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09:39, 12 October 2023: GarthSerca (talk | contribs) triggered filter 9, performing the action "edit" on Megalith. Actions taken: Tag; Filter description: Flag a new user's first 25 edits (examine | diff)

Changes made in edit

 
* "[[Impcantation]]" monsters
 
* "[[Impcantation]]" monsters
 
* [[Block Dragon]]
 
* [[Block Dragon]]
 +
* [[Shell Knight]]
 
|ritual monsters =
 
|ritual monsters =
 
* [[Megalith Aratron]]
 
* [[Megalith Aratron]]
 
===Weaknesses===
 
===Weaknesses===
 
* Since they are a Ritual-focused archetype, they rely heavily on [[Special Summon]]ing and [[Tribute|Tributing]], so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn.
 
* Since they are a Ritual-focused archetype, they rely heavily on [[Special Summon]]ing and [[Tribute|Tributing]], so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn.
 +
 
==Trivia==
 
==Trivia==
 
* The "Megalith" monsters introduced in ''[[Ignition Assault]]'' are the first [[Rock]] [[Ritual Monster]]s.
 
* The "Megalith" monsters introduced in ''[[Ignition Assault]]'' are the first [[Rock]] [[Ritual Monster]]s.

Action parameters

VariableValue
Whether or not the edit is marked as minor (minor_edit)
Edit count of the user (user_editcount)
52
Name of the user account (user_name)
GarthSerca
Age of the user account (user_age)
206532
Groups (including implicit) the user is in (user_groups)
* user
Whether or not a user is editing through the mobile interface (user_mobile)
1
Page ID (article_articleid)
666369
Page namespace (article_namespace)
0
Page title (without namespace) (article_text)
Megalith
Full page title (article_prefixedtext)
Megalith
Action (action)
edit
Edit summary/reason (summary)
/* Playing style */
Old content model (old_content_model)
wikitext
New content model (new_content_model)
wikitext
Old page wikitext, before the edit (old_wikitext)
{{Infobox archseries | cut_from_names = true | image = MegalithPortal-MADU-EN-VG-artwork.png | caption = "[[Megalith Ophiel|Ophiel]]", "[[Megalith Och|Och]]", and "[[Megalith Hagith|Hagith]]" in the artwork of "[[Megalith Portal]]". | ja_name = メガリス | romaji = Megarisu | fr_name = Mégalithe | de_name = Megalith | it_name = Megalito | ko_name = 메가리스 | ko_romanized = Megariseu | pt_name = Megálito | es_name = Megalítico/a | sets = * [[Ignition Assault]] * [[Eternity Code]] * [[Rise of the Duelist]] }} "'''Megalith'''" (メガリス ''Megarisu'') is an [[archetype]] of [[EARTH]] [[Rock]] [[Ritual Monster]]s introduced in ''[[Ignition Assault]]''. ==Lore== {{Main|Master Duel card storylines#The Mystery of the Megalith}} ==Design== The "Megalith" monsters are based on the seven [[wikipedia:Olympian spirits|Olympian spirits]], which are spiritual entities mentioned in Renaissance and post-Renaissance works such as ''[[wikipedia:Arbatel de magia veterum|Arbatel de magia veterum]]'', ''[[wikipedia:The Secret Grimoire of Turiel|The Secret Grimoire of Turiel]]'' and ''The Complete Book of Magic Science''. Visually, the monsters can be divided into three groups based on their [[Level]]: * The Level 4 monsters are static statues made of white and black stone adorned with gold, situated upon a heptagonal base: these monsters are "[[Megalith Ophiel|Ophiel]]", "[[Megalith Och|Och]]", and "[[Megalith Hagith|Hagith]]". * The Level 8 monsters are animate statues of powerful monsters emerging from the heptagonal base of their respective base form: "[[Megalith Aratron|Aratron]]" ("Och"), "[[Megalith Bethor|Bethor]]" ("Hagith"), and "[[Megalith Phaleg|Phaleg]]" ("Ophiel"). * The Level 2 "[[Megalith Phul]]" is a feminine humanoid statue made out of shimmering crystals emerging from "[[Megalith Unformed]]", which is a portal made up of the shattered pieces of "Aratron", "Bethor", and "Phaleg". Based on the artworks and the effects of "[[Megalith Emergence]]", "[[Megalith Promotion]]", and "Megalith Unformed", the Level 8 "Megalith" monsters are transformed versions of the Level 4 monsters, transforming themselves by breaking out of their static statue forms into their powerful forms. They would eventually be shattered to form a portal, from which the