Difference between revisions of "Elemental HERO"
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* [[Ghosts From the Past: The 2nd Haunting]] | * [[Ghosts From the Past: The 2nd Haunting]] | ||
* [[Magnificent Mavens]] | * [[Magnificent Mavens]] | ||
+ | * [[Speed Duel GX: Duel Academy Box]] | ||
+ | * [[Speed Duel GX: Midterm Paradox]] | ||
* [[Battles of Legend: Crystal Revenge]] | * [[Battles of Legend: Crystal Revenge]] | ||
* [[Maze of Memories]] | * [[Maze of Memories]] | ||
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* [[Battles of Legend: Monstrous Revenge]] | * [[Battles of Legend: Monstrous Revenge]] | ||
* [[Speed Duel Tournament Pack 6]] | * [[Speed Duel Tournament Pack 6]] | ||
+ | * [[2-Player Starter Set]] | ||
| ocg = | | ocg = | ||
* [[Premium Pack 8]] | * [[Premium Pack 8]] | ||
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| [[Elemental HERO Blazeman|Blazeman]]<br />[[Elemental HERO Burstinatrix|Burstinatrix]]<br />[[Elemental HERO Heat|Heat]]<br />[[Elemental HERO Lady Heat|Lady Heat]] | | [[Elemental HERO Blazeman|Blazeman]]<br />[[Elemental HERO Burstinatrix|Burstinatrix]]<br />[[Elemental HERO Heat|Heat]]<br />[[Elemental HERO Lady Heat|Lady Heat]] | ||
| [[Elemental HERO Avian|Avian]]<br />[[Elemental HERO Stratos|Stratos]] | | [[Elemental HERO Avian|Avian]]<br />[[Elemental HERO Stratos|Stratos]] | ||
− | | [[Elemental HERO Captain Gold|Captain Gold]]<br />[[Elemental HERO Flash|Flash]]<br />[[Elemental HERO Honest Neos|Honest Neos]]<br />[[Elemental HERO Neos|Neos]]<br />[[Elemental HERO Neos Alius|Neos Alius]]<br />[[Elemental HERO Prisma|Prisma]]<br />[[Elemental HERO Sparkman|Sparkman]]<br />[[Elemental HERO Spirit of Neos|Spirit of Neos]]<br />[[Elemental HERO Voltic|Voltic]] | + | | [[Elemental HERO Captain Gold|Captain Gold]]<br />[[Elemental HERO Flash|Flash]]<br />[[Elemental HERO Honest Neos|Honest Neos]]<br />[[Elemental HERO Neos|Neos]]<br />[[Elemental HERO Neos Alius|Neos Alius]]<br />[[Elemental HERO Prisma|Prisma]]<br />[[Elemental HERO Sparkman|Sparkman]]<br />[[Elemental HERO Spirit of Neos|Spirit of Neos]]<br />[[Elemental HERO Voltic|Voltic]]<br />[[Winged Kuriboh LV6]] |
| [[Elemental HERO Necroshade|Necroshade]]<br />[[Elemental HERO Shadow Mist|Shadow Mist]] | | [[Elemental HERO Necroshade|Necroshade]]<br />[[Elemental HERO Shadow Mist|Shadow Mist]] | ||
|- style="vertical-align: top;" | |- style="vertical-align: top;" | ||
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==Playing style== | ==Playing style== | ||
− | The "Elemental HERO" archetype has many [[Main Deck]] monsters and [[Extra Deck]] [[Fusion Monster]]s, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their [[Fusion Summon]]ing playstyle | + | The "Elemental HERO" archetype has many [[Main Deck]] monsters and [[Extra Deck]] [[Fusion Monster]]s, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their [[Fusion Summon]]ing playstyle more favorably. |
− | The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by [[search]]ing out their required [[Fusion Material]]s and Fusion [[Spell Card]]s as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "[[E - Emergency Call]]"), generic "[[HERO]]" support cards (e.g. "[[Vision HERO Vyon]]"), and non-archetypal [[Warrior]] | + | The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by [[search]]ing out their required [[Fusion Material]]s and "[[Polymerization (archetype)|Polymerization]]"/"[[Fusion (archetype)|Fusion]]" [[Spell Card]]s as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "[[A Hero Lives]]" and "[[E - Emergency Call]]"), generic "[[HERO]]" support cards (e.g. "[[Elemental HERO Stratos]]", "[[Elemental HERO Shadow Mist]]" and "[[Vision HERO Vyon]]"), and non-archetypal [[Warrior]] support cards (e.g. "[[Reinforcement of the Army]]"). |
