Replay

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A Replay (Japanese: もどMakimodoshi) is an event during the Battle Step in which the attacking player chooses an attack target again after an attack has been declared.

Mechanics[edit]

Cause[edit]

If any of the following scenarios occurs during the Battle Step while an attack is ongoing, a replay occurs during the next open game state:

  • The monsters on the turn player's opponent's side of the field change, no matter how briefly.[1][2]
    • For example, a replay will occur if a monster(s) is placed on the opponent's field, an opponent's monster(s) leaves the Monster Zone, a monster(s) switches control, etc.
  • The attacking monster is no longer able to attack the current attack target, but is still capable of attacking in general.[3]
    • If the attacking monster is unable to attack in general, the attack immediately stops, without a replay occurring.[4][5]

Replays will never occur during the Damage Step, even if any of the above scenarios occur.[6][7] For information on what happens if the attacking monster leaves the field or is otherwise unable to continue its attack during the Damage Step, see the attack article.

Function[edit]

When a replay occurs, the attacking player must do one of the following.

  • Choose an attack target again (which can include the original attack target, if it is still a valid attack target).
  • Choose to make a direct attack (if possible).
  • Cancel the attack.

If an attack target is chosen again because of a replay, the already-attacking monster is not considered to be "declaring an attack" again, so cards/effects that activate in response to an attack declaration (such as "Mirror Force") cannot be activated.[8][9] However, cards and effects that activate in response to a monster being targeted for an attack (such as "Crystal Beast Amber Mammoth") can be activated.[10]

If an attack is canceled because of a replay, the attacking monster is considered to have "declared an attack" that turn. In that case, for the rest of that turn, it cannot declare another attack or change its battle position "manually", and the turn player cannot activate cards or effects that require them or their monster(s) to not attack during the turn they are activated.[11] However, for the purposes of cards such as "Combination Attack", it is not considered to have "attacked".[12]

History[edit]

Prior to May 2006 in the TCG, if a replay occurred and a new attack target was not selected immediately, the monster that attacked could still declare an attack at another point during that Battle Phase. This is no longer the case, so if a new attack target is not selected during a replay, the monster that attacked cannot attack for the rest of that Battle Phase.[Notes 1]

Examples[edit]

Example 1[edit]

Player 1 controls no monsters.

  1. Player 2 attacks Player 1 directly with "Dark Magician".
  2. Player 1 responds to the attack with a Set "Scapegoat".

Since a monster was placed on Player 1's side of the field, a replay occurs. "Dark Magician" can no longer attack Player 1 directly, so Player 2 must either choose an attack target again (any "Sheep Token") or stop their attack.

Example 2[edit]

  1. Player 1 declares an attack with "Luster Dragon", choosing Player 2's "7 Colored Fish" as the attack target.
  2. Player 2 responds to the attack with "A Rival Appears!", Summoning a "Nanobreaker" from their hand in Defense Position.

Since a monster was placed on Player 2's side of the field, a replay occurs. Player 1 must either choose an attack target again ("7 Colored Fish" or "Nanobreaker") or stop their attack.

Example 3[edit]

Player 1 controls a "Warrior Dai Grepher". Player 2 controls a "The Six Samurai - Yaichi" and a Set "Cunning of the Six Samurai".

  1. Player 1 attacks Player 2's "The Six Samurai - Yaichi" with "Warrior Dai Grepher".
  2. Player 2 responds to the attack with their Set "Cunning of the Six Samurai", Tributing their "The Six Samurai - Yaichi" to Special Summon "The Six Samurai - Zanji".

Even though the number of monsters on Player 2's side of the field has not changed overall, since a monster was placed on Player 2's side of the field and a monster left their side of the field, a replay occurs. Player 1 must either choose an attack target again ("The Six Samurai - Zanji") or stop their attack.

Example 4[edit]

Player 1 controls a "Red Archery Girl" and a Set "Call of the Haunted". Player 2 controls an Attack Position "Celtic Guardian". Player 1 has activated "Absolute End" this turn.

