Open main menu

Yugipedia β

Editing Aqua Spirit

Warning: You are not logged in. Your IP address will be publicly visible if you make any edits. If you log in or create an account, your edits will be attributed to your username, along with other benefits.

The edit can be undone. Please check the comparison below to verify that this is what you want to do, and then save the changes below to finish undoing the edit.

This page supports semantic in-text annotations (e.g. "[[Is specified as::World Heritage Site]]") to build structured and queryable content provided by Semantic MediaWiki. For a comprehensive description on how to use annotations or the #ask parser function, please have a look at the getting started, in-text annotation, or inline queries help pages.

Latest revision Your text
Line 1: Line 1:
 +
{{Unofficial name|Arabic|Chinese|Croatian|Greek|Portuguese}}
 +
{{Unofficial lore|Chinese}}
 +
 
{{CardTable2
 
{{CardTable2
 +
| tr_name              = Su Ruhu
 +
| zh_name              = 水之精靈 阿庫艾麗婭
 +
| hr_name              = Aqueria, Duh Vode
 +
| ar_name              = الروح المائيّة
 
| fr_name              = L'Esprit de l'Eau
 
| fr_name              = L'Esprit de l'Eau
| de_name               = Wassergeist
+
| el_name               = Το Πνεύμα του Νερού
 
| it_name              = Spirito Aqua
 
| it_name              = Spirito Aqua
| pt_name              = Espírito da Aqua
+
| ko_name              = 물의 정령 아쿠에리어
 +
| pt_name              = Espírito da Água
 
| es_name              = Espíritu de Aqua
 
| es_name              = Espíritu de Aqua
 +
| de_name              = Wassergeist
 
| ja_name              = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
 
| ja_name              = {{Ruby|水|みず}}の{{Ruby|精|せい}}{{Ruby|霊|れい}} アクエリア
 
| romaji_name          = Mizu no Seirei Akueria
 
| romaji_name          = Mizu no Seirei Akueria
 
| trans_name            = Aqueria the Water Spirit
 
| trans_name            = Aqueria the Water Spirit
| ko_name              = 물의 정령 아쿠에리어
+
| image                = AquaSpirit-DB2-EN-C-UE.jpg
| ko_rr_name            = Mul-ui Jeongnyrong Akuerieo
 
| image                =  
 
1;  AquaSpirit-BE02-JP-C.jpg;  AquaSpirit-MADU-JP-VG-artwork.png
 
1.1; AquaSpirit-SGX3-EN-C-1E.png; AquaSpirit-MADU-EN-VG-artwork.png
 
| current_image        = 1.1
 
 
| attribute            = WATER
 
| attribute            = WATER
| types                = Aqua / Effect
+
| type                  = Aqua
| level                 = 4
+
| type2                 = Effect
 
| atk                  = 1600
 
| atk                  = 1600
 
| def                  = 1200
 
| def                  = 1200
| password             = 40916023
+
| level                = 4
 +
| passcode             = 40916023
 