lowest base form of these monsters, "Phul", emerges. ===Members=== {| class="wikitable" style="text-align:center" ! Monster ! Olympian spirit |- | [[Megalith Aratron]] || [[wikipedia:Aratron|Aratron]] |- | [[Megalith Bethor]] || [[wikipedia:Bethor|Bethor]] |- | [[Megalith Hagith]] || [[wikipedia:Hagith (spirit)|Hagith]] |- | [[Megalith Och]] || [[wikipedia:Och (spirit)|Och]] |- | [[Megalith Ophiel]] || [[wikipedia:Ophiel|Ophiel]] |- | [[Megalith Phaleg]] || [[wikipedia:Phaleg (spirit)|Phaleg]] |- | [[Megalith Phul]] || [[wikipedia:Phul|Phul]] |} ==Playing style== The "Megalith" archetype is focused on [[Ritual Monster]]s, but is unique in that the archetype's monsters can perform [[Ritual Summon]]s with their [[Performs a Ritual Summon|own effects]], without the need of [[Ritual Spell]]s. The "Megalith" monsters can be divided by [[Level]] into three types, each of which have their own pattern of Ritual Summoning effects. All "Megalith" monsters' Ritual Summoning effects can only be activated in the [[Main Phase]], and require [[Tributing]] monsters from the [[hand]] or [[field]] whose total Levels equal or exceed the Level of the Ritual Monster being Summoned. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Monster(s) ! colspan="4" | Ritual Summoning effect |- ! Effect activates in ! Ritual Summons ! Ritual Summons from ! Requires tributing itself for the Ritual Summon? |- | 8 | [[Megalith Bethor|Bethor]]<br/>[[Megalith Phaleg|Phaleg]]<br/>[[Megalith Aratron|Aratron]]* | [[Hand]] ([[discard]] as [[cost]]) | Only "Megalith" Ritual Monsters | Hand | N/A |- | 4 | [[Megalith Hagith|Hagith]]<br/>[[Megalith Ophiel|Ophiel]]<br/>[[Megalith Och|Och]]* | [[Field]] | All Ritual Monsters | Hand | Yes |- | 2 | [[Megalith Phul|Phul]]* | Field | Only "Megalith" Ritual Monsters | Hand or Deck | No |} :''*: Ritual Summoning effect is a [[Quick Effect]].'' The individual effects of the "Megalith" monsters besides their Ritual Summoning effects are much more varied. In general, the Level 8 "Megalith" monsters serves as the main beaters, and the Levels 4 and 2 "Megalith" monsters improve consistency and generate card advantage. {| class="wikitable sortable" |+ Level 8 "Megalith" ! Megalith ! Effects |- | [[Megalith Bethor|Bethor]] | If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. |- | [[Megalith Phaleg|Phaleg]] | Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. |- | [[Megalith Aratron|Aratron]] | When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. |} {| class="wikitable sortable" |+ Level 4 & 2 Megalith ! Megalith ! Effects (If this card is Ritual Summoned:) |- | [[Megalith Hagith|Hagith]] | You can add 1 "Megalith" Spell/Trap from your Deck to your hand. |- | [[Megalith Ophiel|Ophiel]] | You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". |- | [[Megalith Och|Och]] | You can draw 1 card, then discard 1 card. |- | [[Megalith Phul|Phul]] | You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. |} Taken together, "[[Megalith Phul]]" is the important play enabler for the entire archetype, as its effect to Special Summon from the Deck is a major consistency boost, and its ability to recover Ritual Monsters and modulate its own levels greatly increases the amount of levels available to the player for Ritual Summoning (for the low cost of 2 levels to Ritual Summon "Phul"). Overall, the "Megalith" game plan involves using the Level 4 and 2 "Megalith" monsters (in particular "Hagith", "Ophiel", and "Phul") to gain access to and Ritual Summon the Level 8 "Megalith" boss monsters. The archetype's distinct ability to Ritual Summon as a [[Quick Effect]] enables the powerful play of Ritual Summoning "[[Megalith Bethor]]" on the opponent's turn, destroying many of the opponent's cards before they can even be used. In terms of supportive archetypal Spells and Traps, the most important "Megalith" Spell is "[[Megalith Unformed]]", a [[Quick-Play Spell]] capable of Ritual Summoning "Megalith" monsters directly from the Deck, with the restriction that the monsters Tributed must have total Levels that are ''exactly'' twice the Level of the monster you wish to Summon. "[[Megalith Promotion]]" can