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Main Phase 2

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{{For}}
Order of a {{For|the Tip Card|Main Phase 2 (Tip Card)}}{{Infobox/Archetype/Start | image name = | image size = | image caption = }}{{Infobox/Archetype/ExtendedName | kanji = メインフェイズ2 | japanese = | furigana = | romaji = Mein Feizu 2 | japanese translated = | english = Main Phase 2 | french = Main Phase 2 | german = Main Phase 2 | italian = Main Phase 2 | korean = 메인 페이즈 2 ''Mein Peiju 2''|chinese=主要階段2 ''Zhǔyào Jiēduàn 2 / Zyu2 jiu3 Gaai1 dyun6 2'' | portuguese = Fase Principal 2<br>Formerly: Main Phase 2 | spanish = Main Phase 2}}{{Infobox/Archetype/End}}{{Turn:Structure}}
*[[Draw '''Main Phase]]*[[Standby Phase]]*2''' (メインフェイズ2 ''Mein Feizu Ni'') is a [[Main Phase 1]]*conducted after the [[Battle Phase]]**[[Start Step]]**[[Battle Step]]**[[Damage Step]]**[[End Step]]*[[. As a Main Phase 2]]*, most actions that could normally be performed in [[End Main Phase1]]can also be performed in this phase.
After Some cards and effects can only be activated during Main Phase 2, such as "[[Emergency Assistance]]" and the effect of "[[Battle PhaseSweet Corn]], the Turn Player enters '''Main Phase 2'''". In this PhaseSome [[Xyz Monster]]s, any action that could normally be performed in such as "[[Stellarknight Constellar Diamond]]" and "[[Main Phase 1Downerd Magician]] ", can occur, as long as the requirements are met (i.e. no more than 1 be [[Normal Xyz Summon]] or ed using an [[SetXyz Monster]])as [[Xyz Material]] only if Xyz Summoned during Main Phase 2.
==Possible actions==In '''Main Phase 2''', the [[Turn Playerturn player]] may: * [[Normal Summon]], [[Tribute Summon]], or /[[Normal Set|Set]] a monster '''if you have not already done (the player can only perform one Normal Summon/Set per turn, so the player cannot Normal Summon/Set in''' [[both Main Phase 1]]Phases).
* [[Special Summon]] a monster(s).
* Manually change the [[Battle Positionbattle position]] of a monster, provided that monster did not declare an attack during the [[Battle Phase]], and provided that it was not [[Set]], [[Flip Summon]]ed, or [[Special SummonSet]]ed this during that same turn, and it has not already manually changed its battle position that turn.* Perform a [[Flip Summon]] on a [[Monster CardsCard|Monster Cardmonster]], provided it was not [[Set]] or [[Summon]]ed in or [[Main Phase 1Set]]during that same turn.* Activate effects[[Ignition Effect]]s, such as those of "[[Barrel Dragon]]" or "[[Blowback DragonCannon Soldier]]" if they have not been activated in [[Main Phase 1]].* Activate effects like "[[Cannon SoldierSet]]'s" effect that can only be activated during the Main Phase, but can be used more than once per turn.* Activate or Set [[Spell CardsCard|Spell]] and/or [[Trap Cards]] .* Activate Spell/Trap Cards of any speed[[Spell Speed]]. [[Quick-Play Spell CardsCard]] s and [[Trap Cards]] cannot be activated in the turn they are [[Set]]. '''If a particular monster wasn't [[Summon]]ed this turn''', the Turn Player can flip it [[face-down]] '''using its effect''' (such as with "[[Guardian Sphinx]]" or "[[Swarm of Scarabs]]"), and then perform a manual [[Flip Summon]] on it, since the rules state that one manual [[Battle Position]] change may be performed per turn.
The only cards available to skip this phase are "==See also==*[[FlashbangSkips Main Phase 2]]" and "[[Terminal World]]".
{{Gameplay}}
[[Category:Phases and Steps]]