Forum:Rate and help my arcana force deck
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Here is the deck:
Total-42, Monsters-22, Arcana Force 0-The Fool x3, Arcana Force 1-The Magician x3, Arcana Force 3-The Empress x2, Arcana Force 4-The Emperor x3, Arcana Force 6-The Lovers x3, Arcana Force 7-The Chariot x3, Arcana Force 14-Temperence x1, Arcana Force 18-The Moon x3, Arcana Force 21-The World x1,
Spells-8, Ribbion of Rebirth x1, Cup of Ace x3, Mystical Cards of Light x2, Light Barrier x1, Demise of the Land x1, Traps-12, Lucky Chance x3, Reversal of Fate x3, Arcana Call x3, Tour of Doom x3
Arcanaforce777 23:52, 8 August 2008 (UTC)arcanaforce777 Friday,August 17,2008
Deck
I suggest adding Second Coin Toss so you have a better chance of getting the effects you want from your monsters. Bluedog187 23:52, 8 August 2008 (UTC)
thanks. should i also add a guardian of order?
Arcanaforce777 00:15, 9 August 2008 (UTC)
- No. Chris427 00:46, 9 August 2008 (UTC)
Have at least 3 Second Coin Toss amazing card for this deck.... --Tantara 01:34, 9 August 2008 (UTC)
To be honest, I'm in the same boat as you with an Arcana Force deck but there are a few things for you to consider,
1. Arcana force VI- The Lovers. It's heads effect is ok but with only 1600 atk, will not long engough to use it (Battle wise). The tails effect is a major downside but then it is on most Arcanas (except the Fool), all your tributes are Arcanas that can be special summoned with Empress anyway.
- 2 Lovers
+ 1 Empress
+ 1 Prime Material Dragon (As means of protecting the Arcanas)
2. The Tributes. Temperance is Ok in gerenal, the Moon can be useful but the World is awesome, only bettered by the Dark ruler (God, I love the tails effect.) The thing with the two-tribute arcanas is that they are good in their own way, The Moon deals with summoning tokens, The World locks out your opponent better than Horus/Jinzo (By skipping the turn altogether.) and Dark Ruler deals with the field. The World, although great, is best in a deck built around it so axe it.
- 1 World
Also, 3 Magicians and 3 Fools is a bit much
- 2 Magician
- 1 Fool
3. The Spell and trap line. Now that I helped with the monsters, lets hope I can do the same for Spells and Traps. Out of the whole deck, the only spells I like in here are:
Cup of Ace x2
Light Barrier
- Ribbon of Rebirth
- Cup of Ace
- 2 Mystical Crads of light
- Demise of the land
+ Heavy Storm
+ Monster Reborn
+ Premature Burial
+ Mystical Space Typhoon
+ Lightning Vortex
+ 1 Light Barrier (Don't do this if you decide to add PMD)
+ Pot of Avarice
+ 2 Shrink
From these changes, the Spell line will look like this:
Cup of Ace x2
Light Barrier x1 or 2
Heavy Storm
Mystical Space Typhoon
Monster Reborn
Premature Burial
Lightning Vortex
Pot of Avarice
Shrink x2
The Traps out of the deck I like are:
3 Reversal of Fate
2 Lucky Chance
Arcana Call
- Lucky Chance
- 2 Arcana Call
- 3 Tour of Doom
+ 3 Sakuretsu Armor
+ Torrential Tribute
The Trap line is now:
Reversal of Fate x3
Lucky Chance x2
Arcana Call
Torrential Tribute
Sakuretsu Armor x3
Now the whole looks like this:
Arcana Force 0- The Fool x2
Arcana Force I- The Magician
Arcana Force III- The Empress x3
Arcana Force IV- The Emporer x3
Arcana Force VI- The Lovers
Arcana Force VII- The Chariot x3
Arcana Force XIV- Temperance
Arcana Force XVIII- The Moon x3
Cup of Ace x2
Heavy Storm
MST
Monster Reborn
Shrink x2
Premature Burial
Light Barrier x2/ Light Barrier x1 and Prime Material Dragon x1
Pot of Avarice
Lightning Vortex
Arcana Call
Lucky Chance x2
Reversal of Fate x3
Sakurestu Armor x3
Torrential Tribute
Much more focused and stable build. If you want, I can help with the side deck. Just tell me your Meta and I'll see.