User:Powerup123
Contents
- 1 Introduction
- 2 Fortune Swarming
- 3 Amazoness Beatdown
- 4 Dark Nature
- 5 Cyber XYZ
- 6 Magic Gear
- 7 Unleash the Light
- 8 The Unknown
- 9 Multiple Armies
- 10 Phantom Darkness
- 11 Lightning Strike
- 12 Hot Blaze
- 13 Graceful Lockdown
- 14 Reptile Sting
- 15 Spirit of a Hero
- 16 Skill Valley Lockdown
- 17 Zombie Revival
- 18 Arcana's Gamble
- 19 Pay the Price
- 20 Shadow Wing
- 21 Dark Inferno
Introduction[edit]
Hey, I'm Powerup123, or Power as I'm mainly known as. I'm a 16 year old boy, who really enjoys a good game. Also I can really put up a good fight. I thought I'd tell you about my decks first. But I have a lot of decks so I'll just tell you about my favourites. Feel free to use these ideas for your own decks. These are all the decks I'm putting up for now, as I don't come on here as much as I used to. If you wish to suggest ideas then please put it on my talk page. Also if you wish to ask any questions then if you put it on my talk page I'll try to answer them. Also I tend to put 41 cards in my deck just in case I'm up against stalling. This way I can't get a deck out. I just want to warn you, I can't guarantee that these decks are tourney legal. I'm sorry for any problems this may cause. For example I know my fortune deck cannot be used because it has raigeki in which is forbidden. If you want to put other cards in instead when you make your own, feel free to. If you want to duel me, then you can on wikia chat or DN. My DN username is exactly the same as my wikia one. I mainly hate meta decks and any deck that's cheap and broken.
Fortune Swarming[edit]
The first one is my Fortune Lady deck and I have all 6 Fortune Ladies plus 2 support cards. Catoblepas and the Witch of Fate and Solitaire Magician. It gives my opponents a really hard time sometimes. I have The Tricky in it so I can quickly Special Summon it from my hand and then use it as tribute fodder for Earth or Dark. My Key Card in this deck is Fortune Lady Dark because she is very good at swarming the field with more Fortune Ladies. As the name suggests it focuses on swarming with Light and Dark and sometimes using Inherited Fortune.
Monsters
- Catoblepas and the Witch of Fate x2
- Fortune Lady Dark x2
- Fortune Lady Earth x3
- Fortune Lady Fire x3
- Fortune Lady Light x3
- Fortune Lady Water x2
- Fortune Lady Wind x3
- Solitaire Magician
- Sorcerer of Dark Magic
- The Tricky
Spells
- Black Pendant
- Brain Control
- Different Dimension Capsule
- Ekibyo Drakmord
- Fissure
- Magical Blast
- Pot of Greed
- Raigeki
- Reasoning
- Swords of Revealing Light
- Time Passage
- Yami
Traps
- Bending Destiny x2
- Inherited Fortune
- Ominous Fortunetelling
- Raigeki Break
- Rivalry of Warlords
- Slip of Fortune
- The Transmigration Prophecy
Amazoness Beatdown[edit]
My Amazoness deck is good as well. I use this deck as a mean beatdown deck. The only amazoness monster that I'm missing is Amazoness Queen. My Key Card for this deck is Amazoness Tiger because I focus on Summoning as many Amazoness monsters as I can with cards like Queen's Pawn and Amazoness Village, and if my Tiger is on the field with 4 other Amazoness monsters, then I have a 3100 ATK monster that protects my other Amazoness monsters. Amazoness Tiger is also a very good combo with Amazoness Archers. Also if I have my Village then it gets 200 ATK plus I can summon another one when it gets destroyed. I'm afraid I have taken Slifer out of this deck. This is because this deck didn't have much draw power. So I've put it in a deck which does. I've just added the deck I put it in. It's in my arcana force deck which I've named "Arcana's Gamble."
