Continuous Trap Card

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Continuous Trap Cards (Japanese: えいぞくトラップカード Eizoku Torappu Kādo) are a subcategory of Trap Cards that remains face-up on the field after activation.

Characteristics[edit]

As a Trap Card, Continuous Trap Cards must first be set before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card Spell Speed of Spell Speed 2.

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

Activating the card and effect in the same Chain Link[edit]

As long as they both meet their activation conditions, a Continuous Trap Card and exactly one of its Trigger-like Effects or Quick-like Effects can both be activated during the same Chain Link. For example, when a Set "Dark Contract with the Witch" is activated, its effect to destroy a card can be activated in the same Chain Link.[1]

If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the Damage Step and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, mandatory Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.

If an effect's activation conditions include "while this card is face-up on the field" (e.g. "All-Out Attacks") or "while this card is already face-up in your Spell & Trap Zone" (e.g. "Cyber Summon Blaster"), that effect cannot meet its activation timing before the Continuous Trap Card has been activated, so that effect cannot be activated in the same Chain Link as the card itself.

A Continuous Trap Card cannot activate an effect in the same Chain Link as the card itself if that effect sends itself to the Graveyard as a cost (e.g. "Yang Zing Unleashed") or banishes itself as a cost (e.g. "Ghoti Fury"),[1] because the Continuous Trap Card is not face-up on the field at activation; these effects typically specify that the card must be sent/banished while face-up in order to clarify this, although some do not (e.g. "Sentence of Doom", "Simorgh Sky Battle") but still function the same way regardless. If a Continuous Trap Card has both an activation effect and a Trigger-like or Quick-like Effect, that other effect cannot be activated in the same Chain Link as the activation of the card itself, because only one effect can be activated per Chain Link, even if the activation effect is optional.

Additionally, the Trigger-like Effects of the cards "Coffin Seller",[2] "Light Spiral",[3] "Natural Disaster",[4] "Overdoom Line",[5] "PSY-Frame Accelerator",[6] "Spirit's Invitation",[7] and "Swiftstrike Armor"[8] cannot be activated in the same Chain Link as the card itself.

Example[edit]

In other languages[edit]

"Continuous Trap Card" in languages other than English
Language NameRomanized
French Carte Piège Continu
German Permanente Fallenkarte
Italian Carta Trappola Continua
Portuguese Card de Armadilha Contínuo
Spanish Carta de Trampa Continua
Japanese えいぞくトラップカードEizoku Torappu Kādo
えいぞくトラップカード (kana)
永続罠カード (base)
Korean 지속 함정 카드Jisok Hamjeong Kadeu
Chinese 永續陷阱卡Yǒngxù Xiànjǐngkǎ
Chinese (Simplified) 永续陷阱卡Yǒngxù Xiànjǐngkǎ

References[edit]

  1. a b Yu-Gi-Oh! Official Card Game Perfect Rulebook 2020 (in Japanese). Shueisha. March 2020. p. 128. ISBN 978-4-08-779785-5.
  2. "Q&A » 棺桶売り" [Q&A » Coffin Seller] (in Japanese). Konami. 9 March 2017. Retrieved 9 April 2017.
  3. "Q&A » ライト・リサイレンス" [Q&A » Light Spiral] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.
  4. "Q&A » ナチュラル・ディザスター" [Q&A » Natural Disaster] (in Japanese). Konami. 24 September 2015. Retrieved 15 February 2016.
  5. "Q&A » オーバー・デッド・ライン" [Q&A » Overdoom Line] (in Japanese). Konami. 31 March 2016. Retrieved 9 April 2017.
  6. "Q&A » PSYフレーム・アクセラレーター" [Q&A » PSY-Frame Accelerator] (in Japanese). Konami. 9 July 2016. Retrieved 9 April 2017.
  7. "Q&A » スピリットの誘い" [Q&A » Spirit's Invitation] (in Japanese). Konami. 7 July 2016. Retrieved 9 April 2017.
  8. "Q&A » 神速の具足" [Q&A » Swiftstrike Armor] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.

See also[edit]