| effect_types          = Summoning condition, Summoning condition, Trigger
 
| effect_types          = Summoning condition, Summoning condition, Trigger
| lore                  = Cannot be [[Normal Summon]]ed/[[Normal Set|Set]]. Must first be [[Special Summon]]ed (from your [[hand]]) by [[banish]]ing 1 [[WATER]] [[monster]] from your [[GY]]. [[Once per turn]], during your opponent's [[Standby Phase]]: You can [[target]] 1 [[face-up]] monster your opponent [[control]]s; change that target's [[battle position]], and if you do, it cannot change its battle position for the rest of this [[turn]].
+
| lore                  = This card cannot be [[Normal Summon]]ed or [[Set]]. This card can only be [[Special Summon]]ed by [[banish|removing from play]] 1 [[WATER]] [[Monster Card|monster]] in your [[Graveyard]]. During each of your opponent's [[Standby Phase]]s, you can change the [[battle position]] of 1 of your opponent's [[face-up]] Monster Cards. Once changed, the monster must remain in this position for the rest of the [[turn]].
| fr_lore               = Ni Invocable Normalement ni Posable Normalement. Doit d'abord être Invoquée Spécialement (depuis votre main) en bannissant 1 monstre EAU depuis votre Cimetière. Une fois par tour, durant la Standby Phase de votre adversaire : vous pouvez cibler 1 monstre face recto contrôlé par votre adversaire ; changez la position de combat de la cible, et si vous le faites, elle ne peut pas changer sa position de combat le reste de ce tour.
+
| it_lore               = Questa carta non può essere [[Summon|Evocata]] tramite [[Normal Summon|Evocazione Normale]] o [[Set|Posizionata]]. Questa carta può essere [[Summon|Evocata]] solo tramite [[Special Summon|Evocazione Speciale]] [[Banish|rimuovendo dal gioco]] 1 mostro [[WATER|ACQUA]] nel tuo [[Graveyard|Cimitero]]. Fino a quando questo mostro resta scoperto sul Terreno, durante ogni [[Standby Phase]] del tuo avversario, puoi cambiare la [[Battle Position|posizione]] di 1 mostro scoperto del tuo avversario. Una volta cambiata, il mostro non può cambiare la posizione durante quel [[turn]]o.
| de_lore              = Kann nicht als Normalbeschwörung beschworen/gesetzt werden. Muss erst als Spezialbeschwörung (von deiner Hand) beschworen werden, indem du 1 WASSER Monster von deinem Friedhof verbannst. Einmal pro Spielzug, während der Standby Phase deines Gegners: Du kannst 1 offenes Monster wählen, das dein Gegner kontrolliert; ändere die Kampfposition jenes gewählten Ziels und falls du dies tust, kann es für den Rest dieses Spielzugs seine Kampfposition nicht ändern.
+
| de_lore              = Diese Karte kann nur als Spezialbeschwörung beschworen werden, indem du 1 WASSER Monster von deinem Friedhof aus dem Spiel entfernst. Solange diese Karte offen auf dem Spielfeld liegt, kannst du in jeder Standby Phase deines Gegners die Position einer offenen Monsterkarte deines Gegners ändern. Danach kann die Position dieses Monsters in diesem Spielzug nicht geändert werden.
| it_lore               = Non può essere Evocato Normalmente/Posizionato. Deve prima essere Evocato Specialmente (dalla tua mano) bandendo 1 mostro ACQUA dal tuo Cimitero. Una volta per turno, durante la Standby Phase del tuo avversario: puoi scegliere come bersaglio 1 mostro scoperto controllato dal tuo avversario; cambia la posizione di quel bersaglio e, se lo fai, esso non può cambiare la sua posizione per il resto di questo turno.
+
| fr_lore               = Cette carte ne peut ni être Invoquée par [[Normal Summon|Invocation Normale]] ni être [[Set|Posée]]. Cette carte ne peut être Invoquée par [[Special Summon|Invocation Spéciale]] qu'en [[Banish|retirant du jeu]] 1 [[Monster Card|monstre]] [[WATER|EAU]] de votre [[Graveyard|Cimetière]]. Tant que cette carte reste [[face-up|face recto]] sur le [[Field|Terrain]], durant chacune des [[Standby Phase]]s de votre adversaire, vous pouvez changer la [[Battle Position|position de combat]] d'1 de ses [[Monster Card|Cartes Monstre]] [[face-up|face recto]]. Une fois changée, la [[Battle Position|position]] de ce [[Monster Card|monstre]] ne peut plus changer durant ce [[Turn|tour]].
| pt_lore              = Não pode ser Invocado por Invocação-Normal/Baixado. Primeiro deve ser Invocado por Invocação-Especial (da sua mão) ao banir 1 monstro de ÁGUA do seu Cemitério. Uma vez por turno, durante a Fase de Apoio do seu oponente: você pode escolher 1 monstro com a face para cima que seu oponente controla; mude a posição de batalha do alvo e, se isso acontecer, ele não pode mudar sua posição de batalha pelo resto deste turno.
+
| pt_lore              = Esta carta não pode ser Normal Summoned ou Set. Esta carta somente pode ser Special Summoned por remover do jogo 1 monstro WATER do seu Cemitério. Durante a Standby Phase do seu oponente, você pode alterar a Posição de Batalha de 1 monstro virado para cima que ele controla. A Posição de Batalha daquele monstro não poderá ser alterada até o fim do turno.
| es_lore               = No puede ser Invocado de Modo Normal/Colocado. Debe ser primero Invocado de Modo Especial (desde tu mano) desterrando 1 monstruo de AGUA en tu Cementerio. Una vez por turno, durante la Standby Phase de tu adversario: puedes seleccionar 1 monstruo boca arriba que controle tu adversario; cambia la posición de batalla de ese objetivo y, si lo haces, por el resto de este turno éste no puede cambiar su posición de batalla.
+
| es_lore = Esta carta no puede ser Invocada mediante una Invocación Normal o Colocada. Esta carta sólo puede ser Invocada mediante una Invocación Especial retirando del juego 1 monstruo de AGUA de tu Cementerio. Mientras este monstruo permanezca boca arriba en el Campo, durante cada Standby Phase de tu adversario, puedes cambiar la posición de batalla de 1 monstruo boca arriba de tu adversario. Una vez cambiada, el monstruo no puede cambiar su posición durante ese turno.
| ja_lore              = このカードは通常召喚できない。自分の墓地から水属性モンスター1体を除外した場合に特殊召喚できる。①:相手スタンバイフェイズに、相手フィールドの表側表示モンスター1体を対象として発動できる。その相手の表側表示モンスターの表示形式を変更する。このターン、そのモンスターは表示形式を変更できない。
+
| ja_lore              = このカードは通常召喚できない。自分の墓地に存在する水属性モンスター1体をゲームから除外した場合に特殊召喚する事ができる。相手のスタンバイフェイズ毎に、相手フィールド上に表側表示で存在するモンスター1体を選択し、表示形式を変更する事ができる。そのモンスターはこのターン、表示形式を変更する事ができない。
| ko_lore              = 이 카드는 통상 소환할 수 없다. 자신 묘지에서 물 속성 몬스터 1장을 제외했을 경우에 특수 소환할 수 있다. ①: 상대 스탠바이 페이즈에 상대 필드의 앞면 표시 몬스터 1장을 대상으로 하고 발동할 수 있다. 그 상대의 앞면 표시 몬스터의 표시 형식을 변경한다. 이 턴에 그 몬스터는 표시 형식을 변경할 수 없다.
+
| ko_lore              = 이 카드는 패에서 일반 소환 / 세트할 수 없다. 자신의 묘지의 물 속성 몬스터 1장을 게임에서 제외하고 특수 소환한다. 상대 스텐바이 페이즈마다 상대의 앞면 표시 몬스터 1장의 표시 형식을 변경할 수 있다. 몬스터는 이 턴에 표시 형식을 변경할 수 없다.
 +
| zh_lore              = 這張卡不能通常召喚。自己墓地1隻水屬性怪獸從遊戲中除外特殊召喚上場。每次對方的準備階段選對方的1隻表側表示的怪獸改變它的表示形式。被改變表示形式的怪獸這個回合不能改變表示形式。
 