Dark Nature[edit]
I also have a Rock/Fiend deck which has a balanced combination of Rocks and Fiends. It focuses on summoning my Key card of the deck, Evil Hero Dark Gaia with Dark Calling. I also have Small Piece Golem, Medium Piece Golem and Big Piece Golem and the Fusion Monster Multiple Piece Golem. My Rock monster with the highest ATK is Multiple Piece Golem and the highest ATK Fiend is Grinder Golem. So 3000+2600=5600 attack points which could take a fair bit of work to beat in battle. It's only weakness is that it could be destroyed by an effect.
Cyber XYZ[edit]
I have recently made another deck. The ancient gears have been taken out to make a seperate deck. But in this deck there are Cyber Dragons and the VWXYZ Union monsters. When I get enough cards then I'll split my Union/Cyber Dragon deck into 2 seperate decks. The Cyber Dragon deck will have either Chimeratech Overdragon or Cyber End Dragon as the Key Card. The Union deck's Key Card will be VWXYZ-Dragon Catapult Cannon, as this deck's current Key Card is. For extra support I've added a few favourite machines like Blast Sphere and Shreddder.
Monsters
- Armored Cybern
- Blast Sphere
- Blue Thunder T-45
- Cyber Barrier Dragon
- Cyber Dragon
- Cyber Dragon Zwei
- Cyber Esper
- Cyber Phoenix
- Dark Catapulter
- Heavy Mech Support Platform
- Lord British Space Fighter
- Mecha Bunny
- Mechanicalchaser
- Oilman x2
- Proto-Cyber Dragon x2
- Shreddder
- Spell Reactor・RE
- Turbo Booster
- V-Tiger Jet
- W-Wing Catapult
- X-Head Cannon
- Y-Dragon Head
- Z-Metal Tank x2
Spells
Traps
- Attack Reflector Unit
- Call of the Haunted
- Conscription
- Dust Tornado
- Formation Union
- Ordeal of a Traveler
- Rare Metalmorph
- Reinforcements
Fusion Monsters
Magic Gear[edit]
I've just gained an ancient gear boost. So now I have taken out the ancient gears out of my machine deck and made a seperate ancient gear deck. I've also added Giant Rat to help summon weaker ones like Ancient Gear Engineer and Ancient Gear Soldier quicker, and I have an FTK in it. It's under Ancient Gears then scroll down to First Turn Kill. It's the one which uses Spell Gear and involves 2 gear golems. I just want one more Ancient Gear Golem then I can summon Ultimate Ancient Gear Golem. When I get it. But I have got Power Bond and Barrel Behind the Door ready to put in the deck. The name is from the FTK.
Monsters
- Ancient Gear x3
- Ancient Gear Beast
- Ancient Gear Cannon x2
- Ancient Gear Engineer
- Ancient Gear Golem x2
- Ancient Gear Knight x3
- Ancient Gear Soldier x2
- Giant Rat x3
- The Trojan Horse
Spells
- Ancient Gear Castle
- Ancient Gear Drill x2
- Ancient Gear Factory
- Ancient Gear Fist x2
- Ancient Gear Tank
- Ancient Gear Workshop
- Invigoration
- Gaia Power
- Geartown x2
- Last Will
- Limiter Removal
- Machine Assembly Line
- Magnet Circle LV2
- Mausoleum of the Emperor
- Pot of Greed
- Spell Gear
Traps
Unleash the Light[edit]
But my favourite deck out of all of my decks is my Lightsworn. Like my Amazoness deck, incomplete but when it is, it will be unstoppable. The meanest cards in this deck are Blasting the Ruins, since Lightsworn cards focus on destroying you deck, and Gragonith, Lightsworn Dragon which is my Key Card for this deck. Once it's been summoned it hasn't been beaten. Unfortunatly, this deck isn't complete so I have put in some temporary substitutes. I think its only main weakness is a deck out.
