Turbo Duel

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A Turbo Duel, known as Riding Duel (ライディングデュエル Raidingu Dyueru) in the Japanese version, is a type of Duel conducted while driving a Duel Runner or Duel Board. They are prominently featured in Yu-Gi-Oh! 5D's, but also appear in Yu-Gi-Oh! ARC-V and Yu-Gi-Oh! SEVENS.

In the Japanese version, when a Turbo Duel starts in a stadium, usually an MC will shout "Riding Duel! Acceleration!"

Turbo Duels usually require a "Speed World" Field Spell Card to be activated at the start of the Duel. In Yu-Gi-Oh! 5D's, "Speed World" cards prevent or penalize the usage of Spell Cards other than Speed Spells. During a Turbo Duel, Duelists accumulate Speed Counters over time, which they can use to facilitate the activation of Speed Spell Cards.

Yu-Gi-Oh 5D's anime[edit]

Rules[edit]

At the start of a Turbo Duel, the Field Spell "Speed World" or "Speed World 2" is automatically activated. Sector Security can force a suspect into a Duel by forcibly activating one of these Field Spells on the suspect's Duel Runner.

When "Speed World" is activated, the Duel field is covered in a purple dome, and auto-pilot is activated on the Duelists' Duel Runners, although auto-pilot can be disabled. When "Speed World 2" is activated, some scenery changes (although the purple dome does not appear), and auto-pilot is not activated.

In a Turbo Duel, each player places Speed Counters on their own copy of "Speed World" or "Speed World 2". A Duelist's Speed Counters affect the actual speed of their Duel Runner.

During each Standby Phase, each player gains 1 Speed Counter (up to a maximum of 12). However, neither player gains a Speed Counter during the Standby Phase of the first turn of the Duel (although they do in video games). When using "Speed World", if a Duelist takes damage, they lose 1 Speed Counter for every 1000 points of damage they took; this does not occur when using "Speed World 2". Card effects can manipulate Speed Counters, such as by placing them, removing them, preventing them from being placed, etc.

Speed Spell Cards are special Spell Cards that can only be used in Turbo Duels. They typically require either having a certain number of Speed Counters to be activated, or require removing a certain number of Speed Counters as a cost.

If a player uses a non-"Speed Spell" Spell Card, they take 2000 damage due to the effect of "Speed World" or "Speed World 2". No Duelist in the Yu-Gi-Oh! 5D's anime ever used a non-"Speed Spell" Spell Card in a Turbo Duel, so this effect was never demonstrated; however, non-"Speed Spell" Spell Cards have been seen in the hands of Duelists during Turbo Duels (such as "Reload" appearing in Ghost's hand). In the Yu-Gi-Oh! 5D's World Championship video games, Duelists are instead entirely prevented from using Spell Cards other than Speed Spells during Turbo Duels.

History[edit]

Turbo Duels came with the advent of Ener-D, the power created from the positive energy of Dueling that powers the city's technology, including their vehicles. Turbo Duels were created when KaibaCorp thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to Duels.

The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels are much more intense than regular Duels, from not only the danger, but also because the Duelists are connected to the world of speed, connecting the Duelists emotions to each other. Dodging attacks also seems to be an aspect of Turbo Dueling, in that Duelists will maneuver their Duel Runner to physically avoid attacks.

Turbo Duels add the potential for new rules that take advantage of the Duel Runners on which players ride, as shown by the Yu-Gi-Oh! 5D's tag team rules and the exterior element of optimizing your Duel Runner adds a new level of skill and culture to the Duels. The varying distance between the players adds the element of keeping up with your opponent to better react to their moves, which adds another element of movement to Dueling. Turbo Duels make Dueling into a sport akin to jousting, especially in that the most famous Duelists Turbo Duel in the rich part of the city.

Yu-Gi-Oh 5D's manga[edit]

Rules[edit]

Turbo Duels in the Yu-Gi-Oh 5D's manga do not use Speed Spells, Speed Counters, or a "Speed World" Field Spell.

While most rules are similar to Ground Duels, Turbo Duels in the manga do have several differences. If a Turbo Duelist's Duel Runner stops, they lose the Duel. The first Turbo Duelist to cross the finish line wins the Duel instantly.

Due to the power of Sense, a Duelist can speed up to make more of a physical impact with their monster's attacks. Sense is a magic that carries a Duelist's emotional intent with their monster's attack, and turns it into an energy which affects the opponent when struck.

