Editing Koa'ki Meiru

Jump to: navigation, search

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
{{Infobox archseries
+
{{Infobox/Yu-Gi-Oh!/Archetype/Start
| cut_from_names = true
+
| image name          = Core_Chimail.png
| image         = IronCoreofKoakiMeiru-MADU-EN-VG-artwork.png
+
| image size          = 117x117
| ja_name        = コアキメイル
+
}}
| caption        = "[[Iron Core of Koa'ki Meiru]]"
+
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
| romaji        = Koakimeiru
+
| kanji                = コアキメイル
| trans          = Core Chimail
+
| japanese            =  
| fr_name        = Koa'ki Meiru
+
| furigana            =  
| de_name        = Koa'ki Meiru
+
| romaji              = Koakimeiru
| it_name        = Koa'ki Meiru
+
| japanese translated  =  
| ko_name        = 코아키메일
+
        | portuguese          = Koa'ki meiru
| ko_romanized  = Koakimeil
+
| english              = Koa'ki Meiru
| ko_trans      = Koa Chimail
+
}}
| pt_name        = Koa'ki Meiru
+
{{Infobox/Yu-Gi-Oh!/Archetype/List
| es_name        = Koa'ki Meiru
+
| sets                 =
| sets           =
 
 
* [[Raging Battle]]
 
* [[Raging Battle]]
 
* [[Ancient Prophecy]]
 
* [[Ancient Prophecy]]
Line 20: Line 19:
 
* [[Absolute Powerforce]]
 
* [[Absolute Powerforce]]
 
* [[The Shining Darkness]]
 
* [[The Shining Darkness]]
* [[Starstrike Blast]]
+
* [[V-Jump Magazine Promotional Cards]]
* [[Primal Origin]]
+
| anime                =  
* [[Secrets of Eternity]]
+
| manga                =  
* [[Rise of the Duelist]]
+
| list                = List of "Koa'ki Meiru" monsters
| tcg            =
+
| support list        = List of "Koa'ki Meiru" Support Cards
* [[Duelist Pack Collection Tin 2009]]
+
| anti-support list    = List of Anti-Koa'ki Meiru Monster Support Cards
* [[Stardust Overdrive Sneak Peek Participation Card]]
 
* [[Turbo Pack: Booster Two]]
 
* [[Turbo Pack: Booster Three]]
 
* [[Battle Pack 3: Monster League]]
 
* [[Secret Slayers]]
 
* [[Battles of Legend: Armageddon]]
 
* [[Battles of Legend: Crystal Revenge]]
 
| ocg            =
 
* [[V Jump June 2009 promotional card]]
 
* [[Extra Pack Volume 3]]
 
* [[Extra Pack Volume 4]]
 
* [[Duelist Edition Volume 3]]
 
* [[Duelist Edition Volume 4]]
 
* [[Tournament Pack 2020 Vol.2]]
 
| korea          =
 
* [[Premium Pack Vol.5]]
 
* [[Advanced Event Pack 2019 Vol.1]]
 
| manga          = [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 
 
}}
 
}}
"'''Koa'ki Meiru'''", Japanese for "'''Core Chimail'''" (コアキメイル ''Koakimeiru''), is an [[archetype]] debuted in ''[[Raging Battle]]''.
+
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
==Lore==
+
 
{{Main|Master Guide 3 card storylines#File Number 05: Koa'ki Meiru}}
+
'''Koa'ki Meiru''', sometimes romanized as '''Core Chimail''' (a combination of the words "Core", "Chimera", and "Mail", a synonym for armor) are a series of monsters from [[Raging Battle]], [[Ancient Prophecy]], [[Stardust Overdrive]], [[Absolute Powerforce]], and [[The Shining Darkness]].
According to "[[Iron Core Specimen Lab]]", "[[Kozaky]]" and "[[Magical Scientist]]" experimented and created the "Koa'ki Meiru" Monsters.
+
 
==Etymology==
+
Most effects of these cards are targeted to send "[[Iron Core of Koa'ki Meiru]] "or revealing a card in your hand (Except for "[[Koa'ki Meiru Valafar]]" who doesn't give a revealing option, [[Koa'ki Meiru Boulder]] which adds a [[Koa'ki Meiru]] monster or an [[Iron Core of Koa'ki Meiru]] to your hand upon destruction and [[Koa'ki Meiru Maximus]], which allows the [[Discarding for a Cost|discard]] of a Koa'ki Meiru [[Monster]] as an alternative [[cost]]). Also, if the controller doesn't send or reveal any card from the above, that Koa'ki Meiru is destroyed.
"Koa'ki Meiru" is a combination of the words "Core", "Chimera" and "Mail", sometimes romanized as "Core Chimair" (a combination of the words "Core" and "Chimera").
+
 