Monsters
- Aurkus, Lightsworn Druid x2
- Celestia, Lightsworn Angel
- Garoth, Lightsworn Warrior x3
- Gragonith, Lightsworn Dragon x3
- Jain, Lightsworn Paladin x3
- Jenis, Lightsworn Mender x2
- Judgment Dragon
- Lumina, Lightsworn Summoner x2
- Lyla, Lightsworn Sorceress
- Silent Magician LV4
- Shire, Lightsworn Spirit
- Wulf, Lightsworn Beast
- Rinyan, Lightsworn Rogue x2
Spells
Traps
- Blasting the Ruins
- Frozen Soul
- Light Spiral x2
- Lightsworn Barrier x2
- Glorious Illusion x2
- Seven Tools of the Bandit
- Solar Ray
- Waboku
The Unknown[edit]
I also have an Alien deck. I have a fair few but not as much as I would like so I have to rely on the support cards I've added. My Key Card for this deck is Alien Overlord because it can easily be Sp. Summoned and that can slow my opp. down a lot unless they can quickly summon a monster to beat it before it beats them. Here's the strategy. My opponent summons at least one monster. Then on my turn I summon an alien. Then from my hand I use the ability of Alien Dog. What happens is that when you normal summon an alien you can sp.summon Alien Dog from your hand. Then you can put 2 A-Counters on your opp.'s monster then remove them to special summon Alien Overlord from your hand.
Monsters
- Alien Dog x2
- Alien Grey x2
- Alien Infiltrator x2
- Alien Mars
- Alien Overlord x2
- Alien Psychic
- Alien Skull
- Alien Warrior
- Cosmic Horror Gangi'el
- Charcoal Inpachi x2
- Flying Saucer Muusik'i
- Oshaleon x3
- Storm Shooter
- Whirlwind Prodigy
Spells
- "A" Cell Breeding Device
- "A" Cell Incubator
- Corruption Cell "A"
- Mysterious Triangle
- Otherworld - The "A" Zone x2
Traps
- Bottomless Trap Hole
- Brainwashing Beam
- Detonator Circle "A"
- Elemental Burst
- Gift of the Mystical Elf
- Interdimensional Warp
- Mass Hypnosis
- Miniaturize
- Planet Pollutant Virus x2
- Shattered Axe
Multiple Armies[edit]
My latest work is my Six Samurai deck. I have a lot of support cards for this deck and no temporary substitutes. This deck focuses on Summoning as many six samurai as I can to use their abilities. Also quickly getting them from my deck and keep getting them back with Reinforcement of the Army and The Warrior Returning Alive so I can keep recycling them. I haven't got any Legendary Six Samurai because I'm not interested in them apart from Shien's Squire which I use as a tuner for X-Saber Wayne and X-Saber Urbellum.
Monsters
- Hand of the Six Samurai
- Shien's Footsoldier
- Shien's Squire
- Spirit of the Six Samurai x2
- The Six Samurai - Irou
- The Six Samurai - Kamon x2
- The Six Samurai - Nisashi x2
- The Six Samurai - Yaichi x2
- The Six Samurai - Yariza x3
- The Six Samurai - Zanji x3
Spells
- Blind Spot Strike
- Legendary Ebon Steed x2
- Reinforcement of the Army x2
- Shien's Castle of Mist
- Six Samurai United
- Six Strike - Triple Impact
- The Warrior Returning Alive x2
Traps
- Backs to the Wall
- Breakthrough!
- Desperate Tag
- Dimension Wall
- Musakani Magatama
- Shien's Scheme x2
- Six Style - Dual Wield x2
- Swift Samurai Storm!
- Swiftstrike Armor x3
- Trap Hole
Synchro Monsters
Phantom Darkness[edit]
My Sacred Beast deck just didn't work for me, so I've split it. Into 3 different decks, one for each sacred beast. The first one I'll tell you about is my fiend deck which, the sacred beast in this one is Raviel, Lord of Phantasms. I've also added some powerful synchro monsters which are fiends to help summon raviel. I also have a fair few cards that special summon fiends. As I only have one raviel, I have another card which helps destroy my opponent: Gaap the Divine Soldier. It keeps my opponents monsters in attack mode, and it can get a boost using its ability. For each fiend in my hand that I show to my opponent, it gains 300 ATK.
