Difference between revisions of "Machina"

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{{Infobox/Yu-Gi-Oh!/Archetype/Start
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{{Infobox archseries
| name                = Machina
+
| cut_from_names = true
| image name          = Machina.png
+
| image         = Machinas.jpg
}}
+
| caption        = [[Kirk Dixon]] with "[[Machina Soldier]]", "[[Machina Defender]]" and "[[Machina Sniper]]".
{{Infobox/Yu-Gi-Oh!/Archetype/ExtendedName
+
| ja_name        = マシンナーズ
| kanji                = マシンナーズ
+
| romaji        = Mashinnāzu
| japanese            = マシンナーズ
+
| trans          = Machiners
| furigana            =  
+
| en_manga      = Machine
| romanji              =  
+
| sc_name        = 机甲部队
| japanese translated  = Machiners
+
| sc_pinyin      = Jījiǎ Bùduì
| english              = Machina
+
| fr_name        = Méchabot
        | german              = Maschinenwesen   
+
| fr_trans      = Mechabot
        | italian              = Mek
+
| de_name        = Maschinenwesen
}}
+
| de_trans      = Mechanic Being
{{Infobox/Yu-Gi-Oh!/Archetype/List
+
| it_name        = Mek
| sets                 =  
+
| ko_name        = 머시너즈
 +
| ko_romanized   = Meosineojeu
 +
| ko_trans      = Machiners
 +
| pt_name        = Autômata(o)
 +
| es_name        = Maquinaria
 +
| es_trans      = Machinery
 +
| sets           =
 +
* [[The New Challengers]]
 +
* [[Rise of the Duelist]]
 +
* [[Blazing Vortex]]
 +
* [[Burst of Destiny]]
 +
| tcg            =
 +
* [[Machina Mayhem Structure Deck]]
 +
* [[Premium Collection Tin]]
 +
* [[Battle Pack: Epic Dawn]]
 +
* [[Legendary Collection 3: Yugi's World Mega Pack]]
 +
* [[Cyber Dragon Revolution Structure Deck]]
 +
* [[The New Challengers: Super Edition]]
 +
* [[Astral Pack Six]]
 +
* [[Legendary Dragon Decks]]
 +
* [[Structure Deck: Mechanized Madness]]
 +
* [[Eternity Code]]
 +
* [[Legendary Duelists: Season 1]]
 +
* [[2021 Tin of Ancient Battles]]
 +
| ocg            =
 
* [[Premium Pack 9]]
 
* [[Premium Pack 9]]
* [[Structure Deck 18: Machiners Command]]
+
* [[Structure Deck: Machiners Command]]
* [[Structure Deck: Machina Mayhem]]
+
* [[Premium Pack 13]]
| list                = List of "Machina" monsters
+
* [[Structure Deck R: Machiners Command]]
| support list        = List of "Machina" Support Cards
+
* [[V Jump April 2020 promotional card]]
 +
* [[Premium Pack 2021]]
 +
* [[Burst of Destiny +1 Bonus Pack]]
 +
| korea          =
 +
* [[Premium Pack Vol.2]]
 +
* [[Premium Pack Vol.6]]
 +
* [[Premium Pack Vol.15]]
 +
| sc_sets        =
 +
* [[Theme Pack: War of Infinite Machine]]
 +
| anime          = [[Yu-Gi-Oh! 5D's]]
 +
| manga          =
 +
* [[Yu-Gi-Oh! R]]
 +
* [[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]
 +
* [[Yu-Gi-Oh! D Team ZEXAL]]
 
