Talk:Scrap-Iron Scarecrow

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If you used "Scrap-Iron Scarecrow" during you opponent's turn to negate an attack, can you use "Scrap-Iron Scarecrow" again during the same turn to negate another attack? (70.79.195.105 01:09, 20 September 2008 (UTC))

  • Nope. Trap cards can't be used on the turn they're set. One negation per turn. Speedball 01:24, 20 September 2008 (UTC)

No because you cannot activate traps on the turn they are set, unless you use Cathedral of Nobles.--Teba64 01:25, 20 September 2008 (UTC)

 True but according to the rule book even if the card was just set it can be used as long as the criteria is met
  • still it is usefull,especially if you got another of it,and if youre blocking your oppononents monsters that can defeat your monsters (really powerfull against chimeratech cards)85.146.249.89 12:30, 21 October 2008 (UTC) (also known as Deadfalk)

Negating "Anciet Gear" attacks?[edit]

Can the effect of Scrap-Iron Scarecrow negate the attack of an "Ancient Gear" monster, or any other monster that's effect states "If this card attacks, you opponents cannot activate Spell or Trap cards until the end of the damage step."? I see it this way...

The effect states, "If this card attacks...", and Scrap-Iron Scarecrow, or "Scrapies" as dubbed by friends, states, "Activate when your opponent's monster declares an attack." So, your opponents declares the attack, and you activate Scrapies before the attack actually occurs, seeing as how the attack is declared, then is executed.

  • When the Ancient Gear monster declares an attack, their "cannot activate spell or trap cards until the end of the damage step" effect already begins because the declaration is part of the whole attack process where the Ancient Gears begin their effect. You were thinking in terms of Threatening Roar, where you can stop the attack before the attack is even declared, but unfortunately, anytime during the attack, even during the declaration, you cannot activate Scrap-Iron Scarecrow against the Ancient Gears. Swaggs 15:47, 4 August 2009 (UTC)

If macro cosmos is on the field and scrap iron is used do you set it back or remove it from play since there is no graveyard because of macro cosmos

  • You just set it back because it never actually leaves the field, just activates, and then it goes back to being set. Macro effects cards that are put into the graveyard, Scarecrow just gets set.

Semantic Mumbo-Jumbo[edit]

"Scrap-Iron Scarecrow" says to Set it face-down "again" as soon as it's activated. Does this effect require it to have been activated while it was previously Set on the field? For example, let's say Player A attacked Player B's "Jetroid", and Player B used "Jetroid"'s effect to activate "Scrap-Iron Scarecrow" from his hand. Does "Scrap-Iron Scarecrow" go to the Graveyard, or does it get Set face-down? RedDrgn 22:30, March 11, 2010 (UTC)

Isn't this card eligible for a dwarf?[edit]

Hi, I would appreciate if someone could share his opinion on whether or not this card should be dwarfed by being labelled as limited or at least semi-limited... I played some ugly duels against two of these set on the field... It's so frustrating! Can't imagine how to deal with three Scrap-Iron Scarecrows in a single deck... Even if the opponent doesn't set all of them (to prevent mass destruction magic/traps cards) he could play one of them at a time, easily gaining an advantage during several turns of the duel. What do you think guys? Am I too impressed by this card or is it going to limited in some way? Forgive my English, please. FL.--84.222.70.132 (talk) 00:38, December 30, 2010 (UTC)

Two word; Royal Decree. --FredCat Ta.P.F.P.J.R.W.S.Th.P.S.C. 00:41, December 30, 2010 (UTC)