− | The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic [[material]]s, thus are much easier to summon. The 6 most notable ones are "[[Elemental HERO Great Tornado]]", "[[Elemental HERO Nova Master|Nova Master]]", "[[Elemental HERO The Shining|The Shining]]", "[[Elemental HERO Escuridao|Escuridao]]", "[[Elemental HERO Absolute Zero|Absolute Zero]]", and "[[Elemental HERO Gaia|Gaia]]", which require 1 "Elemental HERO" monster and a monster with a specific [[Attribute]] as their materials, making them useful choices to summon with "[[Super Polymerization]]" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" [[DARK]] Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" [[Deck]]. Following behind are "[[Elemental HERO Sunrise]]" and "[[Elemental HERO Flame Wingman - Infernal Rage]]" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("[[Miracle Fusion]]" and "[[Favorite Contact]]"). | + | The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic [[material]]s, thus are much easier to summon. The 6 most notable ones are "[[Elemental HERO Great Tornado]]", "[[Elemental HERO Nova Master|Nova Master]]", "[[Elemental HERO The Shining|The Shining]]", "[[Elemental HERO Escuridao|Escuridao]]", "[[Elemental HERO Absolute Zero|Absolute Zero]]", and "[[Elemental HERO Gaia|Gaia]]", which require 1 "Elemental HERO" monster and a monster with a specific [[Attribute]] as their materials, making them useful choices to summon with "[[Super Polymerization]]" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" [[DARK]] Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" [[Deck]]. Following behind are "[[Elemental HERO Sunrise]]" and "[[Elemental HERO Flame Wingman - Infernal Rage]]" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("[[Miracle Fusion]]" and "[[Favorite Contact]]"). "[[Wake Up Your Elemental HERO]]" is the archetype's powerhouse that requires any number of Warrior monsters and an "Elemental HERO" Fusion Monster, which can easily use close out games with its powerful attacks and can float into any Warrior monster from the Deck upon its destruction. |
− | An "Elemental HERO" Deck can consider running "[[King of the Swamp]]" and other [[Fusion Substitute Monster]]s | + | An "Elemental HERO" Deck can consider running "[[King of the Swamp]]" and other [[Fusion Substitute Monster]]s for "Elemental HERO" Fusion Monsters with specified materials. |
+ | |||
+ | ===With "Neos" and "Neo-Spacian"=== | ||
{{See also|[[Neo-Spacian#Playing style]]}} | {{See also|[[Neo-Spacian#Playing style]]}} | ||
− | While "[[Elemental HERO Neos]]" is featured as main piece of the "Neo-Spacian" and "[[Neos]]" archetypes that usually uses [[Contact Fusion]] or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos", | + | While "[[Elemental HERO Neos]]" is featured as main piece of the "Neo-Spacian" and "[[Neos]]" archetypes that usually uses [[Contact Fusion]] or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos" as material, this mainly differs from the traditional Fusion Summon playstyle of "Elemental HERO" in general. Over time however, the "[[Neos]]"/"Neo-Spacian" theme has been integrated with the traditional "Elemental HERO" Fusion Summon playstyle by the introduction of newer support. These include: "[[Cross Keeper]]", the "EN" cards ("[[EN - Engage Neo Space]]", "[[EN Shuffle]]" and "[[EN Wave]]") and new "Elemental HERO" Fusion Monsters that must be Fusion Summoned such as "[[Elemental HERO Brave Neos]]", "[[Elemental HERO Neos Knight]]" and "[[Elemental HERO Shining Neos Wingman]]". In particular, "Elemental HERO Flame Wingman - Infernal Rage" facilitates the Summon of "Elemental HERO Shining Neos Wingman" by searching "Favorite Contact" which can Summon "Neos Wingman" during the opponent's turn to disrupt the opponent. |
+ | |||
+ | "[[Elemental HERO Spirit of Neos]]" can search "Polymerization" or a Spell/Trap that mentions an "Elemental HERO" monster upon its Special Summon, which facilitates easier use of the niche classic "Elemental HERO" support. Then it can tag itself out with an "Elemental HERO" Normal Monster from the Deck. These effects in tandem grant easy access to use the "Elemental HERO" Normal Monsters-oriented cards (like the [[Counter Trap Card]] "[[Feather Wind]]", which negates the activation of a Spell/Trap Card with "[[Elemental HERO Avian]]"), though it will usually search most of the "Elemental HERO Neos"-oriented cards or "[[Protection of the Elements]]" (another Counter Trap Card which can negate the activation of a Spell/Trap Card by using any "Elemental HERO" monster for its activation requirements as opposed to "Feather Wind" requiring "Elemental HERO Avian" specifically). | ||