}}
 
}}
{{Infobox/Yu-Gi-Oh!/Archetype/End}}
+
"'''Machina'''", known as "'''Machiners'''" (マシンナーズ ''Mashinnāzu'') in the ''[[OCG]]'' and some video games, and as "'''Machine'''" in the English manga, is an [[archetype]] of [[EARTH]] and [[DARK]] [[Machine]] [[Monster Card|monsters]] which debuted in the ''OCG'' in ''[[Premium Pack 9]]''. "Machina" monsters were used by [[Kirk Dixon]] in the ''[[Yu-Gi-Oh! R]]'' manga, [[Blister]] in the ''[[Yu-Gi-Oh! 5D's]]'' anime, and [[Bolt Tanner (manga)|Bolt Tanner]] in the ''[[Yu-Gi-Oh! 5D's (manga)|Yu-Gi-Oh! 5D's]]'' manga.
 +
Jerome McHale explained in a [http://www.pojo.biz/board/showpost.php?p=15840093&postcount=67 post on Pojo] that the archetype's name was localized in the ''[[TCG]]'' name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other [[Type]]s of monsters that do work on machines".
 +
==Lore==
 +
{{main|The Valuable Book EX card storylines#No. 09: Machina}}
 +
==Members==
 +
The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are [[counterpart]]s of earlier ones.
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="2" | Machina
 +
! rowspan="2" | Year of release (''[[OCG]]'')
 +
|-
 +
! Component
 +
! Combination
 +
|-
 +
| [[Machina Soldier|Soldier]]
 +
| rowspan="3" | [[Machina Force|Force]]
 +
| rowspan="3" | ''[[Premium Pack 9]]''<br/>(2005)
 +
|-
 +
| [[Machina Sniper|Sniper]]
 +
|-
 +
| [[Machina Defender|Defender]]
 +
|-
 +
| [[Machina Fortress|Fortress]]
 +
| rowspan="3" | [[Machina Megaform|Megaform]]
 +
| rowspan="4" | ''[[Structure Deck: Machiners Command]]''<br/>''[[The New Challengers]]''<br/>(2010-2014)
 +
|-
 +
| [[Machina Gearframe|Gearframe]]
 +
|-
 +
| [[Machina Peacekeeper|Peacekeeper]]
 +
|-
 +
| [[Machina Cannon|Cannon]]
 +
|-
 +
| [[Machina Citadel|Citadel]]
 +
| rowspan="4" | None
 +
| rowspan="4" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[V Jump April 2020 promotional card]]''<br/>(2020)
 +
|-
 +
| [[Machina Air Raider|Air Raider]]
 +
|-
 +
| [[Machina Irradiator|Irradiator]]
 +
|-
 +
| [[Machina Metalcruncher|Metalcruncher]]
 +
|-
 +
| [[Machina Possesstorage|Possesstorage]]
 +
| rowspan="3" | [[Machina Ruinforce|Ruinforce]]
 +
| rowspan="3" | ''[[Structure Deck R: Machiners Command]]''<br/>''[[Rise of the Duelist]]''<br/>''[[Blazing Vortex]]''<br/>''[[Burst of Destiny]]''<br/>(2020-2021)
 +
|-
 +
| [[Machina Unclaspare|Unclaspare]]
 +
|-
 +
| [[Machina Resavenger|Resavenger]]
 +
|}
  
 +
==Playstyle==
 +
The archetype can be split into two type of monsters :
 +
* Higher Level Machina that either have an effect to discard another Machina/Machine to the GY such as "[[Machina Air Raider]]", "[[Machina Irradiator]]", "[[Machina Cannon]]" and "[[Machina Fortress]]" or want to be discarded to the graveyard due to their graveyard effect such as "[[Machina Ruinforce]]", "[[Machina Megaform]]" and "[[Machina Citadel]]". These Machina effect varies between removal and negate effect of "[[Machina Fortress]]", "[[Machina Citadel]]" and "[[Machina Ruinforce]]" to replacing current Machina such as "[[Machina Air Raider]]" and "[[Machina Irradiator]]" and "[[Machina Megaform]]".
 +
* Lower level Machina that help protect, mil, search and swarm the higher level Machina.
 +
The only exception to this rule is "[[Machina Metalcruncher]]" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.
  
The '''Machinas''', known as '''Machiners''' in the OCG, monsters are an [[Archetype]] of [[EARTH]] [[Attribute]] [[Machine]]-[[Type]] cards that made their debut in Japanese [[Premium Pack 9]]. They currently have a [[Structure Deck]], [[Structure Deck: Machina Mayhem|Machina Mayhem]], which has recently come out. The only appearance they make in the [[Yu-Gi-Oh! 5D's]] anime is in [[Yu-Gi-Oh! 5D's - Episode 011|episode 11]]. They are also used by Kirk, one of [[Yakou Tenma]]'s card professors in [[Yu-Gi-Oh! R]].
+
The original "Machina" playstyle was focused on [[Special Summon]]ing "[[Machina Force]]" with the effect of "[[Commander Covington]]"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also [[Union monster]]s, but these effects only play a minimal role in the current "Machina" playstyle.
  
