Continuous Trap Card

From Yugipedia
(Redirected from Continuous Trap)
Jump to: navigation, search
Continuous Trap Card

Continuous Icon
Continuous Icon

Japanese

えいぞくトラップカード

Japanese (ruby)

えいぞくトラップカード

Japanese (base text)

永続罠カード

Japanese (romanized)

Eizoku Torappu Kādo

Japanese (translated)

Continuous Trap Card

English

Continuous Trap Card

Lists

Continuous Trap Cards (Japanese: えいぞくトラップカード Eizoku Torappu Kādo) are a subcategory of Trap Cards that remains face-up on the field after activation.

Characteristics[edit]

As a Trap Card, Continuous Trap Cards must first be set before they can be activated, and cannot be activated in the same turn they are set. Continuous Trap Cards feature the default Trap Card Spell Speed of Spell Speed 2.

Must remain on-field to resolve on-field effect[edit]

Like other Spell/Trap Cards that remain face-up on the field after activation, a Continuous Trap Card must remain face-up on-field to resolve its activated on-field effect, unless said effect specifically moves the card to an off-field location as a cost.

If a Continuous Trap Card is removed from the field after effect activation but before resolution, the activated effect will resolve without effect.

Activating the card and effect in the same Chain Link[edit]

As long as they both meet their activation timings, a Continuous Trap Card and exactly one of its Trigger-like Effects or Quick-like Effects can both be activated during the same Chain Link. For example, when your opponent activates "Monster Reborn", you can activate "Royal Oppression" and activate its effect in the same Chain Link.

If a Continuous Trap Card has an optional Trigger-like Effect or Quick-like Effect that can be activated during the Damage Step and that can be activated in the same Chain Link as the card itself, that Continuous Trap Card can also be activated during the Damage Step as long as the effect and card are activated in the same Chain Link. However, mandatory Trigger-like Effects and Quick-like Effects cannot be activated in the same Chain Link as the card during the Damage Step.

A Continuous Trap Card cannot activate its Trigger-like Effect in the same Chain Link as the card itself if that effect sends the Continuous Trap Card to the Graveyard as a cost, because the Continuous Trap Card is not face-up on the field at the time it is activated. If the activation timing includes "while this card is face-up on the field" (such as the Trigger-like Effect of "Predaplanet" and the first effect of "Shinobird Salvation"), that effect cannot meet its activation timing before the Continuous Trap Card is activated, so that effect cannot be activated in the same Chain Link as the card itself. Additionally, the Trigger-like Effects of the cards "Coffin Seller",[1] "Light Spiral",[2] "Natural Disaster",[3] "Overdoom Line",[4] "PSY-Frame Accelerator",[5] "Spirit's Invitation",[6] and "Swiftstrike Armor"[7] cannot be activated in the same Chain Link as the card itself.

Interactions with effects[edit]

Example[edit]

References[edit]

  1. "Q&A » 棺桶売り" [Q&A » Coffin Seller] (in Japanese). Konami. 9 March 2017. Retrieved 9 April 2017.
  2. "Q&A » ライト・リサイレンス" [Q&A » Light Spiral] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.
  3. "Q&A » ナチュラル・ディザスター" [Q&A » Natural Disaster] (in Japanese). Konami. 24 September 2015. Retrieved 15 February 2016.
  4. "Q&A » オーバー・デッド・ライン" [Q&A » Overdoom Line] (in Japanese). Konami. 31 March 2016. Retrieved 9 April 2017.
  5. "Q&A » PSYフレーム・アクセラレーター" [Q&A » PSY-Frame Accelerator] (in Japanese). Konami. 9 July 2016. Retrieved 9 April 2017.
  6. "Q&A » スピリットの誘い" [Q&A » Spirit's Invitation] (in Japanese). Konami. 7 July 2016. Retrieved 9 April 2017.
  7. "Q&A » 神速の具足" [Q&A » Swiftstrike Armor] (in Japanese). Konami. 14 January 2016. Retrieved 15 February 2016.