Editing Ignition Effect

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{{Redirect|Ignition|the card named "Ignition" in Japanese|""Backfire"" (manga)}}
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'''Ignition Monster Effects''' are [[Spell Speed 1]] effects that require a manual [[activate|activation]] by the card's [[controller]] during their own [[Main Phase 1]] or [[Main Phase 2|2]] (except "[[Red-Eyes Wyvern]]", "[[Daigusto Eguls]]", "[[Alchemic Magician]]", "[[Speed Warrior]]", "[[Splendid Rose]]" and "[[General Gantala of the Ice Barrier]]"). This type of [[effect]] used to be called a "Cost Effect" in the early days of ''[[Yu-Gi-Oh!]]'', which was slightly confusing because not all of those [[Monster Card|monsters]] had a [[cost]].
{{Show card image|Lonefire Blossom|"[[Lonefire Blossom]]", a card with an Ignition Effect.}}
 
  
'''Ignition Effects''' (Japanese: 起動効果 ''Kidō Kōka'', "Startup effect"), formerly known as '''Cost Effects'''{{citation needed}}, are [[Spell Speed 1]] monster effects that require a manual [[activate|activation]] by the card's [[controller]] during their [[Main Phase]].
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As of March 19th 2011, for the [[OCG]] only, these effects can no longer be activated in response to a monster's [[Summon]]; e.g. In the [[OCG]], you cannot activate the effect of "[[Lonefire Blossom]]" while you retain [[Priority]] when you Summon it.  
  
Post-[[Problem-Solving Card Text]], these type of effects will generally be indicated by "Once per turn:", "You can" or "During your Main Phase:", followed by the cost which will end with a semi-colon(;), and lastly, the actual effect which you activated.
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As of April 25th, 2012, Ignition Priority has been removed from the TCG.
  
==Priority==
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Examples of Monster Ignition Effects: "[[Cyber Gymnast]]", "[[XYZ-Dragon Cannon]]", "[[Bazoo the Soul-Eater]]", "[[Blackwing - Gale the Whirlwind]]", "[[3-Hump Lacooda]]", "[[Card Trooper]]", "[[Dark Simorgh]]", "[[Lonefire Blossom]]", "[[XX-Saber Faultroll]]" and almost all [[Xyz Monster|Xyz monsters]].
Under previous rules, it was possible to activate an Ignition Effect in [[response]] to the monster's own Summon. This was removed from the ''[[OCG]]'' on March 19, 2011, and from the ''[[TCG]]'' on April 25, 2012. Ignition Effects can now only be activated during an open [[game state]].
 
  
When the [[turn player]] Summoned a monster with an Ignition Effect, because they had [[priority]] to activate an effect, they could activate the Summoned monster's Ignition Effect before the opponent could activate a [[fast effect]].
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==Example==
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[[File:HarpieQueenFOTB-EN-R-1E.png|center]]
  
For example, the turn player could [[Summon]] "[[Lonefire Blossom]]" and activate its effect before their opponent could activate "[[Eatgaboon]]".
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==See also==
 
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* [[Priority]]
==List of ''OCG''/''TCG'' monsters with Ignition Effects==
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==List of OCG/TCG monsters with Ignition Monster Effects==
{{Card query|[[Effect type::Ignition Effect]]|type=monster|medium=official|limit=10}}{{Hardcoded query}}
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{{#ask: [[Class 1::Official]] [[Effect type::Ignition Monster Effects]] |?Japanese name |?Rank |?Level |?Attribute |?Type |?Card type |?ATK |?DEF |limit=10}}
 
 
==In other languages==
 
{{In other languages
 
| fr_name  = Effet d’Ignition
 
| de_name  = Zündeffekt
 
| it_name  = Effetto ad Ignizione
 
| pt_name  = Efeito de Ignição
 
| es_name  = Efecto de Encendido
 
| ja_name  = 起動効果
 
| ja_romaji = Kidō Kōka
 
| ja_trans  = Startup effect
 
| ko_name  = 기동 효과
 
| ko_rr    = Gidong Hyogwa
 
| zh_name  = 起動效果
 
| zh_pinyin = Qǐdòng Xiàoguǒ
 
}}
 
  
 
{{Gameplay}}
 
{{Gameplay}}
  
[[Category:Types of monster effects]]
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[[Category:Gameplay]]

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