Forum talk:Inventing new cards

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Example 1, Attack take[edit]

A monster card

Name = "Attack take"

Level = 4

Type = Warrior/effect

Attr = Light

ATK = 1700

DEF = 1000

Text = During the battle phase, you can select any number ATK position monster(s) on your side of the field except for Attack take. None of the monster you select can attack. For each monster you selected Attack take gets one extra attack.

~You can use this card to attack for the weak. For example, you have a weak monster, and your opponent has two 1600 ATK monsters. Attack take can use your weak monsters attack to destroy both monsters.

Example 2, Lucky Day[edit]

A Spell Card

Name = "Lucky day"

property = Quick play

effect = This card can only be activated before a coin flip(s) and/or a dice roll(s). Select a possible outcome and replace the result with that possible outcome.

~This card is used to replace luck. Say a effect tells to flip a coin. You can change the outcome to be in your favor. You are not aloud to play this card after the roll or flip thou.

Example 3, Emergency Boost[edit]

A Trap card

Name = "Emergency Boost"

property = Normal

effect = You can only use this when your about are to take damage equal to or greater than your life points. Cancel the damage and your life points will become 2000.

~You use this when you are about to lose. This gives you a new 2000 life points. It is great if your opponent is down under 2000.

Example 4, The Shield of Fire[edit]

A monster card

Name = "The Shield of Fire"

Level = 4

Type = Pyro

Attr = Fire

ATK = 0

DEF = 2500

Text = This is a mighty shield. No tiny attack comes get to its target with turning to ashes. A mighty shield in deed.

~This card is a great deffence on short notice. Most monsters can't kill it. It requires no tributes too. This is a truly great shield. It was molded after the Millennium Shield.