The cards in the [[Archetype]] are their support cards [[Commander Covington]], [[Machina Soldier]], [[Machina Sniper]], [[Machina Defender]], [[Machina Force]], [[Machina Fortress]], [[Machina Gearframe]], and [[Machina Peacekeeper]].
+
Generally, [[EARTH]] "Machina" monsters are high-[[Level]] monsters with two common effect patterns: Special Summoning themselves by [[discard]]ing [[Machine]] monsters, and [[destroy]]ing the player's Machine monsters (or [[trigger]] their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with [[field]]-holding powers are "[[Machina Fortress]]" and "[[Machina Citadel]]", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the [[hand]] or [[GY]] by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a [[Quick Effect]] that destroys the opponent's monsters by destroying one of the player's Machine monster.
  
The [[Archetype]] involves getting the three Machina [[Monster Cards|monsters]] onto your [[Playing Field|field]] and using [[Commander Covington]]'s effect to [[Special Summon]] [[Machina Force]].
+
The two key "Machina" consistency monsters are "[[Machina Metalcruncher]]" and "[[Machina Gearframe]]", who can [[search]] out "Machina" monsters when Summoned. "[[Machina Air Raider]]" and "[[Machina Irradiator]]" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the [[Deck]] or GY.
  
All of the Machina cards were finally released into the [[TCG]] in the [[Structure Deck: Machina Mayhem]] that came  out in February.
+
The [[DARK]] "Machina" monsters have more diverse supportive effects. "[[Machina Possesstorage]]" revives "Machina" monsters in the GY, "[[Machina Unclaspare]]" is an extender that also [[mill]]s a "Machina" monster, and "[[Machina Resavenger]]" is an [[ATK]] boost [[hand trap]] with self-recovery. The DARK "Machina" boss monster, "[[Machina Ruinforce]]", is a 4600 ATK [[beatstick]] that can Special Summon itself from the GY by [[banish]]ing Machine monsters in the GY; it can [[negate]] [[card effect]]s during the [[Battle Phase]], and can Special Summon banished "Machina" monsters when destroyed.
  
==Playing Style==
+
Their spell and trap varies from searching, protection and recycling. "[[Machina Redeployment]]" help dump higher level Machina into the GY to search more Machina. "[[Machina Overdrive]]" help bring out a Machina right from the deck and serves as recycle, "[[Machina Armored Unit]]" and "[[Machina Defense Perimeter]]" both serves as protection and recycling.
  
Before the release of [[Structure Deck: Machina Mayhem]], this deck was hard to play effectively and competitively, as it required you to maintain the four component parts to [[Machina Force]]. Since [[Machina Sniper]] didn't have the 'two-card lock' wording that [[Marauding Captain]], [[Magician's Valkyria]] and [[Morphtronic Magnen]] had, you couldn't block your opponents' attacks. Machina Soldier could special summon another Machina, but usually that would not be enough. The concept was completely ignored until the Structure was released.
+
The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "[[Machina Citadel]]". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "[[Gadget]]" and "[[Infinitrack]]" archetype.
 
+
===Recommended cards===
Nowadays, the core components of a 'Machina Deck' are [[Machina Fortress|Fortress]], [[Machina Gearframe|Gearframe]], and [[Machina Peacekeeper|Peacekeeper]] because of their versatility in any [[Machine]] oriented Deck. [[Machina Force]] also sees play, but only because it is an easy fodder for Fortress' summon requirement that can be easily searched by Gearframe. A common loop in all [[Machina]] Deck variants is that Gearframe and Peacekeeper search for each other, always making sure that there is a machine-type monster ready for Fortress' discard cost.
+
{{Decklist|Recommended cards
 
+
<!--This is not an exact Decklist. Please do not add multiples or staples.-->
Using the [[Gadgets]] is also recommended, since their searching allows for more Machines for Fortress. [[Dekoichi the Battlechanted Locomotive]] is a good Draw engine, and it is a good target for [[Black Salvo]] for an easy level seven [[Synchro Summon]].
+
|effect monsters =
 