==Design==
+
Koa'ki Meirus are all [[EARTH]], [[WIND]], [[WATER]] or [[FIRE]] attributes, rendering them immune to their own effects which often affects all [[LIGHT]] and [[DARK]] monsters. All of the "Koa'ki Meiru" have the same mark (3 dragons) on some part of their body or on a weapon they have. Also, many Koa'ki Meiru and related cards' artwork uses yellow, orange, and red, except [[Koa'ki Meiru Ghoulungulate]].
The "Koa'ki Meiru" archetype consists of a plethora of different creatures, featuring elementals, dragons, statues, warriors and many more and can overall be described as a mishmash of art styles. They don't really have any connection in design or color, except for the fact that all of the "Koa'ki Meirus" have the same mark (3 dragons) on some part of their body or on a weapon they use.
+
 
==Playing style==
+
==Playing Style==
"Koa'ki Meiru" is a [[stun]]/[[control]] Deck revolving around fulfilling its monsters' [[maintenance cost]]s in order to keep them on the field and apply their field-controlling effects. Secondarily, the archetype revolves around interactions with the Normal Spell "[[Iron Core of Koa'ki Meiru]]".
+
The main strategy of the "Koa'ki Meiru" is [[Anti-Meta]] - A Deck build which oppose the popular Decks that are played. For example, "[[Koa'ki Meiru Drago]]'s" effect was designed especially to oppose [[Lightsworns|Lightsworn]], [[Dark Armed Return]], and [[Blackwings|Blackwing]] Decks for their [[Swarm]]ing capabilities. Against meta decks, Koa'ki Meirus tend to have powerful [[Lockdown]] capabilities. In addition, several low-level Koa'ki Meiru monsters have [[ATK]]s that are considered extraordinarily high for a monster of it's level (there are 8 monsters with 1900 ATK and 3 monsters with 2000 or more ATK, all at level 4), as well as having a beneficial effect (if not counting the revealing part), thus they can play semi-beatdown as well. [[Koa'ki Meiru Speeder|Speeder]] has 2200 [[DEF]] and [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] has 1900 [[DEF]], also very high, considering they're both [[Level]] three.
Almost every "Koa'ki Meiru" monster has a maintenance cost that must be performed during each of the player's [[End Phase]]s, otherwise they will destroy themselves. "Koa'ki Meiru" monsters typically have a choice of two actions for their maintenance costs; the options are typically sending an "Iron Core" from the player's hand to the Graveyard, or revealing a card in the player's hand (typically a monster of their same type).
+
 
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
+
Since many "Koa'ki Meiru" monsters only affect [[LIGHT]] and [[DARK]] monsters, you can use [[DNA Transplant]] to turn all monsters on the field into [[LIGHT]] or [[DARK]] monsters, but be careful because it might block your own effects.
|+ {{nowrap|Koa'ki Meiru Monsters & Maintenance Costs}}
+
 
! rowspan = 2 | Koa'ki Meiru
+
In order to play with a Koa'ki Meiru deck, you'll need to use multiple copies of the Koa'ki Meirus you use. It is also suggested you use [[Koa'ki Meiru Boulder]] and some other ways to send your [[Iron Core of Koa'ki Meiru|Iron Cores]] to the Graveyard (using cards like [[Iron Core Immediate Disposal]], [[Magical Hats]] or even milling cards like some [[Lightsworns]]) in order to to use some of the Koa'ki Meiru support cards. The higher the level of Koa'ki Meiru monster some would think would be a hinderance seeing as normally you would have to tribute two of your monster but due to effects such as [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Valafar]] you only need one.
! rowspan = 2 | Level
+
 
