Forum:T.G. Synchro

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In hopes of rekindling my flame of the game, I made this deck. Its pretty consistant but does have its flaws, but I was wondering if anybody had any ideas for it.

I don't really need the Xyz monsters but they're there just for safe measure, Blackship of Corn to get over pesky monsters that are immune to battle destruction, Utopia mainly to stall out another 2 attacks to get everything set up, and Strike Bounzer mainly because I can get 2 Cerbereus out fairly easily and he negates effects plus puts a beater on the field. Wonder Magician acts as another MST and an extra draw if its destroyed, and goes pretty well with the other 2 level 5's I have to make Blade Blaster, or I can get Formula with a level 8 to do the same thing (mostly used with Scrap Dragon) but I could also use Shooting Star at that point too while Shooting Star can also be brought out by Quasar.

TG1-EM1 can really mess up my opponent, and is a really helpful card for the Battle Phase. CotH helps set up Synchro plays, Threatening Roar is one that I will most likely get questioned on but it helps set up plays early on when I'm not drawing what I need. Anything else is fairly simple to understand, but if you have any questions feel free to ask and I'll answer them when I get the chance. Hastydemon2 (talkcontribs) 18:07, April 10, 2013 (UTC)

Roar is fine, if Inzektor can use it to stall until they get their pieces together, why can't a slow deck like this use it as well? My biggest issue is with Dandylion and Spore, it's a nice little engine with One for One, but I think a Lonefire Blossom could help too. --Dark Ace SP (Talk) 23:33, April 10, 2013 (UTC)
I didn't think about Lonefire when I put it together, it will definately help when I have Warwolf in hand to get a Level 8 Synchro out quickly. It will be worth looking into. And now that I think about it I can't believe I missed Lonefire, the plant engine isn't complete without Lonefire. Hastydemon2 (talkcontribs) 01:14, April 11, 2013 (UTC)