Editing Unequip
Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.
The edit can be undone.
Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.
This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.
Latest revision | Your text | ||
Line 1: | Line 1: | ||
− | + | To '''unequip''' is to [[Special Summon]] a monster that is currently treated as an [[Equip Card]] from the [[Spell & Trap Card Zone]] to the [[Monster Card Zone]]. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | Unequipped monsters are Special Summoned to the side of the [[Playing Field|field]] of the player whose effect caused the monster to be unequipped. | |
− | + | All [[Union Monster]]s and "[[Armory Arm]]" can unequip themselves from an equipped monster if they have not used their own effect to [[equip]] themselves to a monster in the same turn. "[[Formation Union]]" and "[[Combination Attack]]" can both unequip Union Monsters. | |
− | + | When a Union Monster or "Armory Arm" is treated as an Equip Card, it can unequip itself even if it was not equipped by its own effect, unless specifically stated otherwise (e.g. "[[Union Rider]]"). | |
− | + | ==Example== | |
+ | [[File:ArmoryArm-DP08-EN-UR-1E.png|center|300px]] | ||
− | |||
− | |||
− | |||
− | |||
− | |||
{{Gameplay}} | {{Gameplay}} | ||
[[Category:Gameplay]] | [[Category:Gameplay]] |