Difference between revisions of "Ancient Gear"

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* [[Primal Origin]]
 
* [[Primal Origin]]
 
* [[Raging Tempest]]
 
* [[Raging Tempest]]
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* [[Legacy of Destruction]]
 
| tcg            =
 
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* [[Dark Revelation Volume 3]]
 
* [[Dark Revelation Volume 3]]
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* [[Dragons of Legend: The Complete Series]]
 
* [[Dragons of Legend: The Complete Series]]
 
* [[Ghosts From the Past (set)|Ghosts From the Past]]
 
* [[Ghosts From the Past (set)|Ghosts From the Past]]
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* [[Speed Duel GX: Duel Academy Box]]
 
| ocg            =
 
| ocg            =
 
* [[Duel Terminal - Champion of Chaos!!]]
 
* [[Duel Terminal - Champion of Chaos!!]]
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* [[LINK VRAINS Pack 3]]
 
* [[LINK VRAINS Pack 3]]
 
* [[Tournament Pack 2020 Vol.1]]
 
* [[Tournament Pack 2020 Vol.1]]
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* [[Tournament Pack 2024 Vol.1]]
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* [[Legacy of Destruction +1 Bonus Pack]]
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* [[V Jump May 2024 promotional card]]
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* [[Animation Chronicle 2024]]
 
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* [[Theme Pack: War of Infinite Machine]]
 
* [[Theme Pack: War of Infinite Machine]]
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* [[Yu-Gi-Oh! ARC-V]]
 
* [[Yu-Gi-Oh! ARC-V]]
 
}}
 
}}
"'''Ancient Gear'''", known as "'''Antique Gear'''" (アンティーク・ギア ''Antīku Gia'') in the ''[[OCG]]'', is an [[archetype]] of [[Machine]] [[Monster Card|monsters]] used by [[Vellian Crowler]] in ''[[Yu-Gi-Oh! GX]]'', [[Rudolph Heitmann]] in ''[[Yu-Gi-Oh! 5D's]]'' and [[Duel Academy (ARC-V)|Duel Academy]] students' personnel, such as [[Yuri]], [[Dennis McField]], [[Jean Michel Roget]] and the [[Obelisk Force]] members, in ''[[Yu-Gi-Oh! ARC-V]]''. All "Ancient Gear" monsters, except "[[Chaos Ancient Gear Giant]]", are [[EARTH]] monsters. It also has a sub-archetype: "[[Ancient Gear Golem (archetype)|Ancient Gear Golem]]".
+
 
 +
"'''Ancient Gear'''", known as "'''Antique Gear'''" (アンティーク・ギア ''Antīku Gia'') in the ''[[OCG]]'', is an [[archetype]] of mostly [[EARTH]] [[Machine]] [[Monster Card|monsters]] (with the exception of "[[Chaos Ancient Gear Giant]]" being [[DARK]] monster) used by [[Vellian Crowler]] in ''[[Yu-Gi-Oh! GX]]'', [[Rudolph Heitmann]] in ''[[Yu-Gi-Oh! 5D's]]'' and [[Duel Academy (ARC-V)|Duel Academy]] students' personnel, such as [[Yuri]], [[Dennis McField]], [[Jean Michel Roget]] and the [[Obelisk Force]] members, in ''[[Yu-Gi-Oh! ARC-V]]''. It also has a sub-archetype: "[[Ancient Gear Golem (archetype)|Ancient Gear Golem]]".
 +
 
 
==Design==
 
==Design==
[[File:Ancient Gears Linework.jpg|thumb|left|200px|Linework of "[[Ancient Gear Soldier|Soldier]]", "[[Ancient Gear Golem|Golem]]" and "[[Ancient Gear Beast|Beast]]"]]
+
[[File:Ancient Gears Linework.jpg|thumb|left|200px|Linework of "[[Ancient Gear Soldier|Soldier]]", "[[Ancient Gear Golem|Golem]]" and "[[Ancient Gear Beast|Beast]]"]]  
The humanoid "Ancient Gears" bear a striking similarity to Ancient Greek soldiers, and so their creation may be linked to the Antikythera mechanism.
+
 