+
* [[Machina Air Raider]]
Also, using [[Future Fusion]] summoning [[Chimeratech Overdragon]] is a good way to send copies of Fortress to the graveyard, ready for summoning. This can be timed along with [[Geartown]]'s effect upon destruction to special summon [[Ancient Gear Gadjiltron Dragon]].
+
* [[Machina Cannon]]
 
+
* [[Machina Citadel]]
Because of Fortress' near constant summon fodder, numerous high-ATK monsters, and destruction-saving Union Monsters, this kind of deck plays with relentess [[Beatdown]] and some field and hand control.
+
* [[Machina Fortress]]
 
+
* [[Machina Irradiator‎‎]]
A weakness of this deck is being removed from play, as either Fortress nor Peacekeeper activate when [[Dimensional Fissure]], [[Banisher of the Light]], [[Banisher of the Radiance]], and/or [[Macro Cosmos]] is in play. [[System Down]] is also a devastating card for this deck, therefore a side deck of [[Imperial Iron Wall]] and cards that destroy/negate spells and traps is in order.
+
* [[Machina Megaform]]
 
+
* [[Machina Metalcruncher]]
==Recommended Cards==
+
* [[Machina Possesstorage]]
 
+
* [[Machina Resavenger]]
* [[Machina Gearframe]] this card is a good [[Machina]] card-searcher (Get either Machina Fortess or Machina Force with its effect).
+
* [[Machina Ruinforce]]
* [[Machina Peacekeeper]] this card is for getting Machina Gearframe, then using Gearframe to search for Machina Fortress.
+
* [[Machina Soldier]]
* [[Solidarity]] will boost your [[Machina]] monsters by 800 since all [[Machina]] monsters are [[Machine]]-[[Type]] monsters.
+
* [[Machina Unclaspare]]
* [[Machina Fortress]] is a better win condition then [[Machina Force]], due to its ability to [[Special Summon]] itself, and is more consistent in [[Machina]] Decks. It's effect is incredible and has a good 2500 ATK to come with it. Also it can be revived from the graveyard by ditching Machine monsters equal to level 8
+
* [[Meklord Emperor Wisel]]
* [[Rivalry of Warlords]] is helpfull card because every monster in [[Structure Deck: Machina Mayhem]] is [[Machine]]-[[Type]] so your cards are not limited. If your opponent doesn´t play with an exclusive [[Type]] [[Deck]] you will probably have an advantage.
+
* [[Dark Hole Dragon]]
* [[Gadgets|Gadget Monsters]] , [[Red Gadget]], [[Green Gadget]], and [[Yellow Gadget]]. Due to their searching ability they are a good choice in getting out [[Machina Fortress]]. Combo this with [[Scrap Recycler]] and you can add them back to the deck and draw a card.
+
* [[Goldilocks the Battle Landscaper]]
* Strategy Disruption cards such as [[Compulsory Evacuation Device]], [[Bottomless Trap Hole]], [[Shrink]], [[Dimensional Prison]], [[Phoenix Wing Wind Blast]], etc.
+
* [[Gold Gadget]]
* [[Cyber Dragon]], since this card is semi-limited, it's best to run two.
+
* [[Silver Gadget]]
* [[Overload Fusion]], use this card as a last resort. Thanks to [[Machina Fortress]]'s ability to dump monsters to the graveyard, you'll be able to gain more than enough monsters to power up your [[Chimeratech Overdragon]] with enough attack to possibly end the game.
+
* [[Scrap Recycler]]
* [[Chimeratech Fortress Dragon]], a very useful card for OTK or in case you're in need of an emergency beatstick. The high searching power of the Gadgets, combined with a few special summon cards, will make this extremely easy to pull out once you have a Cyber Dragon on the field.
+
* [[Super Express Bullet Train]]
* [[Machina Force]], useful for Machina Fortess because it's level 10, plus it's searchable with Machina Gearframe.
+
* [[Therion "King" Regulus]]
* [[Giant Trunade]], [[Heavy Storm]]; useful for taking out your opponent's backrow, allowing for easy summons and making sure your Machina Fortress or other monsters don't get destroyed.
+
* "[[Infinitrack]]" monsters
* [[Shredder]], is useful for destroying high level monsters. This helps you destroy monsters by discarding a higher level monster from your hand. Use this with [[Machine Assembly Line]] and you can special summon from the graveyard.
+
* [[Psychic Processor]]
* [[Ancient Gear Gadjiltron Dragon]] Slide in two of these along with two or three [[Geartown]]s in your deck to bring out another boss monster to take down your opponent. An attack of 3000 who stops spell and trap cards whenever he attacks is a pretty big blow to your opponent. Plus, being a level 8 Machine, it's perfect for discarding in order to get out your Machina Fortress. If you run the gadgets alongside him, you can use them as tributes in order to gain his other effects as well. Tribute Green Gadget and you get a nasty piercer who can't be stopped by spell and traps.
+
|union monsters =
* [[Scrap Recycler]] summon it, send the Fortress to the grave, revive later (or immediately). Plus all of the Machinas (except Fortress, Force & Peacekeeper) apply for its second effect.
+
* [[Machina Gearframe]]
 