! rowspan = 2 | Attribute
+
 
! rowspan = 2 | Type
+
Koa'ki Meirus can also be used as beatdown, with the main attackers being [[Koa'ki Meiru Bergzak]] and [[Koa'ki Meiru Powerhand]]. Also, with the new addition of [[Koa'ki Meiru Urknight]] from [[Absolute Powerforce]], the Koa'ki Meiru have gained a much-needed swarming power. For a deck with beatdown as goal, [[Koa'ki Meiru Bergzak]], [[Koa'ki Meiru Urknight]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] are recommended. These are easily summoned, and have massive destructive power (except for Ghoulungulate, who instead can protect your monsters from other destructive effects.) Lastly, if you play [[Koa'ki Meiru Ghoulungulate]], you also should play [[Return from the Different Dimension]], as game-ending beatkill, as all Koa'ki Meirus can be Special Summoned. [[Gigantes]] may also helps to set up this combo, as most of the main Koa´ki Meiru monsters are [[EARTH]], while also allowing you to Special Summon a good Beatstick. [[Gigantes]] is also a [[Rock]]-[[Type]] monster, which is useful when playing with [[Koa'ki Meiru Guardian]].
! colspan = 2 | Maintenance Cost
+
 
|-
+
Also, if you want Gaia Plate the Earth Giant on the field, it is best to have at least three [[Rock]]-[[Type]] monsters. You can then halve the attack of your opponents monsters, leaving them open for weak Koa'ki Meiru monsters such as [[Koa'ki Meiru Boulder]] on the field.
! Option 1
+
 
! Option 2
+
==Weaknesses==
|-
+
Because [[Iron Core of Koa'ki Meiru]] may often be in the graveyard, it is vulnerable to cards that can remove it from play, such as [[Gladiator Beast Retiari]], and [[Macro Cosmos]]. Also, having multiple Koa'ki Meiru monsters on the field at once can be extremely dangerous, as each one would require you to reveal or discard a card from your hand at the End Phase; leaving hand and field advantage very hard to maintain, unless multiple copies are used (for example, 3 Koa'ki Meiru Powerhands only require 1 Normal Trap Card revealed). Koa'ki Meirus are very reliant on the hand and so cards like [[Card Destruction]], [[Mind Crush]] or [[D.D. Designator]] can completely disrupt the player's strategy, and cards like [[Trap Dustshoot]] or even [[Des Koala]] deal serious damage.
| [[Koa'ki Meiru Maximus|Maximus]] || 8 || WIND || Dragon
+
 
| rowspan = 20 | Send 1 "Iron Core"
+
Koa'ki Meirus can also be used as splashable tech, such as Drago in a Dragon Deck and Doom in a Fiend Deck (although their effects may end up working against the controller if other monsters they control are LIGHT or DARK attribute), since it's very difficult to work around with multiple Koa'kis.
| Send 1 "Koa'ki Meiru" monster
+
 
|-
+
A weakness of Koa'ki Decks tend to be decks that focuses on Synchro Summoning. Since most commonly used Synchro Monsters aren't DARK or LIGHT, Koa'ki Meirus tend to rely too much on Tornado or Ice in order to get rid of those (which are both useless against monsters like [[Stardust Dragon]]). Another huge synchro threat is Ally of Justice Catastor, which eliminates automaticly, any non-Dark monster that does battle with it(without damage calculation). In the other side, though, [[Monarchs]] are also a threat, since they do not rely on Special Summoning. A effective way to get rid of both is [[Compulsory Evacuation Device]].
| [[Koa'ki Meiru Valafar|Valafar]] || 8 || FIRE || Fiend
+
 
| —
+
Amazingly, one way to beat the Koa'ki Meiru format is to have the opponent permanently reveal their hand to you on their turns in order to make them either discard an Iron Core of Koa'ki Meiru or destroy the card, since they cannot "reveal" the card to you. Such cards include [[Respect Play]] and [[Ceremonial Bell]]. [[Remove from play]] Decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect. It is best to have [[Imperial Iron Wall]] or [[Necrovalley]] in your [[Side Deck]]. The most dangerous are [[hand destruction]] decks. If your hand becomes 0 too quickly, you have limited options. You can draw normally, hopefully getting a Koa'ki Meiru monster, but it gets destroyed, because you cannot add "[[Iron Core of Koa'ki Meiru]]" to your hand. Also, most other Koa'ki Meiru Spells and Traps need "[[Iron Core of Koa'ki Meiru]]" in your hand. [[Side Deck]]ing "[[Morphing Jar]]" and other draw cards can help.
|-
+
 