Monsters
- Abaki
- Battle Fader
- Blast Asmodian
- Big Eye
- Damage Eater
- Dark Jeroid
- Dark Tinker x2
- Evil Hero Infernal Gainer
- Gaap the Divine Soldier
- Gorz the Emissary of Darkness
- Infernity Necromancer
- Malice Doll of Demise
- Mystic Tomato
- Power Invader
- Puppet Master
- Raviel, Lord of Phantasms
- Stygian Security
- Wall of Illusion
Spells
- Card Destruction
- Ectoplasmer
- Fires of Doomsday
- Germ Infection
- Horn of the Unicorn x2
- Mystic Box
- Lightning Vortex
- Monster Reborn
- Rod of the Mind's Eye
- Riryoku
Traps
- Chain Healing
- Forced Back
- Ojama Trio
- Raigeki Break x2
- Royal Writ of Taxation
- Sakuretsu Armor
- Strike Slash
- Trap Hole
- Torrential Tribute
Lightning Strike[edit]
The next Sacred Beast deck I have is based on Hamon, Lord of Striking Thunder. Even though I have a Crystal Beast deck, it's not in that deck. If I get another Hamon then I will put it in there. As you can imagine, this deck contains a lot of Continuous Spells. I think my favourite spell in this deck would have to be Wave-Motion Cannon, but the trouble is that I only have one. Nubian Guard helps me get back some of my spells to help summon Hamon or deal damage in the case of Wave motion Cannon. This deck doesn't stall my opponent much, but I do have a lot of cards that deal damage to my opponent. For now, I have added some Naturia cards until I can seperate them.
Monsters
- Evil Thorn x3
- Hamon, Lord of Striking Thunder
- Kiseitai
- Magician of Faith
- Naturia Beans
- Naturia Mosquito x3
- Naturia Stag Beetle
- Nubian Guard
- Relinquished
- Royal Magical Library
- Seismic Crasher
- Summoner Monk
Spells
- Bait Doll
- Banner of Courage x2
- Barkion's Bark
- Black Illusion Ritual
- Card Destruction
- Convulsion of Nature x2
- Dark Room of Nightmare
- Domino Effect x2
- Ground Collapse x2
- Landoise's Luminous Moss
- Lighten the Load
- Lightning Vortex
- Messenger of Peace
- Naturia Forest x2
- Recycle
- Swords of Revealing Light
- Wave-Motion Cannon
Hot Blaze[edit]
This is my final Sacred Beast deck. It's based on Uria, Lord of Searing Flames because I've added a lot of Continuous Traps. I have 20 traps in this deck so it's maximum attack points is 20000. I'm mainly trying to collect Trap Monsters to help summon uria and build up a quick defense. If I'm up against stalling then I've added Seismic Crasher to Burn my opponent. Imperial Custom helps keep my traps safe from being destroyed, and to stop uria getting weakened from a removal deck I've also added Imperial Iron Wall. I think the only weaknesses are Skill Drain, Jinzo, Royal Oppression and Royal Decree.