True to their name, all "Ancient Gear" monsters resemble armored robots of varying designs with their bodies featuring unions of cogwheels and gears, joining several parts of their bodies together. The backgrounds of most of the [[Main Deck]] monsters features gears.
+
True to their name, all "Ancient Gear" monsters resemble variously designed robots, with skeletal bodies featuring unions of cogwheels and gears joining several parts together, and most of the [[Main Deck]] monsters feature gears in their backgrounds. The humanoid "Ancient Gears" also bear a striking similarity to Ancient Greek soldiers, thus their conception may be based on the [[wikipedia:Antikythera mechanism|Antikythera mechanism]].
Their name "Ancient Gear" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This implies that contrary to their apparent antiquity, that they may be far more advanced than they look.
+
 
When they are used as Fusion Material by [[Duel Academy (ARC-V)|Duel Academy]] members in ''Yu-Gi-Oh! ARC-V'', their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings. This could also be the reason behind their glowing eyes. The "Ancient Gear" archetype is linked to the "[[Train]]" series through "[[Special Schedule]]".
+
The name "Ancient Gear (Antique Gear)" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This may imply that, contrarily to their apparent antiquity, they are far more advanced than they look, as hinted by the censorship of some of their artworks when they were released in the ''TCG''.
 +
 
 +
When they are used as Fusion Material by [[Duel Academy (ARC-V)|Duel Academy]] members in ''Yu-Gi-Oh! ARC-V'', their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings and also be the reason behind their glowing eyes.
 +
 
 +
Based on all the characteristics discussed above, it is possible that this archetype was inspired by the [[Necrons]], a species in the [[wikipedia:Warhammer 40K|Warhammer 40K]] universe consisting of umanoid, skeletal, robotic soldiers inhabited by the consciousnesses of their original organic people. Also, the set "Ancient Gears" made their debut in, ''The Lost Millennium'', may be a reference to the 60 million years sleep Necrons underwent in such universe - especially considering that (despite its name, and aside from "[[Millennium Scorpion]]") the aforementioned set is totally unrelated from both the "[[Millennium]]" archetype and the "[[Millennium Items]]".
 
{{-|left}}
 
{{-|left}}
  
 
==Playing style==
 
==Playing style==
 
"Ancient Gear" is an aggressive OTK deck with an emphasis on [[Tribute Summon]]ing and [[Fusion Summon]]ing. In terms of shared effects, "Ancient Gear" monsters typically prevent the opponent from activating cards or effects in the [[Battle Phase]]. Other shared monster effects include multiple attacks, inflicting [[piercing]] damage. Some "Ancient Gear" Spells feature effects that trigger when they are destroyed, which is enabled by other "Ancient Gear" card effects that destroy the player's own Spells for advantage.
 
"Ancient Gear" is an aggressive OTK deck with an emphasis on [[Tribute Summon]]ing and [[Fusion Summon]]ing. In terms of shared effects, "Ancient Gear" monsters typically prevent the opponent from activating cards or effects in the [[Battle Phase]]. Other shared monster effects include multiple attacks, inflicting [[piercing]] damage. Some "Ancient Gear" Spells feature effects that trigger when they are destroyed, which is enabled by other "Ancient Gear" card effects that destroy the player's own Spells for advantage.
 +
 
In terms of Summoning, "Ancient Gear" high-Level Main Deck monsters typically focus on Tribute Summoning, as they typically cannot be Special Summoned, and typically gain additional effects if the monster is Tribute Summoned using specific tributes. Specifically, "[[Ancient Gear Gadjiltron Chimera]]" and "[[Ancient Gear Gadjiltron Dragon]]" gain effects if they're Tribute Summoned using specific "[[Gadget]]" monsters, while "[[Ancient Gear Reactor Dragon]]" and "[[Ancient Gear Hydra]]" gain effects if they're Tribute Summoned using "Ancient Gear" or "Gadget" monsters in general. This connection with the "Gadget" archetype is further strengthened by "[[Ancient Gear Gadget]]", who belongs to both archetypes, and can change its name to that of any other "Gadget" monster.
 