===Other "HERO" support=== | ===Other "HERO" support=== | ||
− | Within the entire "[[HERO]]" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "[[Vision HERO]]" combo | + | Within the entire "[[HERO]]" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "[[Vision HERO]]" combo ("[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]") since "Vyon" can search out "[[Polymerization]]" and can [[send]] "[[Elemental HERO Shadow Mist]]" to the [[GY]] to search out more needed "Elemental HERO" monsters. The "Vision HERO" [[Fusion Monster]]s, "[[Vision Hero Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]", are also good options for an "Elemental HERO" Deck to run due to their generic Fusion [[Material]]s of just any "HERO" monsters. |
− | "[[Vision HERO Faris|Faris]]" → "[[Vision HERO Increase|Increase]]" → "[[Vision HERO Vyon|Vyon]]" | ||
− | since "Vyon" can search out "[[Polymerization]]" and can [[send]] "[[Elemental HERO Shadow Mist]]" to the [[GY]] to search out more needed "Elemental HERO" monsters. The "Vision HERO" [[Fusion Monster]]s, "[[Vision Hero Adoration|Adoration]]" and "[[Vision HERO Trinity|Trinity]]", are also good options for an "Elemental HERO" Deck to run due to their generic [[ | ||
− | The "[[Xtra HERO]]" [[Link Monster]]s provide many helpful benefits to the "Elemental HERO" playstyle. "[[Xtra HERO Infernal Devicer|Infernal Devicer]]" can directly search out up to 2 listed [[Fusion Material]]s on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" playstyle of [[Fusion Summon]]ing monsters with specific materials. "[[Xtra HERO Wonder Driver|Wonder Driver]]" can recover Fusion [[Spell Card]]s, making it useful for longer combos or grind games. | + | The "[[Xtra HERO]]" [[Link Monster]]s provide many helpful benefits to the "Elemental HERO" playstyle. "[[Xtra HERO Infernal Devicer|Infernal Devicer]]" can directly search out up to 2 listed [[Fusion Material]]s on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" and "[[Evil HERO]]" playstyle of [[Fusion Summon]]ing monsters with specific materials. "[[Xtra HERO Wonder Driver|Wonder Driver]]" can recover "Polymerization" and "Fusion" [[Spell Card]]s, making it useful for longer combos or grind games. |
===How "Elemental HERO" supports other "HERO" sub-archetypes=== | ===How "Elemental HERO" supports other "HERO" sub-archetypes=== | ||
− | On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "[[HERO]]" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "[[A Hero Lives]]". "[[Elemental HERO Shadow Mist]]" is a once-per-turn searcher for all "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"), but it is also a searcher for "[[Change]]" [[Spell Card]]s, which enables the [[Special Summon]] of the powerful "[[Masked HERO]]" monsters (most notably "[[Masked HERO Dark Law|Dark Law]]" and "[[Masked HERO Acid|Acid]]", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of [[Attribute]]s the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "[[Mask Change II]]", making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. | + | On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "[[HERO]]" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "[[Elemental HERO Stratos]]", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "[[A Hero Lives]]". "[[Elemental HERO Shadow Mist]]" is a once-per-turn searcher for all "HERO" monsters when [[sent]] to the [[GY]] (usually by "[[Vision HERO Vyon]]"), but it is also a searcher for "[[Change]]" [[Spell Card]]s, which enables the [[Special Summon]] of the powerful "[[Masked HERO]]" monsters (most notably "[[Masked HERO Dark Law|Dark Law]]" and "[[Masked HERO Acid|Acid]]", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of [[Attribute]]s the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "[[Mask Change II]]" (while the Levels of "Masked HERO" Fusion Monsters align with those of "Elemental HERO" Fusion Monsters for "[[Form Change]]"), making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. In return, "Masked HERO" monsters themselves can be fused together for "[[Contrast HERO Chaos]]" for its useful Quick Effect to negate a card's effects on the field. |
