Damage Step

From Yugipedia
Jump to: navigation, search
Damage Step

Japanese

ダメージステップ

Japanese (romanized)

Damēji Suteppu

English

Damage Step

Draw PhaseStandby PhaseMain Phase 1Battle PhaseMain Phase 2End PhaseStart StepBattle StepDamage StepEnd StepTurn Structure Chart
Order of a turn.

The Damage Step (Japanese: ダメージステップ Damēji Suteppu) is a step during the Battle Phase during which battle is performed. It occurs immediately after the Battle Step ends, if an attack is still occurring.

Only certain types of cards and effects can be activated during the Damage Step.

Breakdown of the Damage Step[edit]

There are five distinct timings within the Damage Step.

Damage Step timing Japanese
Start of the Damage Step ダメージステップかい Damēji Suteppu Kaishiji
Before damage calculation ダメージけいさんまえ Damēji Keisanmae
Damage calculation ダメージけいさん Damēji Keisanji
After damage calculation ダメージけいさん Damēji Keisango
End of the Damage Step ダメージステップしゅうりょう Damēji Suteppu Shūryōji

Start of the Damage Step[edit]

  • The turn player declares they are entering the Damage Step.[1]
  • If a face-down monster is being attacked, it is not flipped face-up at this time.[1]
    • If a face-down battling monster is destroyed by a card effect now, since it was never flipped face-up, its effects that activate when flipped face-up (such as Flip effects) cannot be activated.[8]

Before damage calculation[edit]

  • At this point, if a face-down monster is being attacked, flip it face-up.[1]
    • If the attacked monster has an effect that activates when it is flipped face-up (such as a Flip effect), that effect will not activate at this time.[5][9] Its effect will not activate after damage calculation if the flipped monster itself leaves the Monster Zone before then.[10]
  • If a monster is flipped face-up and it has a Continuous Effect, then typically that Continuous Effect is applied immediately, such as the effects of monsters like "Star Boy" and "Jinzo".[11][12]
    • Continuous Effects that would prevent the flipped monster from being targeted for attacks (such as the effect of "Command Knight") are not relevant at this time, since the monster has already been targeted as an attack target.[13] If the monster survives the Damage Step, its effect will prevent itself from being targeted by any future attacks.
    • Continuous Effects that would prevent the flipped monster from being attacked or the attacking monster from attacking (such as the effects of "Machina Sniper" and "Big-Tusked Mammoth") do not apply at this time, since the Battle Step is already over.[14][15] If the monster survives the Damage Step, its effect will protect itself from any future attacks.
    • If the flipped monster has a Continuous Effect that destroys itself under certain conditions that are currently met (such as "Giant Kozaky", "Zombie Mammoth", etc.), the monster is not destroyed yet and the Damage Step proceeds normally, until after damage calculation.[16][17]
      • The same applies if "Rivalry of Warlords" or "Gozen Match" is active and the flipped monster has the wrong Type/Attribute, or if there is an active 'Unclassified Effect' (belonging either to the flipped monster or another face-up monster) that states "You can only control 1 […]" or "There can only be 1 […] on the field" and the flipped monster has a name that conflicts with another face-up card on the field (as defined by that 'Unclassified Effect'); the appropriate actions are determined and performed after damage calculation.[18][19]
  • Regardless of whether or not the attacked monster was initially face-down, if the attacked monster is changed to face-down Defense Position at this point or later in the Damage Step (up until damage calculation is completed), such as by the effect of "Gemini Counter", it will be immediately flipped face-up again.[20]
  • At this timing, cards and effects that activate "before damage calculation" (such as those of "Drillroid" and "Performapal Barracuda") can be activated.[1]
    • For cards without Problem-Solving Card Text, the text "without (applying) damage calculation" indicates that the effect activates either at this timing or at the start of the Damage Step. All cards that have effects that activate at this timing that used this wording have since been reprinted with Problem-Solving Card Text, except "Disc Fighter".[21][22]
  • Spell/Trap Cards and Quick/Quick-like Effects that directly alter the ATK/DEF of a monster(s) (increasing or decreasing ATK/DEF, changing ATK/DEF to a certain amount, switching ATK/DEF values, etc.) can be activated at this timing.[5][6][7]