- Blast Sphere
- Crystal Seer
- Dark Blade
- Fox Fire
- Gravekeeper's Guard
- Green Phantom King
- Jinzo - Returner
- King Pyron
- Pitch-Black Warwolf
- Seismic Crasher
- Snipe Hunter
- Time Wizard
- Twin-Headed Fire Dragon
- Uria, Lord of Searing Flames
- Winged Kuriboh
- Witch Doctor of Sparta
- Witch of the Black Forest
Spells
Traps
- By Order of the Emperor
- Call of the Haunted
- Coffin Seller x2
- Imperial Custom
- Imperial Iron Wall
- Mask of Restrict
- Needle Wall
- Non-Fusion Area
- Option Hunter
- Ordeal of a Traveler
- Pixie Ring
- Robbin' Goblin
- Sakuretsu Armor
- Shattered Axe x2
- Spellbinding Circle
- The Eye of Truth x2
- Tiki Soul
- Ultimate Offering
- Xing Zhen Hu
Graceful Lockdown[edit]
I have now managed to get enough cards to seperate my Blackwing deck and my Watt deck. I'll tell you about my Blackwing deck later on. The name for this Watt deck comes from a lockdown, created by 2 Watthoppers and a beatdown from Divine Grace - Northwemko, which is protected by the 2 hoppers. Here's how to do it. It's best if you go first, but you're more likely to take damage by going second. First you set a monster. It doesn't matter too much what it is but I use Wattbetta. Anyway then you set a trap called Spacegate. If you want to you could set a Magic Jammer just in case. Then when your opponent attacks, play spacegate. Then after your monster is destroyed, then your Gate should get a Gate Counter. Then on your next turn, summon a Watthopper. Then you can send your gate to graveyard and sp. summon another hopper. Then later on when you have Northwemko on your field, as long as you still have your hoppers out and you selected them for Northwemko, then she should be fairly hard to beat.
Monsters
- Divine Grace - Northwemko
- Regulus
- Wattberyx
- Wattbetta x2
- Wattfox x2
- Watthopper x3
- Wattkiwi x2
- Wattlemur
- Wattmole x2
- Wattpheasant x3
- Wattwoodpecker x2
Spells
- Creature Swap
- Heart of Clear Water x2
- Recycling Batteries x2
- Ritual of Grace
- Wattcastle
- Wattcine
- Wattkey x3
Traps
Synchro Monsters
Reptile Sting[edit]
I've managed to gain enough reptilianne cards to make a pure Reptilianne deck. As it focuses on reducing monsters ATK to 0 I've added a lot of cards that take away attack points such as Pestilence. It does contain a lot of equip spells like Reptilianne Rage and Molting Escape so I've put in Fairy of the Spring to keep recycling them. My key card would have to be Reptilianne Medusa even though I have Reptilianne Vaskii. Medusa can help a lot to summon vaskii just by discarding cards. But I want 3 of medusa and I only have 2. Serpent Suppression can really help when your opponent has really strong monsters. Also Final Attack Orders is a good support card to beating up your opponent.Poison does work on face-down monsters as well so it helps flip them face-up or if my opponent has a strong defense.
Monsters
- Reptilianne Gardna x3
- Reptilianne Gorgon x3
- Reptilianne Medusa x2
- Reptilianne Naga x2
- Reptilianne Scylla
- Reptilianne Servant x2
- Reptilianne Vaskii x2
- Reptilianne Viper
Spells
- Attack Pheromones
- Card Destruction
- Card Rotator
- Fairy of the Spring
- Last Will
- Molting Escape
- Nobleman of Crossout
- Pestilence x2
- Reptilianne Poison
- Reptilianne Rage x3
- Savage Colosseum x2
- Viper's Rebirth
Traps
Synchro Monsters
Spirit of a Hero[edit]
I also have a deck which is a favourite for most Yu-Gi-Oh! GX fans. A Hero deck. But I'm not after an elemental heroes. I'm after the Evil Heroes which Jaden used while he was possessed by The Supreme King in season 4. Even though I have Evil Hero Dark Gaia it's not going in this deck because it needs a fiend and a rock. And I don't want to spoil the deck by putting in some rocks for just 1 card. I've finally got the fusion cards for it so I'm on my way to having a good Hero deck! Hopefully, it'll be legal as well.
Monsters
- Elemental Hero Avian x2
- Elemental Hero Bladedge
- Elemental Hero Burstinatrix
- Elemental Hero Clayman x2
- Elemental Hero Ice Edge
- Elemental Hero Sparkman
- Elemental Hero Stratos
- Elemental Hero Wildheart
- Evil Hero Infernal Gainer
- Evil Hero Infernal Prodigy
- Evil Hero Malicious Edge x2
Spells
- Dark Calling
- Dark Fusion
- E - Emergency Call
- Fifth Hope
- Fake Hero
- H - Heated Heart
- Hero Flash!!
- O - Oversoul
- Premature Burial x2
- R - Righteous Justice
- Skyscraper
- Skyscraper 2 - Hero City
Traps
- A Hero Emerges
- Backup Soldier
- Chain Healing
- Elemental Recharge
- Hero Barrier
- Hero Counterattack
- Hero Medal
- Just Desserts
- Mirror Gate
- Negate Attack
- Sakuretsu Armor
- Thunder of Ruler
- Torrential Tribute
Extra Deck
Skill Valley Lockdown[edit]
This deck is a nasty piece of work. I refer to it as my main deck because it's my most powerful and most annoying. As the name suggests, it's a Lockdown deck. This is done by using Necrovalley to stop getting cards back or removing them. Skill Drain negates effects on the field. The monsters in it have high attack points and low levels apart from Beast Machine King Barbaros Ür. In a nutshell, it's a Skill Drain/Necrovalley and a beatdown deck. I also use Skill Drain to negate the effects of cards like Dark Elf and Goblin Attack Force. I'm not revealing the recipe for this deck. As it's my main deck, I would rather it's secrets remain a secret.
Zombie Revival[edit]
This deck is basically 2 structure decks put together. It has a few Vampires in it to beat up my opponent, and uses cards like Paladin of the Cursed Dragon and Red-Eyes Zombie Dragon to bring back my opponents monsters from their graveyard to my side of the field by using Zombie World to turn them into zombies. I also use Everliving Underworld Cannon to damage my opponent by keep special summoning zombies from either graveyard. To beat up my opponent quickly I've decided to put in 2 Cannons.
Monsters
- Gernia
- Master Kyonshee
- Paladin of the Cursed Dragon
- Patrician of Darkness
- Poison Mummy
- Plague Wolf
- Pyramid Turtle
- The Lady in Wight
- Reborn Zombie x2
- Red-Eyes Zombie Dragon x2
- Regenerating Mummy x2
- Royal Keeper
- Ryu Kokki
- Vampire Genesis
- Vampire Lady
- Vampire Lord
- Zombie Master
Spells
- Back to Square One
- Book of Life
- Dark Hole
- Demise of the Land
- Dragged Down into the Grave
- Everliving Underworld Cannon x2
- Mystic Wok
- Pyramid of Wonders
- Raregold Armor
- Shrink
- Smashing Ground
- Terraforming
- Zombie World
Traps
- Compulsory Evacuation Device x2
- Dark Illusion
- Draining Shield
- Dust Tornado
- Skull Invitation
- Trap Hole
Arcana's Gamble[edit]
This is the deck which I've moved the legendary Slifer the Sky Dragon to: my Arcana Force deck. This deck has a lot of draw power compared to all my other decks. So I can keep drawing cards to boost Slifer's attack points. A card that I could put in that would help slifer is Infinite Cards, so slifer's attack points can go higher than 6/7000. I think the main drawing source would be Tethys, Goddess of Light because this deck has a lot of fairies in. Also this deck is fairly effective against Stalling because I have Athena in which can burn my oppponent. The only problem is that it's once per turn which you can use her swarming effect. I might have a look at her FTK and her OTK.