| en_sets              =  
 
| en_sets              =  
LON-EN068; Labyrinth of Nightmare; Common
+
{{Card table set/header|en}}
DB2-EN006; Dark Beginning 2; Common
+
{{Card table set|LON-EN068|Labyrinth of Nightmare|Common}}
SDFC-EN021; Structure Deck: Freezing Chains; Common
+
{{Card table set|DB2-EN006|Dark Beginning 2|Common}}
SGX3-ENI20; Speed Duel GX: Duelists of Shadows; Common
+
{{Card table set/footer}}
 
| na_sets              =  
 
| na_sets              =  
LON-068; Labyrinth of Nightmare; Common
+
{{Card table set/header|na}}
 +
{{Card table set|LON-068|Labyrinth of Nightmare|Common}}
 +
{{Card table set/footer}}
 
| eu_sets              =  
 
| eu_sets              =  
LON-E068; Labyrinth of Nightmare; Common
+
{{Card table set/header|eu}}
 +
{{Card table set|LON-E068|Labyrinth of Nightmare|Common}}
 +
{{Card table set/footer}}
 
| fr_sets              =  
 
| fr_sets              =  
LDC-F068; Labyrinth of Nightmare; Common
+
{{Card table set/header|fr}}
DB2-FR006; Dark Beginning 2; Common
+
{{Card table set|LDC-F068|Labyrinth of Nightmare|Common}}
SDFC-FR021; Structure Deck: Freezing Chains; Common
+
{{Card table set|DB2-FR006|Dark Beginning 2|Common}}
SGX3-FRI20; Speed Duel GX: Duelists of Shadows; Common
+
{{Card table set/footer}}
 
| de_sets              =  
 
| de_sets              =  
LON-G068; Labyrinth of Nightmare; Common
+
{{Card table set/header|de}}
DB2-DE006; Dark Beginning 2; Common
+
{{Card table set|LON-G068|Labyrinth of Nightmare|Common}}
SDFC-DE021; Structure Deck: Freezing Chains; Common
+
{{Card table set|DB2-DE006|Dark Beginning 2|Common}}
SGX3-DEI20; Speed Duel GX: Duelists of Shadows; Common
+
{{Card table set/footer}}
 
| it_sets              =  
 
| it_sets              =  
LDI-I068; Labyrinth of Nightmare; Common
+
{{Card table set/header|it}}
DB2-IT006; Dark Beginning 2; Common
+
{{Card table set|LDI-I068|Labyrinth of Nightmare|Common}}
SDFC-IT021; Structure Deck: Freezing Chains; Common
+
{{Card table set|DB2-IT006|Dark Beginning 2|Common}}
SGX3-ITI20; Speed Duel GX: Duelists of Shadows; Common
+
{{Card table set/footer}}
| pt_sets              =
 