Perform damage calculation[edit]

  • In general, cards and effects that modify the ATK/DEF of a monster(s) can no longer be activated at this point or for the rest of this Damage Step.[5][7][26]
  • Effects that apply "during damage calculation (only)", such as those of "Dark Artist" and "Skyscraper", are applied immediately.
  • At this timing, cards and effects that activate "during damage calculation" (such as those of "Kuriboh" and "Forbidden Scripture") can be activated.[1]
  • Compare the relevant ATK/DEF values and the appropriate amount of battle damage is inflicted; if two monsters are involved in the battle, then at this time it is determined which monster(s) will be destroyed by the battle or not.[1][7]
  • If a monster has been determined to be destroyed by battle, it is not sent to the Graveyard yet.[1][7]
    • If there is a Continuous/Continuous-like Effect or Unclassified Effect that has the player perform a certain action instead of the monster being destroyed by this battle (such as that of "Return of the Dragon Lords" banishing itself from the Graveyard instead of destroying the monster), the relevant player must choose (at this point) whether or not they will use it. If they do, that action is not performed right at that time; instead, it will be applied immediately after damage calculation (Return of the Dragon Lords would be banished after damage calculation).

After damage calculation[edit]

  • Monsters that have been considered to be destroyed by battle are still not sent to the Graveyard yet.[1][7]
  • The following rules apply to monsters that are determined to be destroyed by battle, until they are sent to the Graveyard (or another appropriate location):
    • They cannot be targeted by cards or effects, have their battle positions changed, or have their ATK/DEF changed.[5][7][27][28][29]
    • Their Continuous Effects are no longer applied.[7][30]
    • Their optional Quick Effects can no longer be activated.[31]
    • They cannot be returned to the hand by card effects,[32][33][34] unless a card effect specifies that it can return destroyed monsters (such as "Last Minute Cancel"), but even then the destroyed monster will not be returned yet.
    • Their effects can still be negated.[35]
    • Before those monsters would be sent to the Graveyard (or another appropriate location) as a result of being destroyed by battle, it is possible for them to be destroyed by card effects, sent to the Graveyard by card effects, or banished by card effects before that can occur.[36][37]
    • If a monster ends up leaving the field before it can be sent to the Graveyard (or another appropriate location) as a result of battle, cards and effects that would activate when/if that monster is destroyed by battle and sent to the Graveyard cannot be activated.[19][38]
    • They cannot be used as a cost to activate a card or an optional effect.[39][40][41] But they can be used as a cost to activate a mandatory effect, such as "Doomcaliber Knight".[42]
  • If a monster with a Continuous Effect that destroys itself under certain conditions ("Giant Kozaky", "Zombie Mammoth", etc.) survives damage calculation without being determined to be "destroyed by battle", that Continuous Effect will immediately apply at this point and destroy that monster if those conditions are still met.[16][17]
  • If a monster was flipped face-up during the Damage Step and "Rivalry of Warlords"/"Gozen Match" is still active, if that monster has a Attribute/Type that conflicts with another monster already face-up on the field, the flipped monster will immediately be sent to the Graveyard at this point.[19]
  • If a monster was flipped face-up during the Damage Step and its name conflicts with another monster that is already face-up on the field, as defined by an 'Unclassified Effect' that states "You can only control 1 […]" or "There can only be 1 […] on the field" (belonging either to the flipped monster or another face-up monster), the flipped monster will be immediately destroyed.[18][43]

End of the Damage Step[edit]

  • Once there are no effects left to activate or resolve, the Damage Step ends, and the Battle Step is automatically re-entered.[1]
    • At the time both players agree to enter the Battle Step, effects that apply "until the end of the Damage Step" now expire and no longer apply.[1][45]

Cards and effects that can be activated[edit]

During the Damage Step, only certain cards and effects may be activated. Note that some cards and effects may specify that they cannot be activated during the Damage Step, which supersedes any reason that would otherwise allow them to be activated.

