Forum:Red Dragon's Resonance
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So I know this is a rather lopsided build, and I'm not sure what I should do at this point, so have a go. The build is geared towards summoning members of the Red Dragon Archfiend archetype.
Red Dragon Resonance
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Any comments or critique welcome! Mostly I need help finding a proper balance while still being able to summon the various Red Dragons. The list is based on cards available at the time of posting on YGOChrome, an in-browser game for YGOPro. Jet-Black Nova (talk • contribs) 23:02, July 17, 2015 (UTC)
Bump. Jet-Black Nova (talk • contribs) 01:50, July 18, 2015 (UTC)
- Maybe you should wait to see the full spectrum of Jack's cards from High-Speed Riders. The non-Tuner monsters are probably the main thing to evaluate after then. Sanokal K-T (talk • contribs) 02:38, July 18, 2015 (UTC)
I was playtesting with what was available. I expect there to be better options, like Red Wyvern. Jet-Black Nova (talk • contribs) 02:39, July 18, 2015 (UTC)
- And lo and behold, the reveal the effect of Red Sprinter. Sanokal K-T (talk • contribs) 02:57, July 18, 2015 (UTC)
Version Two:
Jet-Black Nova (talk • contribs) 04:55, July 18, 2015 (UTC)
- I like, quite a few things I didn't think of when I built my RDA deck.
- PERSONALLY, I like running lots of revival Traps (Limit reverse, Powerful rebirth, and the like) to make things easy and re-use things. This also lets me set off Red Resonators second effect.
- I also wouldn't run Pilica with only 2 targets, but thats all just me and my standards, I can't actually find any serious fault in it.
- Red Sprinter is a thing now BTW, summons resonator from hand or grave too, instant lv 5-7 if you have no monsters.
- Dread (talk • contribs) 06:31, July 18, 2015 (UTC)