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{{Infobox archseries
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{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
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| image name          = Core_Chimail.png
| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
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| image size          = 117x117
| ja_name        = コアキメイル
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}}
| caption        = "[[Iron Core of Koa'ki Meiru]]"
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{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| romaji        = Koakimeiru
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| kanji                = コアキメイル
| trans          = Core Chimail
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| japanese            =  
| fr_name        = Koa'ki Meiru
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| furigana            =  
| de_name        = Koa'ki Meiru
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| romaji              = Koakimeiru
| it_name        = Koa'ki Meiru
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| japanese translated  =  
| ko_name        = 코아키메일
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        | portuguese          = Koa'ki meiru
| ko_romanized  = Koakimeil
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| english              = Koa'ki Meiru
| ko_trans      = Koa Chimail
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}}
| pt_name        = Koa'ki Meiru
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{{Infobox/Yu-Gi-Oh!/Archetype/List
| es_name        = Koa'ki Meiru
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| sets                 =
| sets           =
 
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
Line 20: Line 19:
 
* [[Absolute Powerforce]]
 
* [[Absolute Powerforce]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Starstrike Blast]]
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* [[V-Jump Magazine Promotional Cards]]
* [[Primal Origin]]
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| anime                =  
* [[Secrets of Eternity]]
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| manga                =  
* [[Rise of the Duelist]]
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| list                = List of "Koa'ki Meiru" monsters
| tcg            =
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| support list        = List of "Koa'ki Meiru" Support Cards
* [[Duelist Pack Collection Tin 2009]]
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| anti-support list    = List of Anti-Koa'ki Meiru Monster Support Cards
* [[Stardust Overdrive Sneak Peek Participation Card]]
 
* [[Turbo Pack: Booster Two]]
 
* [[Turbo Pack: Booster Three]]
 
* [[Battle Pack 3: Monster League]]
 
* [[Secret Slayers]]
 
* [[Battles of Legend: Armageddon]]
 
* [[Battles of Legend: Crystal Revenge]]
 
| ocg            =
 
* [[V Jump June 2009 promotional card]]
 
* [[Extra Pack Volume 3]]
 
* [[Extra Pack Volume 4]]
 
* [[Duelist Edition Volume 3]]
 
* [[Duelist Edition Volume 4]]
 
* [[Tournament Pack 2020 Vol.2]]
 
| korea          =
 
* [[Premium Pack Vol.5]]
 
* [[Advanced Event Pack 2019 Vol.1]]
 