In terms of Summoning, "Ancient Gear" high-Level Main Deck monsters typically focus on Tribute Summoning, as they typically cannot be Special Summoned, and typically gain additional effects if the monster is Tribute Summoned using specific tributes. Specifically, "[[Ancient Gear Gadjiltron Chimera]]" and "[[Ancient Gear Gadjiltron Dragon]]" gain effects if they're Tribute Summoned using specific "[[Gadget]]" monsters, while "[[Ancient Gear Reactor Dragon]]" and "[[Ancient Gear Hydra]]" gain effects if they're Tribute Summoned using "Ancient Gear" or "Gadget" monsters in general. This connection with the "Gadget" archetype is further strengthened by "[[Ancient Gear Gadget]]", who belongs to both archetypes, and can change its name to that of any other "Gadget" monster.
 +
 
The Deck's main searchers are "[[Ancient Gear Wyvern]]", who searches on Normal Summon, and "[[Ancient Gear Ballista]]", who only searches monsters, but is an accessible Link 2 Extra Deck monster. The Deck contains two other important, but conditional monster searchers: "[[Ancient Gear Catapult]]", who Summons an "Ancient Gear" from Deck (ignoring its Summoning conditions) by destroying a face-up card while the player controls no monsters, and "[[Geartown]]", who Summons an "Ancient Gear" from Deck when destroyed. "[[Ancient Gear Frame]]" is a secondary S/T searcher with narrow search range, but it can still be used to search out the Deck's key archetypal [[Fusion (archetype)|Fusion]] Spell, "[[Ancient Gear Fusion]]".
 
The Deck's main searchers are "[[Ancient Gear Wyvern]]", who searches on Normal Summon, and "[[Ancient Gear Ballista]]", who only searches monsters, but is an accessible Link 2 Extra Deck monster. The Deck contains two other important, but conditional monster searchers: "[[Ancient Gear Catapult]]", who Summons an "Ancient Gear" from Deck (ignoring its Summoning conditions) by destroying a face-up card while the player controls no monsters, and "[[Geartown]]", who Summons an "Ancient Gear" from Deck when destroyed. "[[Ancient Gear Frame]]" is a secondary S/T searcher with narrow search range, but it can still be used to search out the Deck's key archetypal [[Fusion (archetype)|Fusion]] Spell, "[[Ancient Gear Fusion]]".
 +
 
The Deck's main win condition is the Fusion Monster "[[Chaos Ancient Gear Giant]]", which requires 4 "Ancient Gear" monsters as Fusion Materials, featuring 4500 ATK, piercing, and multi-attack, able to rapidly close out games if summoned. Other Fusion Monster options include "[[Ancient Gear Howitzer]]", a 2-material defensive Fusion with effect immunity, burn damage, and floating effects, and "[[Ancient Gear Megaton Golem]]", a 3-material Fusion with conditional multi-attack, and can float into "[[Ultimate Ancient Gear Golem]]" (an older 3-material Fusion with piercing and a floating effect, that "Megaton Golem" has largely superseded).
 
The Deck's main win condition is the Fusion Monster "[[Chaos Ancient Gear Giant]]", which requires 4 "Ancient Gear" monsters as Fusion Materials, featuring 4500 ATK, piercing, and multi-attack, able to rapidly close out games if summoned. Other Fusion Monster options include "[[Ancient Gear Howitzer]]", a 2-material defensive Fusion with effect immunity, burn damage, and floating effects, and "[[Ancient Gear Megaton Golem]]", a 3-material Fusion with conditional multi-attack, and can float into "[[Ultimate Ancient Gear Golem]]" (an older 3-material Fusion with piercing and a floating effect, that "Megaton Golem" has largely superseded).
 +
 
To summon "Chaos Ancient Gear Giant", the Deck aims to search out the necessary resources for Fusion Summon, i.e. 4 "Ancient Gear" monsters + a card with a Fusion effect, or Summoning an "[[Ancient Gear Golem]]" and using "Ancient Gear Fusion", which allows using in-Deck Fusion Materials when the player controls "Golem". To support the former, "[[Ancient Gear Hunting Hound]]" provides is a searchable "Ancient Gear" monster with a Fusion effect.
 