The following cards/effects can be activated during the Damage Step:

  • Spell/Trap Cards and Quick/Quick-like Effects that directly alter the ATK/DEF of a monster(s) (increasing or decreasing ATK/DEF, changing ATK/DEF to a certain amount, switching ATK/DEF values, etc.) can be activated during the Damage Step, but only up until damage calculation. During damage calculation or afterwards in the Damage Step, they cannot be activated.[5][6][7][49][50][51]
    • These cards and effects do not have to affect a battling monster; they can be used during the Damage Step to affect the ATK/DEF of a monster(s) that is not currently battling.[52]
    • Optional Spell/Trap Cards and Quick/Quick-like Effects that can indirectly change the ATK/DEF of a monster (such as "Reverse Trap" or "Skill Drain") cannot be activated during the Damage Step for that reason alone.[53][54]
    • Trap Cards that equip themselves to monsters and have Continuous-like Effects that directly alter the ATK/DEF of the equipped monster, such as "Horn of the Phantom Beast", can be activated during the Damage Step for that reason alone.[55]
    • Cards like "Half or Nothing", which might not alter ATK/DEF at resolution, cannot be activated during the Damage Step for that reason alone.[56]
    • Cards such as "Powerful Rebirth" and "Reverse of Neos", which Special Summon a monster and exclusively modify the ATK/DEF of that Summoned monster, cannot be activated during the Damage Step for that reason alone.[57]
    • If a Set Continuous Trap Card has an optional Quick-like Effect that directly alters the ATK/DEF of a monster(s) (such as "Attack of the Cornered Rat"), that Trap Card can be activated during the Damage Step until damage calculation, but only if that Quick-like Effect is activated and resolved in the same Chain Link as the activation of the Trap Card itself.[58][Notes 1]
    • Continuous Trap Cards with Continuous-like Effects that directly alter the ATK/DEF of a monster(s), such as "Fire Formation - Kaiyo", can be activated during the Damage Step until damage calculation.[59]
      • Such Trap Cards can be activated even if their relevant Continuous-like Effect would not affect any monsters, such as activating "Dark Contract with the Witch" during your own turn or while you control no Fiend-Type monsters, or activating "Unpossessed" when a monster other than a "Familiar-Possessed" monster is attacking.[Notes 2]
      • Such Trap Cards can be activated even if their relevant Continuous-like Effect only applies an ATK/DEF change under particular conditions and those conditions are not currently met (such as activating "Chosen of Zefra" while there are fewer than 3 "Zefra" monsters face-up in your Extra Deck), unless that condition could never be met during the Damage Step (such as "Swift Samurai Storm!").[60][Notes 2]
      • Even if a Continuous Trap Card can be activated during the Damage Step due to having a Continuous-like Effect that alters ATK/DEF, if it also has a Quick-like Effect that can be activated in the same Chain Link as the activation of the Trap Card itself (such as "Dark Contract with the Witch"), that Quick-like Effect cannot be activated at the same time as the Trap Card's activation during the Damage Step, unless it has another valid reason allowing it to be activated during the Damage Step.[61]
    • Unique exceptions are "Evil Blast",[62][63] "Scrap Sheen" (TCG only),[64][65] "Zero Force",[66][67], "Curse of Anubis",[68] and the Quick-like Effect of "Rocket Hand",[69] which have rulings stating that they cannot be activated during the Damage Step.
    • Unlike Quick/Quick-like Effects, having the effect of directly altering the ATK/DEF of a monster(s) does not permit optional Trigger/Trigger-like Effects to be activated during the Damage Step, with examples being "Morpho Butterspy" and "Performapal Turn Toad".
  • Optional Trigger and Trigger-like Effects—if that effect activates in response to the card itself being moved to a different location (including leaving the field),[7][9][70][71][72][73] being flipped face-up (including Flip effects),[1][7][9] or having its battle position changed[74]—can be activated during the Damage Step, unless the effect performs a Normal or Fusion Summon.[75][76]
    • In general, other optional Trigger and Trigger-like Effects that have activation conditions that can be met both during and outside the Damage Step cannot be activated. For cards that have Problem-Solving Card Text, these normally state "(except during the Damage Step)" in their activation conditions. Otherwise, these effects are associated with activation conditions that involve actions regarding other cards, such as "When/If a ... is destroyed", "When/If a ... is added from ... to your hand", "When/If a ... monster is Special Summoned", etc. of cards like "Revival Rose", "Ambulanceroid", and "Cyber Dinosaur".[77]
      • This includes Trigger Effects of monsters that can activate in response to actions involving itself and/or other cards (but not just itself or other cards), such as "Madolche Chickolates"; they cannot be activated during the Damage Step.
  • Any effect that specifically mentions an activation timing that is unique to the Damage Step.
    • This is indicated by phrases in the text such as "During damage calculation", "At the end of the Damage Step", "If/When you take battle damage", etc.
    • This includes cards and effects that activate in response to damage (without specifying battle damage), like "Blackfeather Darkrage Dragon", "Attack and Receive", and "Numinous Healer".
    • If a Set Continuous Trap Card has an optional Trigger-like or optional Quick-like Effect with an activation timing at least partially specific to the Damage Step (such as "Yang Zing Creation" and "Damage = Reptile"), that Trap Card can be activated during the Damage Step if that Trigger-like/Quick-like Effect is also activated in the same Chain Link as the activation of the Trap Card itself.[78]
      • In contrast, if a Set Continuous Trap Card has a mandatory Trigger-like Effect with an activation timing at least partially specific to the Damage Step, the Trap Card itself cannot be activated, even if its controller intended on activating that Trigger-like Effect in the same Chain Link as the activation of the Trap Card itself.[79][80][81][82][Notes 3]