+
|tuner monsters =
==Playing Style==
+
* [[Assault Synchron]]
===Machina Force OTK===
+
* [[Black Salvo]]
* This combo is applied to "[[Machina Force]]".
+
|synchro monsters =
* This combo requires a "[[Commander Covington]]" on your side on the field and "[[Machina Defender]]", "[[Machina Sniper]]", "[[Machina Soldier]]", and "[[Machina Force]]" in your [[Graveyard]].
+
* [[Baronne de Fleur]]
* You must have at least two copies of [[Machina Force]] in the [[Deck]] to use this combo.
+
* [[F.A. Dawn Dragster]]
* [[Mill]] cards such as "[[Foolish Burial]]" and "[[Scrap Recycler]]" may improve effectiveness.
+
* [[Samurai Destroyer]]
# Use "[[Future Fusion]]" (selecting "[[Chimeratech Overdragon]]") to send at least one of each of the following monsters to the Graveyard: "[[Cyber Dragon]]", "[[Machina Force]]", "[[Machina Defender]]", "[[Machina Sniper]]", and "[[Machina Soldier]]".
+
|xyz monsters =
# Summon "[[Phantom of Chaos]]. Then, [[remove from play]] "[[Machina Force]]" via "[[Phantom of Chaos]]" to gain its name and effects.
+
* [[Divine Arsenal AA-ZEUS - Sky Thunder]]
# Use the "[[Machina Force]]"'s effect "[[Phantom of Chaos]]" acquired and tribute "[[Phantom of Chaos]]" to Special Summon "[[Machina Defender]]", "[[Machina Sniper]]", and "[[Machina Soldier]]".
+
* [[Drill Driver Vespenato]]
# Tribute "[[Machina Defender]]", "[[Machina Sniper]]", and "[[Machina Soldier]]" via "[[Commander Covington]]" to Special Summon "[[Machina Force]]".
+
* [[Gear Gigant X]]
# Use "[[Limiter Removal]]" to double [[Machina Force]]'s [[ATK]] to 9200.
+
* [[Heavy Armored Train Ironwolf]]
# Then, equip your [[Machina Force]] with [[Shooting Star Bow - Ceal]] (9200 ATK → 8600 ATK)and attack your opponent's [[Life Points]], dropping them to 0.
+
* [[Number 27: Dreadnought Dreadnoid]]
* An alternate, though more risky, combo is to equip "[[Megamorph]]" to "[[Machina Force]]", rather than activating "[[Limiter Removal]]", to double Force's ATK. Then, if no player had lost any [[Life Points]] up till now, pay 1000 Life Points to attack an opponent's attack position monster and activate "[[Limiter Removal]]" during the [[damage calculation]].
+
* [[Springans Merrymaker]]
 
