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Card Tips:Vision HERO Trinity

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*Use cards that give This card is good for dropping your opponent Tokens like "[[Nightmare Archfiends]]" or "[[Ojama Trio]]" together with "'s Life Points fast since it can be a 5000-[[Final Attack OrdersATK]]" to create an [[OTK]] with this cardTriple Attacker.
* Because of its effect, this card alone is enough to cause an OTK without any extra cards, if this card attacks monster(s) with 2300 ATK or less three times.**Use cards such as "[[Half Shut]]" on one or "[[Mist Body]]" to create a continuous target for this card to attack. This also works by giving your opponent control of a monster that cannot be destroyed by battle, such as "[[Arcana Force 0 - The Fool]]" or "[[Marshmallon]]".** Use with cards that can deal additional damage or increase the ATK of this card, to reduce the number of monsters you need to attack for the OTK.** To increase the odds of a OTK, give your opponentmonsters that you can attack, via "[[Nightmare Archfiends]]", "[[Ojama Trio]]", "[[Creature Swap]]" or "[[Shien's monsters Spy]]".** It is also useful to decrease its ATK and make it use cards that change battle positions, such as "[[Final Attack Orders]]". Cards that can give this card [[Piercing]], such as "[[H - Heated Heart]]", are also effective.** For example, you could set [[Chewbone]] a continuous target for turn prior to when you [[Fusion Summon]] this card, inflicting heavy damage then flip it face-up to put three tokens with 100 ATK on your opponent and possibly pulling off an OTK's field, then activate Final Attack Orders. This way, this card can conduct its maximum number of attacks on its fist turn minus 100 small ATK points compared to its 5000.* Note that if you [[Fusion Summon]] this card, even after its ATK reverts to 2500, it can still attack 3 times.
*Another An easy OTK using this card is: Clear your opponent's Spell and Trap zone with anything and Fusion Summon this card. Then, activate both "[[All-Out Attacks]]" and "[[Ojama Trio]]" and attack the Ojama Tokens for a total of 15900 points of damage. ((2500*2)*3+(300*3)=15900)*This could disrupt [[OTKPendulum Summon]]s at the same time. * If "[[Elemental HERO Divine Neos]] created by " was Fusion Summoned, activate its effect and banish this card. "Elemental HERO Divine Neos" will gain this card is 's effects, and thus will be able to use attack 3 times during that turn. * Use this card with "[[Creature SwapEvil HERO Dark Gaia]]" . Dark Gaia will switch all your opponent's monsters to switch control of an Attack Position (preventing [[Flip Effect]]s). Attack with Trinity first, then attack the remaining monsters, if any, or thier life points, if any remain, with the rest of your monsters. * You can use this card with "[[Spirit ReaperFuture Fusion]]" to send 3 [[HERO]] monsters directly from your opponent and attack it 3 times with this carddeck to the graveyard. You can also switch a Defense Position select monsters like "[[Destiny HERO - Malicious]]", "[[Destiny HERO - Dasher]]" or "[[Spirit ReaperElemental HERO Necroshade]]" and so that you can use their effects which activate in the graveyard. =="[[Vision HERO]]" Monsters==* Unlike other "HERO" Fusion Monsters, the "Vision HERO" [[Fusion Monsters]] can be resurrected by cards such as "[[Fairy Meteor CrushMonster Reborn]]" because they don't have the "This card cannot be Special Summoned except by Fusion Summon" clause. * Use with "[[Future Fusion]]" to quickly send [[HERO]]es to the [[Graveyard]] for effects such as "[[Miracle Fusion]]", "[[Dark Calling]]" or "[[Big Bang ShotMonster Reborn]]".** Send "[[Destiny HERO - Dasher]]" or "[[Destiny HERO - Malicious]]" to the Graveyard so you can use their effects later.** Using this card with Future Fusion allows you to put the summoning requirements of [[Dark Armed Dragon]] into play on your first turn, so you have a go-to for field clearance.
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