Trap Monster

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Trap Monster
"Metal Reflect Slime"
Japanese
  • トラップモンスター
  • 罠モンスター (base)
  • トラップモンスター (ruby)
  • Torappu Monsutā (romanized)
Sets
TCG
OCG
Anime appearances
Manga appearances
Lists

Trap Monster is a semi-official[citation needed] term used to describe Trap Cards with effects that Special Summon themselves as a Monster Card. In some cases, once the monster has been Summoned, it is both a monster and a Trap Card simultaneously, and in other cases, the Trap Card will simply Special Summon itself as a Monster Card solely. The card's text will specifically state which is the case.

Characteristics[edit]

All Trap Monsters have an effect to Special Summon themselves as a monster. All Trap Monsters are either Normal Traps or Continuous Traps—there are no Counter Traps that are Trap Monsters.

Depending on the specifics of the effect that Special Summons it, the Trap Monster may Special Summon itself from the Spell & Trap Zone (when the card is activated) or the Graveyard (due to the Trap Card's effect). Whether or not the card is still treated as a Trap Card also depends on the effect that Special Summoned it.

If a Trap Monster is treated as an Equip Card from the Monster Zone (e.g. with "Relinquished"), it is treated only as an Equip Spell Card, not a Trap Card or Monster Card.[citation needed]

Still a Trap Card[edit]

Trap Monsters that are still treated as Trap Cards after being Summoned include the text "(This card is also still a Trap.)" as part of the effect that Special Summons them. All such Trap Monsters are Continuous Traps, and are exclusively Special Summoned from the Spell & Trap Zone, at the activation of the Trap Card.

As they are considered both monsters and Trap Cards, these Trap Monsters are affected by effects that affect monsters (e.g. "Dark Hole") and effects that affect Traps (e.g. "Harpie's Feather Duster").

Despite being Trap Cards, after being Summoned they only use a Monster Zone and do not use a Spell & Trap Zone. (Prior to the Master Rules April 1st 2020 Revision, they used both a Monster Zone and a Spell & Trap Zone after being Summoned. However, despite preventing a Spell & Trap Zone from being used, the Trap Monster's card was placed in a Monster Zone and was not considered to be in the Spell & Trap Zone.[1])

Interactions with activation conditions[edit]

If a card or effect that specifically destroys monsters (e.g. "Offerings to the Doomed", "Mirror Force") is activated to destroy such a Trap Monster, cards that can only be activated when a monster would be destroyed (e.g. "My Body as a Shield") can be activated, but cards that can only activate when a Trap would be destroyed (e.g. "Fake Trap") cannot be activated. Likewise, if a card or effect that specifically destroys Traps (e.g. "Mystical Space Typhoon", "Heavy Storm") is activated to destroy such a Trap Monster, cards that only activate in response to effects that would destroy Trap Cards can be activated, but effects that only activate in response to effects that destroy monsters cannot. If a card or effect is activated that can destroy either monsters or Trap Cards (e.g. "Raigeki Break"), either of the aforementioned cards can be activated in response.

Returning to the Spell & Trap Zone[edit]

If such a Trap Monster's Trap effects are negated (e.g. due to "Jinzo", "Royal Decree"), that Trap Monster returns to the Spell & Trap Zone as a face-up Continuous Trap Card, and remains there face-up—only treated as a Trap Card—even if its effects later cease to be negated.

If such a Trap Monster is flipped face-down after being Special Summoned (e.g. due to "Book of Moon"), it is Set in the Spell & Trap Zone as a Trap Card again.

In either case, if there are no available Spell & Trap Zones for the Trap Monster to be placed in when it is returned there, then the Trap Monster is sent to the Graveyard via game mechanics.

Not a Trap Card[edit]

Trap Monsters that are not treated as Trap Cards after being Summoned include the text "(This card is NOT treated as a Trap.)" as part of the effect that Special Summons them. These Trap Monsters either have an effect that Special Summons them from the Graveyard as a monster (in which case they can be either a Normal Trap or Continuous Trap), or have an effect that Special Summons them upon their card activation (in which case they are always a Normal Trap). All Trap Monsters that Special Summon themselves from the Graveyard specifically are not treated as Traps after being Summoned.