A card only needs to meet one of the above requirements to be activated during the Damage Step. As long as it does not explicitly specify (except during the Damage Step), even if it fails to satisfy one of the above requirements, if it satisfies another one it can be activated during the Damage Step. For example, "Rope of Life" Special Summons a monster and exclusively changes the ATK of the Summoned monster (like "Reverse of Neos"); cards with such effects cannot be activated during the Damage Step for that reason alone, but since "Rope of Life" also has an activation timing that is unique to the Damage Step ("When a monster(s) is destroyed by battle and sent to your Graveyard:"), it can be activated during the Damage Step.

Notes[edit]

  1. The ruling "You can activate "Attack of the Cornered Rat" (and/or its effect) during damage calculation, or at any point in the Damage Step prior to damage calculation." is partially incorrect. With the release of Konami's "Damage Step Rules" article, in conjunction with page 33 in Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 9.1 (which also refers to the "Damage Step Rules" article), neither "Attack of the Cornered Rat" nor its effect can be activated during damage calculation.
  2. a b This statement is an extrapolation, as there are no rulings that specifically state that such a card can be activated in this particular scenario; there are merely rulings stating that Trap Cards with such Continuous-like Effects can be activated during the Damage Step until damage calculation (with no other context).
  3. This statement is an extrapolation, as there is no source anywhere that explicitly confirms this; there is merely a consistent pattern of rulings for such Continuous Trap Cards stating that the cards themselves cannot be activated during the Damage Step.

External links[edit]

  • Official OCG websites:

References[edit]