To summon "Chaos Ancient Gear Giant", the Deck aims to search out the necessary resources for Fusion Summon, i.e. 4 "Ancient Gear" monsters + a card with a Fusion effect, or Summoning an "[[Ancient Gear Golem]]" and using "Ancient Gear Fusion", which allows using in-Deck Fusion Materials when the player controls "Golem". To support the former, "[[Ancient Gear Hunting Hound]]" provides is a searchable "Ancient Gear" monster with a Fusion effect.
 +
 
Miscellaneous "Ancient Gear" support effects include Tribute support like "[[Geartown]]" and "[[Ancient Gear Castle]]", GY recovery with "[[Ancient Gear Fortress]]", "[[Ancient Gear Reborn]]", and "[[Ancient Gear Workshop]]", and protection through "[[Ancient Gear Fortress]]".
 
Miscellaneous "Ancient Gear" support effects include Tribute support like "[[Geartown]]" and "[[Ancient Gear Castle]]", GY recovery with "[[Ancient Gear Fortress]]", "[[Ancient Gear Reborn]]", and "[[Ancient Gear Workshop]]", and protection through "[[Ancient Gear Fortress]]".
 +
 
Externally, the Deck synergizes with the "[[Metalfoes]]" archetype, which provide face-up Pendulum Cards to be destroyed by "Catapult", and can destroy "Geartown" to Summon from Deck. Moreover since they can enable Pendulum Summons they can greatly facilitate the Tribute Summon of "Reactor Dragon" or "Hydra" and if "Gold and Silver Gadget" are Special Summoned this way, they can be destroyed so the player can search both "Metalfoes" cards and "Ancient Gear Gadget". However, the use of "Wyvern" prevents the use of "Metalfoes" cards.
 
Externally, the Deck synergizes with the "[[Metalfoes]]" archetype, which provide face-up Pendulum Cards to be destroyed by "Catapult", and can destroy "Geartown" to Summon from Deck. Moreover since they can enable Pendulum Summons they can greatly facilitate the Tribute Summon of "Reactor Dragon" or "Hydra" and if "Gold and Silver Gadget" are Special Summoned this way, they can be destroyed so the player can search both "Metalfoes" cards and "Ancient Gear Gadget". However, the use of "Wyvern" prevents the use of "Metalfoes" cards.
 +
 
Being an [[EARTH]] [[Machine]] Deck, "Ancient Gear" can also be combined with "[[Machina]]", "[[Infinitrack]]", and/or [[Train]]s monsters for more combo opportunities.
 
Being an [[EARTH]] [[Machine]] Deck, "Ancient Gear" can also be combined with "[[Machina]]", "[[Infinitrack]]", and/or [[Train]]s monsters for more combo opportunities.
 +
 
===Weaknesses===
 
===Weaknesses===
 
Cards like "[[Acid Rain]]", "[[Magnetic Mosquito]]", and "[[System Down]]" have the potential to disrupt an "Ancient Gear" Deck. Although these cards can be hard to counter, "[[Imperial Iron Wall]]", "[[Starlight Road]]", "[[The Huge Revolution is Over]]" and other Spell/Trap negation cards can prevent them activating.
 
Cards like "[[Acid Rain]]", "[[Magnetic Mosquito]]", and "[[System Down]]" have the potential to disrupt an "Ancient Gear" Deck. Although these cards can be hard to counter, "[[Imperial Iron Wall]]", "[[Starlight Road]]", "[[The Huge Revolution is Over]]" and other Spell/Trap negation cards can prevent them activating.
 +
 
Finally, being Machine Monsters, they can be used as Fusion Materials for an opponent's "[[Chimeratech Fortress Dragon]]".
 
Finally, being Machine Monsters, they can be used as Fusion Materials for an opponent's "[[Chimeratech Fortress Dragon]]".
 +
 
===Recommended cards===
 
===Recommended cards===
 
{{Decklist|Ancient Gear
 
{{Decklist|Ancient Gear
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
<!-- This is not an exact Decklist. Do not add multiples or staples.-->
 
|effect monsters =  
 
|effect monsters =  
* [[Ancient Gear Beast]]
 
 
* [[Ancient Gear Box]]
 
* [[Ancient Gear Box]]
* [[Ancient Gear Engineer]]
+
* [[Ancient Gear Dragon]]
 +
* [[Ancient Gear Statue]]
 +
* [[Ancient Gear Commander]]
 +
* [[Ancient Gear Dark Golem]]
 