As they are only considered monsters, these Trap Monsters are only affected by effects that affect monsters. If such a Trap Monster is flipped face-down after being Summoned, it is Set in the Monster Zone like any other monster.

After being Summoned, they only use a Monster Zone and do not use a Spell & Trap Zone. (This was the case even before the Master Rules April 1st 2020 Revision.)

Play style[edit]

Trap Monsters, whether as members of a distinct archetype (such as "Golden Land" Continuous Trap Cards) or simply generic cards (such as "Statue of Anguish Pattern"), form a slow control-based strategy that attempts to maximize card advantage or some form of utility from each Trap Monster Summoned: whether the individual Trap has its own effect on Summon, or another card, such as "Anguish Pattern", generates support advantage and/or removal.

List of Trap Monsters[edit]

OCG/TCG[edit]

Name Monster type Type Attribute Level ATK DEF Still a Trap
Abyss Stungray Effect Monster Thunder LIGHT 5 1900 0
Altergeist Emulatelf Effect Monster Spellcaster LIGHT 4 1400 1800
Angel Statue - Azurune Effect Monster Fairy LIGHT 4 1800 1800
Apophis the Swamp Deity Normal Monster Reptile EARTH 6 2000 2200
Copy Knight Normal Monster Warrior LIGHT varies 0 0
Conquistador of the Golden Land Normal Monster Zombie LIGHT 5 500 1800
Crusadia Krawler Effect Monster Insect EARTH 2 300 2100
Cyber Shadow Gardna Effect Monster Machine EARTH 4 ? ?
Dimension Reflector Effect Monster Spellcaster DARK 4 ? ?
Dwimmered Glimmer Normal Monster Spellcaster LIGHT varies 0 0
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Guardian of the Golden Land Normal Monster Zombie LIGHT 8 800 2500
Huaquero of the Golden Land Normal Monster Zombie LIGHT 5 1800 1500
King Scarlet Tuner Normal Monster Fiend FIRE 1 0 0
Krystal Avatar Effect Monster Warrior LIGHT 4 ? 0
Machine King - 3000 B.C. Effect Monster Machine EARTH 4 1000 1000
Metal Reflect Slime Effect Monster Aqua WATER 10 0 3000
Metalhold the Moving Blockade Effect Monster Machine EARTH 4 0 0
Metamorphortress Effect Monster Rock EARTH 4 1000 1000
Mimesis Elephant Effect Monster Beast EARTH 2 0 2000
Powerhold the Moving Battery Effect Monster Machine EARTH 4 0 2000
Prey of the Jirai Gumo Normal Monster Insect EARTH 5 2100 100
Quantum Cat Normal Monster varies varies 4 0 2200
Shaddoll Core Effect Monster Spellcaster DARK 9 1450 1950
Shapesister Tuner Normal Monster Fiend EARTH 2 0 0
Signs of the Tistina Effect Monster Aqua LIGHT 10 0 0
Space Dragster Tuner Effect Monster Machine FIRE 1 0 1800
Statue of Anguish Pattern Effect Monster Rock EARTH 7 0 2500
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000
Stronghold the Hidden Fortress Effect Monster Machine EARTH 4 0 2000
Swamp Mirrorer Normal Monster varies varies 4 1800 1000
The Door of Destiny Effect Monster Fiend LIGHT 1 0 0
The First Monarch Effect Monster Fiend DARK 6 1000 2400
Tiki Curse Effect Monster Rock DARK 4 1800 1000
Tiki Soul Effect Monster Rock LIGHT 4 1000 1800
You're Finished Effect Monster Cyberse DARK 10 3000 3000
Zoma the Earthbound Spirit Effect Monster Zombie DARK 4 1800 500
Zoma the Spirit Effect Monster Zombie DARK 4 1800 500
Diamond Duston Normal Monster Fiend DARK 1 0 0
First-Aid Squad Normal Monster Warrior EARTH 3 1200 400
Paleozoic Canadia Normal Monster Aqua WATER 2 1200 0
Paleozoic Dinomischus Normal Monster Aqua WATER 2 1200 0
Paleozoic Eldonia Normal Monster Aqua WATER 2 1200 0
Paleozoic Hallucigenia Normal Monster Aqua WATER 2 1200 0
Paleozoic Leanchoilia Normal Monster Aqua WATER 2 1200 0
Paleozoic Marrella Normal Monster Aqua WATER 2 1200 0
Paleozoic Olenoides Normal Monster Aqua WATER 2 1200 0
Paleozoic Pikaia Normal Monster Aqua WATER 2 1200 0
Qlife's End Effect Monster Machine EARTH 4 1800 1000
The Phantom Knights of Dark Gauntlets Effect Monster Warrior DARK 4 300 600
The Phantom Knights of Lost Vambrace Normal Monster Warrior DARK 2 600 0
The Phantom Knights of Mist Claws Normal Monster Warrior DARK varies 0 0
The Phantom Knights of Shade Brigandine Normal Monster Warrior DARK 4 0 300
The Phantom Knights of Shadow Veil Normal Monster Warrior DARK 4 0 300
The Phantom Knights of Tomb Shield Normal Monster Warrior DARK 3 0 0
The Phantom Knights of Wrong Magnetring Effect Monster Warrior DARK 2 0 0
The Prime Monarch Normal Monster Fairy LIGHT 5 1000 2400
Time Thief Power Reserve Normal Monster Psychic DARK 4 1900 2500
Traptrix Holeutea Normal Monster Plant EARTH 4 400 2400