  1. a b c d e f g h i j k l m n o p Konami. Damage Step Rules. Retrieved 10 July 2023.
  2. "Individual Card Rulings [D-E]". UDE. Disciple of the Forbidden Spell. Archived from the original on 18 February 2009. Retrieved 27 July 2017.
  3. "Q&A » 封魔の伝承者" [Q&A » Disciple of the Forbidden Spell] (in Japanese). Konami. 23 June 2016. Retrieved 27 July 2017.
  4. "Q&A » コアバスター" [Q&A » Core Blaster] (in Japanese). Konami. 11 February 2016. Retrieved 27 July 2017.
  5. a b c d e f g Konami. Yu-Gi-Oh! Trading Card Game - Official Rulebook Version 10 (PDF). p. 41.
  6. a b c d Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2017. p. 112.
  7. a b c d e f g h i j k l m Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2017. pp. 188–193.
  8. a b "Individual Card Rulings [S-T]". UDE. Sasuke Samurai. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  9. a b c d e Konami. Yu-Gi-Oh! Official Card Game - Perfect Rulebook 2017. p. 110.
  10. "Q&A » 円盤闘士" [Q&A » Disk Fighter] (in Japanese). Konami. 11 February 2016. Retrieved 13 September 2022.
  11. "Individual Card Rulings [F-H]". UDE. Goblin King. Archived from the original on 26 February 2009. Retrieved 23 January 2016.
  12. a b "Individual Card Rulings [D-E]". UDE. Embodiment of Apophis. Archived from the original on 18 February 2009. Retrieved 15 February 2016. If 'Embodiment of Apophis' attacks a face-down 'Jinzo', once 'Jinzo' is flipped face-up, 'Embodiment of Apophis' reverts to a Trap Card. Damage calculation is not applied.
  13. "Individual Card Rulings [L-O]". UDE. Morphtronic Magnen. Archived from the original on 20 February 2009. Retrieved 22 January 2016.
  14. "Individual Card Rulings [A-C]". UDE. Big-Tusked Mammoth. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  15. Konami (6 April 2010). Machina Mayhem Structure Deck – Card Rulings (version 1.0) (PDF). Machina Sniper.
  16. a b "Individual Card Rulings [F-H]". UDE. Giant Kozaky. Archived from the original on 26 February 2009. Retrieved 23 January 2016.
  17. a b "Individual Card Rulings [U-Z]". UDE. Zombie Mammoth. Archived from the original on 26 February 2009. Retrieved 22 August 2015.
  18. a b "Individual Card Rulings [A-C]". UDE. Amazoness Tiger. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  19. a b c "Card FAQ: "Rivalry of Warlords" & "Gozen Match"". Retrieved 15 February 2016. While Rivalry/Gozen is active, you can still Set monsters of any Type/Attribute, and you can Special Summon monsters of the wrong Type/Attribute face-down. But you can't Flip Summon them afterwards, and they're sent to the Graveyard after damage calculation if your opponent attacks them. (Also, in that case, you won't get the effects of cards that need to be destroyed by battle and sent to the Graveyard, because they're sent to the Graveyard by the Trap Card's effect instead. But Flip Effects will still activate.)
  20. Konami (29 October 2009). Stardust Overdrive Sneak Peek – Card Rulings (version 1.0) (PDF). Gemini Counter.
  21. "Individual Card Rulings [D-E]". UDE. Disc Fighter. Archived from the original on 18 February 2009. Retrieved 27 July 2017.
  22. "Q&A » 円盤闘士" [Q&A » Disc Fighter] (in Japanese). Konami. 19 March 2015. Retrieved 27 July 2017.
  23. Cite error: Invalid <ref> tag; no text was provided for refs named Drillroid
  24. Cite error: Invalid <ref> tag; no text was provided for refs named Ehren
  25. Konami (12 May 2011). Duelist Revolution Sneak Peek – Card Rulings (version 1.1) (PDF). Amazoness Sage.
  26. Konami (27 May 2009). Raging Battle – Card Rulings (version 1.2) (PDF). Forbidden Chalice.
