effect still come fast enough to be able to receive 1 Spell counter from the activation of MST? Or is it destroyed? I need tips on protecting this guy because I don't want to put another Mag. Citadel Field Spell in my deck, but personally I'd prob prefer two Mag. Cita. over having 1 Mag Cita and a field barrier. What good is field barrier in my hand if I may not have one out? I mean I suppose I could use field barrier first? But wouldn't that block me from using Mag Cita if I used it after Field Barrier?

10:43 Pacific Time June 4, 2011

Nope, MST is faster and like "Spell Absorption's" updated lore, it activate after spell's resolved, so it missed a chance to gain a counter. It's better to have 2 Magical Citadel than 1 of the field and one of Barrier, as of "Field Barrier" is a dragging in the chain and ball, it only slowed you down if you need the field card to the field fast enough. In my Spellcaster Counter deck, I used two Citadel with no Field Barrier, because it pretty much better off with load and load of spell card to put a counter on it before you end your turn. --FredCat 16:23, June 4, 2011 (UTC)

Spell Absorption and Magical Citadel of Endymion

Okay, im confused with the rulings and tips for Magical Citadel of Endymion. In tips it says: Use "Spell Absorption" to gain Life Points and gain Spell Counters at the same time. In rulings it say: The activation of a Spell Card, as mentioned in the text of "Magical Citadel of Endymion"/"Skilled White Magician"/etc, is when you play it face-up from your hand, or when the Spell Card is Set and you flip it face-up. It does not include activating the effect of a Spell card which is already face-up on the field, such as when you activate the effect of "Wave-Motion Cannon" or "Inspection". "Skilled Dark Magician" etc will not gain a Spell Counter when you activate the effect of "Wave-Motion Cannon" etc.[5]

So which one is true? 202.156.10.226 (talk) 14:56, March 30, 2011 (UTC)

It means, for example; You activate Smashing Ground. You then gain Spell Counters from that, and you gain LPs because you activated Smashing Ground, you don't gain LPs because of Citadel. -Falzar FZ- (talk page|useful stuff) 23:47, March 30, 2011 (UTC)

What Falzar said, you would need to play a third spell card.Trak0don (talkcontribs) 23:51, March 30, 2011 (UTC)

Hmm sorry i think i should be clearer about what i meant.. What i wanted to ask was if i have citadel and spell absorption both on the field and i activate a spell card, i gain 1 counter and 500 LP for the activation of the spell card but do i gain another spell counter for the activation of the effect of spell absorption? The statement: Use "Spell Absorption" to gain Life Points and gain Spell Counters at the same time is confusing me 202.156.10.226 (talk) 03:38, March 31, 2011 (UTC)WGkeon

No. Activation of an Effect ≠ Activation of a Card -Falzar FZ- (talk page|useful stuff) 03:46, March 31, 2011 (UTC)

What I meant is well, it's kinda clearer if you actually play it, I did the math in my head so I may have miscaculated, basically, first comes Exempler and then Spell Absorption, next is Terraforming, Magical Citadel, and finally Spell Power Grasp, I think this means about ten Spell Counters in total in one turn. You should set Book of Moon, I think that'll give you another six Spell Counters, wait one turn, let Exempler die, summon a Tuner, Play Monster Reborn, then Synchro Summon Tempest Magician and you win. If I made any miscalculatioins, please let me know, thank you. --Dark Traveler (talkcontribs) 03:09, May 11, 2011 (UTC)