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Cynet Conflict

24 bytes added, 5 years ago
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| passcode =
| effect_types = Act, Effect, Condition
| lore = When a [[Spell Card|Spell]]/[[Trap Card]], or [[monster effect]], is [[activate]]d while you [[control]] a "[[Code Talker (archetype)|Code Talker]]" [[Monster Card|monster]]: [[Negate]] the activation, and if you do, [[banish]] that card, and if you do that, your opponent cannot activate cards or [[Card effect|effects]] with the same original name as that banished card until the end of the next turn. You can only activate 1 "Cynet Conflict" per turn.
| ja_lore =
| jp_sets =