| [[Koa'ki Meiru Rooklord|Rooklord]] || 7 || EARTH || Warrior
+
==Playing Style==
| Reveal 1 Warrior monster
+
 
|-
+
This [[Deck]] revolves around [[Anti-Meta]].  Obviously, the most important card needed in the deck is "[[Iron Core of Koa'ki Meiru]]", so having three in your [[Deck]] would be very helpful.  Most of the monsters are used against [[Effect Monsters]], mostly [[DARK]] and [[LIGHT]] monsters, since they are the commonly used [[Deck]]s ([[Dark Armed Dragon]] decks, [[Lightsworns]], etc...).  It is best to also have three of "[[Koa'ki Meiru Boulder]]" and "[[Koa'ki Meiru Crusader]]" in your Deck.  "[[Koa'ki Meiru Boulder]]" can search for "[[Iron Core of Koa'ki Meiru]]" or a needed Koa'ki Meiru monster.  "[[Koa'ki Meiru Crusader]]" can add "[[Iron Core of Koa'ki Meiru]]" from your [[Graveyard]], so you do not have to add it to your hand during the [[Draw Phase]].  "[[Koa'ki Meiru Speeder]]" has a high Defense and if you draw "[[Iron Core of Koa'ki Meiru]]" you can draw another card. While usually this proves itself quite situational, you can abuse the effects of "[[Koa'ki Meiru Hydro Barrier]]" and "[[Koa'ki Meiru Tornado]]".
| [[Koa'ki Meiru Ghoulungulate|Ghoulungulate]] || 5 || EARTH || Zombie
+
 
| Reveal 1 Zombie monster
+
While they are very strong against the current common [[Deck]]s, their weakness are [[Removed from play]] decks and [[Hand destruction]] decks.  [[Remove from play]] decks can remove "[[Iron Core of Koa'ki Meiru]]" and so you have to rely on your revealing effect.  It is best to have [[Imperial Iron Wall]] in your [[Side Deck]].
|-
+
 
| [[Koa'ki Meiru Powerhand|Powerhand]] || 4 || EARTH || Machine
+
Though [[Necrovalley]] and the Gravekeepers may hinder a Koa'ki Meiru's playing style and vice versa they can actually help one another especially if you have [[Gravekeeper's Chief]], which takes care of the out of play problem.
| Reveal 1 Normal Trap
+
 
|-
+
However it would be wise to include cards that return monsters and other cards to yours or your opponents hands. Such as multiple copies of [[Compulsory Evacuation Device]] or [[Penguin Soldier]]. This way if you cant reveal the correct type of card or discard an Iron Core you can return them to your hand instead or in the case of [[Penguin Soldier]] return one monster your opponent has and your own. Another good card to add in case of a remove from play type opponent use the trap card [[Imperial Iron Wall]] allowing you to keep your cards.
| [[Koa'ki Meiru Urnight|Urnight]] || 4 || EARTH || Beast-Warrior
+
 
| Reveal 1 Beast-Warrior monster
+
Another trick you might want to consider is to help the anti meta abilities the trap [[Grave of the Super Ancient Organism]] making their monsters higher then LV 6 useless. If you play this card, you might also include [[Star Blast]], so your high-level monsters can temporarily get under the effect of  [[Grave of the Super Ancient Organism]]. Although [[Star Blast]] might seem a little wasteful seeing as most of the high level special summoning Koa'ki's are so few in number (i.e Maximus) and a cards like Rooklord's effect only work when they are normal summoned anyway
|-
+
 
| [[Koa'ki Meiru Bergzak|Bergzak]] || 4 || EARTH || Warrior
+
It would be wise for a serious Koa'ki Meiru Duelist who uses the cards [[Koa'ki Meiru Maximus]], [[Koa'ki Meiru Rooklord]] and [[Koa'ki Meiru Ghoulungulate]] to have 2 copies of [[Necroface]] (However as of the [[March 2010 Lists]] it will be limited to only one) in their deck, as these monsters remove cards from play, it would be good to get them shuffled back into your deck through [[Necroface]]'s effect. You can also play [[Return from the Different Dimension]], which, if timed appropriately, will generally give you the game on a silver plate.
| Reveal 1 Warrior monster
+
 
