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Dinosaur

12 bytes removed, 13 years ago
m
updating archetype names, genfixes
| romanji = Kyōryūzoku
| japanese translated = Dinosaur Tribe
| english = {{PAGENAME}}Dinosaur
| french = Dinosaure
| german = Dinosaurier
{{Infobox/Archetype/End}}
'''Dinosaur''' monsters are a type of monster that primarily rely on brute strength, and sometimes their [[Card Effect]]s, to help a duelist prevail in a [[Duel]]. There are many high-level Dinosaur-[[Type]]s, so the general strategy for them is to [[Special Summon]] their high-level monsters as quickly and easily as possible using cards like "[[Hunting Instinct]]" or "[[Big Evolution Pill]]" to overpower the opponent's weaker monsters before they have a chance to defend themselves. Dinosaurs are predominantly [[EARTH]]-[[Attribute]] monsters (those that are or resemble Pterosaurs are [[WIND]], with exception of [[Jurrac Ptera]]), but the release of the [[JurracsJurrac]] Archetype has lead to a surge of [[FIRE]] Dinosaurs.
Short of extremely powerful [[Nomi]] monsters, high-level [[Fusion Monsters]], or [[Dragon]]s, Dinosaurs are second to none in terms of overwhelming brute force. They possess the only monster that completely breaks the [[Rule of 3000 ATK and DEF|rule of 3000 ATK]], "[[Super Conductor Tyranno]]", their [[Field Spell Card]] [[Jurassic World]] grants a higher ATK and DEF bonus than any other for specific monster types, and they have recently been issued [[Fossil Dig]] a Spell Card that can add any Level 6 or lower Dinosaur from the Deck to the [[Hand]]. Unlike other monster types which run the risk of being useless in the hand if the deck is too top-heavy with high-level monsters, Dinosaurs have numerous options of getting around tribute requirements for summoning high-level monsters from their hand.
Dinosaur cards are most notably played by [[Rex Raptor]] and [[Tyranno Hassleberry]].
The only [[Archetype]] for Dinosaurs, "[[JurracsJurrac]]" has been released in [[Duel Terminal - Demon Roar God Revival!!]], [[Duel Terminal - Champion of Chaos!!]], [[Duel Terminal - Dragunity of the Hurricane]], and [[Duel Terminal - Charge of the Genex]] in the [[OCG]], while the beginnings of the Archetype have recently been released in [[Hidden Arsenal 2]] and in [[Hidden Arsenal 3]] in the [[TCG]].
In the [[Falsebound Kingdom]], Dinosaurs are treated as [[Dragon]] monsters.
==Playing Style==
Dinosaur [[Beatdown]] Decks focus on swarming the field with [[Dinosaur]] creatures, summoning big beat-sticks like [[Ultimate Tyranno]] by bypassing tribute requirements with [[Big Evolution Pill]], a combination of [[Gilasaurus]] and [[Hunting Instinct]] then using various power-boosting and Dinosaur-support cards. Another possible strategy focus on quickly dispatching Dinosaurs to the Graveyard then removing them from play (ex. [[Survival Instinct]]) to boost [[Tyranno Infinity]] and move in for a quick-kill. Dinosaur-type monsters are also known for their high ATK points that can overpower other deck types quickly if you play your cards right. It is highly recommended to bring cards to destroy your opponents back field. Dimensional Fissure can really help out decks with Tyranno Infinity because every card that is destroyed is removed from play, so use this to make sure your dinosaur monsters that are destroyed are removed from play, so you don't have to use any other cards.
==Recommended Cards==
* [[Tail Swipe]]
* [[Cost Down]]
* [[Solidarity]] * [[Trade-In]]
* [[Demise of the Land]]
* [[Fossil Dig]]
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