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Turbo Duel

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Anime
A '''Turbo Duel''', known as a '''Riding Duel''' (ライディングデュエル ''Raidingu Dyueru'') in the Japanese version, is a type of [[Duel]] which is only played by either using a "[[Duel Runner]]" or a "[[Duel Board (5D's)|Duel Board]]" in the ''[[Yu-Gi-Oh! 5D's]]'' series and in the ''[[Yu-Gi-Oh! ARC-V]]'' series. It can be [[activate]]d without the consent of the opponent by activating the Field Spell "[[Speed World (anime)|Speed World]]", "[[Speed World 2 (anime)|Speed World 2]]" or "[[Speed World - Neo]]", seeing as how everyone who Duels on the road is a candidate for play. Usually when a Turbo Duel starts in a stadium, an [[MC (Master of Ceremonies)|MC]] will shout (Japanese version only) "Riding Duel! Acceleration!".
==Yu-Gi-Oh! 5D's==
Turbo Duels came with the advent of [[Ener-D]], the power created from the positive energy of [[Duel]]ing that powers the city's technology, including their vehicles. Turbo Duels were created when [[KaibaCorp]] thought to invent a sport that took advantage of an Ener-D-powered vehicle, as it adds many new dynamics to Duels.
The exterior element of movement is the key idea behind Turbo Duels, as it adds an unexplored element of dodging, riding skill, intimidation and imagination. Turbo Duels are much more intense than regular Duels, from not only the danger, but being as that the Duelists are connected to [[Speed World (anime)|The World of Speed]], the Duelists emotions are connected to each other. Dodging attacks also seems to be an aspect of Turbo Dueling, because you have until the attack connects to [[activate ]] a trap card [[Trap Card]] in response, as evident by Duelists who avoid being physically struck by attacks even in Duels where they can't be hurt, than activate a trap Trap after they dodge. This adds the element of movement to a Duel where it wasn't present before.
Turbo Duels add the potential for new rules that take advantage of the [[Duel Runner]]s on which players ride, as shown by the ''[[Yu-Gi-Oh! 5D's]]'' tag team Tag-Team rules and the exterior element of optimizing your the player's Duel Runner adds a new level of skill and culture to the Duels. The varying distance between the players adds the element of keeping up with your their opponent to better react to their moves, which adds another element of movement to Dueling. Turbo Duels make Dueling into a sport akin to jousting, especially in that the most famous Duelists Turbo Duel in the rich part of the city.
Unlike normal Duels, Normal regular [[Spell cards Card]]s cannot be activated in Turbo Duels, and instead makes use of special '"[[Speed Spells'Spell]]s".<ref name="ep1">{{episode|Yu-Gi-Oh! 5D's|1|ref}}</ref><ref name="ep33">{{episode|Yu-Gi-Oh! 5D's|33|ref}}</ref> Additionally, Duel Runners are normally put in autopilot to allow the Duelist complete freedom of thought; their CPUs are controlled by the arena or Duel Lane designated by the authorities. Though when it's a '''Shadow''' Turbo Duel, it takes an experienced rider to drive around the wall of energy making the Dark Mark.
===Manga===
[[File:Ancient Riding Duel.png|thumb|left|An ancient Turbo Duel.]]
In the [[Yu-Gi-Oh! 5D's (manga)|manga]], [[Rex Goodwin (manga)|Rex Goodwin]] explains that in ancient times Turbo Duels were rituals conducted since ancient times, and were designed to fight and seal the darkness. In such times, they were conducted with horses and stone tables rather then Duel Runners and cards. The [[Duel Dragon]] cards were specially designed for such rituals.<ref name="ride26">{{chapter|Yu-Gi-Oh! 5D's|26|ref}}</ref> It was later revealed that a Turbo Duel between a [[Duel Priestess]] and a Duel Priest was an annual religious event, which, depending on the results, could awaken the [[Ultimate God]]. Rex and the [[Skeleton Knight]] then conduct the event once more in the present time, using [[Akiza Izinski (manga)|Akiza Izinski]] and [[Sect Ijuin]], with a modern Turbo Duel.<ref name="ride40">{{chapter|Yu-Gi-Oh! 5D's|40|ref}}</ref>
When a Duel Dragon card transported [[Yusei Fudo (manga)|Yusei Fudo]] and [[Crow Hogan (manga)|Crow Hogan]] to ancient times, Yusei underwent a ritual to obtain the card - a card—a Turbo Duel against a [[Priests of Light|Priest of Light]]. Yusei used his "[[Lightning Warrior (manga)|Lightning Warrior]]", while the priest used his "[[Stardust Spark Dragon (manga)|Stardust Spark Dragon]]", in a [[One-Shot Run]]. Yusei eventually accepted the dragon's blow and concluded the ritual, obtaining the card.<ref name="ride30">{{chapter|Yu-Gi-Oh! 5D's|30|ref}}</ref>{{clear}}
==Speed World==
[[File:Duel-mode.png|thumb|200px|"[[Speed World (anime)|Speed World]]" [[activate]]s.]]