+
** [[Gigantic "Champion" Sargas]]
{{-}}
+
* [[Dingirsu, the Orcust of the Evening Star]]
 +
* [[Number 38: Hope Harbinger Dragon Titanic Galaxy]]
 +
* [[Number 81: Superdreadnought Rail Cannon Super Dora]]
 +
* [[Superdreadnought Rail Cannon Gustav Max]]
 +
* [[Superdreadnought Rail Cannon Juggernaut Liebe]]
 +
* "Infinitrack" Xyz monsters
 +
|link monsters =
 +
* [[Aussa the Earth Charmer, Immovable]]
 +
* [[Dharc the Dark Charmer, Gloomy]]
 +
* [[Missus Radiant]]
 +
* [[Platinum Gadget]]
 +
* [[Scrap Wyvern]] (with [[Scrap Recycler]])
 +
* [[Qliphort Genius]]
 +
|normal spells =
 +
* [[Machina Redeployment]]
 +
* [[Dark Hole]]
 +
* [[Foolish Burial]]
 +
* [[Foolish Burial Goods]]
 +
* [[Iron Call]]
 +
* [[Gravity Balance]]
 +
|continuous spells =
 +
* [[Machina Armored Unit]]
 +
* [[Machina Defense Perimeter]]
 +
* [[Clockwork Night]]
 +
* [[Heavy Forward]]
 +
* [[Machine Assembly Line]]
 +
* [[Supply Squad]]
 +
|quick-play spells =
 +
* [[Urgent Schedule]]
 +
* [[Limiter Removal]]
 +
|normal traps =
 +
* [[Machina Overdrive]]
 +
* [[E.M.R.]]
 +
* [[Magnet Force]]
 +
|continuous traps =
 +
* [[Crusher Run]]
 +
}}
  
{{ArchetypeNavbox|Machina}}
+
===Machina Gadget===
[[Category:Archetype]]
+
{{main|Machina Gadget}}
 +
===Weaknesses===
 +
* The archetype relies on its [[GY]] to maximize its limited grind game; if all monsters [[sent]] to the GY are [[banish]]ed instead, such as by the effect of "[[Dimensional Fissure]]" or "[[Macro Cosmos]]", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the [[GY]] to activate their effects which means these card are extra effective against the archetype.
 +
* Due to the deck huge reliance on Type and Attribute to proc most of their effect, cards such as "[[Zombie World]]" or "[[Lair of Darkness]]" will shut down half of the archetype.
 +
* As a [[Machine]] archetype, specific [[Type]]-counter cards such as "[[System Down]]" or "[[Chimeratech Fortress Dragon]]" are very effective against the [[Deck]] as [[Side Deck]] options.
 +
{{Archseries navbox}}
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{{Archseries navbox (anime)}}
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{{Archseries navbox (manga)}}
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{{Archseries navbox (D Team)}}
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{{Archseries navbox (Duel Links)}}
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[[Category:TCG and OCG archetypes]]

Latest revision as of 13:13, 24 April 2024

Machina
Kirk Dixon with "Machina Soldier", "Machina Defender" and "Machina Sniper".
Japanese
  • マシンナーズ
  • Mashinnāzu (romanized)
  • Machiners (translated)
English
  • Machine (manga)
Simplified Chinese
  • 机甲部队
  • Jījiǎ Bùduì (pinyin)
French
  • Méchabot
  • Mechabot (translated)
German
  • Maschinenwesen
  • Mechanic Being (translated)
Italian
  • Mek
Korean
  • 머시너즈
  • Meosineojeu (romanized)
  • Machiners (translated)
Portuguese
  • Autômata(o)
Spanish
  • Maquinaria
  • Machinery (translated)
Sets
TCG
OCG
Korean
Simplified Chinese
Anime appearances
Manga appearances
Lists

"Machina", known as "Machiners" (マシンナーズ Mashinnāzu) in the OCG and some video games, and as "Machine" in the English manga, is an archetype of EARTH and DARK Machine monsters which debuted in the OCG in Premium Pack 9. "Machina" monsters were used by Kirk Dixon in the Yu-Gi-Oh! R manga, Blister in the Yu-Gi-Oh! 5D's anime, and Bolt Tanner in the Yu-Gi-Oh! 5D's manga. Jerome McHale explained in a post on Pojo that the archetype's name was localized in the TCG name to "Machina" from "Machiners" because the former name "clearly demonstrates that these are Machine monsters, not other Types of monsters that do work on machines".

Lore[edit]

Members[edit]

The "Machina" monsters can be divided into four groups of monsters based on their order of release. Each group of monsters share similar traits and effects, and some later members are counterparts of earlier ones.