Monsters
- Arcana Force 0 - The Fool x2
- Arcana Force I - The Magician x2
- Arcana Force III - The Empress x3
- Arcana Force IV - The Emperor
- Arcana Force VI - The Lovers x2
- Arcana Force VII - The Chariot
- Arcana Force XVIII - The Moon
- Arcana Force Ex - the Light Ruler
- Athena
- Honest
- Mystical Beast of Serket
- Slifer the Sky Dragon
- Soul of Purity and Light
- Tethys, Goddess of Light
Spells
- Bait Doll
- Cup of Ace
- Dangerous Machine Type-6
- Dian Keto the Cure Master
- Magical Mallet
- Pot of Avarice
- Second Coin Toss
- Smashing Ground
- Temple of the Kings
- The Sanctuary in the Sky
Traps
- Compulsory Evacuation Device
- Draining Shield
- Lucky Chance
- Magic Cylinder
- Magic Drain
- Mask of Weakness
- Reckless Greed
- Reversal of Fate
- Sakuretsu Armor
- Scrap-Iron Scarecrow
- Spacegate
- Solemn Wishes
Pay the Price[edit]
This is my Stall deck. It focuses on forcing my opponent to either pay life points, or deal damage. Also it mills my opponent's deck a bit. The Key Card for this deck would have to be Chain Energy. If I had all 3 out then my opponent would have to pay 3000 life points just to set 2 cards. Another card that's quite good is Toll. But I haven't got it yet, so that's another card I need. So if I had 2 out then my opponent would have to pay 1000 points to attack with one monster. It also has a fair few cards that destroy cards on the field as well as in the deck.
Monsters
- Cloudian - Poison Cloud
- Hane-Hane
- Healing Wave Generator
- Hedge Guard
- Jowls of Dark Demise
- Magician of Faith
- Man-Eater Bug
- Marshmallon
- Medusa Worm
- Mine Golem
- Night Assailant
- Pixie Knight
- Princess of Tsurugi
- Snowman Eater
- Spear Cretin
- Tribe-Infecting Virus
- Twin-Shield Defender
Spells
- Back to Square One
- Chain Energy x3
- Dark Snake Syndrome
- Level Limit - Area B
- Gravekeeper's Servant
- Messenger of Peace
- Misfortune
- Pot of Greed
- Stumbling
- Swords of Concealing Light
- The Dark Door
- Yellow Luster Shield
Traps
- Begone, Knave!
- Grave of the Super Ancient Organism
- Grave Lure
- Gravity Bind
- Karma Cut
- Ojama Trio
- Ominous Fortunetelling
- Shadow Spell x2
- Simultaneous Loss
- Windstorm of Etaqua
Shadow Wing[edit]
This is my Blackwing deck. As most blackwing decks would, this deck focuses on swarming. Black Whirlwind is excellent at helping getting the monsters to your hand to quickly summon them. Blackwing - Gale the Whirlwind is the easiest tuner to use, because it's easy to summon, and it's great to quickly synchro summon. Unfortunately I only have 1 synchro monster Blackwing Armed Wing but I should be getting more soon.
Monsters
- Blackwing - Blizzard the Far North x2
- Blackwing - Bora the Spear x2
- Blackwing - Elphin the Raven
- Blackwing - Etesian of Two Swords
- Blackwing - Fane the Steel Chain x3
- Blackwing - Gale the Whirlwind
- Blackwing - Gust the Backblast x3
- Blackwing - Kalut the Moon Shadow x2
- Blackwing - Shura the Blue Flame x3
- Blackwing - Sirocco the Dawn
Spells
- Against the Wind x2
- Black Whirlwind x2
- Black-Winged Strafe x2
- Blind Spot Strike
- Heavy Storm
- Premature Burial
- Question
- Raptor Wing Strike
- Raregold Armor
- Rush Recklessly
- The Beginning of the End
- Tribute to the Doomed
Traps
Dark Inferno[edit]
This is my Infernity deck. As Infernity decks do, it relies on emptying your hand, so you do a lot of topdecking which isn't a good idea in a tight situation. So even though I have them, I haven't added DAD or Raviel. It's too risky. But I have added Gorz to help with support. This deck contains a lot of destroying cards as well to clear the field. When I've found Full Salvo in the massive pile of cards I have, I'll add that. Great for quickly emptying the hand and burn at the same time. Infernity Reflector is useful but you have to meet its condition. Trouble is I haven't yet got the main Infernity monster yet: Archfiend. That's a critical card. And I want it so badly! As I don't have Doom yet, I've added Hundred Eyes Dragon for support.