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Centur-Ion

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Playing style: Forgot to remove hyphen with last edit.
All [[Main Deck]] monsters can [[Special Summon]] themselves while in the [[Spell & Trap Zone]]. Since their effects treat them as Continuous Traps, they can also Summon themselves during the opponent's turn. Combined with "[[Stand Up Centur-Ion!]]", the archetype's [[Field Spell]], they can perform Synchro Summons to interrupt the opponent's plays during their own turn.
"Stand-Up Centur-Ion!", "[[Centur-Ion Primera]]", and "[[Centur-Ion Trudea]]" function as the Deck's starters. "Stand-Up!" and "Trudea" can place a "Centur-Ion" monster from the Deck in the Spell & Trap Zone, while "Primera" can search any "Centur-Ion" card when it is Summoned. "Primera", by using its effect to Special Summon itself while it is a Continuous Trap, can repeatedly add "Centur-Ion" cards to the hand, even during the opponent's turn.
By placing "Centur-Ion" monsters as Continuous Traps, the Deck can consistently generate materials to perform Synchro Summons. This is further aided by "[[Centur-Ion Emeth VI]]", a Level 8 monster that can Special Summon itself (during the opponent's turn) from the hand or GY by placing another "Centur-Ion" monster the player controls in the Spell & Trap Zone. "Trudea" can also be used as material, since it can increase its Level to 8 when it is Special Summoned while treated as a Continuous Trap.