At the start of a Turbo Duel, the Field Spell "[[Speed World (anime)|Speed World]]" (later "[[Speed World 2 (anime)|Speed World 2]]") is automatically activated. These cards are unique [[Field Spell Card]] that changes the gameplay of normal [[Duel]]s to create a Turbo Duel with additional rules and gameplay.
When "Speed World" is activated, the Duel [[field]] is covered in a purple dome (no purple dome with "Speed World 2", although the scenery does change sometimes). Some [[Duel Runner]]s have the ability to force other nearby Duel Runners into a Turbo Duel by activating the other player's "Speed World" card forcefully.
==Turbo Duel specific cards==
===Speed Spell===
[[File:Speed-spell.png|thumb|right|240px|A [[Speed Spell]] (right) shown over a normal regular [[Spell]] (left)]]
"[[Speed Spells]]" are a category of [[Spell Cards]] that work with "[[Speed World (anime)|Speed World]]". To [[activate]] a "Speed Spell" [[Spell Card]], you must meet the requirements on a specific card.
Turbo Duels were reintroduced in ''ARC-V'', in the [[Synchro Dimension]].
Turbo Duels in ''ARC-V'' do not use Speed Spells or Speed Counters, but they do use a new version of "Speed World" called "[[Speed World - Neo]]". Additionally, [[Action Duel]]s have been combined with Turbo Duels adding more dynamic to the Duel, as [[Action Card]]s can be used during the Duel.  According to [[Frank (ARC-V)|Frank]], [[Tarren]] and [[Crow Hogan (ARC-V)|Crow]], the Turbo Duels were created by [[Commons (ARC-V)|Commons]] as a way to outwit the [[Topsiders]]. However, [[Sector Security (ARC-V)|Sector Security]] formed the [[Duel Chasers]] in order to stop the Commons who Turbo Dueled in [[New Domino City (ARC-V)|New Domino City]] and the Tops started to broadcast the pursuits as entertainment for them. [[Field Spell Card]]s can be used in addition to the active default Field Spell Card of a Turbo Duel; however it is unknown whether or not two players can control Field Spells at the same time.
According to [[Frank (ARC== Yu-Gi-V)|Frank]], Oh! SEVENS ==[[Tanner (ARC-V)|TannerYuro Goha]] and [[Crow Hogan (ARC-V)|CrowYuga Ohdo]], the have a Turbo Duels were created by [[Commons (ARC-V)|CommonsRush Duel]] as a way to outwit the in [[Tops (ARCYu-V)Gi-Oh! SEVENS - Episode 054|Topsepisode 54]]. However, [[Security]] formed though the [[Duel Chasers]] in order to stop only rule used from the Commons who Turbo Dueled in Duels of previous series was the [[City]], and person who crossed the Tops started finish line first got to broadcast go first. The rest of the pursuits as entertainment for themduel used regular Rush Duel rules.
==Sense==
In the manga (as well as occasionally implied through actions in the anime), a Duelist can speed up to make more of a physical impact with their monster's attacks. This is due to the use of something called [[Sense]] (Feel in the Japanese version), which is a magic that carries a Duelist's emotional intent with their monster's attack, and turns it into an energy which affects the opponent when struck. In the anime, it is possible to attribute this sort of phenomena to [[Ener-D]] instead.
==Trivia==
*Whenever monsters are summoned in Turbo Duels, they are either positioned as if they are flying or are constantly in walking/running movement.
**They do glow blue for [[Defense Mode]] regardless of said positions.
==References==
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