Yu-Gi-Oh! Rush Duel
Yu-Gi-Oh! Rush Duel (遊戯王ラッシュデュエル Yugiō Rasshu Dyueru), or Rush Duels for short, is a card game introduced in Japan alongside the Yu-Gi-Oh! SEVENS anime series. It is currently exclusive to Japan and Korea.
|Language||Name||Romanization||First product release|
YU-GI-OH! RUSH DUEL
|Yu☆Gi☆Ō Rasshu Dyueru||2 April, 2020|
|Korean||유☆희☆왕 러시 듀얼
YU-GI-OH! RUSH DUEL
|Yu☆Hui☆Wang Reosi Dyueol||2 December, 2020|
The rules for Rush Duels share some similarities to those of Speed Duels, but have additions of their own. These rules are the primary differences that Rush Duels were advertised as having:
- Players can Normal Summon/Set as many monsters as they want in a single turn. Level 5 and higher monsters must still be Tribute Summoned normally.
- Players start the Duel with four cards in their hand. During their Draw Phase, the turn player draws cards until they have five cards in their hand. If the player has five or more cards in their hand, they draw one card.
- There is no limit to the number of cards in a player's hand.
- The player who goes first is still allowed to draw a card on the first turn.
- If a player would draw but does not have enough cards left in their Deck (e.g. the player has four or less cards in their Deck and no cards in their hand during the Draw Phase), that player loses the Duel.
- Rush Duels also have a currently exclusive monster type: Maximum Monsters, which are composed of three specific monsters that can be Maximum Summoned as a single monster.
Other differences in rules include:
- The field is similar to that of Speed Duels. Players have three Monster Zones and three Spell & Trap Zones. Although no Extra Deck cards have been revealed for Rush Duels yet, there is an Extra Deck Zone. There are no Pendulum Zones or Extra Monster Zones.
- Unlike Speed Duels however, players start with 8000 LP and can have 40-60 cards in their Deck.
- The effects of monsters on the field can only be activated once per turn while they are face-up on the field, similar to a card in the TCG/OCG stating "Once per turn".
- Card effects list their activation requirements and costs on a separate line to their effect to make it easier to understand.
- All the [Requirement] and [Effect] of a card are treated as being resolved at the same timing. If the [Requirement] or [Effect] of the last used card meets the activation requirement of a Trap Card, that Trap Card can be activated without missing the timing.
- If 2 or more Trap Cards can be activated at the same timing, only 1 of them can be activated. The non-turn player chooses first whether or not to activate a Trap Card. If they do not, the turn player can then choose whether or not to activate a Trap Card.
- Like Speed Duels, there is no Main Phase 2. Rush Duels also do not include the Standby Phase.
- Some cards are specifically marked as Legend Cards. A Deck can contain a maximum of 1 Legend Card.
Similar to the TCG's Speed Duel format, only cards produced for Yu-Gi-Oh! Rush Duel products will be legal in Rush Duels. Unlike the case with Speed Duel cards, Rush Duel cards are not legal for use in the standard OCG.
Rush Duel cards use a new layout that is intended to be simple to understand and attractive to the eye. The art frames and effect text boxes are both significantly larger; the Level has been altered to a number over the Level star graphic and moved above the Type line alongside the ATK and DEF values, and the cards have "RUSH DUEL" printed at their base.
As it is treated as a different card game, Yu-Gi-Oh! Rush Duel products run in a separate product line to Yu-Gi-Oh! Official Card Game products. The first sets released for Rush Duel were Starter Deck Yuga - Cut Through! Sevens Road!! and Starter Deck Luke - Explosive Supremacy! Dragias!!, which could also both be purchased in one set.
The following sets contain cards that can be used in Rush Duels:
|Japanese name||Primary type||Attribute||Type||Level/|
|Agent Telepath||エージェント・テレパス||Effect Monster||LIGHT||Psychic||4||1000||800||Legal|
|Amusi Performer||アミュージー・パフォーマー||Effect Monster||FIRE||Psychic||3||800||300||Legal|
|Anchor Moray||アンカー・モーレイ||Effect Monster||WATER||Fish||3||900||600||Legal|
|Ancient Arise Dragon||エンシェント・アライズ・ドラゴン||Effect Monster||WATER||Dragon||7||2400||1600||Legal|
|Answerer the Demonic Swordsman||Normal Monster||FIRE||Spellcaster||6||2000||500||Legal|
|Antbellion of the Rebellion||Effect Monster||EARTH||Insect||7||100||100||Legal|
|Ants Running About||Normal Monster||FIRE||Insect||1||100||600||Legal|
|... further results (281 more)|
|Japanese name||Card type||Property||Status|
|1 Up||Trap Card||Normal Trap Card||Legal|
|10sion MAX!!!||Spell Card||Normal Spell Card||Legal|
|2-Block||Trap Card||Normal Trap Card||Legal|
|3K Bolt||３||Spell Card||Normal Spell Card||Legal|
|Acetic Acid Trap Hole||Trap Card||Normal Trap Card||Legal|
|Acure Shot||アキュア・ショット||Trap Card||Normal Trap Card||Legal|
|All For Naught - Bubble Burst||Trap Card||Normal Trap Card||Legal|
|All-Night Fever||オールナイトフィーバー||Spell Card||Normal Spell Card||Legal|
|Ancient Barrier||エンシェント・バリア||Spell Card||Normal Spell Card||Legal|
|Ancient Telescope||Spell Card||Normal Spell Card||Legal|
|... further results (140 more)|
A Monster Card in Yu-Gi-Oh! Rush Duel
A Maximum Monster in Yu-Gi-Oh! Rush Duel
A Spell Card in Yu-Gi-Oh! Rush Duel
A Field Spell Card in Yu-Gi-Oh! Rush Duel
A Trap Card in Yu-Gi-Oh! Rush Duel
- Ness (December 21, 2019). "The Organization | Rush Duel information". YGOrganization. Retrieved December 22, 2019.
- Dan (January 20, 2020). "The Organization | [TCG] Major Changes For TCG Products". YGOrganization. Retrieved February 8, 2020.
- NeoArkadia (February 16, 2020). "[Rush Duel] Game Play Information and Yuga's Ace!". YGOrganization. Retrieved February 16, 2020.
- NeoArkadia (March 6, 2020). "[Rush Duels] Blue-Eyes White Dragon and Legend Cards". YGOrganization. Retrieved March 6, 2020.
- NeoArkadia (February 6, 2020). "[Rush Duels] More Information on First Products". YGOrganization. Retrieved February 6, 2020.
- Satchmo (December 21, 2019). "The Next Yu-Gi-Oh! Anime". YGOrganization. Retrieved December 22, 2019.