* [[Ancient Gear Frame]]
 
* [[Ancient Gear Frame]]
 
* [[Ancient Gear Gadget]]
 
* [[Ancient Gear Gadget]]
* [[Ancient Gear Gadjiltron Dragon]]
 
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Golem]]
 
* [[Ancient Gear Golem - Ultimate Pound]]
 
* [[Ancient Gear Golem - Ultimate Pound]]
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* [[Ancient Gear Hydra]]
 
* [[Ancient Gear Hydra]]
 
* [[Ancient Gear Reactor Dragon]]
 
* [[Ancient Gear Reactor Dragon]]
 +
* [[Ancient Gear Tanker]]
 
* [[Ancient Gear Wyvern]]
 
* [[Ancient Gear Wyvern]]
 
* [[Gold Gadget]]
 
* [[Gold Gadget]]
 +
* [[Silver Gadget]]
 
* [[Infinitrack Anchor Drill]]
 
* [[Infinitrack Anchor Drill]]
 
* [[Machina Citadel]]
 
* [[Machina Citadel]]
* [[Silver Gadget]]
 
 
* [[Aussa the Earth Channeler]]
 
* [[Aussa the Earth Channeler]]
 
* [[Therion "King" Regulus]]
 
* [[Therion "King" Regulus]]
* [[Etermakina Carnord]]
+
* [[Super Express Bullet Train]]
 +
* [[Veidos the Eruption Dragon of Extinction]]
 
|fusion monsters =
 
|fusion monsters =
 
* [[Ancient Gear Howitzer]]
 
* [[Ancient Gear Howitzer]]
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* [[Ultimate Ancient Gear Golem]]
 
* [[Ultimate Ancient Gear Golem]]
 
|xyz monsters =
 
|xyz monsters =
 +
* [[Gear Gigant X]]
 
* [[Dingirsu, the Orcust of the Evening Star]]
 
* [[Dingirsu, the Orcust of the Evening Star]]
* [[Gear Gigant X]]
 
 
* [[Heavy Armored Train Ironwolf]]
 
* [[Heavy Armored Train Ironwolf]]
 
* [[Springans Merrymaker]]
 
* [[Springans Merrymaker]]
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* [[Missus Radiant]]
 
* [[Missus Radiant]]
 
* [[Platinum Gadget]]
 
* [[Platinum Gadget]]
* [[Predaplant Verte Anaconda]] (Traditional Format only)
+
* [[Predaplant Verte Anaconda]] ''(Traditional Format only)''
 
* [[Qliphort Genius]]
 
* [[Qliphort Genius]]
 
|normal spells =
 
|normal spells =
 
* [[Ancient Gear Catapult]]
 
* [[Ancient Gear Catapult]]
 
* [[Ancient Gear Drill]]
 
* [[Ancient Gear Drill]]
* [[Ancient Gear Explosive]]
 
 
* [[Ancient Gear Fusion]]
 
* [[Ancient Gear Fusion]]
 
* [[Ancient Gear Workshop]]
 
* [[Ancient Gear Workshop]]
* [[Advance Draw]]/[[Trade-In]]
+
* [[Trade-In]]
 
* [[Fusion Conscription]]
 
* [[Fusion Conscription]]
 
* [[Overload Fusion]]
 
* [[Overload Fusion]]
 
* [[Power Bond]]
 
* [[Power Bond]]
 
* [[Terraforming]]
 
* [[Terraforming]]
 +
* [[Foolish Burial Goods]]
 +
* [[Gravity Balance]]
 +
* [[Spell Card: "Soul Exchange"]]
 
|field spells =
 
|field spells =
 
* [[Geartown]]
 
* [[Geartown]]
 
* [[Fusion Gate]]
 
* [[Fusion Gate]]
 
|continuous spells =
 
|continuous spells =
 +
* [[Ancient Gear Advance]]
 
* [[Ancient Gear Castle]]
 
* [[Ancient Gear Castle]]
 
* [[Ancient Gear Fortress]]
 
* [[Ancient Gear Fortress]]
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* [[E.M.R.]]
 