− | "[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" to search for "[[Mask Change]]"). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing a Fusion Summon with zero card loss to the [[field]] advantage. | + | "[[Elemental HERO Solid Soldier]]" and "[[Elemental HERO Liquid Soldier|Liquid Soldier]]" are good monsters to [[Normal Summon]], as they can [[Special Summon]] needed "HERO" monsters (usually "Shadow Mist" to search for "[[Mask Change]]") and/or provide useful advantage after being used for a Fusion Summon (reviving a "HERO" monster from the GY via "Solid Soldier" or allows [[Draw a card|drawing of 2 cards]] + a discard with "Liquid Soldier"). Lastly, "[[Elemental HERO Honest Neos|Honest Neos]]" is an [[ATK]]-booster for all "HERO" monsters, and "[[Elemental HERO Sunrise|Sunrise]]" is a [[Fusion Monster]] with generic "HERO" [[Fusion Material]]s that can search out "[[Miracle Fusion]]", a powerful Fusion Spell Card that can use monsters in the [[GY]] as Fusion Materials, allowing a Fusion Summon with zero card loss to the [[field]] advantage. "Wake Up Your Elemental HERO" requires an "Elemental HERO" Fusion Monster and any number of Warrior monsters (ie. the vast majority of the "HERO" archetype) which can be used to close out games with its high ATK and its attacking-oriented effects, or be destroyed to Special Summon another "HERO" monster from the Deck. |
+ | |||
+ | Most "Evil HERO" Fusion Monsters also require specific "Elemental HERO" monsters as their Fusion Materials, which can be aided with the aforementioned "Xtra HERO Infernal Devicer". | ||
===Recommended cards=== | ===Recommended cards=== | ||
====Classic==== | ====Classic==== | ||
− | This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the ''Yu-Gi-Oh! GX'' anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck. | + | This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the ''Yu-Gi-Oh! GX'' anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck. |
{{Decklist|Recommended cards | {{Decklist|Recommended cards | ||
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* [[Winged Kuriboh LV6]] | * [[Winged Kuriboh LV6]] | ||
* [[King of the Swamp]] | * [[King of the Swamp]] | ||
+ | * [[Kaitoptera]] | ||
|fusion monsters = | |fusion monsters = | ||
* [[Elemental HERO Absolute Zero]] | * [[Elemental HERO Absolute Zero]] | ||
Line 365: | Line 373: | ||
====Modern==== | ====Modern==== | ||
{{Decklist|Recommended cards | {{Decklist|Recommended cards | ||
+ | |normal monsters = | ||
+ | * [[Elemental HERO Neos]] | ||
|effect monsters = | |effect monsters = | ||
* [[Elemental HERO Blazeman]] | * [[Elemental HERO Blazeman]] | ||
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* [[Cross Keeper]] | * [[Cross Keeper]] | ||
* [[Winged Kuriboh LV6]] | * [[Winged Kuriboh LV6]] | ||
+ | * [[Kaitoptera]] | ||
|fusion monsters = | |fusion monsters = | ||
* [[Contrast HERO Chaos]] | * [[Contrast HERO Chaos]] | ||
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* [[Elemental HERO Escuridao]] | * [[Elemental HERO Escuridao]] | ||
* [[Elemental HERO Flame Wingman - Infernal Rage]] | * [[Elemental HERO Flame Wingman - Infernal Rage]] | ||
+ | ** [[Elemental HERO Shining Neos Wingman]] | ||
* [[Elemental HERO Great Tornado]] | * [[Elemental HERO Great Tornado]] | ||
* [[Elemental HERO Nova Master]] | * [[Elemental HERO Nova Master]] | ||
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* [[Xtra HERO Dread Decimator]] | * [[Xtra HERO Dread Decimator]] | ||
* [[Xtra HERO Wonder Driver]] | * [[Xtra HERO Wonder Driver]] | ||
− | * [[Isolde, Two Tales of the Noble Knights]] | + | * [[Isolde, Two Tales of the Noble Knights]] (Traditional Format/''OCG'' only) |
|normal spells = | |normal spells = | ||
* [[A Hero Lives]] | * [[A Hero Lives]] |
Latest revision as of 17:29, 28 April 2024
This article may require cleanup to meet this wiki's standards. |
See, I know my two Heroes aren't powerful by themselves, but if I can form them together, it's another story.