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
 
}}
 
}}
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
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{{Infobox/Yu-Gi-Oh!/Archetype/End}}
==Lore==
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{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
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'''Koa'ki Meiru''', sometimes romanized as '''Core Chimail''' (a combination of the words "Core", "Chimera", and "Mail", a synonym for armor) are a series of monsters from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]].
According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
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==Etymology==
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Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing a card in your hand (Except for "[[Koa'ki Meiru Valafar]]" who doesn't give a revealing option, and [[Koa'ki Meiru Maximus]], which allows the [[Discarding for a Cost|discard]] of a Koa'ki Meiru [[Monster]] as an alternative [[cost]]). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.
"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
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==Design==
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Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own effects which often affects all [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
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==Playing style==
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==Playing Style==
"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
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The main strategy of the "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Koa'ki Meiru Drago]]'s" effect was designed especially to oppose [[Lightsworns|Lightsworn]], [[Dark Armed Return]], and [[Blackwings|Blackwing]] Decks for their [[Swarm]]ing capabilities. Against meta decks, Koa'ki Meirus tend to have powerful [[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATK]]s that are considered extraordinarily high for a monster of it's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well. [[Koa'ki Meiru Speeder|Speeder]] has 2200 [[DEF]] and [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three.
Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
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{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
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Since many "Koa'ki Meiru" monsters only affect [[LIGHT]] and [[DARK]] monsters, you can use [[DNA Transplant]] to turn all monsters on the field into [[LIGHT]] or [[DARK]] monsters, but be careful because it might block your own effects.
|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
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! rowspan = 2 | Koa'ki Meiru
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In order to play with a Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use [[Koa'ki Meiru Boulder]] and some other ways to send your [[Iron Core of Koa'ki Meiru|Iron Cores]] to the Graveyard (using cards like [[Iron Core Immediate Disposal]], [[Magical Hats]] or even milling cards like some [[Lightsworns]]) in order to to use some of the Koa'ki Meiru support cards. It is also suggested that you do NOT use different Level 7+ Koa'ki Meirus (using [[Koa'ki Meiru Ghoulungulate]] is easier due to [[Pyramid Turtle]], though), and include [[Koa'ki Meiru Tornado]] or [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] since they require no maintenance.
! rowspan = 2 | Level
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! rowspan = 2 | Attribute
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Koa'ki Meirus can also be used as beatdown, with the main attackers being [[Koa'ki Meiru Bergzak]] and [[Koa'ki Meiru Powerhand]]. Also, with the new addition of [[Koa'ki Meiru Urknight]] from [[Absolute Powerforce]], the Koa'ki Meiru have gained a much-needed swarming power. For a deck with beatdown as goal, [[Koa'ki Meiru Bergzak]], [[Koa'ki Meiru Urknight]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play [[Koa'ki Meiru Ghoulungulate]], you also should play [[Return from the Different Dimension]], as game-ending beatkill, as all Koa'ki Meirus can be Special Summoned. [[Gigantes]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are [[EARTH]], while also allowing you to Special Summon a good Beatstick. [[Gigantes]] is also a [[Rock]]-[[Type]] monsters, which is useful when playing with [[Koa'ki Meiru Guardian]].
! rowspan = 2 | Type
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! colspan = 2 | Maintenance Cost
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==Weaknesses==
|-
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Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
! Option 1
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! Option 2
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Koa'ki Meirus can also be used as splashable tech, such as Drago in a Dragon Deck and Doom in a Fiend Deck (although their effects may end up working against the controller if other monsters they control are LIGHT or DARK attribute), since it's very difficult to work around with multiple Koa'kis.
|-
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| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
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A weakness of Koa'ki Decks tend to be decks that focuses on Synchro Summoning. Since most commonly used Synchro Monsters aren't DARK or LIGHT, Koa'ki Meirus tend to rely too much on Tornado or Ice in order to get rid of those (which are both useless against monsters like [[Stardust Dragon]]). Another huge synchro threat is Ally of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though, [[Monarchs]] are also a threat, since they do not rely on Special Summoning. A effective way to get rid of both is [[Compulsory Evacuation Device]].
| rowspan = 20 | Send 1 "Iron Core"
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| Send 1 "Koa'ki Meiru" monster
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Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side Deck]]. The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki Meiru]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing Jar]]" and other draw cards can help.
|-
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| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
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==Playing Style==
| —
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|-
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This [[Deck]] revolves around [[Anti-Meta]]. Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your [[Deck]] would be very helpful.  Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...).  It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck.  "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster.  "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]].  "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]".
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
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| Reveal 1 Warrior monster
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While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks.  [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect.  It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].
|-
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| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
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Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.
| Reveal 1 Zombie monster
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|-
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However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards.
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
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| Reveal 1 Normal Trap
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Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of  [[Grave of the Super Ancient Organism]].
|-
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| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
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It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate.
| Reveal 1 Beast-Warrior monster
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|-
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Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]
| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
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and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster.
| Reveal 1 Warrior monster
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|-
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Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the beast warrior type, and reveal requirement, and allow for a good presence on the field. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to discard cards (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck.
| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
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| Reveal 1 Dragon monster
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===Recommended Cards===
|-
 
| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
 
| Reveal 1 Insect monster
 
|-
 
| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
 
| Reveal 1 Beast-Warrior monster
 
|-
 
| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
 
| Reveal 1 Plant monster
 
|-
 
| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
 
| Reveal 1 Continuous Spell
 
|-
 
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
 
| Reveal 1 WATER monster
 
|-
 
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
 
| Reveal 1 Warrior monster
 
|-
 
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
 
| Reveal 1 Fiend monster
 
|-
 
| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
 
| Reveal 1 Machine monster
 
|}
 
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 
! Koa'ki Meiru
 
! Level
 
! Attribute
 
! Type
 
|-
 
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 
|-
 
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 
|}
 
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".  
 
