Forum:Tiki Tumble

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need help with this trap deck focusing on tikis yesah tikis here it is


Monsters

Spells

Traps

3Tiki Curse 3Tiki Soul 2Metal Reflect Slime 2Zoma the Spirit 3Embodiment of Apophis 1Machine King - 3000 B.C. 2Stronghold the Moving Fortress 3Imperial Custom I hope you like the deck advice/tips welcomed with great thanks--Tokenpower (talkcontribs) 04:47, February 15, 2011 (UTC)

Not bad. Although metal reflect slime is hard enough to beat without the tiki's, so unless he's just in there for defense, i'd replace him with another Trap/Monster.

Makyura the Destructor is Forbidden in Advanced format, & Limited in Traditional, if you change that, then i'll take a look-Resk (talkcontribs) 11:27, February 15, 2011 (UTC)

ok Ill take out the Makyura the Destructors and add 1Jetroid take out the 2 Foolish Burial and add 3 Cyber Shadow Gardna

sorry--Tokenpower (talkcontribs) 23:02, February 15, 2011 (UTC)


So, after looking at what you've got, I feel it's not aggresive enough, so how about this?,


-Resk (talkcontribs) 10:38, February 16, 2011 (UTC)

i dont see that much speed in that and do you think it would be a good idea to add Elemental Hero Bubbleman and Support Cards

It's more consistancy over speed, Elemental Hero Bubbleman should only be used as a fusion material, or for BubbleBurn, while for support cards, Imperial Custom is the main one & you already have it.-Resk (talkcontribs) 11:08, February 17, 2011 (UTC)

I have an idea:

-Replace two of your Book of Moons with one or two Magic Planter. Magic planter gives u draw power, and you'll have to take out two book of moons on March 1st anyway. SuperKirbyFan (talkcontribs) 17:47, February 17, 2011 (UTC)

i'd run 3 seven tools. Your main problem will be cards that negate traps (decree/trap stun), once they are activated your monsters are useless until you might get uria. It can also negate common cards like compulsory and dimension fisure. Perhaps there is also the one or another solemn. Every of those can be negated by that. You don't have much other worries out there with destruction immunity. ;) -dest- (talkcontribs) 21:40, February 17, 2011 (UTC)

A Cat of Ill Omen = pick your next trap

User:Taylor ace

Double Snare--絶望 (talkcontribs) 22:24, February 17, 2011 (UTC)

is a good idea to add Elemental Hero Bubbleman and Bubble Illusion--Tokenpower (talkcontribs) 00:23, February 18, 2011 (UTC)

need more help --Tokenpower (talkcontribs) 23:16, February 18, 2011 (UTC)

can any body help me--Tokenpower (talkcontribs) 19:35, February 19, 2011 (UTC)

they need more trap monsters --Tokenpower (talkcontribs) 23:29, March 3, 2011 (UTC)

Unfortunately, I've not much to suggest here. The only other trap/monster I know about is Machine King - 3000BC, and I dunno if he'll be of use.

Take out the Gadgets. I'm not sure how they're going to help when you don't need them. Get another Zoma and take out Machine King. Add another Metal Reflect and Stronghold. Add some cards like Mystical Space Typhoon, Solemn Judgment, Mirror Force, and other staples.BobaFett2 (talk)

is there a good tuner for this deck and are there synchhros --Tokenpower (talkcontribs) 20:10, March 4, 2011 (UTC)

Try to spell correctly. And capitalize + use punctuation/grammar. And now, to your question: Any Tuner will work-Trap Monsters are great for Synchro Summoning since they are special summoning. I'd suggest Level 4 Tuners such as Road Warrior and Level 2 Tuners such as Blackwing - Mystral the Silver Shield and a level 7 Tuner for Black Rose Dragon. Cards like Cyber Dragon and Oracle of the Sun, which special summon themselves from your hand, are quite good with trap monsters-you can get a lot of cards out at once for a Synchro or a Tribute. Again, take out Jetroid as it's a bit obvious what's going on when you play a face-up Jetroid (and that playing a Trap monster will not stop it's destruction) and the Gadgets (which provide no support for the deck).BobaFett2 (talk)

If I take out Jetroid and add bubbleman and Bubble Illusion

You don't seem to understand WHY I said to take out Jetroid. There is no point of activating a Trap Card from your hand (nearly none that is). And Bubble Illusion requires you to have Bubbleman, making for many dead draws on either end. Honestly, take them both out. Take out all the Jetroids. Add a Mirror Force and Solemn Judgment-you really do need them.{{SUBST:nosubst|User:BobaFett2/sig2}} 01:32, March 5, 2011 (UTC)

then why dont you want traps going from hand to field ASS 76.103.51.107 (talk) 15:58, March 13, 2011 (UTC)

There's actually a very good reason. You see, Jetroid would allow you to essentially special summon a trap monster from your hand.
...
May I ask why you wouldn't just set them and activate them on your opponent's turn anyways? Jetroid is slow and doesn't do anything that Trap Monsters can't do anyways. And please don't call people asses. Runer5h (talkcontribs) 18:15, March 13, 2011 (UTC)Runer5h