|-
+
Also a player might want to include [[Evil Hero Dark Gaia]] and [[Dark Fusion]] since there is a fairly powerful amount of [[Fiend]]
| [[Koa'ki Meiru Drago|Drago]] || 4 || WIND || Dragon
+
and [[Rock]] type Koa'ki Meiru monsters such as [[Koa'ki Meiru Valafar]] and [[Koa'ki Meiru Guardian]] which would make for a 4900 ATK monster.
| Reveal 1 Dragon monster
+
 
|-
+
Although most Koa'ki Meiru monsters have difficulty staying on the field, a few of them work incredibly well together, sharing types, or common reveals that help ensure their survival on the field. [[Koa'ki Meiru Urknight]] and [[Koa'ki Meiru Crusader]] share the [[Beast-Warrior]] type, and reveal requirement, and allow for a good presence on the field. Combined with [[Koa'ki Meiru Ghoulungulate]] and his removal effect, maintaining the field can be achieved easily by building up a good graveyard size with [[Iron Core Specimen Lab]].  [[Koa'ki Meiru Ghoulungulate]] can easily be brought out with [[Pyramid Turtle]]'s effect, allowing him to quickly and easily set up a wall, protecting all of your Koa'ki Meiru monster's from being destroyed, while you focus on summoning stronger monsters like [[Koa'ki Meiru Rooklord]] or [[Koa'ki Meiru Valafar]] This combined with [[Koa'ki Meiru Urknight]]'s ability to special summon (preferably other Koa'ki Meiru monsters to fill the graveyard up for [[Koa'ki Meiru Ghoulungulate]]) can lead to a quickly controlled field, while adding some powerful beat-sticks and controlling effects to the field. Some cards that support this strategy well are [[Foolish Burial]], [[Burial from a Different Dimension]], and [[Return from the Different Dimension]] to compensate for the loss of graveyard presence and to counter a removal of an [[Iron Core of Koa'ki Meiru]] from play, which would otherwise cripple the deck.
| [[Koa'ki Meiru Beetle|Beetle]] || 4 || EARTH || Insect
+
 
| Reveal 1 Insect monster
+
===Recommended Cards===
|-
 
| [[Koa'ki Meiru Crusader|Crusader]] || 4 || EARTH || Beast-Warrior
 
| Reveal 1 Beast-Warrior monster
 
|-
 
| [[Koa'ki Meiru Gravirose|Gravirose]] || 4 || FIRE || Plant
 
| Reveal 1 Plant monster
 
|-
 
| [[Koa'ki Meiru Overload|Overload]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Guardian|Guardian]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Sandman|Sandman]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Wall|Wall]] || 4 || EARTH || Rock
 
| Reveal 1 Rock monster
 
|-
 
| [[Koa'ki Meiru Ice|Ice]] || 4 || WATER || Aqua
 
| Reveal 1 Continuous Spell
 
|-
 
| [[Koa'ki Meiru Sea Panther|Sea Panther]] || 4 || WATER || Sea Serpent
 
| Reveal 1 WATER monster
 
|-
 
| [[Koa'ki Meiru War Arms|War Arms]] || 4 || EARTH || Warrior
 
| Reveal 1 Warrior monster
 
|-
 
| [[Koa'ki Meiru Doom|Doom]] || 3 || WIND || Fiend
 
| Reveal 1 Fiend monster
 
|-
 
| [[Koa'ki Meiru Speeder|Speeder]] || 3 || WIND || Machine
 
| Reveal 1 Machine monster
 
|}
 
A small number of "Koa'ki Meiru" monsters do not have maintenance costs.
 
{| class="wikitable mw-collapsible autocollapse" style="margin-left: auto; margin-right: auto; border: none; text-align: center"
 
|+ {{nowrap|Koa'ki Meiru Monsters w/o Maintenance Costs}}
 
! Koa'ki Meiru
 
! Level
 
! Attribute
 
! Type
 
|-
 
| [[Koa'ki Meiru Prototype|Prototype]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Tornado|Tornado]] || 4 || WIND || Winged Beast
 
|-
 
| [[Koa'ki Meiru Supplier|Supplier]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Boulder|Boulder]] || 4 || EARTH || Rock
 
|-
 
| [[Koa'ki Meiru Hydro Barrier|Hydro Barrier]] || 3 || WATER || Aqua
 
|}
 
In gameplay, "Koa'ki Meiru" monsters have a variety of effects, ranging from consistency support, battle, destruction, or negation focused effects. A number of "Koa'ki Meiru" monsters (e.g. "[[Koa'ki Meiru Drago|Drago]]" and "[[Koa'ki Meiru Doom|Doom]]") have effects focused on countering [[LIGHT]] and [[DARK]] monsters (which were likely intended as "anti-meta" options against their contemporary LIGHT and DARK-based meta Decks).
 
