User talk:RedEyesBlkMDragon
My Practice Deck[edit]
Monsters: 30
- Dark Resonator
- Hyper Synchron
- Saber Beetle
- The Tricky
- Gogiga Gagagigo
- Kabazauls
- Torapart
- Sasuke Samurai
- Spirit Reaper
- Turbo Synchron
- Sabersaurus
- Magna Drago
- Quillbolt Hedgehog x 2
- Stealth Bird
- Junk Synchron x 2
- Speed Warrior
- Big Piece Golem
- Emperor Sem
- X-Saber Airbellum
- Des Koala
- Cyber-Tech Alligator
- Powered Tuner
- Penguin Soldier
- Road Synchron
- Dark Red Enchanter
- Summoner Monk
- Sonic Chick
- X-Saber Anu Piranha
Spell: 7
- Synchro Boost
- Giant Trunade
- Ookazi
- Tribute to the Doomed
- The Warrior Returning Alive
- Rush Recklessly
- Creature Swap
Trap: 13
- Synchro Deflector x 3
- Miniaturize
- Graceful Revival
- Raigeki Break
- Defense Draw x2
- Widespread Ruin
- Dust Tornado
- Scrap-Iron Scarecrow
- Rock Bombardment
- Limit Reverse
Extra Deck: 5
Now, take note, this was just my practice deck, I wasn't really going for a theme when making this deck, I mainly used it for getting back into yugioh. I might want to reduce it down to 45 but I am not sure, is there anything to enhance it? I have some BG cards, would it be a good strategy to use thier effect to support synchro summons? I have Gladiator Beast Darius, Gladiator Beast Bestiari, Gladiator Beast Dimacari, Gladiator Beast Secutor, Gladiator Beast Gyzarus, I also have Gladiator Beast's Battle Archfiend Shield and Test Tiger --RedEyesBlkMDragon 08:13, October 19, 2009 (UTC)
Prac Deck[edit]
My advice is stop using a practice deck and only use a real deck and I dont know a usefull synchro deck that doesn't use a quickdraw syncron. Call me old school but I try to stay away from those syncro cards and kill them the old fashion way with lava golems traps and and put stuff like marshmelon in the way makes for a frustrating game for my oppenents