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Trap Card
Trap Card | |||
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Japanese |
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Japanese (ruby) |
トラップカード (symbol: トラップ) | ||
Japanese (base text) |
罠カード (symbol: 罠) | ||
Japanese (romanized) |
Torappu Kādo (symbol: Torappu) | ||
English |
Trap Card (symbol ruby: TRAP) | ||
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Lists |
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Trap Cards (Japanese:
Trap Cards must first be Set before they can be activated, and cannot be activated in the same turn they are Set. After activation and resolution, Trap Cards are sent to the Graveyard.
Trap Cards and their effects are Spell Speed 2, with the exception of Counter Trap Cards, which are Spell Speed 3 when activated on the field. As such, Trap Cards and their effects can be activated in any phase of either player's turn, and can be activated in response to other Spell Speed 1 or 2 cards and effects.
In Yu-Gi-Oh! Rush Duel, only Normal Trap Cards exist, and all Trap Cards can only be activated at a specific timing.
Types[edit]
Trap | Icon | Characteristics |
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Normal | N/A[a] | N/A |
Continuous | ![]() (an infinity symbol) |
Remains face-up on the field after activation. |
Counter | ![]() (a curved arrow) |
Are Spell Speed 3. |
Anime/Manga only[edit]
- Equip Traps, Yu-Gi-Oh! R manga only.
- Field Traps, Yu-Gi-Oh! R manga only.
Examples[edit]
Normal Trap Card ("Floodgate Trap Hole")
Continuous Trap Card ("Vanity's Emptiness")
Counter Trap Card ("Solemn Strike")
Effect exceptions[edit]
- Some card effects allow Trap Cards to be activated during the turn they are Set.
- Some card effects allow Trap Cards to be activated from the hand, without needing to be Set first.
Trivia[edit]
- In Turbo Duels during the Yu-Gi-Oh! 5D's anime, because the use of non-Speed Spell Spell Cards is restricted, Duelists generally have a higher amount of Trap Cards in their Decks.
Notes[edit]
- ↑ Some video games use an empty
symbol in menus for filtering and sorting cards.