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'''(Priority of [[Ignition Effect]]s has been removed, while other mechanics involving priority have been restructured and fall under [[Fast Effect Timing]].<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Fast Effect Timing]</ref>)'''
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'''Priority''' (優先権, yūsenken) was defined as "A player's 'right' to be able to [[activate]] his/her effect, ensuring its spot on [[Chain Link]] 1." Priority did not allow players to automatically activate and [[resolve]] effects without a [[chain]]; it simply assures a card's activation (not [[Resolve|resolution]]), and guaranteed a place on Chain Link 1. The chain resolved from the last Chain Link put in the chain to the first one.
  
'''Priority''' (優先権 ''Yūsenken'') determines who can activate a card or effect at any particular point in the game. Priority is a property that a player has, not that a card has. In an open game state, the [[turn player]] always starts with priority.
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Priority told who can activate an effect at any certain point in the game. Note that cards never had priority; it is the players who have priority. The [[Turn Player]] always started with priority.
  
[[Ignition Effect]] priority was removed from the ''OCG'' on March 19, 2011, while it was removed from the ''TCG'' on April 25, 2012.
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As of the 25th of April 2012, Priority is no longer an official term in the ''TCG''.<ref>[http://www.pojo.biz/board/showpost.php?p=24600917&postcount=34 "NEVER use the p-word again" - [[Kevin Tewart]]]</ref> Priority of [[Ignition Effects]] has been removed, while other mechanics involving priority have been renamed "[[Fast Effect Timing]]".<ref>[http://www.yugioh-card.com/en/gameplay/fasteffects_timing.html Fast Effect Timing]</ref>
  
==Passing priority==
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==Example 1==
The player with priority can decline to activate their effect by stating "I pass priority" (or similar).
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Player A has a [[face-up]] "[[D.D. Warrior Lady]]". He [[Set]]s a "[[Bottomless Trap Hole]]" and ends his turn.  
  
While building a [[Chain]], the opponent of the player whose effect was just activated automatically has priority to respond to that activation. The opponent of the turn player also automatically has priority when the turn player attempts to proceed to the next Step or [[Phase]].
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Player B [[Special Summon]]s "[[Chaos Sorcerer]]".
  
While during the [[Draw Phase|Draw]], [[Standby Phase|Standby]] and [[End Phase]] the turn player still has priority, the opponent may often activate a card or effect without confirming that the turn player has not claimed their priority. To avoid disputes, it is proper etiquette to ask the turn player if they would like to play a card during a respective phase before doing anything (since declining to play a card results in passing their priority to the opponent).
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Player B, now being the turn player, says he wishes to retain his priority to activate the effect of "Chaos Sorcerer". The [[Ignition Effect]] of "Chaos Sorcerer" then activates, [[target]]ing "D.D. Warrior Lady". The effect of "Chaos Sorcerer" is now Chain Link 1. Player A then activates his "Bottomless Trap Hole", since the Special Summon of "Chaos Sorcerer" was the last action to have resolved on the field. "Bottomless Trap Hole" is now Chain Link 2.
  
==Ignition Effect Priority==
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The chain now resolves in reverse:
'''This is an outdated example and no longer represents how the game mechanic functions in the ''TCG'' or ''OCG''.'''
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* Chain Link 2: "Bottomless Trap Hole" resolves. "Chaos Sorcerer" is [[destroy]]ed, and [[banish]]ed.
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* Chain Link 1: The effect of "Chaos Sorcerer" resolves. "D.D. Warrior Lady" is now banished.
  
* Before revision
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Always remember that Monster Effects, unless they specify otherwise, can have their effects resolved without being present on the field.
The Ignition Effect of a monster can be activated during the [[Summon response window]].
 
  
* After revision
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This is no longer in either the TCG, or OCG; the OCG ruling was changed on March 19, 2011, whilst the TCG ruling was changed on April 25th, 2012.
The Ignition Effect of a monster cannot be activated during the [[Summon response window]].
 
  
===Example===
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● Before revision
Player A has a [[face-up]] "[[D.D. Warrior Lady]]" and a "[[Bottomless Trap Hole]]" that has been [[Set]] for at least one turn. It is currently Player B's turn.
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The Ignition Effect of a monster can be activated at the timing a monster is successfully Summoned (including Flip Summon, Special Summon).
  
Player B [[Special Summon]]s "[[Chaos Sorcerer]]" with its Summoning procedure.
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● After revision
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The Ignition Effect of a monster cannot be activated at the timing a monster is successfully Summoned (including Flip Summon, Special Summon).
  
Player B, the turn player, has priority, so they can activate the [[Ignition Effect]] of "Chaos Sorcerer". Player B does so, [[target]]ing "D.D. Warrior Lady". The effect of "Chaos Sorcerer" is now Chain Link 1. Player A then activates "Bottomless Trap Hole", since the Special Summon of "Chaos Sorcerer" was the most recent action to have occurred; "Bottomless Trap Hole" is now Chain Link 2.   
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==Example 2==
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Now take the same scenario, but instead of "[[Bottomless Trap Hole]]", we can use "[[Book of Moon]]" as the example.   
  
The Chain now resolves in reverse order:
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The resolution of this chain works as follows:
* Chain Link 2: "Bottomless Trap Hole" resolves. "Chaos Sorcerer" is [[destroy]]ed, and [[banish]]ed.
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* [[Chain Link]] 2: "Book of Moon", targeting "[[D.D. Warrior Lady]]" resolves, flipping "D.D. Warrior Lady" to [[face-down]] [[Defense Position]].
* Chain Link 1: The effect of "Chaos Sorcerer" resolves. "D.D. Warrior Lady" is now banished.
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* Chain Link 1: The [[Ignition Effect]] of "[[Chaos Sorcerer]]" tries to resolve, but since his target is now face-down, his effect disappears, because "Chaos Sorcerer" can only banish [[face-up]] monsters.
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==Passing Priority==
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One can pass priority by simply stating "I pass priority".
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Priority will automatically be passed to the opponent if the Summoned monster has a [[Compulsory Monster Effect]], like "[[Raiza the Storm Monarch]]".
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[[Optional]] [[Trigger Monster Effects]], like "[[Mobius the Frost Monarch]]", are not Ignition Effects, so their effect(s) can only be activated when the condition that triggers them was the last action to have resolved on the field. If the player activate them, then the priority will passed to the opponent.
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Priority is also automatically passed when the Turn Player declares an end to any [[Phase]].
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==Exceptions==
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Turn Priority normally cannot be ignored. However, if the opponent has a card that can be activated at a specific time, such as the [[Standby Phase|Standby]] or [[Draw Phase]] of the opponent's turn, these cards can be activated, and the turn player cannot stop that due to the priority if he didn't have a card(s) to play at that time.
  
'''As the ''TCG'' and ''OCG'' Priority rules currently function, Player B would not have been able to activate the Ignition Effect of "Chaos Sorceror" as Chain Link 1 immediately after summoning the monster, due to the rules of the Summon response window restricting players to activating Fast Effects only. Player A would be able to activate "Bottomless Trap Hole" as Chain Link 1, banishing "Chaos Sorceror" before its effect could be activated. '''
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If the opponent plays a card before the Turn player claim priority, a [[replay]] can be demanded if the Turn player wish to claim his priority. To avoid this dispute, it is etiquette to ask the Turn Player if they would like to play a card during a respective phase before doing anything (since declining to play a card results in passing their Priority to the Opponent).
  
 
==See also==
 
==See also==

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