Four Level 4 EARTH Rock "Koa'ki Meiru" monsters ("[[Koa'ki Meiru Overload|Overload]]", "[[Koa'ki Meiru Guardian|Guardian]]", "[[Koa'ki Meiru Sandman|Sandman]]", "[[Koa'ki Meiru Wall|Wall]]") also form a thematic sub-series with a single effect pattern: each of them can [[negate]] an opponent's action (summoning a monster or activating a card/effect of a card type) by tributing themselves.
 
"Koa'ki Meiru" cards can be played as staples in other Typing-focused Decks, or played as a single dedicated Deck. As a dedicated "Koa'ki Meiru" Deck, the Deck primarily focuses on the Level 4 EARTH Rock "Koa'ki Meiru" monsters due to their accessibility, power, and synergy with [[Rock]] support; they form a part of the popular "[[Rock Stun]]" Deck.
 
The Deck's main searchers are "[[Diamond Core of Koa'ki Meiru]]", "[[Koa'ki Meiru Urnight]]", and "[[Koa'ki Meiru Supplier]]". Aside from the "Rock Stun" "Koa'ki Meiru" monsters, other relevant high-power (and low-cost) "Koa'ki Meiru" monsters include the LIGHT and DARK hard counters "[[Koa'ki Meiru Drago]]" and "[[Koa'ki Meiru Doom]]", the card-destroying "[[Koa'ki Meiru Ice]]" and "[[Koa'ki Meiru Tornado]]", and the mass effect negation of "[[Koa'ki Meiru Hydro Barrier]]".  
 
While "Iron Core of Koa'ki Meiru" is central to the archetype's playstyle, and there are multiple dedicated searchers for it (e.g. "[[Core Transport Unit]]"), the fact that the card doesn't have any effects itself and is purely an enabler for certain specific cards means that more modern "Koa'ki Meiru" will typically try to downplay its importance, in favor of other external enablers (and maintenance cost providers) like "[[Adamancipator]]" monsters.
 
===Recommended cards===
 
{{Decklist|Deck
 
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
|effect monsters =  
+
====[[Monster Cards]]====
* [[Koa'ki Meiru Bergzak]]
+
* [[Neo-Spacian Grand Mole]]
* [[Koa'ki Meiru Guardian]]
+
* [[Summoner Monk]]
* [[Koa'ki Meiru Overload]]
+
* [[King Tiger Wanghu]]
* [[Koa'ki Meiru Sandman]]
+
* [[Chiron the Mage]]
* [[Koa'ki Meiru Supplier]]
+
* [[Necroface]]
* [[Koa'ki Meiru Urnight]]
+
* [[D.D.M. - Different Dimension Master]]
* [[Koa'ki Meiru Wall]]
+
* [[Kycoo the Ghost Destroyer]]
* [[Gigantes]]
+
 
|xyz monsters =
+
===[[Spell Cards]]===
* [[Brotherhood of the Fire Fist - Tiger King]]
+
* [[Shrink]]
|link monsters =
+
* [[Burden of the Mighty]]
* [[Fire Fighting Daruma Doll]]
+
* [[The Dark Door]]
* [[Isolde, Two Tales of the Noble Knights]]
+
* [[Iron Core Immediate Disposal]]
* [[Missus Radiant]]
+
* [[Iron Core Armor]]
|normal spells =
+
* [[Core Blaster]]
* [[Iron Core of Koa'ki Meiru]]
+
* [[Iron Core Specimen Lab]]
* [[Diamond Core of Koa'ki Meiru]]
+
* [[Core Transport Unit]]
* [[Core Compression]]
+
* [[Trade-In]]
* [[Reinforcement of the Army]]
+
* [[Rocket Pilder]]
|continuous spells =  
+
====[[Trap Cards]]====
* [[Fire Formation - Tenki]]
+
* [[Torrential Tribute]]
* [[Fire Formation - Tensu]]
+
* [[Scrap-Iron Scarecrow]]
|normal traps =
+
* [[Magical Hats]]
 +
* [[Automatic Laser]]
 +
* [[DNA Transplant]]
 
* [[Reckoned Power]]
 