* [[E.M.R.]]
 
* [[Magical Hats]]
 
* [[Magical Hats]]
* [[Orcustrated Release]]
+
* [[Magnet Force]]
 +
* [[Machina Overdrive]] ''(with "Machina Citadel")''
 
|continuous traps =
 
|continuous traps =
 +
* [[Ancient Gear Duel]]
 
* [[Ancient Gear Reborn]]
 
* [[Ancient Gear Reborn]]
 +
* [[Floodgate]] cards
 +
** [[Rivalry of Warlords]]
 
}}
 
}}
 
{{Archseries navbox}}
 
{{Archseries navbox}}

Revision as of 19:26, 13 May 2024

Ancient Gear
"Golem", multiple "Knights", two "Soldiers" and one "Tank" in the artwork of "Ancient Gear Catapult".
"Golem", multiple "Knights", two "Soldiers" and one "Tank" in the artwork of "Ancient Gear Catapult".
Japanese
  • アンティーク・ギア
  • Antīku Gia (romanized)
  • Antique Gear (translated)
Simplified Chinese
  • 古代机械齿轮
  • Gǔdài Jīxiè Chǐlún (pinyin)
  • Ancient Mechanical Gear (translated)
French
  • Rouages Ancients
German
  • Antike/r/s Antrieb
  • Antiker Antrieb (formerly)
    „Antik“ und „Antrieb“ (formerly)
Italian
  • Ingranaggio Antico
Korean
  • 앤틱 기어
  • Aentik Gieo (romanized)
  • Antique Gear (translated)
Portuguese
  • Mecanismo Antigo
  • Engrenagem Ancião
    (formerly)
Spanish
  • Mecanismo Antiguo
Sets
TCG
OCG
Simplified Chinese
Anime appearances
Lists

"Ancient Gear", known as "Antique Gear" (アンティーク・ギア Antīku Gia) in the OCG, is an archetype of mostly EARTH Machine monsters (with the exception of "Chaos Ancient Gear Giant" being DARK monster) used by Vellian Crowler in Yu-Gi-Oh! GX, Rudolph Heitmann in Yu-Gi-Oh! 5D's and Duel Academy students' personnel, such as Yuri, Dennis McField, Jean Michel Roget and the Obelisk Force members, in Yu-Gi-Oh! ARC-V. It also has a sub-archetype: "Ancient Gear Golem".

Design

Linework of "Soldier", "Golem" and "Beast"

True to their name, all "Ancient Gear" monsters resemble variously designed robots, with skeletal bodies featuring unions of cogwheels and gears joining several parts together, and most of the Main Deck monsters feature gears in their backgrounds. The humanoid "Ancient Gears" also bear a striking similarity to Ancient Greek soldiers, thus their conception may be based on the Antikythera mechanism.

The name "Ancient Gear (Antique Gear)" is likely a reference to the old age of the mechanism that governs their functioning, which normally would require an external force to move them but interestingly enough they seem to be self-sufficient. This may imply that, contrarily to their apparent antiquity, they are far more advanced than they look, as hinted by the censorship of some of their artworks when they were released in the TCG.

When they are used as Fusion Material by Duel Academy members in Yu-Gi-Oh! ARC-V, their Summon Chant mentions that they carry "ancient spirits" or other similar terms. This seems to imply that the "Ancient Gear" monsters may be old machines possessed by spirits, which could explain their functioning despite their old workings and also be the reason behind their glowing eyes.

Based on all the characteristics discussed above, it is possible that this archetype was inspired by the Necrons, a species in the Warhammer 40K universe consisting of umanoid, skeletal, robotic soldiers inhabited by the consciousnesses of their original organic people. Also, the set "Ancient Gears" made their debut in, The Lost Millennium, may be a reference to the 60 million years sleep Necrons underwent in such universe - especially considering that (despite its name, and aside from "Millennium Scorpion") the aforementioned set is totally unrelated from both the "Millennium" archetype and the "Millennium Items".

Playing style

"Ancient Gear" is an aggressive OTK deck with an emphasis on Tribute Summoning and Fusion Summoning. In terms of shared effects, "Ancient Gear" monsters typically prevent the opponent from activating cards or effects in the Battle Phase. Other shared monster effects include multiple attacks, inflicting piercing damage. Some "Ancient Gear" Spells feature effects that trigger when they are destroyed, which is enabled by other "Ancient Gear" card effects that destroy the player's own Spells for advantage.