— Jaden Yuki on the Fusion potential of "Elemental HERO" monsters.
"Elemental HERO" (
Contents
Design[edit]
The "Elemental HERO" monsters are based after the western comics' heroes, and as the name implies, they each represent an aspect of nature. This goes beyond only representing classical elements like earth, fire or water; "Elemental HERO Wildheart", for example, represents the wilderness. Their Fusion Monsters typically combine the aspects from their Fusion Materials.
In the OCG, all of the Main Deck monsters introduced in the anime, except "Elemental HERO Neos" and "Prisma", follow the naming scheme "Elemental HERO [Term related to its element] Man" (or "Lady", in the case of "Elemental HERO Burstinatrix" aka "Burst Lady"). In the manga, only "Elemental HERO Woodsman" ("Forestman" in the OCG) and "Stratos" ("Airman" in the OCG) follow the scheme while others like "Ice Edge" or "Heat" do not. "Elemental HERO Captain Gold" is unique to the OCG/TCG and doesn't follow the naming scheme, but later cards like "Blazeman", "Solid Soldier" ("Solidman") and "Liquid Soldier" ("Liquidman") do.
Members[edit]
Attribute | EARTH | WATER | FIRE | WIND | LIGHT | DARK |
---|---|---|---|---|---|---|
Main Deck | Bladedge Clayman Knospe Poison Rose Solid Soldier Wildheart Woodsman |
Bubbleman Ice Edge Liquid Soldier Neo Bubbleman Ocean |
Blazeman Burstinatrix Heat Lady Heat |
Avian Stratos |
Captain Gold Flash Honest Neos Neos Neos Alius Prisma Sparkman Spirit of Neos Voltic Winged Kuriboh LV6 |
Necroshade Shadow Mist |
Extra Deck | Clay Guardian Core Gaia Grand Neos Mudballman Nebula Neos Plasma Vice Rampart Blaster Terra Firma Wild Wingman Wildedge |
Absolute Zero Aqua Neos Marine Neos Mariner Steam Healer |
Flare Neos Inferno Magma Neos Nova Master Phoenix Enforcer Shining Phoenix Enforcer |
Air Neos Flame Wingman Flame Wingman - Infernal Rage Great Tornado Storm Neos Tempest |
Brave Neos Cosmo Neos Divine Neos Electrum Glow Neos Grandmerge Neos Kluger Neos Knight Shining Flare Wingman Shining Neos Wingman Sunrise The Shining Thunder Giant Wake Up Your Elemental HERO |
Chaos Neos Dark Neos Darkbright Escuridao Necroid Shaman |
Playing style[edit]
The "Elemental HERO" archetype has many Main Deck monsters and Extra Deck Fusion Monsters, each with their own varied effects. Historically, the archetype can be built to focus on their Main Deck monsters or their Fusion Monsters; currently, the Main Deck "Elemental HERO" monsters are too weak in contrast to the general power level of the game, and later "Elemental HERO" support leaned into their Fusion Summoning playstyle more favorably.
The pure "Elemental HERO" playstyle aims to Fusion Summon their Extra Deck Fusion boss monsters by searching out their required Fusion Materials and "Polymerization"/"Fusion" Spell Cards as quickly as possible. This can be done through a combination of specific "Elemental HERO" support cards (e.g. "A Hero Lives" and "E - Emergency Call"), generic "HERO" support cards (e.g. "Elemental HERO Stratos", "Elemental HERO Shadow Mist" and "Vision HERO Vyon"), and non-archetypal Warrior support cards (e.g. "Reinforcement of the Army").
