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− | A '''Replay''' (Japanese: {{Ruby|巻|ま}}き{{Ruby|戻|もど}}し ''Makimodoshi'') is an event during the [[Battle Step]] in which the attacking player chooses an [[attack target]] again after an attack has been [[declare]]d. | + | A '''Replay''' is the act of replaying an attack due to the number of possible [[target]]s being changed. |
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− | == Mechanics ==
| + | The official rulebook states: |
− | === Cause ===
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− | If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open [[game state]]:
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− | * The monsters on the turn player's opponent's side of the field change, no matter how briefly.<ref>{{cite book |last=Konami |title=Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 |url=https://yugipedia.com/wiki/File:Rulebook_v10.pdf?page=43 |page=39}}</ref><ref>{{cite book |author=Konami |title=Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015 |url=https://ygorganization.com/perfectrulebook/ |page=164}}</ref>
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− | ** For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the [[Monster Zone]], a monster(s) switches control, etc.
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− | * The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.<ref>{{cite book |last=Konami |title=Extreme Victory – Card Rulings (version 1.2) |url=http://www.yugioh-card.com/lat-am/gameplay/rulings/EXVCRulesBook000512_1.2_x.pdf |at=Safe Zone |quote=If you activate '''Safe Zone''' targeting a monster that is attacking directly, a replay occurs.}}</ref>
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− | ** If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.<ref>{{cite web |title=「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか? |trans-title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=19062&request_locale=ja |website=Yu-Gi-Oh! Official Card Game Card Database |publisher=Konami |access-date=6 December 2021 |language=ja}}</ref><ref>{{cite web |title=What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack? |url=https://db.ygorganization.com/qa#19062 |website=YGOrganization |access-date=6 December 2021 |date=22 April 2016}}</ref>
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− | Replays will never occur during the [[Damage Step]], even if any of the above scenarios occur.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Cyber Tutu |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref><ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |title=<nowiki>Individual Card Rulings [D-E</nowiki>] |publisher=UDE |at=Divine Wrath |archiveurl=http://web.archive.org/web/20090218205242/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=D&last=E |archivedate=18 February 2009 |accessdate=13 February 2016}}</ref> For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the [[attack]] article.
| + | ''"After you’ve announced your attacking monster and the attack target monster during a [[Battle Step]], the attack target might be removed from the field, or a new monster may be placed on the opponent’s side of the field before the [[Damage Step]], due to a card’s effect. This causes a "Replay". When this occurs, you can choose to attack with the same monster again, or choose to attack with a different monster, or choose not to attack at all. Note that if you attack with a different monster, the first monster is still considered to have declared an attack, and it cannot attack again this turn."'' |
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− | === Function ===
| + | Replay rules have been updated as of May 2006, to bring the [[TCG]] into line with the [[OCG]]. Previously in the TCG, if a replay was triggered, and the player that was attacking chooses not to have his monster attack again, that monster could still declare an attack at another point in the [[Battle Phase]]. This is now no longer the case, if a monster chooses not to attack after a Replay has been declared, that monster cannot attack for the rest of the Battle Phase. |
− | When a replay occurs, the attacking player must do one of the following.
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− | * Choose an [[attack target]] again (which can include the original attack target, if it is still a valid attack target).
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− | * Choose to make a [[direct attack]] (if possible).
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− | * Cancel the attack.