  1. Player 2 declares a direct attack with "Celtic Guardian".
  2. Player 1 responds to the attack with "Call of the Haunted", Summoning a "Illusionist Faceless Mage" from their Graveyard.

Since a monster was placed on Player 1's side of the field, a replay occurs, even though their monsters cannot be attacked due to "Absolute End". Player 2 must either choose an attack target again (their opponent: Player 1) or stop their attack.[15]

Example 5[edit]

Player 1 controls "Ghostrick Mansion" and a face-down Defense Position monster. Player 2 controls "Star Eater".

  1. Player 2 attacks Player 1 directly with "Star Eater", due to the effect of "Ghostrick Mansion".
  2. After the attack is declared, the effect of "Star Eater" is applied, making it unaffected by "Ghostrick Mansion", and thus unable to attack directly.

Since "Star Eater" can no longer attack directly, a replay occurs. When choosing an attack target again during a replay, "Star Eater" is still unaffected by other card effects, so it can target face-down Defense Position monsters, but cannot attack directly. Player 2 must either choose an attack target again (the face-down Defense Position monster) or stop their attack.[16]

In other languages[edit]

"Replay" in languages other than English
Language NameRomanized
French Replay
German Replay
Italian Replay
Spanish Repetición
Japanese もどMakimodoshi
まきもどし (kana)
巻き戻し (base)
Korean 리플레이Ripeullei
Chinese 回朔Huíhuò

Notes[edit]

  1. This change can be seen upon comparison of two versions of UDE's "Basic Gameplay" page.[13][14]

References[edit]

  1. Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 (PDF). p. 39.
  2. Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2015. p. 164.
  3. Konami. Extreme Victory – Card Rulings (version 1.2) (PDF). Safe Zone. If you activate Safe Zone targeting a monster that is attacking directly, a replay occurs.
  4. "「エルフの聖剣士」が攻撃を宣言した後、手札が1枚以上になった場合、その攻撃はどうなりますか?" [What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack?]. Yu-Gi-Oh! Official Card Game Card Database (in Japanese). Konami. Retrieved 6 December 2021.
  5. "What happens if I have more than one card in my hand after my Celtic Guard of Noble Arms has declared an attack?". YGOrganization. 22 April 2016. Retrieved 6 December 2021.
  6. "Individual Card Rulings [A-C]". UDE. Cyber Tutu. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  7. "Individual Card Rulings [D-E]". UDE. Divine Wrath. Archived from the original on 18 February 2009. Retrieved 13 February 2016.
  8. "Individual Card Rulings [I-K]". UDE. Jirai Gumo. Archived from the original on 26 February 2009. Retrieved 12 February 2016.
  9. "Individual Card Rulings [S-T]". UDE. Turbo Synchron. Archived from the original on 26 February 2009. Retrieved 13 February 2016.
  10. "Individual Card Rulings [A-C]". UDE. Crystal Beast Amber Mammoth. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  11. "Individual Card Rulings [A-C]". UDE. Chaos Sorcerer. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  12. "Individual Card Rulings [A-C]". UDE. Combination Attack. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  13. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 24 November 2005. Retrieved 2 February 2016.
  14. "Basic Gameplay". UDE. What is a Replay?. Archived from the original on 22 June 2006. Retrieved 2 February 2016.
  15. "「絶体絶命」を発動したバトルフェイズ中に、戦闘の巻き戻しは発生しますか?" [During a Battle Phase in which "Absolute End" was activated, can a replay occur?] (in Japanese). Konami. Retrieved 3 February 2016.
  16. "自分の「ゴーストリック・ハウス」の適用中、相手の「星態龍」が攻撃した場合、どうなりますか?" [While your "Ghostrick Mansion" is applying, if your opponent's "Star Eater" attacks, what happens?] (in Japanese). Konami. Retrieved 3 February 2016.