* [[Reckoned Power]]
|counter traps =
+
* [[Compulsory Evacuation Device]]
 
* [[Iron Core Luster]]
 
* [[Iron Core Luster]]
|continuous traps =
+
* [[Core Reinforcement]]
* [[Anti-Spell Fragrance]]
+
* [[Return from the Different Dimension]]
}}
+
* [[Nega-Ton Corepanel]]
 +
* [[Core Blast]]
  
===From [http://www.yugioh-card.com/japan/topics/?20131024 "Gogogo" & "Dododo" Deck recipes sample]===
+
===[[Side Deck]]===
{{Decklist|Gogogo Koa'ki Meiru (2013)<br />ゴゴゴコアキメイル
+
* [[Royal Oppression]]
<!-- This is a Decklist made by Yugioh-card(jp). Do not remove any multiples or staples.-->
+
* [[Burial from a Different Dimension]]
| effect monsters =
+
* [[Imperial Iron Wall]]
* [[Gogogo Golem - Golden Form]]
+
* [[Dust Tornado]]
* [[Gogogo Golem]] x2
+
* [[Nobleman of Crossout]]
* [[Gogogo Giant]] x3
+
* [[Morphing Jar]]
* [[Koa'ki Meiru Wall]] x3
+
* [[Shadow-Imprisoning Mirror]]
* [[Koa'ki Meiru Guardian]]
+
* [[Light-Imprisoning Mirror]]
* [[Koa'ki Meiru Sandman]] x3
+
{{ArchetypeNavbox}}
* [[Fossil Dyna Pachycephalo]] x2
+
[[Category:Archetype]]
* [[Block Golem]] x3
 
* [[Neo-Spacian Grand Mole]] x2
 
* [[Card Trooper]] x2
 
|xyz monsters =
 
* [[Gagaga Cowboy]] x2
 
* [[Kachi Kochi Dragon]]
 
* [[Diamond Dire Wolf]] x2
 
* [[Gem-Knight Pearl]] x2
 
* [[Number 106: Giant Hand]] x2
 
* [[Fairy King Albverdich]]
 
* [[Tin Archduke]]
 
* [[Soul of Silvermountain]]
 
| spells =
 
* [[Monster Reborn]]
 
* [[Dark Hole]]
 
* [[Heavy Storm]]
 
* [[Mystical Space Typhoon]]
 
* [[Foolish Burial]]
 
* [[Pot of Duality]] x2
 
* [[Forbidden Lance]] x2
 
| traps =
 
* [[Compulsory Evacuation Device]] x2
 
* [[Torrential Tribute]] x2
 
* [[Gozen Match]] x2
 
* [[Call of the Haunted]] x2
 
* [[Solemn Warning]]
 
}}
 
===Weaknesses===
 
* The Deck's reliance on "Iron Core of Koa'ki Meiru", which has no notable effects itself, means that a "Koa'ki Meiru" Deck that focuses on "Iron Core" can run into issues with dead draws.
 
* A major weakness is the archetypes own maintenance effect. If the player is not careful and summons multiple "Koa'ki Meiru" monsters to the field without thought, it can easily blow up if one is not able to pay all the costs.
 
** Additionally, cards such as "[[Respect Play]]" or "[[Ceremonial Bell]]" can eliminate the majority of the alternative maintenance costs by making it impossible to reveal any cards. In that case, one would be forced to rely on sending "Iron Core" to satisfy maintenance costs.
 
* "Koa'ki Meiru" monsters are very reliant on the hand, therefore any form of "Hand Control" presents a big threat by being able to specifically remove assets essential to the Deck. Cards like "[[Card Destruction]]", "[[Mind Crush]]", "[[D.D. Designator]]" and "[[Trap Dustshoot]]" can completely disrupt the player's strategy.
 
* Like many other decks, "Koa'ki Meiru" does not appreciate its Summons to be negated or blocked. "[[Solemn Warning]]", "[[Solemn Judgment]]", "[[Archlord Kristya]]", "[[Vanity's Fiend]]" or "[[Vanity's Emptiness]]" are all effective against the deck.
 
{{Archseries navbox}}
 
{{Archseries navbox (Duel Links)}}
 
[[Category:TCG and OCG archetypes]]
 

Please note that all contributions to Yugipedia are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International License (see Yugipedia:Licensing for more details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template

Templates used on this page: