Forum:Which Rank 10 is better?

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Just as the title says, is Super Dreadnought Cannon Express Gustaph Max better or the soon-to-be-released Super Dimensional Robo Galaxy Destroyer? They're both very good in their own ways. They both can deal a total damage of 5000 ATK. One of them is easier to summon since it has 2 Xyz Materials instead of 3. They can both do their effects and continue attacking. 24.83.215.20 (talk) 02:56, April 3, 2012 (UTC)

Galaxy Destroyer has the benefit of ensuring that its attack gets through and not stopped by pesky things like Mirror Force or Dimensional Prison, in exchange for the increased summon difficulty. If you're playing TCG where the Ignition Priority has not been revoked, you can even call Priority for Galaxy Destroyer's effect to work around Bottomless Trap Hole and the like. --Gadjiltron (talkcontribs) 11:11, April 3, 2012 (UTC)

  • I wouldn't use either in anything but an OTK situation, and on that basis, I think Gustaph Max wins. Wasting 3 Level 10s and praying the opponent doesn't have Effect Veiler, Solemn Warning/Judgment, etc. just to destroy a few S/Ts is not my idea of a good play.--YamiWheeler (talkcontribs) 11:16, April 3, 2012 (UTC)

Well, there is no inherently better one. On one hand Galaxy Destroyer doesn't have to deal with backrow like Gadjiltron said but your opponents monsters could pose a threat/stall you out. But in return his stupid 5000 atk is had to deal with. On the other hand, Gustaph doesn't really have to worry about monsters as he has a burn effect. BUT in return, unless yoy are running a otk/ftk with him, he has to worry about spells and traps that could play off of his burn effect. Things like mind control or enemy controller could REALLY set you back. So really, in the end, it's just a matter of what you see yourself dealing with.--Helix-king (talkcontribs) 16:07, April 3, 2012 (UTC)

  • In what non-OTK situation do you envision yourself controlling 3 Level 10 monsters that you don't really need?--YamiWheeler (talkcontribs) 16:14, April 3, 2012 (UTC)
3 red-eyes, lots of backrow, why not? It happens.--Helix-king (talkcontribs) 21:15, April 3, 2012 (UTC)

It is a good play the veiler is a not a threat , just an annoyance, the solemn can be negated with a counter trap. You get a monster with 5000 atatck that can effectively use harpies feather duster 3 times in the same duel, without being negated by starlight road or any other spell or trap.

[email protected] (talkcontribs) 17:42, April 3, 2012 (UTC)

  • The Effect Veiler makes the whole play worthless and leaves your monsters open to destruction. And on top of the 3 Level 10 monster resources you have to spend to get it out, you now have you make sure you have a Solemn Judgment set too? No, it's a bad card.--YamiWheeler (talkcontribs) 17:44, April 3, 2012 (UTC)

You don't have to solemn or any counter trap set, you can use mystical sapce typhoon or trap stun. The effect veilr does not make it useless , veiler can negate his 5000 attack which may still be usefull. Theres plenty of ways to prevent your opponent using solemn.

[email protected] (talkcontribs) 17:47, April 3, 2012 (UTC)

  • You're going to protect a monster you're summoning to destroy S/Ts by destroying S/Ts? Even disregarding that idiocy, you're completely missing the point - ON TOP OF the THREE LEVEL 10 monsters you have to spend to summon it, you now need to protect it with EVEN MORE cards, essentially negating its usefulness when using priority. And after Veiler negates its effect, the opponent can do whatever they want to its 5000 ATK, including D. Prison, CED, Mirror Force, etc. Sure, these things may not happen, but the fact that if they do, you end up losing far too many cards for a below-subpar play. These factors make this card bad.--YamiWheeler (talkcontribs) 17:53, April 3, 2012 (UTC)

I listed trap stun and mst as well other counter traps. You use a card to stop solemn so what. If you can summon him easier then your opponent will have no spell and traps on the field for 3 turns. Solemn warning and effect veiler are problems that every monster has not just this monster. It would be idiotic not to try and improve the chances of summoning this monster , even he does get veilered you can use his effect next turn. You hardly have to protect it at all if you help summon him then use his effect to destroy all spell and traps your opponent controls you can then easily peform a synchro summon and win that turn.


[email protected] (talkcontribs) 18:00, April 3, 2012 (UTC)

  • No, it would be idiotic to try to summon this monster. How about you actually try it and see how it goes rather than listing off all the potential ways it could, but probably wouldn't work.--YamiWheeler (talkcontribs) 18:01, April 3, 2012 (UTC)

There is really no point listing solemn warning as a weakness, it's a generic staple , it is a weakness to every monster not just his card. If you're so worried about solemn warning then it's idiotic to try and summon any monster.

[email protected] (talkcontribs) 18:08, April 3, 2012 (UTC)

  • It's unbelievable how much I've dumbed my point down for you and you still don't understand it. You use Solemn Judgment vs. Rescue Rabbit, it is a 1-for-1. You use Solemn Judgment vs. that Level 10 monstrosity and the opponent loses 1 card (their Judgment), you lose your monster + its materials + whatever cards you used to bring those materials to the field. So, yes, Solemn Judgment is a weakness of every monster, but some monsters are devastated less than others.--YamiWheeler (talkcontribs) 18:11, April 3, 2012 (UTC)

I find it "unbelievable" , that there are players who are unprepared for a mere solemn warning, you can easily stop solemn warnnig with mst , trap stun ,royal decree (already faceup), any counter trap. The card is most likely played in a deck with loads of spell / trap removal and negation, solemn warning should not be a problem. Any deck using this card would be well prepared for anything that may and try and prevent this cards summon.


[email protected] (talkcontribs) 18:17, April 3, 2012 (UTC)

  • Right... So in a deck with lots of Spell/Trap removal, why would you need to summon a monster that destroys S/Ts?--YamiWheeler (talkcontribs) 18:18, April 3, 2012 (UTC)

Obviously , yes if you dont use your cards that can destroy spell and traps how else do they get destroyed? The reason this card is used is because it destroys all the opponets spell and traps and only there spell and traps , while creating loads of advantage. Yes you use this card , it just so happens to have the best destruction effect in the deck.

[email protected] (talkcontribs) 18:21, April 3, 2012 (UTC)

  • You've been talking out of your ass the entire time, but now you're just out of bullets and throwing the gun. How the hell does this thing generate advantage? It generates no advantage at all and is in fact a -2 to simply summon, ignoring all of the work it takes to get 3 Level 10 monsters onto your field safely. And FYI, this card ISN'T used, because it isn't released yet, nor will it be for the reasons that you're spouting.--YamiWheeler (talkcontribs) 18:24, April 3, 2012 (UTC)

you are one "talking out of your ass the entire time" the only reason that has been provided for not summoning this card are solemns. Assuming your opponent has 2 warnings and 1 jugment. Only 3 card in the opponents entire deck that are likely to stop the summon of this card. Once you successfully summon this card , it compensates for the 3 material used by destroying all the opponents spell/ traps , they cannot respond to this effect, and you have a high chance of winning this turn. Thats's load of advantage. Your opponents traps are almost completly useless. Summoning this card is not -2 , there is a really good chance you will this turn. Besides now the opponent has to waste their resoures trying to get rid of this card.

[email protected] (talkcontribs) 18:30, April 3, 2012 (UTC)

  • FYI, just because you say "You are doing it too!" doesn't give your statement any factual accuracy. The Warnings and Judgments were examples of cards that completely ruin this card and all the work it took to summon it, there's also Veiler which I've already covered, Maxx "C" can be dropped to prevent the summoning of this card altogether or profit severely off of its summoning if a bad player like yourself should choose to try to force your way through it, Gorz is another card that makes all of the work put into summoning it worthless. "Once you've successfully summoned this card" is a stupid statement to make. Once you've successfully summoned Horahkty, you've won the Duel. Once you've successfully used Destiny Board, you've won the Duel. The point is, all of these things are HARD TO DO. At least those things offer something substantial if you complete them, and not just S/T destruction. And you clearly have no idea what you're talking about because that is NOT the meaning of advantage. Oh, no, the opponent's Traps are useless! That's a great reason to waste 3 Level 10 monsters. You're obviously a terrible player and I'm sick of arguing with you, so I suggest you actually try to summon this abomination against someone whose even a half-decent player and see how well you do. Also, stop talking about advantage because you don't know what it is.--YamiWheeler (talkcontribs) 18:36, April 3, 2012 (UTC)

You are such an idiot , you are totally afraid solemns, how the hell is destroying all the opponents spell and traps not usefull? I win the majority of my duels FYI. If you are so afraid of solems then you are an extremly terrible player. Whats a maxx c going do to if your most likely going to win this turn, it does nothing. Does not occur to you, that a deck using this card would be designed to summon it as easily as possible? Factual accuracy ? , they are your only examples there is just about nothing else that can stop the summon of this card maxx c does nothing , and if you get veiler you can still attack for 5000. you are one of the worst players i have ever spoken to . You cant come with any vaild reason for not playing this card other solemns.