double the Level of any Level 4 or lower monster you control, which makes Ritual Summoning easier within the "Megalith" archetypal playstyle. "[[Megalith Emergence]]" can revive "Megalith" monsters from the GY and return them to the Deck when they leave the field, allowing for later reuses. "[[Megalith Portal]]", the archetype's [[Field Spell]], provides battle protection for Ritual Summoned monsters and can recycle Ritual Monsters in the GY. There are several interesting cards and archetypes suitable for supporting the "Megalith" archetype. The "[[Impcantation]]" engine is very effective at initiating the "Megalith" engine by performing the initial Ritual Summons of the Levels 4 or 2 "Megalith" monsters. Being an archetype of Rock-type monsters, "[[Block Dragon]]" is a massive boost for the archetype's consistency and resource management, and the archetype can easily Xyz Summon "[[Gallant Granite]]" to search for it; it being a level 8 also makes it a great target to tribute with "Megalith Unformed". {{Decklist|Recommended cards <!--This is not an exact Decklist. Please do not add multiples or staples.--> |effect monsters = * [[Manju of the Ten Thousand Hands]] * "[[Impcantation]]" monsters * [[Block Dragon]] |ritual monsters = * [[Megalith Aratron]] * [[Megalith Bethor]] * [[Megalith Hagith]] * [[Megalith Och]] * [[Megalith Ophiel]] * [[Megalith Phaleg]] * [[Megalith Phul]] * [[Impcantation Chalislime]] * [[Shinobaron Peacock]] * [[Shinobaroness Peacock]] * [[Magician of Black Chaos MAX]] |xyz monsters = * [[Gallant Granite]] |link monsters = * [[Aussa the Earth Charmer, Immovable]] * [[Cross-Sheep]] * [[Missus Radiant]] * [[Nephthys, the Sacred Flame]] |spells = * [[Megalith Portal]] * [[Megalith Unformed]] * [[Impcantation Inception]] * [[Impcantation Thanatosis]] * [[Execution of the Contract]] * [[Preparation of Rites]] * [[Ritual Cage]] * [[Shinobird's Calling]] |traps = * [[Megalith Emergence]] * [[Megalith Promotion]] }} ===Weaknesses=== * Since they are a Ritual-focused archetype, they rely heavily on [[Special Summon]]ing and [[Tribute|Tributing]], so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn. ==Trivia== * The "Megalith" monsters introduced in ''[[Ignition Assault]]'' are the first [[Rock]] [[Ritual Monster]]s. {{Archseries navbox}} {{Archseries navbox (Duel Links)}} [[Category:TCG and OCG archetypes]]
New page wikitext, after the edit (new_wikitext)
{{Infobox archseries | cut_from_names = true | image = MegalithPortal-MADU-EN-VG-artwork.png | caption = "[[Megalith Ophiel|Ophiel]]", "[[Megalith Och|Och]]", and "[[Megalith Hagith|Hagith]]" in the artwork of "[[Megalith Portal]]". | ja_name = メガリス | romaji = Megarisu | fr_name = Mégalithe | de_name = Megalith | it_name = Megalito | ko_name = 메가리스 | ko_romanized = Megariseu | pt_name = Megálito | es_name = Megalítico/a | sets = * [[Ignition Assault]] * [[Eternity Code]] * [[Rise of the Duelist]] }} "'''Megalith'''" (メガリス ''Megarisu'') is an [[archetype]] of [[EARTH]] [[Rock]] [[Ritual Monster]]s introduced in ''[[Ignition Assault]]''. ==Lore== {{Main|Master Duel card storylines#The Mystery of the Megalith}} ==Design== The "Megalith" monsters are based on the seven [[wikipedia:Olympian spirits|Olympian spirits]], which are spiritual entities mentioned in Renaissance and post-Renaissance works such as ''[[wikipedia:Arbatel de magia veterum|Arbatel de magia veterum]]'', ''[[wikipedia:The Secret Grimoire of Turiel|The Secret Grimoire of Turiel]]'' and ''The Complete Book of Magic Science''. Visually, the monsters can be divided into three groups based on their [[Level]]: * The Level 4 monsters are static statues made of white and black stone adorned with gold, situated upon a heptagonal base: these monsters are "[[Megalith Ophiel|Ophiel]]", "[[Megalith Och|Och]]", and "[[Megalith Hagith|Hagith]]". * The Level 8 monsters are animate statues of powerful monsters emerging from the heptagonal base of their respective base form: "[[Megalith Aratron|Aratron]]" ("Och"), "[[Megalith Bethor|Bethor]]" ("Hagith"), and "[[Megalith Phaleg|Phaleg]]" ("Ophiel"). * The Level 2 "[[Megalith Phul]]" is a feminine humanoid statue