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− | If an attack target is chosen again because of a replay, the already-attacking monster is not considered to be "declaring an attack" again, so cards/effects that activate in [[respond|response]] to an attack declaration (such as "[[Mirror Force]]") cannot be activated.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K |title=<nowiki>Individual Card Rulings [I-K</nowiki>] |publisher=UDE |at=Jirai Gumo |archiveurl=http://web.archive.org/web/20090226221419/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=I&last=K |archivedate=26 February 2009 |accessdate=12 February 2016}}</ref><ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |title=<nowiki>Individual Card Rulings [S-T</nowiki>] |publisher=UDE |at=Turbo Synchron |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090226221425/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=S&last=T |archivedate=26 February 2009}}</ref> However, cards and effects that activate in response to a monster being targeted for an attack (such as "[[Crystal Beast Amber Mammoth]]") can be activated.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Crystal Beast Amber Mammoth |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref>
| + | In addition, according to the OCG<sup><font class=plainlinks>[http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15608&event=FE0006 ref1], [http://yugioh.faq.konami.jp/EokpControl?&lang=en&tid=15614&event=FE0006 ref2]</font></sup>, if you attack with a different monster, the first monster cannot change to [[Defense Position]] during [[Main Phase 2]] since it is still considered to have declared an attack. The same also applies monsters [[flip]]ped [[face-down]] by cards like "[[Book of Moon]]" in the [[Battle Step]] in response to an attack declaration; that monster then cannot be [[Flip Summon]]ed in Main Phase 2, because it is still considered to have declared an attack. |
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− | If an attack is canceled because of a replay, the attacking monster is considered to have "declared an attack" that turn. In that case, for the rest of that turn, it cannot declare another attack or change its [[battle position]] "manually", and the turn player cannot activate cards or effects that require them or their monster(s) to not attack during the turn they are activated.<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Chaos Sorcerer |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref> However, for the purposes of cards such as "[[Combination Attack]]", it is not considered to have "attacked".<ref>{{cite web |url=http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |title=Individual Card Rulings [A-C] |publisher=UDE |at=Combination Attack |accessdate=13 February 2016 |archiveurl=http://web.archive.org/web/20090217182013/http://entertainment.upperdeck.com/yugioh/en/gameplay/faqs/cardfaqs/default.aspx?first=A&last=C |archivedate=17 February 2009}}</ref>
| + | ==Example 1== |
| + | Player 1 has no monsters on the field. |
| + | Player 2 attacks Player 1 [[Direct attack|directly]] with "[[Dark Magician]]". |
| + | Player 1 [[respond]]s to the attack with a [[Set]] "[[Scapegoat]]". |
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− | == History ==
| + | Since "Dark Magician" can no longer attack Player 1's [[Life Points]] directly, Player 2 must choose either to attack a "[[Sheep Token]]" or not attack at all. |
− | Prior to May 2006 in the ''TCG'', if a replay occurred and a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during that [[Battle Phase]]. This is no longer the case, so if a new attack target is not selected during a replay, the monster that attacked cannot attack for the rest of that Battle Phase.{{ #tag: ref | This change can be seen upon comparison of two versions of [[UDE]]'s "Basic Gameplay" page.<ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |title=Basic Gameplay |publisher=UDE |at=What is a Replay? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20051124063235/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |archivedate=24 November 2005}}</ref><ref>{{cite web |url=http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |title=Basic Gameplay |publisher=UDE |at=What is a Replay? |accessdate=2 February 2016 |archiveurl=http://web.archive.org/web/20060622064508/http://www.upperdeckentertainment.com/yugioh/en/faq_gameplay.aspx |archivedate=22 June 2006}}</ref> | group="Notes" }}
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− | == Examples ==
| + | A Replay also occurs when the number of monsters on the opponent's side of the field changes. |
− | === Example 1 ===
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− | Player 1 controls no monsters.
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− | # Player 2 attacks Player 1 [[Direct attack|directly]] with "[[Dark Magician]]".
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− | # Player 1 [[respond]]s to the attack with a [[Set]] "[[Scapegoat]]".
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− | Since a monster was placed on Player 1's side of the field, a replay occurs. "Dark Magician" can no longer attack Player 1 directly, so Player 2 must either choose an [[attack target]] again (any "[[Sheep Token]]") or stop their attack.
| + | ==Example 2== |
| + | Player 1 declares an attack with "[[Luster Dragon]]", choosing Player 2's "[[7 Colored Fish]]" as the attack target. |
| + | Player 2 responds to the attack with "[[A Rival Appears!]]", Summoning a "[[Nanobreaker]]" from his [[hand]] in [[Defense Position]]. |
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− | === Example 2 ===
| + | Because the number of monsters on Player 2's side of the field has changed, a Replay occurs, and Player 1 can do one of the following things: |
− | # Player 1 declares an attack with "[[Luster Dragon]]", choosing Player 2's "[[7 Colored Fish]]" as the attack target.
| + | * Continue attacking "7 Colored Fish" with "Luster Dragon". |
− | # Player 2 responds to the attack with "[[A Rival Appears!]]", Summoning a "[[Nanobreaker]]" from their [[hand]] in [[Defense Position]].
| + | * Change his attack target and attack "Nanobreaker" with "Luster Dragon" |
| + | * Stop "Luster Dragon"'s attack. |
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− | Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.