  27. "Individual Card Rulings [D-E]". UDE. Dark Cat with White Tail. Archived from the original on 18 February 2009. Retrieved 15 February 2016.
  28. "Individual Card Rulings [I-K]". UDE. Kangaroo Champ. Archived from the original on 26 February 2009. Retrieved 5 October 2015.
  29. Konami (29 October 2009). Stardust Overdrive Sneak Peek – Card Rulings (version 1.0) (PDF). Reptilianne Gorgon.
  30. "Individual Card Rulings [A-C]". UDE. Ancient Gear Golem. Archived from the original on 17 February 2009. Retrieved 13 February 2016.
  31. "Q&A » インフェルノイド・リリス" [Q&A » Infernoid Devyaty] (in Japanese). Konami. 24 March 2017. Retrieved 30 December 2018.
  32. "Individual Card Rulings [U-Z]". UDE. Wall of Illusion. Archived from the original on 26 February 2009. Retrieved 25 November 2015.
  33. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Garmr of the Nordic Beasts.
  34. Konami (9 September 2010). Gold Series 3 – Card Rulings (PDF). Amazoness Swords Woman.
  35. Konami (16 November 2010). Starstrike Blast – Card Rulings (version 1.1) (PDF). Wattsquirrel.
  36. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Blackwing - Boreas the Sharp.
  37. Konami (16 November 2010). Starstrike Blast – Card Rulings (version 1.1) (PDF). Ally of Justice Unknown Crusher.
  38. "Individual Card Rulings [P-R]". UDE. Red Dragon Archfiend. Archived from the original on 26 February 2009. Retrieved 14 February 2016. If 'Red Dragon Archfiend' attacks a Defense Position 'Giant Rat,' etc., and destroys it with its effect, 'Giant Rat's' effect does not activate because it is destroyed by 'Red Dragon Archfiend's' effect before it would be sent to the Graveyard by battle.
  39. "Individual Card Rulings [S-T]". UDE. Stardust Dragon. Archived from the original on 26 February 2009. Retrieved 14 February 2016. If your Defense Position 'Stardust Dragon' is attacked by 'Red Dragon Archfiend' and it is destroyed by battle, you cannot chain 'Stardust Dragon's' effect to 'Red Dragon Archfiend's' effect that destroys your Defense Position monsters.
  40. "Individual Card Rulings [S-T]". UDE. Tytannial, Princess of Camellias. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  41. "ダメージ計算後に、戦闘で破壊されることが決まったモンスターを効果のコストとして使用できますか?" [After damage calculation, can a monster that is determined to be destroyed by battle be used as the cost of an effect?] (in Japanese). Konami. 14 January 2023. Retrieved 14 January 2023.
  42. "Individual Card Rulings [D-E]". UDE. Doomcaliber Knight. Archived from the original on 18 February 2009. Retrieved 15 February 2016.
  43. "表側表示で「Sin 青眼の白龍」が存在する時に、戦闘でリバースした「Sin 青眼の白龍」はどのタイミングで墓地に送られますか?" [While "Malefic Blue-Eyes White Dragon" is face-up on the field, when will the "Malefic Blue-Eyes White Dragon" that is flipped face-up by battle be sent to the Graveyard?] (in Japanese). Konami. 24 March 2017. Retrieved 29 September 2020.
  44. "Q&A » ヘル・ブラスト" [Q&A » Chthonian Blast] (in Japanese). Konami. 24 September 2015. Retrieved 5 June 2017.
  45. Konami (27 May 2009). Raging Battle – Card Rulings (version 1.2) (PDF). Torapart.
  46. "Individual Card Rulings [S-T]". UDE. Stardust Dragon. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  47. "Individual Card Rulings [L-O]". UDE. Maryokutai. Archived from the original on 20 February 2009. Retrieved 22 January 2016.
  48. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Legendary Six Samurai - Shi En.
  49. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Forbidden Lance.
  50. Konami (12 May 2011). Extreme Victory – Card Rulings (version 1.2) (PDF). TGX1-HL.