The "Elemental HERO" Fusion Monsters typically have battle-focused effects with little defensive capabilities. Most "Elemental HERO" Fusion Monsters also require Fusion Materials with specific names, but some of them have more generic materials, thus are much easier to summon. The 6 most notable ones are "Elemental HERO Great Tornado", "Nova Master", "The Shining", "Escuridao", "Absolute Zero", and "Gaia", which require 1 "Elemental HERO" monster and a monster with a specific Attribute as their materials, making them useful choices to summon with "Super Polymerization" by using an opponent's monster as material. Among these 6, "Escuridao" and "Absolute Zero" are the most commonly used, because "Escuridao's" DARK Attribute is ubiquitous when mixed with other "HERO" monsters, and "Absolute Zero" has a very strong effect, and also only requires a "HERO" monster rather than an "Elemental HERO" monster as its material, making it even easier to Summon in a general "HERO" Deck. Following behind are "Elemental HERO Sunrise" and "Elemental HERO Flame Wingman - Infernal Rage" whose materials can make use of the varying Attributes of "Elemental HERO" monsters and they both have effects to search out yet another card that can Summon another "Elemental HERO" Fusion Monster ("Miracle Fusion" and "Favorite Contact"). "Wake Up Your Elemental HERO" is the archetype's powerhouse that requires any number of Warrior monsters and an "Elemental HERO" Fusion Monster, which can easily use close out games with its powerful attacks and can float into any Warrior monster from the Deck upon its destruction.
An "Elemental HERO" Deck can consider running "King of the Swamp" and other Fusion Substitute Monsters for "Elemental HERO" Fusion Monsters with specified materials.
With "Neos" and "Neo-Spacian"[edit]
While "Elemental HERO Neos" is featured as main piece of the "Neo-Spacian" and "Neos" archetypes that usually uses Contact Fusion or other effects to Special Summon the Fusion Monsters that mention "Elemental HERO Neos" as material, this mainly differs from the traditional Fusion Summon playstyle of "Elemental HERO" in general. Over time however, the "Neos"/"Neo-Spacian" theme has been integrated with the traditional "Elemental HERO" Fusion Summon playstyle by the introduction of newer support. These include: "Cross Keeper", the "EN" cards ("EN - Engage Neo Space", "EN Shuffle" and "EN Wave") and new "Elemental HERO" Fusion Monsters that must be Fusion Summoned such as "Elemental HERO Brave Neos", "Elemental HERO Neos Knight" and "Elemental HERO Shining Neos Wingman". In particular, "Elemental HERO Flame Wingman - Infernal Rage" facilitates the Summon of "Elemental HERO Shining Neos Wingman" by searching "Favorite Contact" which can Summon "Neos Wingman" during the opponent's turn to disrupt the opponent.
"Elemental HERO Spirit of Neos" can search "Polymerization" or a Spell/Trap that mentions an "Elemental HERO" monster upon its Special Summon, which facilitates easier use of the niche classic "Elemental HERO" support. Then it can tag itself out with an "Elemental HERO" Normal Monster from the Deck. These effects in tandem grant easy access to use the "Elemental HERO" Normal Monsters-oriented cards (like the Counter Trap Card "Feather Wind", which negates the activation of a Spell/Trap Card with "Elemental HERO Avian"), though it will usually search most of the "Elemental HERO Neos"-oriented cards or "Protection of the Elements" (another Counter Trap Card which can negate the activation of a Spell/Trap Card by using any "Elemental HERO" monster for its activation requirements as opposed to "Feather Wind" requiring "Elemental HERO Avian" specifically).
Other "HERO" support[edit]
Within the entire "HERO" meta-archetype, the "Elemental HERO" archetypal playstyle is strongly supported by the "Vision HERO" combo ("Faris" → "Increase" → "Vyon") since "Vyon" can search out "Polymerization" and can send "Elemental HERO Shadow Mist" to the GY to search out more needed "Elemental HERO" monsters. The "Vision HERO" Fusion Monsters, "Adoration" and "Trinity", are also good options for an "Elemental HERO" Deck to run due to their generic Fusion Materials of just any "HERO" monsters.
The "Xtra HERO" Link Monsters provide many helpful benefits to the "Elemental HERO" playstyle. "Infernal Devicer" can directly search out up to 2 listed Fusion Materials on a "HERO" Fusion Monster, making it most strongly support the "Elemental HERO" and "Evil HERO" playstyle of Fusion Summoning monsters with specific materials. "Wonder Driver" can recover "Polymerization" and "Fusion" Spell Cards, making it useful for longer combos or grind games.