Machina Year of release (OCG)
Component Combination
Soldier Force Premium Pack 9
(2005)
Sniper
Defender
Fortress Megaform Structure Deck: Machiners Command
The New Challengers
(2010-2014)
Gearframe
Peacekeeper
Cannon
Citadel None Structure Deck R: Machiners Command
V Jump April 2020 promotional card
(2020)
Air Raider
Irradiator
Metalcruncher
Possesstorage Ruinforce Structure Deck R: Machiners Command
Rise of the Duelist
Blazing Vortex
Burst of Destiny
(2020-2021)
Unclaspare
Resavenger

Playstyle[edit]

The archetype can be split into two type of monsters :

The only exception to this rule is "Machina Metalcruncher" which is a hybrid between these two types being able to be normal summon to search out other Machina and being good discard so it could be bring back with higher ATK with it's effect.

The original "Machina" playstyle was focused on Special Summoning "Machina Force" with the effect of "Commander Covington"; this playstyle had become obsolete with later "Machina" support and boss monsters, which are far more effective and poorly synergize with this original playstyle. Some "Machina" monsters are also Union monsters, but these effects only play a minimal role in the current "Machina" playstyle.

Generally, EARTH "Machina" monsters are high-Level monsters with two common effect patterns: Special Summoning themselves by discarding Machine monsters, and destroying the player's Machine monsters (or trigger their effects in response to their destruction) for advantage. The two main "Machina" boss monsters with field-holding powers are "Machina Fortress" and "Machina Citadel", whose effects reflect these two patterns: "Fortress" can be Special Summoned from the hand or GY by discarding Machine monster(s) whose total Levels equal 8 or more, while "Citadel" can be Special Summoned from the GY if an EARTH Machine monster is destroyed, and has a Quick Effect that destroys the opponent's monsters by destroying one of the player's Machine monster.

The two key "Machina" consistency monsters are "Machina Metalcruncher" and "Machina Gearframe", who can search out "Machina" monsters when Summoned. "Machina Air Raider" and "Machina Irradiator" are supportive monsters that also require discarding to be Special Summoned, and can destroy the player's monsters to Special Summon "Machina" monsters from the Deck or GY.

The DARK "Machina" monsters have more diverse supportive effects. "Machina Possesstorage" revives "Machina" monsters in the GY, "Machina Unclaspare" is an extender that also mills a "Machina" monster, and "Machina Resavenger" is an ATK boost hand trap with self-recovery. The DARK "Machina" boss monster, "Machina Ruinforce", is a 4600 ATK beatstick that can Special Summon itself from the GY by banishing Machine monsters in the GY; it can negate card effects during the Battle Phase, and can Special Summon banished "Machina" monsters when destroyed.

Their spell and trap varies from searching, protection and recycling. "Machina Redeployment" help dump higher level Machina into the GY to search more Machina. "Machina Overdrive" help bring out a Machina right from the deck and serves as recycle, "Machina Armored Unit" and "Machina Defense Perimeter" both serves as protection and recycling.

The "Machina" archetype's overall game plan is a relentless beatdown strategy, constantly dumping and reviving easily Special Summoned high-ATK boss monsters to end the game as quickly as possible. While the Deck has little to no protection, it is capable of dodging targeted effect with their self-popping effect and either replace themselves or reviving another "Machina" monster from the Deck or graveyard, or blow up the opponent's field with the effect of "Machina Citadel". However, the archetype's reliance on discards and destroying the player's monsters gives it a poor grind game. This archetypal weakness is typically mitigated by hybridizing the Deck with another Machine archetype that provides a much stronger grind game, the two most common ones being the "Gadget" and "Infinitrack" archetype.

Recommended cards[edit]

Recommended cards

Machina Gadget[edit]

Weaknesses[edit]

  • The archetype relies on its GY to maximize its limited grind game; if all monsters sent to the GY are banished instead, such as by the effect of "Dimensional Fissure" or "Macro Cosmos", the archetype becomes completely incapable of grinding and will easily burn itself out with its discard and self-destruction effects. In addition some Machina monster also need their card to be sent to the GY to activate their effects which means these card are extra effective against the archetype.
  • Due to the deck huge reliance on Type and Attribute to proc most of their effect, cards such as "Zombie World" or "Lair of Darkness" will shut down half of the archetype.
  • As a Machine archetype, specific Type-counter cards such as "System Down" or "Chimeratech Fortress Dragon" are very effective against the Deck as Side Deck options.