SDFC-PT021; Structure Deck: Freezing Chains; Common
 
SGX3-PTI20; Speed Duel GX: Duelists of Shadows; Common
 
 
| sp_sets              =  
 
| sp_sets              =  
DB2-SP006; Dark Beginning 2; Common
+
{{Card table set/header|sp}}
SDFC-SP021; Structure Deck: Freezing Chains; Common
+
{{Card table set|DB2-SP006|Dark Beginning 2|Common}}
SGX3-SPI20; Speed Duel GX: Duelists of Shadows; Common
+
{{Card table set/footer}}
 
| jp_sets              =  
 
| jp_sets              =  
LN-17; Labyrinth of Nightmare (Japanese); Common
+
{{Card table set/header|jp}}
DL3-100; Duelist Legacy Volume.3; Common
+
{{Card table set|LN-17|Labyrinth of Nightmare (Japanese)|Common}}
BE2-JP006; Beginner's Edition 2; Common
+
{{Card table set|DL3-100|Duelist Legacy Volume.3|Common}}
BE02-JP006; Beginner's Edition 2 (2011); Common
+
{{Card table set|BE2-JP006|Beginner's Edition 2|Common}}
SD40-JP020; Structure Deck: Ice Barrier of the Frozen Prison; Common
+
{{Card table set|BE02-JP006|Beginner's Edition 2 (2011)|Common}}
DR02-JPB07; Duel Royale Deck Set EX Round 2; Common
+
{{Card table set/footer}}
 +
| ae_sets              =
 +
{{Card table set/header|ae}}
 +
{{Card table set|LON-068|Labyrinth of Nightmare|Common}}
 +
{{Card table set/footer}}
 
| kr_sets              =  
 
| kr_sets              =  
LON-KR068; Labyrinth of Nightmare; Common
+
{{Card table set/header|kr}}
BP2-KR006; Beginner's Edition 2; Common
+
{{Card table set|LON-KR068|Labyrinth of Nightmare|Common}}
SD40-KR020; Structure Deck: Ice Barrier of the Frozen Prison; Common
+
{{Card table set|BP2-KR006|Beginner's Edition 2|Common}}
| ae_sets              =  
+
{{Card table set/footer}}
LON-068; Labyrinth of Nightmare; Common
+
| sdd_sets              =
 +
'''[[F-I-N-A-L (SDD-BP)|F-I-N-A-L]]''' ([[Common]])
 +
 
 +
'''[[Red Millennium Puzzle (SDD-BP)|Red Millennium Puzzle]]''' ([[Common]])
 +
 
 +
'''[[Yellow Millennium Eye (SDD-BP)|Yellow Millennium Eye]]''' ([[Common]])
 +
| wc6_sets              =  
 +
'''[[Labyrinth of Nightmare (WC6-BP)|Labyrinth of Nightmare]]'''
 +
 
 +
'''[[Special Summon Collection A (WC6-BP)|Special Summon Collection A]]'''
 +
 
 +
'''[[All Effect Monsters (WC6-BP)|All Effect Monsters]]''' ([[Common]])
 +
 
 +
'''[[All at Random (WC6-BP)|All at Random]]''' ([[Common]])
 
| ygo_sets              =  
 
| ygo_sets              =  
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
 
'''[[Pack 20 (YGOO-BP)|Pack 20]]'''
 +
| wc6_dp                = 3380
 
| supports              = WATER
 
| supports              = WATER
 
| archseries            = Attribute Spirit
 
| archseries            = Attribute Spirit
Line 83: Line 108:
 
* Cannot be Normal Summoned
 
* Cannot be Normal Summoned
 
* Cannot be Normal Set
 
* Cannot be Normal Set
* Special Summon-only monster
+
* Semi-Nomi
 
* Special Summons itself from your hand
 
* Special Summons itself from your hand
| banished              = Banishes from Graveyard for Summon
+
| banished              = Banishes from Graveyard for cost
 
| misc                  =  
 
| misc                  =  
 +
* Female
 
* Special Summon Monster
 
* Special Summon Monster
* Standby Phase Activation
 
| tcg_speed_duel_status = Unlimited
 
 
| database_id          = 5253
 
| database_id          = 5253
 
}}
 
}}

Please note that all contributions to Yugipedia are considered to be released under the Creative Commons Attribution-ShareAlike 4.0 International License (see Yugipedia:Licensing for more details). If you do not want your writing to be edited mercilessly and redistributed at will, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource. Do not submit copyrighted work without permission!

Cancel Editing help (opens in new window)
Below are some commonly used wiki markup codes. Simply click on what you want to use and it will appear in the edit box above.

View this template

Templates used on this page: