Difference between revisions of "Labrynth"

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(Restoring revision 5190915 by User:UltimateKuriboh on 2023-02-26 05:00:23. "I get the combo, but Cop doesn't need to justify Torrential's use. I'm calling out Special:Contributions/2601:601:9B00:8B80:412B:A258:2ED:35B1 for making the god-awful...)
 
(rm some Laments since access to Traps is easy enough with the archetype's cards. Some extenders aren't necessary, since this isn't the goal of the Deck. Duke + Spirit Illusion don't offer much since the Deck already has recursion, and only needs 1 Normal)
 
(46 intermediate revisions by 22 users not shown)
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{{Infobox archseries
 
{{Infobox archseries
| image  = LovelyLabrynthoftheSilverCastle-MADU-JP-VG-artwork.png
+
| image  = BigWelcomeLabrynth-MADU-EN-VG-artwork.png
| caption = "[[Lovely Labrynth of the Silver Castle]]"
+
| caption = "[[Lovely Labrynth of the Silver Castle]]", "[[Arias the Labrynth Butler]]", and an unnamed "Labrynth" monster challenge the recurring female knight in the artwork of "[[Big Welcome Labrynth]]".
 
| ja_name = ラビュリンス
 
| ja_name = ラビュリンス
 
| romaji  = Rabyurinsu
 
| romaji  = Rabyurinsu
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* [[Darkwing Blast]]
 
* [[Darkwing Blast]]
 
* [[Photon Hypernova]]
 
* [[Photon Hypernova]]
| tcg    = [[Tactical Masters]]
+
* [[Age of Overlord]]
 +
| tcg    =
 +
* [[Tactical Masters]]
 +
* [[Battles of Legend: Monstrous Revenge]]
 +
* [[OTS Tournament Pack 23]]
 
| ocg    =
 
| ocg    =
 
* [[Deck Build Pack: Tactical Masters]]
 
* [[Deck Build Pack: Tactical Masters]]
 
* [[Darkwing Blast +1 Bonus Pack]]
 
* [[Darkwing Blast +1 Bonus Pack]]
 +
* [[Age of Overlord +1 Bonus Pack]]
 
}}
 
}}
  
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"'''Labrynth'''" (ラビュリンス ''Rabyurinsu'') is an [[archetype]] of [[DARK]] [[Fiend]] monsters introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''. It also has a sub-archetype of [[Normal Trap Card]]s: "[[Welcome Labrynth (archetype)|Welcome Labrynth]]".
 
"'''Labrynth'''" (ラビュリンス ''Rabyurinsu'') is an [[archetype]] of [[DARK]] [[Fiend]] monsters introduced in ''[[Deck Build Pack: Tactical Masters]]''/''[[Tactical Masters]]''. It also has a sub-archetype of [[Normal Trap Card]]s: "[[Welcome Labrynth (archetype)|Welcome Labrynth]]".
 +
 +
==Lore==
 +
{{Main|The Valuable Book EX 3 card storylines#No. 04: Labrynth}}
  
 
==Etymology==
 
==Etymology==
The archetype's name, "Labrynth", seems to be a portmanteau of "love" or "love you" and "labyrinth"; additionally, the name's reading sounds similar to "labrys", a term for double-bladed axes (which can be seen wielded by "[[Lovely Labrynth of the Silver Castle]]"), which is an important religious symbol of the ancient Cretan religion usually depicted alongside the religion's goddesses.
+
The archetype's name is an alteration of "labyrinth" whose Japanese pronunciation sounds similar to "love (you)". Additionally, it may be a portmanteau with [[wikipedia:labrys|labrys]], a term for double-bladed axes (such as the one wielded by "[[Lovely Labrynth of the Silver Castle]]"), which are an important religious symbol of the ancient Cretan religion usually associated with goddesses, with Crete being the purported location of the [[wikipedia:Labyrinth#Cretan labyrinth|Minoan Labyrinth]].
 +
 
 +
The retainers ("Arianna", "Ariane", and "Arias") derive their names from [[wikipedia:Ariadne|Ariadne]], the girl who helped [[wikipedia:Theseus|Theseus]] escape the Minoan Labyrinth.
  
 
==Design==
 
==Design==
[[File:Crest-Labrynth.png|thumb|left|100px|The "Labrynth" crest.]]
+
[[File:Crest-Labrynth.png|thumb|right|150px|The "Labrynth" crest.]]
The "Labrynth" cards are themed after trap-filled mansions often seen in "trap 'em up" video games such as the ''[[wikipedia:Deception (video game series)|Deception]]'' series and its spinoff ''[[wikipedia:Trapt (video game)|Trapt]]'', as well as the ''Dungeon Maker'' series; in these games, the player sets up traps to eliminate and/or capture invading enemies. Additionally, the theme is also based on the ancient [[wikipedia:Greek mythology|Greek myth]] of [[wikipedia:Theseus|Theseus]] and the Minoan [[wikipedia:Labyrinth#Cretan labyrinth|Labyrinth]] of the [[wikipedia:Minotaur|Minotaur]].
+
The "Labrynth" cards are themed after trap-filled mansions often seen in "trap 'em up" video games such as the ''[[wikipedia:Deception (video game series)|Deception]]'' series and its spinoff ''[[wikipedia:Trapt (video game)|Trapt]]'', as well as the ''Dungeon Maker'' series; in these games, the player sets up traps to eliminate and/or capture invading enemies. As mentioned above, the theme is also based on the ancient Greek myth of the Minoan Labyrinth and the [[wikipedia:Minotaur|Minotaur]].
  
 
The theme's monsters are based on denizens of a certain [[Trap]]-filled castle ("[[Labrynth Labyrinth]]"), as well as the animated inanimate objects stationed within that may spring to life and attack the invaders.
 
The theme's monsters are based on denizens of a certain [[Trap]]-filled castle ("[[Labrynth Labyrinth]]"), as well as the animated inanimate objects stationed within that may spring to life and attack the invaders.
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| [[Labrynth Archfiend|Archfiend]]
 
| [[Labrynth Archfiend|Archfiend]]
 
| Armor statue
 
| Armor statue
 +
|-
 +
| 6
 +
| [[Arias the Labrynth Butler|Arias the Butler]]
 +
| [[wikipedia:Butler|Butler]]<br/>''[[wikipedia:jp:アリアドネー#芸術作品|Ariasu]]''
 
|-
 
|-
 
| rowspan="2" | 4
 
| rowspan="2" | 4
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==Playing style==
 
==Playing style==
"Labrynth" is a Trap-focused archetype focusing on using [[Normal Trap Card]]s to [[Leaves the field|remove]] monsters from the [[field]], in order to activate [[Trigger Effect]]s from archetypal cards.
+
"Labrynth" is a Trap-based archetype focusing on using [[Normal Trap Card]]s; many of its cards have effects that support searching out, recovering, or speeding up Normal Traps, and/or can activate advantageous [[Trigger Effect]]s if a Normal Trap [[Leaves the field|remove]]s monster(s) from the [[field]].
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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| [[Lovely Labrynth of the Silver Castle]]
 
| [[Lovely Labrynth of the Silver Castle]]
 
| rowspan="5" | [[Effect Monster]]
 
| rowspan="5" | [[Effect Monster]]
| The player can [[destroy]] 1 card the opponent [[control]]s or 1 random card in their [[hand]].
+
| [[Destroy]] 1 card the opponent [[control]]s or 1 random card in their [[hand]].
 
|-
 
|-
 
| [[Arianna the Labrynth Servant|Servant Arianna]]
 
| [[Arianna the Labrynth Servant|Servant Arianna]]
| rowspan="2" | The player can [[draw]] 1 card, then they can [[Special Summon]] 1 [[Fiend]] monster, or [[Set]] 1 [[Spell]]/[[Trap]], from the hand.
+
| rowspan="2" | [[Draw]] 1 card, then [[Special Summon]] 1 [[Fiend]] monster, or [[Set]] 1 [[Spell]]/[[Trap]], from the hand.
 
|-
 
|-
 
| [[Ariane the Labrynth Servant|Servant Ariane]]
 
| [[Ariane the Labrynth Servant|Servant Ariane]]
 
|-
 
|-
 
| [[Labrynth Chandraglier|Chandraglier]]
 
| [[Labrynth Chandraglier|Chandraglier]]
| The player can [[add]] this card from the [[GY]] to the hand.
+
| [[Add]] this card from the [[GY]] to the hand.
 
|-
 
|-
 
| [[Labrynth Stovie Torbie|Stovie Torbie]]
 
| [[Labrynth Stovie Torbie|Stovie Torbie]]
| The player can Special Summon this card from the GY.
+
| Special Summon this card from the GY.
 
|-
 
|-
 
| [[Welcome Labrynth|Welcome]]
 
| [[Welcome Labrynth|Welcome]]
 
| [[Normal Trap]]
 
| [[Normal Trap]]
| The player can Set this card from your GY.
+
| Set this card from your GY.
 
|}
 
|}
  
 
If the player's field and GY is set up with these "Labrynth" cards, removing a single monster with a Normal Trap can trigger all of these Trigger Effects at once, generating a massive amount of advantage.
 
If the player's field and GY is set up with these "Labrynth" cards, removing a single monster with a Normal Trap can trigger all of these Trigger Effects at once, generating a massive amount of advantage.
  
The key starter and engine card for the archetype is the archetypal Normal Trap "[[Welcome Labrynth]]", which Special Summons a "Labrynth" monster from the player's [[Deck]], and can recover itself with its trigger effect for more Summons. Aside from generic searchers, it is also searchable in-archetype by "Labrynth Chandraglier", "Labrynth Stovie Torbie", and "Arianna the Labrynth Servant".
+
The two key "engine" cards that enables the deck's resource generation and cycling are the Normal Traps "[[Welcome Labrynth]]" and "[[Big Welcome Labrynth]]". Both can summon "Labrynth" monsters from the player's Deck, and "Big Welcome" can also [[List of unofficial terms#Bounce|bounce]] the player's own monsters, triggering "Labrynth" monster effects. In-archetype, they are searchable by "[[Labrynth Chandraglier]]", "[[Labrynth Stovie Torbie]]", and "[[Arianna the Labrynth Servant]]"; the former two can do so as a [[Quick Effect]], while the latter is a generic searcher for the entire archetype. Situationally, "[[Ariane the Labrynth Servant]]" can act as an additional second-level searcher for the former three.
 +
 
 +
In its support to generic Normal Traps, "Labrynth" features multiple searchers for Normal Traps. The primary one is "[[Lady Labrynth of the Silver Castle]]", who can search out any Normal Trap when a Normal Trap is activated. More situationally, "[[Farewelcome Labrynth]]", "[[Labrynth Archfiend]]" and "[[Labrynth Set-Up]]" can also search Normal Traps, but either come with restrictive conditions, restrictive search targets, or setup requirements.
 +
 
 +
"Labrynth" also features "speed up" effects for Normal Traps (allowing them to be activated in the same turn they are set) and Normal Trap recovery; the former is provided by "[[Labrynth Cooclock]]" and "[[Arias the Labrynth Butler]]", while the latter is provided by "[[Lovely Labrynth of the Silver Castle]]".
  
Aside from their Trigger Effects, "Labrynth" cards also feature [[effect]]s that support non-"Labrynth" Normal Traps. This, combined with the fact that the archetype's own Normal Traps, "[[Farewelcome Labrynth]]", "[[Labrynth Barrage]]", and "Welcome Labrynth", are ineffective at removing monsters due to their restrictive conditions and effects (in the case of "Welcome Labrynth", it requires the archetype's [[Field Spell]], "[[Labrynth Labyrinth]]", to be able to remove monsters), strongly encourages the player to use non-archetypal traps.
+
The deck generally plays as a control deck, aiming to maintain a resource loop and field advantage through the archetype searchers and archetypal Trigger Effects, before finishing off the opponent  by tutoring out high-power Normal Traps with "Lady Labrynth".
  
 
===Recommended cards===
 
===Recommended cards===
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<!--This is not an exact Decklist. Please do not add multiples or staples.-->
 
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
  
| effect monsters =
+
|effect monsters =
 
* [[Arianna the Labrynth Servant]]
 
* [[Arianna the Labrynth Servant]]
 
* [[Ariane the Labrynth Servant]]
 
* [[Ariane the Labrynth Servant]]
 +
* [[Arias the Labrynth Butler]]
 
* [[Labrynth Archfiend]]
 
* [[Labrynth Archfiend]]
 
* [[Labrynth Chandraglier]]
 
* [[Labrynth Chandraglier]]
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* [[Lovely Labrynth of the Silver Castle]]
 
* [[Lovely Labrynth of the Silver Castle]]
 
* [[Absolute King Back Jack]]
 
* [[Absolute King Back Jack]]
* [[Archfiend Heiress]]
 
 
* [[Barrier Statue of the Abyss]]
 
* [[Barrier Statue of the Abyss]]
* [[Cassimolar]]
 
 
* [[Chaos Hunter]]
 
* [[Chaos Hunter]]
* [[Diabound Kernel]]
+
* [[Diabellze the Original Sinkeeper]]
* [[Ghost Mourner & Moonlit Chill]] ''(with "[[Ring of Destruction]]")''
 
 
* [[Lord of the Heavenly Prison]]
 
* [[Lord of the Heavenly Prison]]
* [[Alice, Lady of Lament]]
 
* [[Lilith, Lady of Lament]]
 
 
* [[Loris, Lady of Lament]]
 
* [[Loris, Lady of Lament]]
 
* [[Malice, Lady of Lament]]
 
* [[Malice, Lady of Lament]]
 
* [[Radian, the Multidimensional Kaiju]]
 
* [[Radian, the Multidimensional Kaiju]]
* [[The End of Anubis]]
+
 
* [[Votis]]
+
|tuner monsters =
 +
* [[Soul Resonator]]
 +
* [[Vision Resonator]]
 +
* [[Ghost Mourner & Moonlit Chill]] ''(with "[[Ring of Destruction]]")''
  
 
|fusion monsters =
 
|fusion monsters =
* [[Elder Entity N'tss]] ''(with "Dogmatika Punishment")''
+
* Targets for "Dogmatika Punishment"
* [[Garura, Wings of Resonant Life]] ''(with "Dogmatika Punishment")''
+
** [[Elder Entity N'tss]]  
 +
** [[Garura, Wings of Resonant Life]]
 +
** [[Chimera the King of Phantom Beasts]]
 +
** [[Berfomet the Mythical King of Phantom Beasts]]
  
| link monsters =
+
|synchro monsters =
* [[Beat Cop from the Underworld]]
+
* [[Chaos Angel]]
 +
* [[Golden Cloud Beast - Malong]] ''(with "Dogmatika Punishment")''
 +
 
 +
|xyz monsters =  
 +
* [[D/D/D Wave King Caesar]]/[[D/D/D Wave High King Caesar]]
 +
** [[D/D/D Marksman King Tell]]
 +
** [[D/D/D Deviser King Deus Machinex]]
 +
** [[Number 77: The Seven Sins]]
 +
* [[Evilswarm Exciton Knight]]
 +
* [[Number 1: Infection Buzzking]]
 +
* [[Super Starslayer TY-PHON - Sky Crisis]]
 +
 
 +
|link monsters =
 
* [[Knightmare Cerberus]]
 
* [[Knightmare Cerberus]]
 
* [[Knightmare Gryphon]]
 
* [[Knightmare Gryphon]]
 
* [[Knightmare Phoenix]]
 
* [[Knightmare Phoenix]]
 
* [[Knightmare Unicorn]]
 
* [[Knightmare Unicorn]]
* [[Masterking Archfiend]]
+
* [[Muckraker From the Underworld]]
 +
* [[Unchained Soul Lord of Yama]]
 
* [[Unchained Abomination]]
 
* [[Unchained Abomination]]
 +
* [[Moon of the Closed Sky]]
 
* [[Underworld Goddess of the Closed World]]
 
* [[Underworld Goddess of the Closed World]]
  
| xyz monsters =
+
|normal spells =
* [[D/D/D Wave King Caesar]]
 
** [[D/D/D Marksman King Tell]]
 
** [[D/D/D Deviser King Deus Machinex]]
 
** [[Number 77: The Seven Sins]]
 
* [[Evilswarm Exciton Knight]]
 
 
 
| normal spells =
 
 
* [[Angel of Blue Tears]]
 
* [[Angel of Blue Tears]]
 
* [[Terraforming]]
 
* [[Terraforming]]
 
* [[Traptantalizing Tune]]
 
* [[Traptantalizing Tune]]
  
| field spells =
+
|field spells =
 
* [[Labrynth Labyrinth]]
 
* [[Labrynth Labyrinth]]
  
| continuous spells =
+
|continuous spells =
 
* [[Temple of the Kings]]
 
* [[Temple of the Kings]]
 +
* [[Crimson Gaia]] ''(with "Vision Resonator")''
  
| quick-play spells =
+
|quick-play spells =
 
* [[Labrynth Set-Up]]
 
* [[Labrynth Set-Up]]
  
| normal traps =
+
|normal traps =
 
* [[Archfiend's Ghastly Glitch]]
 
* [[Archfiend's Ghastly Glitch]]
 
* [[Big Welcome Labrynth]]
 
* [[Big Welcome Labrynth]]
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* [[Labrynth Barrage]]
 
* [[Labrynth Barrage]]
 
* [[Welcome Labrynth]]
 
* [[Welcome Labrynth]]
 +
* [[Destructive Daruma Karma Cannon]]
 
* [[Dimensional Barrier]]
 
* [[Dimensional Barrier]]
 +
* [[Different Dimension Ground]] ''(Side Deck option)''
 
* [[Fiend Griefing]]
 
* [[Fiend Griefing]]
 
* [[Infinite Impermanence]]
 
* [[Infinite Impermanence]]
 +
* [[Magic Deflector]] ''(Side Deck option)''
 
* [[Metaverse]]
 
* [[Metaverse]]
 
* [[Non Aggression Area]]
 
* [[Non Aggression Area]]
* [[Subterror Final Battle]] (re-using its 4th effect)
+
* [[Sinful Spoils Subdual]]
 +
* [[Transaction Rollback]]
 
* [[Trap Trick]]
 
* [[Trap Trick]]
 +
* [[The Black Goat Laughs]]
 
* The [[Virus]] series
 
* The [[Virus]] series
 
* [[Waking the Dragon]]
 
* [[Waking the Dragon]]
 +
* [[Boo-Boo Game]]
 
* [[Warning Point]]
 
* [[Warning Point]]
 
* [[Weighbridge]]
 
* [[Weighbridge]]
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** [[Ring of Destruction]]
 
** [[Ring of Destruction]]
 
** [[Torrential Tribute]]
 
** [[Torrential Tribute]]
 +
** [[Terrors of the Overroot]]
 
** The "[[Trap Hole (archetype)|Trap Hole]]" archetype
 
** The "[[Trap Hole (archetype)|Trap Hole]]" archetype
 
* Various Normal Trap Cards that activate upon attack declaration:
 
* Various Normal Trap Cards that activate upon attack declaration:
 
** [[Attack Guidance Armor]]
 
** [[Attack Guidance Armor]]
 
** [[Dimensional Prison]]
 
** [[Dimensional Prison]]
** [[Doble Passe]]
+
** [[Dimension Wall]]
 
** [[Jelly Cannon]]
 
** [[Jelly Cannon]]
 
** [[Scrap-Iron Scarecrow]]
 
** [[Scrap-Iron Scarecrow]]
 
** The [[Mirror Trap (series)|Mirror Trap]] series
 
** The [[Mirror Trap (series)|Mirror Trap]] series
  
| counter traps =
+
|counter traps =
* [[Red Reboot]]
+
* [[Red Reboot]] (OCG and Traditional Format only)
 
}}
 
}}
  
 
===Weaknesses===
 
===Weaknesses===
 
* Because of their heavy reliance on Trap Cards, cards that counter them or prevent them from activating or playing such as "[[Jinzo]]", "[[Royal Decree]]" and "[[Eradicator Epidemic Virus]]" will immediately cripple or shut down the deck.
 
* Because of their heavy reliance on Trap Cards, cards that counter them or prevent them from activating or playing such as "[[Jinzo]]", "[[Royal Decree]]" and "[[Eradicator Epidemic Virus]]" will immediately cripple or shut down the deck.
* As Labrynth monsters are all DARK, "[[Shadow-Imprisoning Mirror]]" is also very effective against Labrynth monsters and can counter them from searching Trap Cards.
+
* As "Labrynth" monsters are all DARK, "[[Shadow-Imprisoning Mirror]]" is also very effective against Labrynth monsters and can counter them from searching Trap Cards.
 +
* As "Labrynth" cards often have [[discard]] costs, the deck generally has to rely on repeatedly looping "[[Welcome Labrynth]]" and/or "[[Big Welcome Labrynth]]" to maintain card advantage. Should the opponent managed to stop the loop, the deck would ended up struggling to recover their disadvantagous position had they were not able to search and activate a copy of either "Welcome" or "Big Welcome".
 
* "[[Consecrated Light]]" prevents DARK monsters from [[Attack|attacking]] or being Summoned.
 
* "[[Consecrated Light]]" prevents DARK monsters from [[Attack|attacking]] or being Summoned.
  

Latest revision as of 14:03, 13 May 2024

Labrynth
"Lovely Labrynth of the Silver Castle", "Arias the Labrynth Butler", and an unnamed "Labrynth" monster challenge the recurring female knight in the artwork of "Big Welcome Labrynth".
"Lovely Labrynth of the Silver Castle", "Arias the Labrynth Butler", and an unnamed "Labrynth" monster challenge the recurring female knight in the artwork of "Big Welcome Labrynth".
Japanese
  • ラビュリンス
  • Rabyurinsu (romanized)
Simplified Chinese
  • 拉比丽斯
  • Lābǐlìsī (pinyin)
French
  • Labrynth
German
  • Labrynth
Italian
  • Labrinto
Korean
  • 라뷰린스
Portuguese
  • Labrinto
Spanish
  • Labrislinto
Sets
TCG
OCG
Lists

Is this beautiful castle riddled with traps? The princess' tricks are always perfect!

— The archetype's tagline in promotional material

"Labrynth" (ラビュリンス Rabyurinsu) is an archetype of DARK Fiend monsters introduced in Deck Build Pack: Tactical Masters/Tactical Masters. It also has a sub-archetype of Normal Trap Cards: "Welcome Labrynth".

Lore[edit]

Etymology[edit]

The archetype's name is an alteration of "labyrinth" whose Japanese pronunciation sounds similar to "love (you)". Additionally, it may be a portmanteau with labrys, a term for double-bladed axes (such as the one wielded by "Lovely Labrynth of the Silver Castle"), which are an important religious symbol of the ancient Cretan religion usually associated with goddesses, with Crete being the purported location of the Minoan Labyrinth.

The retainers ("Arianna", "Ariane", and "Arias") derive their names from Ariadne, the girl who helped Theseus escape the Minoan Labyrinth.

Design[edit]

The "Labrynth" crest.

The "Labrynth" cards are themed after trap-filled mansions often seen in "trap 'em up" video games such as the Deception series and its spinoff Trapt, as well as the Dungeon Maker series; in these games, the player sets up traps to eliminate and/or capture invading enemies. As mentioned above, the theme is also based on the ancient Greek myth of the Minoan Labyrinth and the Minotaur.