| + | ==Example 3:== |
| + | Player 1 has a "[[Warrior Dai Grepher]]" on the field. |
| + | Player 2 has a "[[The Six Samurai - Yaichi]]" and a [[face-down]] "[[Cunning of the Six Samurai]]" on the field. |
| + | Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with their "[[Warrior Dai Grepher]]". |
| + | Player 2 responds to the attack with their [[Set]] "Cunning of the Six Samurai" and [[Tribute]]s their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] their "[[The Six Samurai - Zanji]]" to their side of the field. |
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− | === Example 3 ===
| + | Even though the number of monsters on Player 2's side of the field has not changed overall, the number of monsters had changed in-between, giving Player 1 the chance for a replay. Player 1 can now either attack "[[The Six Samurai - Zanji]]" or stop their attack. |
− | Player 1 controls a "[[Warrior Dai Grepher]]". Player 2 controls a "[[The Six Samurai - Yaichi]]" and a [[Set]] "[[Cunning of the Six Samurai]]".
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− | # Player 1 attacks Player 2's "[[The Six Samurai - Yaichi]]" with "[[Warrior Dai Grepher]]".
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− | # Player 2 responds to the attack with their Set "[[Cunning of the Six Samurai]]", [[Tributing]] their "[[The Six Samurai - Yaichi]]" to [[Special Summon]] "[[The Six Samurai - Zanji]]".
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− | Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("[[The Six Samurai - Zanji]]") or stop their attack.
| + | A Replay does '''not''' occur in the following situations (this assumes Player 1 is attacking and Player 2 is defending): |
− | | + | * The [[ATK]] or [[DEF]] of a monster(s) on the field changes. |
− | === Example 4 ===
| + | * The [[battle position]] of a monster on the [[Playing Field|field]] changes. |
− | Player 1 controls a "[[Red Archery Girl]]" and a [[Set]] "[[Call of the Haunted]]". Player 2 controls an [[Attack Position]] "[[Celtic Guardian]]". Player 1 has activated "[[Absolute End]]" this turn. | + | * A monster is summoned/removed to/from Player 1's side of the field. |
− | # Player 2 declares a direct attack with "[[Celtic Guardian]]".
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− | # Player 1 responds to the attack with "[[Call of the Haunted]]", Summoning a "[[Illusionist Faceless Mage]]" from their [[Graveyard]].
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− | Since a monster was placed on Player 1's side of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose an attack target again (their opponent: Player 1) or stop their attack.<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=6356&request_locale=ja |title=「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか? |publisher=Konami |language=Japanese |trans-title=During a Battle Phase in which "Absolute End" was activated, can a replay occur? |accessdate=3 February 2016}}</ref>
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− | === Example 5 ===
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− | Player 1 controls "[[Ghostrick Mansion]]" and a [[face-down]] [[Defense Position]] monster. Player 2 controls "[[Star Eater]]".
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− | # Player 2 attacks Player 1 directly with "Star Eater", due to the effect of "Ghostrick Mansion".
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− | # After the attack is declared, the effect of "Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.
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− | Since "Star Eater" can no longer attack directly, a replay occurs. When choosing an attack target again during a replay, "Star Eater" is still unaffected by other card effects, so it can target face-down Defense Position monsters, but cannot attack directly. Player 2 must either choose an attack target again (the face-down Defense Position monster) or stop their attack.<ref>{{cite web |url=http://www.db.yugioh-card.com/yugiohdb/faq_search.action?ope=5&fid=7630&request_locale=ja |title=自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか? |publisher=Konami |language=Japanese |trans-title=While your "Ghostrick Mansion" is applying, if your opponent's "Star Eater" attacks, what happens? |accessdate=3 February 2016}}</ref>
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− | == In other languages ==
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− | {{In other languages
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− | | fr_name = Replay
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− | | de_name = Replay
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− | | it_name = Replay
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− | | es_name = Repetición
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− | | ja_name = {{Ruby|巻|ま}}き{{Ruby|戻|もど}}し
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− | | ja_romaji = Makimodoshi
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− | | ko_name = 리플레이
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− | | ko_rr = Ripeullei
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− | | zh_name = 回朔
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− | | zh_pinyin = Huíhuò
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− | }}
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− | == Notes ==
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− | <references group="Notes"/>
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− | == References ==
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− | <references/>
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| {{Gameplay}} | | {{Gameplay}} |
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| [[Category:Gameplay]] | | [[Category:Gameplay]] |