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 
===Recommended cards===
 
{{Decklist|Deck
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =  
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====[[Monster Cards]]====
* [[Koa'ki Meiru Bergzak]]
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* [[Neo-Spacian Grand Mole]]
* [[Koa'ki Meiru Guardian]]
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* [[Summoner Monk]]
* [[Koa'ki Meiru Overload]]
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* [[Sangan]]
* [[Koa'ki Meiru Sandman]]
 
* [[Koa'ki Meiru Supplier]]
 
* [[Koa'ki Meiru Urnight]]
 
* [[Koa'ki Meiru Wall]]
 
 
* [[Gigantes]]
 
* [[Gigantes]]
|xyz monsters =
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* [[King Tiger Wanghu]]
* [[Brotherhood of the Fire Fist - Tiger King]]
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* [[Chiron the Mage]]
|link monsters =
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* [[Necroface]]
* [[Fire Fighting Daruma Doll]]
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* [[D.D.M. - Different Dimension Master]]
* [[Isolde, Two Tales of the Noble Knights]]
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* [[Penguin Soldier]]
* [[Missus Radiant]]
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|normal spells =
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===[[Spell Cards]]===
* [[Iron Core of Koa'ki Meiru]]
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* [[Shrink]]
* [[Diamond Core of Koa'ki Meiru]]
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* [[Burden of the Mighty]]
* [[Core Compression]]
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* [[The Dark Door]]
* [[Reinforcement of the Army]]
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* [[Iron Core Immediate Disposal]]
|continuous spells =  
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* [[Iron Core Armor]]
* [[Fire Formation - Tenki]]
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* [[Core Blaster]]
* [[Fire Formation - Tensu]]
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* [[Iron Core Specimen Lab]]
|normal traps =
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* [[Core Transport Unit]]
 +
 
 +
====[[Trap Cards]]====
 +
* [[Torrential Tribute]]
 +
* [[Scrap-Iron Scarecrow]]
 +
* [[Magical Hats]]
 +
* [[Automatic Laser]]
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* [[DNA Transplant]]
 
* [[Reckoned Power]]
 
* [[Reckoned Power]]
|counter traps =
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* [[Forced Requisition]]
 +
* [[Compulsory Evacuation Device]]
 
* [[Iron Core Luster]]
 
* [[Iron Core Luster]]
|continuous traps =
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* [[Core Reinforcement]]
* [[Anti-Spell Fragrance]]
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* [[Return from the Different Dimension]]
}}
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* [[nega ton corepanel]]
  
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
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===[[Side Deck]]===
{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
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* [[Burial from a Different Dimension]]
<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
+
* [[Imperial Iron Wall]]
| effect monsters =
+
* [[Dust Tornado]]
* [[Gogogo Golem - Golden Form]]
+
* [[Nobleman of Crossout]]
* [[Gogogo Golem]] x2
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* [[Morphing Jar]]
* [[Gogogo Giant]] x3
+
{{ArchetypeNavbox}}
* [[Koa'ki Meiru Wall]] x3
+
[[Category:Archetype]]
* [[Koa'ki Meiru Guardian]]
 
* [[Koa'ki Meiru Sandman]] x3
 
* [[Fossil Dyna Pachycephalo]] x2
 
* [[Block Golem]] x3
 
* [[Neo-Spacian Grand Mole]] x2
 
* [[Card Trooper]] x2
 
|xyz monsters =
 
* [[Gagaga Cowboy]] x2
 
* [[Kachi Kochi Dragon]]
 
* [[Diamond Dire Wolf]] x2
 
* [[Gem-Knight Pearl]] x2
 
* [[Number 106: Giant Hand]] x2
 
* [[Fairy King Albverdich]]
 
* [[Tin Archduke]]
 
* [[Soul of Silvermountain]]
 
| spells =
 
* [[Monster Reborn]]
 
* [[Dark Hole]]
 
* [[Heavy Storm]]
 
* [[Mystical Space Typhoon]]
 
* [[Foolish Burial]]
 
* [[Pot of Duality]] x2
 
* [[Forbidden Lance]] x2
 
| traps =
 
* [[Compulsory Evacuation Device]] x2
 
* [[Torrential Tribute]] x2
 
* [[Gozen Match]] x2
 
* [[Call of the Haunted]] x2
 
* [[Solemn Warning]]
 
}}
 
===Weaknesses===
 
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 
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[[Category:TCG and OCG archetypes]]
 

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