made out of shimmering crystals emerging from "[[Megalith Unformed]]", which is a portal made up of the shattered pieces of "Aratron", "Bethor", and "Phaleg". Based on the artworks and the effects of "[[Megalith Emergence]]", "[[Megalith Promotion]]", and "Megalith Unformed", the Level 8 "Megalith" monsters are transformed versions of the Level 4 monsters, transforming themselves by breaking out of their static statue forms into their powerful forms. They would eventually be shattered to form a portal, from which the lowest base form of these monsters, "Phul", emerges. ===Members=== {| class="wikitable" style="text-align:center" ! Monster ! Olympian spirit |- | [[Megalith Aratron]] || [[wikipedia:Aratron|Aratron]] |- | [[Megalith Bethor]] || [[wikipedia:Bethor|Bethor]] |- | [[Megalith Hagith]] || [[wikipedia:Hagith (spirit)|Hagith]] |- | [[Megalith Och]] || [[wikipedia:Och (spirit)|Och]] |- | [[Megalith Ophiel]] || [[wikipedia:Ophiel|Ophiel]] |- | [[Megalith Phaleg]] || [[wikipedia:Phaleg (spirit)|Phaleg]] |- | [[Megalith Phul]] || [[wikipedia:Phul|Phul]] |} ==Playing style== The "Megalith" archetype is focused on [[Ritual Monster]]s, but is unique in that the archetype's monsters can perform [[Ritual Summon]]s with their [[Performs a Ritual Summon|own effects]], without the need of [[Ritual Spell]]s. The "Megalith" monsters can be divided by [[Level]] into three types, each of which have their own pattern of Ritual Summoning effects. All "Megalith" monsters' Ritual Summoning effects can only be activated in the [[Main Phase]], and require [[Tributing]] monsters from the [[hand]] or [[field]] whose total Levels equal or exceed the Level of the Ritual Monster being Summoned. {| class="wikitable" ! rowspan="2" | Level ! rowspan="2" | Monster(s) ! colspan="4" | Ritual Summoning effect |- ! Effect activates in ! Ritual Summons ! Ritual Summons from ! Requires tributing itself for the Ritual Summon? |- | 8 | [[Megalith Bethor|Bethor]]<br/>[[Megalith Phaleg|Phaleg]]<br/>[[Megalith Aratron|Aratron]]* | [[Hand]] ([[discard]] as [[cost]]) | Only "Megalith" Ritual Monsters | Hand | N/A |- | 4 | [[Megalith Hagith|Hagith]]<br/>[[Megalith Ophiel|Ophiel]]<br/>[[Megalith Och|Och]]* | [[Field]] | All Ritual Monsters | Hand | Yes |- | 2 | [[Megalith Phul|Phul]]* | Field | Only "Megalith" Ritual Monsters | Hand or Deck | No |} :''*: Ritual Summoning effect is a [[Quick Effect]].'' The individual effects of the "Megalith" monsters besides their Ritual Summoning effects are much more varied. In general, the Level 8 "Megalith" monsters serves as the main beaters, and the Levels 4 and 2 "Megalith" monsters improve consistency and generate card advantage. {| class="wikitable sortable" |+ Level 8 "Megalith" ! Megalith ! Effects |- | [[Megalith Bethor|Bethor]] | If this card is Ritual Summoned: You can target cards your opponent controls, up to the number of Ritual Monsters with different names in your GY; destroy them. |- | [[Megalith Phaleg|Phaleg]] | Monsters you control gain 300 ATK/DEF for each Ritual Monster in your GY. |- | [[Megalith Aratron|Aratron]] | When your opponent activates a card or effect that targets a card you control (Quick Effect): You can place 1 Ritual Monster from your GY on the bottom of the Deck, and if you do, negate that activation, and if you do that, destroy it. |} {| class="wikitable sortable" |+ Level 4 & 2 Megalith ! Megalith ! Effects (If this card is Ritual Summoned:) |- | [[Megalith Hagith|Hagith]] | You can add 1 "Megalith" Spell/Trap from your Deck to your hand. |- | [[Megalith Ophiel|Ophiel]] | You can add 1 "Megalith" monster from your Deck to your hand, except "Megalith Ophiel". |- | [[Megalith Och|Och]] | You can draw 1 card, then discard 1 card. |- | [[Megalith Phul|Phul]] | You can target 1 Ritual Monster in your GY; this card's Level becomes the Level of that target, then add that target to your hand. |} Taken together, "[[Megalith Phul]]" is the important play enabler for the entire archetype, as its effect to Special Summon from the Deck is a major consistency boost, and its ability to recover Ritual Monsters and modulate its own levels greatly increases