  51. Konami (5 February 2010). Absolute Powerforce Sneak Peek – Card Rulings (version 1.0) (PDF). Inverse Universe.
  52. Konami (30 April 2010). The Shining Darkness Sneak Peek – Card Rulings (version 1.0) (PDF). Blackwing - Bombardment.
  53. "Individual Card Rulings [P-R]". UDE. Reverse Trap. Archived from the original on 26 February 2009. Retrieved 22 August 2015.
  54. "Individual Card Rulings [S-T]". UDE. Skill Drain. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  55. Konami (3 August 2010). Duelist Revolution Sneak Peek – Card Rulings (version 1.0) (PDF). Horn of the Phantom Beast.
  56. Konami (27 February 2009). Crimson Crisis – Card Rulings (version 2.0) (PDF). Half or Nothing.
  57. "Infernal Dragon, Reverse of Neos". 9 September 2009. Archived from the original on 28 May 2008. Retrieved 11 December 2015.
  58. Konami (27 May 2009). Raging Battle – Card Rulings (version 1.2) (PDF). Attack of the Cornered Rat.
  59. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Token Stampede.
  60. "Individual Card Rulings [S-T]". UDE. Swift Samurai Storm!. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  61. "「戦乙女の契約書」をダメージステップに発動する事はできますか?" [Can I activate "Dark Contract with the Witch" during the Damage Step?] (in Japanese). Konami. 9 August 2014. Retrieved 2 January 2016.
  62. Konami (5 February 2010). Absolute Powerforce Sneak Peek – Card Rulings (version 1.0) (PDF). Evil Blast.
  63. "Q&A » イービル・ブラスト" [Q&A » Evil Blast] (in Japanese). Konami. 20 July 2012. Retrieved 15 February 2016.
  64. Konami (3 August 2010). Duelist Revolution Sneak Peek – Card Rulings (version 1.0) (PDF). Scrap Sheen.
  65. "Q&A » スクラップ・ポリッシュ" [Q&A » Scrap Sheen] (in Japanese). Konami. 25 February 2016. Retrieved 5 December 2016.
  66. Konami (2 February 2011). Storm of Ragnarok – Card Rulings (version 1.0) (PDF). Zero Force.
  67. "Q&A » ゼロ・フォース" [Q&A » Zero Force] (in Japanese). Konami. 20 July 2012. Retrieved 16 February 2016.
  68. "Q&A » アヌビスの呪い" [Q&A » Curse of Anubis] (in Japanese). Konami. 6 November 2014. Retrieved 24 January 2016.
  69. "Q&A » ロケットハンド" [Q&A » Rocket Hand] (in Japanese). Konami. 19 September 2015. Retrieved 7 February 2016.
  70. Konami (11 August 2009). Ancient Prophecy – Card Rulings (version 1.0) (PDF). Minefieldriller.
  71. "Individual Card Rulings [U-Z]". UDE. Yubel. Archived from the original on 26 February 2009. Retrieved 14 February 2016.
  72. "Q&A » ワタポン" [Q&A » Watapon] (in Japanese). Konami. 23 July 2015. Retrieved 14 February 2016.
  73. "Individual Card Rulings [A-C]". UDE. Cyber Ouroboros. Archived from the original on 17 February 2009. Retrieved 14 February 2016.
  74. Konami (3 August 2010). Duelist Revolution Sneak Peek – Card Rulings (version 1.0) (PDF). Earthquake Giant.
  75. "Q&A » プルーフ・プルフラス" [Q&A » Proof of Pruflas] (in Japanese). Konami. 25 September 2021. Retrieved 22 September 2022.
  76. "Q&A » パラサイト・フュージョナー" [Q&A » Fusion Parasite] (in Japanese). Konami. 8 October 2016. Retrieved 24 February 2017.
  77. Konami (16 November 2010). Starstrike Blast – Card Rulings (version 1.1) (PDF). Scrap Searcher.
  78. Konami (3 August 2010). Duelist Revolution Sneak Peek – Card Rulings (version 1.0) (PDF). Desperate Tag.
  79. "Q&A » 追い剥ぎゴブリン" [Q&A » Robbin' Goblin] (in Japanese). Konami. 1 October 2015. Retrieved 6 February 2016.
  80. "Q&A » バックファイア" [Q&A » Backfire] (in Japanese). Konami. 6 August 2015. Retrieved 6 February 2016.
  81. Konami (3 August 2010). Duelist Revolution Sneak Peek – Card Rulings (version 1.0) (PDF). Howl of the Wild.
  82. "Q&A » エクシーズ・トライバル" [Q&A » Xyz Tribalrivals] (in Japanese). Konami. 22 November 2012. Retrieved 6 February 2016.