The theme's monsters are based on denizens of a certain Trap-filled castle ("Labrynth Labyrinth"), as well as the animated inanimate objects stationed within that may spring to life and attack the invaders.

Level Labrynth Origin
8 Lady Labrynth of the Silver Castle Labrys
Labyrinth
Lovely Labrynth of the Silver Castle
7 Archfiend Armor statue
6 Arias the Butler Butler
Ariasu
4 Arianna the Servant Maidservant
Ariadne
Ariane the Servant
3 Chandraglier Chandelier
2 Stovie Torbie Stove
1 Cooclock Cuckoo clock

Playing style[edit]

"Labrynth" is a Trap-based archetype focusing on using Normal Trap Cards; many of its cards have effects that support searching out, recovering, or speeding up Normal Traps, and/or can activate advantageous Trigger Effects if a Normal Trap removes monster(s) from the field.

Labrynth Card type Trigger Effect
Lovely Labrynth of the Silver Castle Effect Monster Destroy 1 card the opponent controls or 1 random card in their hand.
Servant Arianna Draw 1 card, then Special Summon 1 Fiend monster, or Set 1 Spell/Trap, from the hand.
Servant Ariane
Chandraglier Add this card from the GY to the hand.
Stovie Torbie Special Summon this card from the GY.
Welcome Normal Trap Set this card from your GY.

If the player's field and GY is set up with these "Labrynth" cards, removing a single monster with a Normal Trap can trigger all of these Trigger Effects at once, generating a massive amount of advantage.

The two key "engine" cards that enables the deck's resource generation and cycling are the Normal Traps "Welcome Labrynth" and "Big Welcome Labrynth". Both can summon "Labrynth" monsters from the player's Deck, and "Big Welcome" can also bounce the player's own monsters, triggering "Labrynth" monster effects. In-archetype, they are searchable by "Labrynth Chandraglier", "Labrynth Stovie Torbie", and "Arianna the Labrynth Servant"; the former two can do so as a Quick Effect, while the latter is a generic searcher for the entire archetype. Situationally, "Ariane the Labrynth Servant" can act as an additional second-level searcher for the former three.

In its support to generic Normal Traps, "Labrynth" features multiple searchers for Normal Traps. The primary one is "Lady Labrynth of the Silver Castle", who can search out any Normal Trap when a Normal Trap is activated. More situationally, "Farewelcome Labrynth", "Labrynth Archfiend" and "Labrynth Set-Up" can also search Normal Traps, but either come with restrictive conditions, restrictive search targets, or setup requirements.

"Labrynth" also features "speed up" effects for Normal Traps (allowing them to be activated in the same turn they are set) and Normal Trap recovery; the former is provided by "Labrynth Cooclock" and "Arias the Labrynth Butler", while the latter is provided by "Lovely Labrynth of the Silver Castle".

The deck generally plays as a control deck, aiming to maintain a resource loop and field advantage through the archetype searchers and archetypal Trigger Effects, before finishing off the opponent by tutoring out high-power Normal Traps with "Lady Labrynth".

Recommended cards[edit]

Recommended cards

Weaknesses[edit]

  • Because of their heavy reliance on Trap Cards, cards that counter them or prevent them from activating or playing such as "Jinzo", "Royal Decree" and "Eradicator Epidemic Virus" will immediately cripple or shut down the deck.
  • As "Labrynth" monsters are all DARK, "Shadow-Imprisoning Mirror" is also very effective against Labrynth monsters and can counter them from searching Trap Cards.
  • As "Labrynth" cards often have discard costs, the deck generally has to rely on repeatedly looping "Welcome Labrynth" and/or "Big Welcome Labrynth" to maintain card advantage. Should the opponent managed to stop the loop, the deck would ended up struggling to recover their disadvantagous position had they were not able to search and activate a copy of either "Welcome" or "Big Welcome".
  • "Consecrated Light" prevents DARK monsters from attacking or being Summoned.