History[edit]

An ancient Turbo Duel

In ancient times, Turbo Duels were rituals designed to fight and seal the darkness. They were conducted with horses and stone tables rather then Duel Runners and cards. The Duel Dragon cards were specially designed for such rituals.[1]

A Turbo Duel between a Duel Priestess and a Duel Priest was an annual religious event, which, depending on the results, could awaken the Ultimate God. In the present day, Rex and the Skeleton Knight conduct this ritual once again, using Akiza Izinski and Sect Ijuin as the Duelists in a modern Turbo Duel.[2]

When a Duel Dragon card transported Yusei Fudo and Crow Hogan to ancient times, Yusei underwent a ritual to obtain the card—a One-Shot Run Duel against a Priest of Light. Yusei used his "Lightning Warrior", while the priest used his "Stardust Spark Dragon". Yusei eventually accepted the dragon's blow and concluded the ritual, obtaining the card.[3]

Yu-Gi-Oh! ARC-V[edit]

Rules[edit]

Turbo Duels in ARC-V do not use Speed Spells or Speed Counters.

ARC-V Turbo Duels use the "Speed World Neo" Field Spell. Other Field Spell Cards can be activated during the Duel, despite "Speed World Neo".

Action Duels have been combined with Turbo Duels, allowing Action Cards to be used during the Duel.

History[edit]

Turbo Duels appear in the Synchro Dimension. According to Frank, Tarren and Crow, the Turbo Duels were created by Commons as a way to outwit the Topsiders. However, Sector Security formed the Duel Chasers in order to stop the Commons who Turbo Dueled in New Domino City and the Tops started to broadcast the pursuits as entertainment.

Yu-Gi-Oh! SEVENS[edit]

Rules[edit]

Turbo Duels in the Yu-Gi-Oh SEVENS anime do not use Speed Spells, Speed Counters, or a "Speed World" Field Spell.

The goal appears to be of importance; even though Yuga defeated Yuro, he appeared to be required to make it to the goal before him to win the Duel.

History[edit]

Yuro Goha is a Turbo Duelist, and he Duels against Yuga Ohdo in a "Turbo Rush Duel".

While Turbo Duels in SEVENS do not use a "Speed World" Field Spell, when Yuro activates his "Follow Wing World" Field Spell, it covers the field in a tint in the same manner as "Speed World".

The vehicles used by Yuga and Yuro are never described as Duel Runners—Yuro uses a hovering machine that resembles a Speed Loader, while Yuga a modified air conditioning device capable of flight and powered by Kaizo. However, the Phoenix Whirlwind was seen in the Goha Duel Museum.[4]

Yu-Gi-Oh! 5D's World Championship video games[edit]

Turbo Duels appear in Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator, Yu-Gi-Oh! 5D's World Championship 2010: Reverse of Arcadia, and Yu-Gi-Oh! 5D's World Championship 2011: Over the Nexus.

During a Turbo Duel, "Speed World" (Stardust Accelerator) or "Speed World 2" (Reverse of Arcadia and Over the Nexus) automatically starts on the field and can not be removed. Turbo Duels are conducted using a Turbo Duel Deck, which is separate from the character's main deck. A Turbo Duel Deck cannot contain regular Spell Cards, and instead may only contain Speed Spell Cards. Many Speed Spell Cards are counterparts of regular Spell Cards, but with added Spell Counter costs or requirements. Counterparts of Forbidden and Limited Spell Cards typically have steep activation requirements that require a large number of Speed Counters to be activated. The number of Speed Counters required to activate Speed Spell Cards varies between games.

Certain Trap Cards can manipulate Speed Counters, such as "Speed Booster". These cards may be included in a non-Turbo Deck, but have no effect in a normal duel. Over the Nexus also introduces a Tag Turbo Duel, which functions as a combination of a Tag Duel and a Turbo Duel.

Yu-Gi-Oh! Duel Links[edit]

In Yu-Gi-Oh! Duel Links, Turbo Duels are available on certain events. These include Raid Duel - The Flames of Vengeance: Ccapac Apu!, which has the player Duel in a Turbo Duel against an NPC, and Turbo Duel Grand Prix, which allows players to Duel each other in Turbo Duels.

Similar to its Yu-Gi-Oh! 5D's counterpart, players gain Speed Counters, which can be used to apply a number of effects via an EX Skill. The conditions in which the player gains Speed Counters vary from event to event, but often include triggers such as Normal Summoning a monster, or beginning a new turn.

See also[edit]

References[edit]

  1. Yu-Gi-Oh! 5D's Ride 02626: "Premonition of a Fierce Fight...!!"
  2. Yu-Gi-Oh! 5D's Ride 04040: "The Festival of Duality!!"
  3. Yu-Gi-Oh! 5D's Ride 03030: "The Ancient Duel Arena!!"
  4. Yu-Gi-Oh! SEVENS episode 02525: "Dreams and Courage and Friendship"