In terms of Summoning, "Ancient Gear" high-Level Main Deck monsters typically focus on Tribute Summoning, as they typically cannot be Special Summoned, and typically gain additional effects if the monster is Tribute Summoned using specific tributes. Specifically, "Ancient Gear Gadjiltron Chimera" and "Ancient Gear Gadjiltron Dragon" gain effects if they're Tribute Summoned using specific "Gadget" monsters, while "Ancient Gear Reactor Dragon" and "Ancient Gear Hydra" gain effects if they're Tribute Summoned using "Ancient Gear" or "Gadget" monsters in general. This connection with the "Gadget" archetype is further strengthened by "Ancient Gear Gadget", who belongs to both archetypes, and can change its name to that of any other "Gadget" monster.

The Deck's main searchers are "Ancient Gear Wyvern", who searches on Normal Summon, and "Ancient Gear Ballista", who only searches monsters, but is an accessible Link 2 Extra Deck monster. The Deck contains two other important, but conditional monster searchers: "Ancient Gear Catapult", who Summons an "Ancient Gear" from Deck (ignoring its Summoning conditions) by destroying a face-up card while the player controls no monsters, and "Geartown", who Summons an "Ancient Gear" from Deck when destroyed. "Ancient Gear Frame" is a secondary S/T searcher with narrow search range, but it can still be used to search out the Deck's key archetypal Fusion Spell, "Ancient Gear Fusion".

The Deck's main win condition is the Fusion Monster "Chaos Ancient Gear Giant", which requires 4 "Ancient Gear" monsters as Fusion Materials, featuring 4500 ATK, piercing, and multi-attack, able to rapidly close out games if summoned. Other Fusion Monster options include "Ancient Gear Howitzer", a 2-material defensive Fusion with effect immunity, burn damage, and floating effects, and "Ancient Gear Megaton Golem", a 3-material Fusion with conditional multi-attack, and can float into "Ultimate Ancient Gear Golem" (an older 3-material Fusion with piercing and a floating effect, that "Megaton Golem" has largely superseded).

To summon "Chaos Ancient Gear Giant", the Deck aims to search out the necessary resources for Fusion Summon, i.e. 4 "Ancient Gear" monsters + a card with a Fusion effect, or Summoning an "Ancient Gear Golem" and using "Ancient Gear Fusion", which allows using in-Deck Fusion Materials when the player controls "Golem". To support the former, "Ancient Gear Hunting Hound" provides is a searchable "Ancient Gear" monster with a Fusion effect.

Miscellaneous "Ancient Gear" support effects include Tribute support like "Geartown" and "Ancient Gear Castle", GY recovery with "Ancient Gear Fortress", "Ancient Gear Reborn", and "Ancient Gear Workshop", and protection through "Ancient Gear Fortress".

Externally, the Deck synergizes with the "Metalfoes" archetype, which provide face-up Pendulum Cards to be destroyed by "Catapult", and can destroy "Geartown" to Summon from Deck. Moreover since they can enable Pendulum Summons they can greatly facilitate the Tribute Summon of "Reactor Dragon" or "Hydra" and if "Gold and Silver Gadget" are Special Summoned this way, they can be destroyed so the player can search both "Metalfoes" cards and "Ancient Gear Gadget". However, the use of "Wyvern" prevents the use of "Metalfoes" cards.

Being an EARTH Machine Deck, "Ancient Gear" can also be combined with "Machina", "Infinitrack", and/or Trains monsters for more combo opportunities.

Weaknesses

Cards like "Acid Rain", "Magnetic Mosquito", and "System Down" have the potential to disrupt an "Ancient Gear" Deck. Although these cards can be hard to counter, "Imperial Iron Wall", "Starlight Road", "The Huge Revolution is Over" and other Spell/Trap negation cards can prevent them activating.

Finally, being Machine Monsters, they can be used as Fusion Materials for an opponent's "Chimeratech Fortress Dragon".

Recommended cards

Ancient Gear