How "Elemental HERO" supports other "HERO" sub-archetypes[edit]
On the other side, the "Elemental HERO" archetype (specifically, a few individual members) are vital combo pieces to the overall "HERO" meta-archetype playstyle. The most important "Elemental HERO" monster with regards to the entire "HERO" archetype is "Elemental HERO Stratos", a non-once-per-turn searcher for all "HERO" monsters and the ideal choice for "A Hero Lives". "Elemental HERO Shadow Mist" is a once-per-turn searcher for all "HERO" monsters when sent to the GY (usually by "Vision HERO Vyon"), but it is also a searcher for "Change" Spell Cards, which enables the Special Summon of the powerful "Masked HERO" monsters (most notably "Dark Law" and "Acid", usually Summoned by using "Absolute Zero" to perform a board wipe); the variety of Attributes the "Elemental HERO" monsters have makes them ideal for summoning "Masked HERO" monsters with "Mask Change" or "Mask Change II" (while the Levels of "Masked HERO" Fusion Monsters align with those of "Elemental HERO" Fusion Monsters for "Form Change"), making "Masked HERO" monsters good options even in a pure "Elemental HERO" build. In return, "Masked HERO" monsters themselves can be fused together for "Contrast HERO Chaos" for its useful Quick Effect to negate a card's effects on the field.
"Elemental HERO Solid Soldier" and "Liquid Soldier" are good monsters to Normal Summon, as they can Special Summon needed "HERO" monsters (usually "Shadow Mist" to search for "Mask Change") and/or provide useful advantage after being used for a Fusion Summon (reviving a "HERO" monster from the GY via "Solid Soldier" or allows drawing of 2 cards + a discard with "Liquid Soldier"). Lastly, "Honest Neos" is an ATK-booster for all "HERO" monsters, and "Sunrise" is a Fusion Monster with generic "HERO" Fusion Materials that can search out "Miracle Fusion", a powerful Fusion Spell Card that can use monsters in the GY as Fusion Materials, allowing a Fusion Summon with zero card loss to the field advantage. "Wake Up Your Elemental HERO" requires an "Elemental HERO" Fusion Monster and any number of Warrior monsters (ie. the vast majority of the "HERO" archetype) which can be used to close out games with its high ATK and its attacking-oriented effects, or be destroyed to Special Summon another "HERO" monster from the Deck.
Most "Evil HERO" Fusion Monsters also require specific "Elemental HERO" monsters as their Fusion Materials, which can be aided with the aforementioned "Xtra HERO Infernal Devicer".
Recommended cards[edit]
Classic[edit]
This Deck list focuses on the playstyle of "Elemental HERO" Fusion Monsters that require specific Fusion Materials featured prominently in the Yu-Gi-Oh! GX anime. While it is outclassed by the current power level of the game, this playstyle still received various modern pieces of support, namely "Xtra HERO Infernal Devicer" and greatly benefits from the "Vision HERO" engine involving "Vision HERO Faris", "Vision HERO Increase" and "Vision HERO Vyon". After searching "Polymerization" with "Vyon", both itself and "Increase" can be used to Link Summon "Xtra HERO Infernal Devicer" which help easily search the pair of Fusion Materials needed. Alternatively, one could use the searched "Polymerization" instead to Fusion Summon more generic choices, more notably "Elemental HERO Sunrise" or "Elemental HERO Flame Wingman - Infernal Rage" which can search cards to Summon yet another "Elemental HERO" Fusion Monster from the Extra Deck.
Recommended cards
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Modern[edit]
Recommended cards
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Weaknesses[edit]
- "Elemental HERO" monsters often lack protection, and as such the player can often easily have their field cleared by mass destruction cards and effects like "Dark Hole", "Raigeki" and "Evenly Matched".
- Pure "Elemental HERO" monsters have very weak disruption and oppression power, having little ability to disrupt or prevent the opponent's plays.
- "Gozen Match" can significantly disrupt a pure "Elemental HERO" Deck due to their variety of Attributes.
- As all "Elemental HERO" non-Contact Fusion Monsters cannot be Special Summoned in other ways than Fusion Summon, cards like "Non-Fusion Area" and "Dimensional Barrier" can prevent these Fusion Monsters from being Summoned easily. Furthermore, cards like "Nekroz of Unicore" can have their effects negated.
- As "Elemental HERO" monsters are mostly Warrior-Type, cards such as "Cipher Soldier", "Warrior Elimination" and "There Can Be Only One" can pose as a threat to such decks.