Anime[edit]

Name Monster type Type Attribute Level ATK DEF Still a Trap
Copy Knight Normal Monster Warrior LIGHT varies 0 0
Cyber Shadow Gardna Effect Monster Machine EARTH 4 ? ?
Depth Gardna Effect Monster Fish WATER 5 ? ?
Dimension Reflector Effect Monster Spellcaster DARK 4 ? ?
The Door of Destiny Effect Monster Fiend LIGHT 1 0 0
Dragon Capture Jar Effect Monster ??? ??? ??? 100 200
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Gimmick Box Effect Monster Machine DARK 8 ? 0
Instant Shutter Normal Monster varies varies varies ? ?
Jirai Gumo Effect Monster Insect EARTH 4 2100 800
King Scarlet Tuner Normal Monster Fiend FIRE 1 0 0
Krystal Avatar Effect Monster Warrior LIGHT 4 ? 0
Metal Reflect Slime Effect Monster Aqua WATER varies ? ?
Metalhold the Moving Blockade Effect Monster Machine EARTH 4 0 0
Metamorphortress Effect Monster Rock EARTH 4 1000 1000
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000
Uluru the Guardian Spirit Normal Monster Rock EARTH 4 0 2500
Zoma the Spirit Effect Monster Zombie DARK 4 1800 500
The Phantom Knights of Lost Vambrace Normal Monster Warrior DARK 2 600 0
The Phantom Knights of Wrong Magnetring Effect Monster ??? ??? 1 0 ???

Manga[edit]

Name Monster type Type Attribute Level ATK DEF
D/D Cold Golem ??? ??? ??? 1 300 ???
D/D Greedy Golem ??? ??? ??? ??? ? ???
Death Spirit Zoma ??? ??? ??? ??? 1800 500
Embodiment of Apophis Normal Monster Reptile EARTH 4 1600 1800
Metal Reflect Slime Normal Monster ??? ??? ??? 0 ?
Phantom Knights Dark Gauntlet Effect Monster ??? ??? 4 ? 600
Phantom Knights Shade Brigandine ??? ??? ??? 4 ? 800
Stronghold the Moving Fortress Effect Monster Machine EARTH 4 0 2000

Examples[edit]

"Altergeist Emulatelf", a Continuous Trap Monster that is also still a Trap after being Summoned
"The Prime Monarch", a Continuous Trap Monster that is no longer a Trap after being Summoned

See also[edit]

References[edit]

  1. "ストレートフラッシュ | カードに関連するQ&A" [Straight Flush | Related Q&A]. 遊戯王OCGカードデータベース (in Japanese). Konami. 5 February 2015. Retrieved 7 May 2022. 自身の効果によってモンスターゾーンに存在する「アポピスの化神」は魔法&罠ゾーンに存在するカードではありません。(「ストレートフラッシュ」を発動する事自体ができません。) ["Embodiment of Apophis" in the Monster Zone due to its own effect is not a card in the Spell & Trap Zone.]