Editing Yu-Gi-Oh! VRAINS - Episode 002

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[[File:Playmaker uses Storm Access.png|thumb|left|250px|Playmaker uses Storm Access.]]
 
[[File:Playmaker uses Storm Access.png|thumb|left|250px|Playmaker uses Storm Access.]]
With that, Playmaker reaches out, causing blue light to erupt from his palm. As the energy swirls within his hand, he groans and struggles, grasping his wrist with his other hand to steady it. As the Ignis tells him to hold on, Playmaker declares that he has three reasons why he must win this Duel; one, to take back the time that was stolen from him (to find out about his past in the dub), and he remember being carried by emergency workers as a child with five other children. Two, to save Kolter's [[Jin Kolter|brother]] from darkness, and three, to meet the one who gave him courage (save the one who saved him in the dub). Yusaku remembers being a child, and a voice calling to him. He roars in pain as the energy coalesces into a glowing blue card, and the Ignis tells him, "Now!" Playmaker declares "Go! Storm Access!", and plucks the card from the Data Storm, holding it high as he sees the image of [[Decode Talker (anime)|a monster with a massive sword]]. He emerges from the Data Storm, much to Number 10's shock, who protests that Playmaker should have been swallowed up by the vortex of the Data Storm.
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With that, Playmaker reaches out, causing blue light to erupt from his palm. As the energy swirls within his hand, he groans and struggles, grasping his wrist with his other hand to steady it. As the Ignis tells him to hold on, Playmaker declares that he has three reasons why he must win this Duel; one, to take back the time that was stolen from him (to find out about his past in the dub), and he remember being carried by emergency workers as a child with five other children. Two, to save Kolter's [[Jin Kusanagi|brother]] from darkness, and three, to meet the one who gave him courage (save the one who saved him in the dub). Yusaku remembers being a child, and a voice calling to him. He roars in pain as the energy coalesces into a glowing blue card, and the Ignis tells him, "Now!" Playmaker declares "Go! Storm Access!", and plucks the card from the Data Storm, holding it high as he sees the image of [[Decode Talker (anime)|a monster with a massive sword]]. He emerges from the Data Storm, much to Number 10's shock, who protests that Playmaker should have been swallowed up by the vortex of the Data Storm.
  
 
Playmaker replies that the Duel isn't over yet, and he declares his turn and draws. He activates the effect of "Cyberse Wizard" again, "Cyberse Algorithm", changing "Cracking Dragon" into Defense Position. Number 10 snaps that Playmaker doesn't know when to give up, and he activates his [[Continuous Trap Card]], "[[Pulse Mines (anime)|Pulse Mines]]", which will switch all of Playmaker's monsters to Defense Position as well. "Cyberse Magician" switches to Defense Position, but Playmaker isn't worried, telling Number 10 not to act so flustered. He Summons "[[Stack Reviver (anime)|Stack Reviver]]", and Number 10 calls him a fool; no matter what monster he Summons, the effect of "Pulse Mines" will change it into Defense Position. He adds that Playmaker doesn't understand the effect of "Cracking Dragon", does he? He only has 400 LP, and the effect of "Cracking Dragon" will inflict 400 damage to him. He orders "Crack Fall", and "Cracking Dragon" blasts energy from its orbs at Playmaker and "Stack Reviver", but as "Stack Reviver" falls from 100 to 0 ATK, Playmaker only falls to 300 LP. The Knight asks in shock how Playmaker is still alive; he should be wiped out. Playmaker asks what's wrong; is Number 10 sure that he isn't the one who doesn't understand the effect of "Cracking Dragon"? The effect only deals damage equal to the ATK that his monster lost, and since the original ATK of "Stack Reviver" was 100, it could only lose that much ATK, and only dealt 100 damage to Playmaker. Number 10 scoffs that Playmaker is just taking a bit of damage to shore up his defenses. Playmaker comments that he isn't that naïve of a Duelist, and he activates the Spell Card, "[[Effect Cowl]]" from his hand. Since he controls a Cyberse monster, he won't take effect damage for the rest of the turn. Then, since he did take damage this turn, he activates the Trap Card "[[Cyberse Beacon]]", adding a [[Level 4 Monster Cards|Level 4]] or lower Cyberse monster from his Deck to his hand. He adds "[[Backup Secretary (anime)|Backup Secretary]]" to his hand and promptly Special Summons it in Defense Position since he controls a Cyberse monster. Number 10 snaps that no matter how much trash Playmaker Summons, it's no match for "Cracking Dragon".  
 
Playmaker replies that the Duel isn't over yet, and he declares his turn and draws. He activates the effect of "Cyberse Wizard" again, "Cyberse Algorithm", changing "Cracking Dragon" into Defense Position. Number 10 snaps that Playmaker doesn't know when to give up, and he activates his [[Continuous Trap Card]], "[[Pulse Mines (anime)|Pulse Mines]]", which will switch all of Playmaker's monsters to Defense Position as well. "Cyberse Magician" switches to Defense Position, but Playmaker isn't worried, telling Number 10 not to act so flustered. He Summons "[[Stack Reviver (anime)|Stack Reviver]]", and Number 10 calls him a fool; no matter what monster he Summons, the effect of "Pulse Mines" will change it into Defense Position. He adds that Playmaker doesn't understand the effect of "Cracking Dragon", does he? He only has 400 LP, and the effect of "Cracking Dragon" will inflict 400 damage to him. He orders "Crack Fall", and "Cracking Dragon" blasts energy from its orbs at Playmaker and "Stack Reviver", but as "Stack Reviver" falls from 100 to 0 ATK, Playmaker only falls to 300 LP. The Knight asks in shock how Playmaker is still alive; he should be wiped out. Playmaker asks what's wrong; is Number 10 sure that he isn't the one who doesn't understand the effect of "Cracking Dragon"? The effect only deals damage equal to the ATK that his monster lost, and since the original ATK of "Stack Reviver" was 100, it could only lose that much ATK, and only dealt 100 damage to Playmaker. Number 10 scoffs that Playmaker is just taking a bit of damage to shore up his defenses. Playmaker comments that he isn't that naïve of a Duelist, and he activates the Spell Card, "[[Effect Cowl]]" from his hand. Since he controls a Cyberse monster, he won't take effect damage for the rest of the turn. Then, since he did take damage this turn, he activates the Trap Card "[[Cyberse Beacon]]", adding a [[Level 4 Monster Cards|Level 4]] or lower Cyberse monster from his Deck to his hand. He adds "[[Backup Secretary (anime)|Backup Secretary]]" to his hand and promptly Special Summons it in Defense Position since he controls a Cyberse monster. Number 10 snaps that no matter how much trash Playmaker Summons, it's no match for "Cracking Dragon".  

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