the amount of levels available to the player for Ritual Summoning (for the low cost of 2 levels to Ritual Summon "Phul"). Overall, the "Megalith" game plan involves using the Level 4 and 2 "Megalith" monsters (in particular "Hagith", "Ophiel", and "Phul") to gain access to and Ritual Summon the Level 8 "Megalith" boss monsters. The archetype's distinct ability to Ritual Summon as a [[Quick Effect]] enables the powerful play of Ritual Summoning "[[Megalith Bethor]]" on the opponent's turn, destroying many of the opponent's cards before they can even be used. In terms of supportive archetypal Spells and Traps, the most important "Megalith" Spell is "[[Megalith Unformed]]", a [[Quick-Play Spell]] capable of Ritual Summoning "Megalith" monsters directly from the Deck, with the restriction that the monsters Tributed must have total Levels that are ''exactly'' twice the Level of the monster you wish to Summon. "[[Megalith Promotion]]" can double the Level of any Level 4 or lower monster you control, which makes Ritual Summoning easier within the "Megalith" archetypal playstyle. "[[Megalith Emergence]]" can revive "Megalith" monsters from the GY and return them to the Deck when they leave the field, allowing for later reuses. "[[Megalith Portal]]", the archetype's [[Field Spell]], provides battle protection for Ritual Summoned monsters and can recycle Ritual Monsters in the GY. There are several interesting cards and archetypes suitable for supporting the "Megalith" archetype. The "[[Impcantation]]" engine is very effective at initiating the "Megalith" engine by performing the initial Ritual Summons of the Levels 4 or 2 "Megalith" monsters. Being an archetype of Rock-type monsters, "[[Block Dragon]]" is a massive boost for the archetype's consistency and resource management, and the archetype can easily Xyz Summon "[[Gallant Granite]]" to search for it; it being a level 8 also makes it a great target to tribute with "Megalith Unformed". {{Decklist|Recommended cards <!--This is not an exact Decklist. Please do not add multiples or staples.--> |effect monsters = * [[Manju of the Ten Thousand Hands]] * "[[Impcantation]]" monsters * [[Block Dragon]] * [[Shell Knight]] |ritual monsters = * [[Megalith Aratron]] * [[Megalith Bethor]] * [[Megalith Hagith]] * [[Megalith Och]] * [[Megalith Ophiel]] * [[Megalith Phaleg]] * [[Megalith Phul]] * [[Impcantation Chalislime]] * [[Shinobaron Peacock]] * [[Shinobaroness Peacock]] * [[Magician of Black Chaos MAX]] |xyz monsters = * [[Gallant Granite]] |link monsters = * [[Aussa the Earth Charmer, Immovable]] * [[Cross-Sheep]] * [[Missus Radiant]] * [[Nephthys, the Sacred Flame]] |spells = * [[Megalith Portal]] * [[Megalith Unformed]] * [[Impcantation Inception]] * [[Impcantation Thanatosis]] * [[Execution of the Contract]] * [[Preparation of Rites]] * [[Ritual Cage]] * [[Shinobird's Calling]] |traps = * [[Megalith Emergence]] * [[Megalith Promotion]] }} ===Weaknesses=== * Since they are a Ritual-focused archetype, they rely heavily on [[Special Summon]]ing and [[Tribute|Tributing]], so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn. ==Trivia== * The "Megalith" monsters introduced in ''[[Ignition Assault]]'' are the first [[Rock]] [[Ritual Monster]]s. {{Archseries navbox}} {{Archseries navbox (Duel Links)}} [[Category:TCG and OCG archetypes]]
Unified diff of changes made by edit (edit_diff)
@@ -122,4 +122,5 @@ * "[[Impcantation]]" monsters * [[Block Dragon]] +* [[Shell Knight]] |ritual monsters = * [[Megalith Aratron]] @@ -156,4 +157,5 @@ ===Weaknesses=== * Since they are a Ritual-focused archetype, they rely heavily on [[Special Summon]]ing and [[Tribute|Tributing]], so any cards that shut down Special Summoning and Tributing can really cripple this deck. The Deck also suffers from a major lack of recovery effects, the only in-theme ones being "Megalith Portal" and "Phul", both of which are hard once per turn. + ==Trivia== * The "Megalith" monsters introduced in ''[[Ignition Assault]]'' are the first [[Rock]] [[Ritual Monster]]s.
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* [[Shell Knight]]
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