[email protected] (talkcontribs) 18:42, April 3, 2012 (UTC)

There is loads of easy ways to summon this card , i dont care about your stupid advantage. If solemn makes this card so terrible then i suppose just about any card that needs 3 monsters to be summoned is terrible ? thats why the effects are usally very overpowered. You have no understanding of advantage. Anyone who thinks a card is bad becasue of solemn warning is a terrible player . Why dont you actually try and think of a valid reason for not using this card? Oh wow i need to use 3 monsters to summon a card , you are seriously incappaple of getting 3 level 10 monsters on the field. I honestly cannot be bothered talking to idiots who are so stupid liike you.


[email protected] (talkcontribs) 19:14, April 3, 2012 (UTC)

I really hate to get involved in this, but could you please list 1 easy way to bring him out? I'm not seeing it. --> Summoned Skull 2: Electric Boogaloo 19:15, April 3, 2012 (UTC)

Metal reflect slime , the first easy level 10 monster , you can can also use mystic tomato to summon yubel providing another level 10 monster, you can also summon exodius the ultimate forbidden lord who has a very easy summoning condition to fufill.


[email protected] (talkcontribs) 19:18, April 3, 2012 (UTC)

That's fantastic if your opponent lets it happen. --> Summoned Skull 2: Electric Boogaloo 19:31, April 3, 2012 (UTC)

You could always use any two monsters + Metal Reflect Slime + Galaxy Queen's Light. It might be useful in some situations. 75.25.42.215 (talk) 20:02, April 3, 2012 (UTC)

Dodger Dragon to avoid counter traps, Galaxy Queen's Light or, with Yubel, Inferno reckless Summon. All cards have downsides. This card is hard to summon in a normal deck, but if you focus your deck on it you have a 5k beater with a Harpie Feather Duster eff.--絶望 (talkcontribs) 23:48, April 3, 2012 (UTC)

wow, i come back from a long day, and now, i see a very long page. yeah, it's really hard to decide between two of these monsters. Also, is it true that TCG still hasn't changed the Priority rule for ignition? when are they going to start following up? i find it completely weird to activate a monster effect the moment you summon it. 24.83.215.20 (talk) 01:54, April 4, 2012 (UTC)

thing is someone can just mst in response to Metal Reflect Slime. there's also that with 3 mst and heavy storm available and card destruction available from monster effects no one is just going to dump all their backrow cards onto the field it is just asking for a heavy storm. then there's also monsters effects that can stop you from getting it out. so if you make it so that your deck can easily remove the opponents backrow and monsters to get it out you probably would have already won if you used more efficient monsters instead. im going to hand it to Gustaph Max as it's easier to get out and can be gotten out fairly consistently in a gishki deck which doesn't lose as much hand advantage getting it out while clearing the opponents field Ozg82889 (talkcontribs)

Hieroglyph decks could summon either of them rather easily using Red-Eyes Darkness Metal Dragon. You could even run 1 or 2 copies , of Exodius the Ultimate Forbidden Lord to make summoning it easy.


[email protected] (talkcontribs) 11:32, April 4, 2012 (UTC)

"Super Dimensional Robo Galaxy Destroyer" is a good card and not hard to get out considering galaxy queens light meaning you will only need 1 lv10 monster the others could be level 1 to begin with. then you have his ATK, 5000ATK is the highest printed ATK available so he is already at max atk, second veiler is not a problem decks that run this card will probably run mind crush they would pay 2 to get rid of 3 net if one of the materials you used was dodger dragon that you summoned that turn you've got no warning to worry about, then limiter removal gives this guy 10000 atk which is an OTK. P.S. Metal reflect slime is a suitable card to use for the lv10 monster.

"Super Dreadnought Cannon Express Gustaph Max" already has its own otk/ftk deck or has been added to the blaze fenix electrum otk/ftk, and veiler isnt a problem for that deck either. and generally this all takes place in the space of a turn so your opponents options dry up quickly whilst you loop till game.


I agree that having to give up £ lv10 monsters is a lot but what about 1 LV10 and 2 lv1's? would that be better? metal reflect slime + level eater + darklon + galaxy queens light equals galaxy destroyer = no spells for your opponent and if they want to keep their spells then its veiler bait both options are viable and why is their an argument veilers get used in decks that control so galaxy destroyer is veiler bait and then gustaph max steps in to bring the pain. let your opponent judgement it, they just gave up half their lp burn them to death for vengence with max.

Gishki & Hieratic already use Gustav for their simple OTK's, Gishki by getting out two Gishki Zealgigas to spin some field, and attack for 6000+, then mp2, burn for 2000, While Hieratic use the 2 0 attack REDMD they summon from deck using Aurums to make 10000+ damage combined with their Gaia's.
Super-Robo doesn't seem playable competitivly though.
-Resk ()() 11:39, April 5, 2012 (UTC)